Valve Unveils Steam Cloud 153
Erik J tips us to news of Valve's announcement that their content distribution system, Steam, will receive an update "in the near future" called Steam Cloud. The new service will allow users to save games and configuration settings online. According to MaximumPC:
"This system will be completely transparent to the user. The files cache locally, and will upload when Steam detects an internet connection. There will be no restrictions on users - no save quotas or file management - the system will 'just work.' Any Steamwork game will be able to support these features, and it'll be free for customers and developers."
A great adea (Score:5, Interesting)
Re:A great adea (Score:5, Funny)
Steam evaporates. Its very hard to save it.
"Valve Unveils Steam Cloud"
Not to mention (Score:2)
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Re:Not to mention (Score:5, Funny)
Re:A great adea (Score:5, Funny)
In other news... (Score:3, Funny)
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On the other hand, the updates were always auto-paused when I've started a single-player game like HL2. I wonder if some boolean is reversed or something.
And there is no way to pause steam client updates.
No file management? (Score:5, Insightful)
This seems like a fairly big thing to leave out seeing as there seems to be a great deal of options and tools (import/export/backup, etc.) for controlling your data (games/saves/etc.) when it comes to the current Steam client.
Re:No file management? (Score:4, Interesting)
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I think the concern expressed is that you may not want "this saved game" or "that configuration file" to be automatically uploaded (talking about groups of files that make up an item here, not individual
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Audio and Video settings are very A/V card related. Ideally you'd want the games to be able to create profiles and store the profiles remotely, but even that's rare.
As for why you might not want to, I can think of more than a few things that
Valve (Score:5, Funny)
I know I'm a happy customer... eventually!
Steam rocks (Score:5, Insightful)
New games are purchased, downloaded, activated and constantly patched all automatically and in no time at all...it's step in the right direction in combating piracy; just make it easier to NOT pirate ffs rather than just stuffing games full of anti-piracy nastiness.
Re:Steam rocks (Score:5, Insightful)
Re:Steam rocks (Score:5, Insightful)
Re:Steam rocks (Score:4, Interesting)
Copy protection sucks. Steam makes the shortcomings more obvious, but not bigger. It's cheaper than less reliable physical media, and it is reliable. Now. Perhaps not in the future, but seriously, those old games are rarely as much fun as you remember them to be.
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Re:Steam rocks (Score:4, Insightful)
DRM like this results in de-facto perpetual copyright - if the keys never get released the copyright materials never get released to the public, so the public interest side of the copyright bargain never materialises. I think we need laws to enforce key escrow, patches to disable online activation when the authorisation servers are taken off-line and the like. They're just running rings around the intentions of copyright law otherwise.
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Anyway, it wasn't my intention to praise Steam's DRM, just to put it into perspective: it's good value for money, when you consider the actual options (DVDs). As for perpetual copyrtight, I played through almost all of Episode 2 before I decided to give Valve my money and buy the Orange Box through Steam. I may still have my pirated version somewhere. Steam isn't the first "protection" scheme that
Re:Steam rocks (Score:5, Informative)
Secondly, Valve has publicly stated that if the company does go out of business, they already have DRM removal patches ready to go for all the content on Steam. So if Valve does go belly-up, you won't lose access to your games.
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Secondly, Valve has publicly stated that if the company does go out of business, they already have DRM removal patches ready to go for all the content on Steam. So if Valve does go belly-up, you won't lose access to your games.
It's fine to say that, but have they done anything to make sure that it actually happens? I'd imagine that if Valve goes belly up, nobody there is going to be worrying about making sure those patches go out. After all, where are they going to put them when the bailiffs are taking the servers out the door.
They need to put those patches in the hands of a third party that will make sure they are released. I'd suggest that the games industry should set up their own organization to handle these issues.
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I have no fear that my games will become unusable in the future. Maybe a little more complicated, but thats it.
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And what happens when Valve decides that they don't want you to have a game any more? What happens if/when Valve goes out of business or is bought by a less scrupulous company?
That's when we start Googling for game names with special keywords which lead us to downloads that make the games not require Steam running anymore to use. Even if Valve themselves don't free their games from Steam when it goes under (which they have said they would, and I like to believe they are trustworthy) we can always fall back on the huge community dedicated to making games free. We already paid for and own the games anyway.
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I bought a CD copy at a local retail store, it worked for about a year and then one day it said my password was incorrect... I never gave out the password, never played it from any public or other PC and nobody else played on my PC.
{I kinda still wonder what the fuck was ON those CD's, because after loading them and connecting to Steam for the first time, it still took my PC over two hours to "decrypt" the files--all the while keeping the lights on, on
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Then you say you "couldn't get a response from anyone at Valve", are you saying they ignored your emails and never sent you anything at all, no further questions? Considering they deal with real money from people, I battle
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Stardock/Direct2Drive both better in my experience (Score:2)
Re:Stardock/Direct2Drive both better in my experie (Score:2)
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Re:Steam rocks (Score:5, Informative)
However, a major issue I got with steam is its not possible to control the amount of information they publish about your activities if you use the friends system. A coworker persuaded me to activate friends so we could play together, thats fine - but suddenly the amount of time I play, when I play and what games was available to anyone who knew my login/alias.
To me privacy is very important and I sure as heck don't like any information about me available unless I specifically put it there - now activating fiends does tell you this, however like any other windows monkey I just hit next till it was active, didn't seriously expect a company to retain and publish private information without the possibility of getting it removed (officially). Steam to their credit did remove it immediately when I wrote them and told them that their practice was illegal in Denmark.
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Steam only shows information about non-Steam games being run if you specifically add them to Steam and then only launch them through Steam.
For Steam games just sign out of friends before launching, but I fail to see how letting your friends know you're playing Team Fortress 2 is a privacy concern, unless you're playing it at work, in which case I would prefer your boss find out and fire you because I need a freaking job.
More seriously, if your friends can see you playing a multiplayer game, they have th
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You must always provide an opt out for stuff like this when you are selling to Danish residents.
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Re:Steam [!]rocks (Score:2)
I'm enough of a sheep to buy Painkiller after it was recommended in a Zero Punctuation review, but the downloading was far inferior to what I've experienced on less-than-legit channels. The Steam client is slow as hell on what I consider to be an older, but not terrible computer - 1.8ghz, 1.5GB ram, etc - it takes a couple minutes to open, and anything it needs to do (switch tabs, get pro
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You're kidding me, right? My first (and, god willing, only!) experience with Steam was when I bought the Orange Box last Christmas. "Game not available now, Steam client is updating." "Game updating, wait." "Oops, can't contact the server, so sorry." Fer cryin' out loud, I just want to play a freakin' single-player game, on a single computer! There's no reason that the game shoul
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Disclaimer: It probably isn't "Right" and you may not like it, but I pirate everything. I don't pay for cable or satellite, all my TV is downloaded from private trackers automatically through RSS feeds to my media center, no ads, no fees.
My books are downloaded from IRC onto my Sony Reader.
My Music is torrented from various sources, as are any movies I watch.
I just don't pay for content if I don't ha
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Umm... (Score:2, Insightful)
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Just like every other software developer under the Sun.
Re:Umm... (Score:5, Insightful)
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I've never had a situation arise where a friend would come over and install a game on my machine so one of us could sit around and watch the other play. Either you bring your own machine and I'll supply the monitor or we'll be playing something on the 360.
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I can't wait until I can play Prince's 1999! It'll be so cool and funny!
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Welcome to the 21st century (Score:2)
I'm sure there will be some issues with Cloud, but I suspect they won't be of the "bloody obvious" variety.
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Finally! (Score:5, Insightful)
I was happy when I found out UT3 saved all my controls and single player stats between installs because it's always a hassle setting those up.
Now I can be as forgetful as I want and not have to worry!
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Quick work-around (Score:1)
Almost all recent games save their save information to a directory in the My Documents target (IIRC one of the criteria for Games for Windows is that game saves are redirected into My Documents -> My Games) so the saves go straight to the segregated partition.
On subsequent formats, simply nuke the OS partition, rei
... and make images. (Score:2)
10 Restore the drive image, update that which needs updating and add/remove that which in the months between restores you've added/removed yourself*, and create a new image.
20 do stuff for several months
30 goto 10
* that's the 'difficult' part.. keeping track of what you've added that you really like and want to have on the new image, what you no longer use and can be tossed from the image, etc. For example, I updated my WiFi drivers for this notebook recently. It doesn't
Sounds great (Score:5, Interesting)
So for me, this is one of the better improvements coming from Steam the last few months.
One thing I'm very curious about is how much of the config files are saved though: For example, my TeamFortress 2 configs are very much deviating from the default: I have seperate class-configs, voice-commands configs and some other
Also, it would be quite cool if the configs would be saved for the several mods for HL/HL2.
ESDF?!?!? (Score:2, Interesting)
Good to know there is someone else out there that is constantly remapping there keys to esdf.
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But I guess we just don't subscribe to the right 31337 letters, I also missed the one about VIP and hostage maps in CS were teh suxors.
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In exactly the same way as you do with ESDF I'd guess. With my central three fingers on WAD, my pinkie falls on shift and my thumb on space, which feels perfectly natural and maps to the major controls in every FPS. I just don't see the big difference, it's exactly the same layout just one key over. You may have more spare keys to map on the left, but as it's only your little finger which can hit them, having
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Since Valve themselves implemented class-specific configs I am sure they will make sure to store those. If you have made your own .cfg files you may want to merge them into autoexec.cfg since that will probably be uploaded. Or you can type "bug" in the console of any Valve Source game and file a bug report requesting that Steamcloud follow "exec" commands in autoexec.cfg to recursively upload other .cfg files you make.
Steamcloud may also simply sync directories, so all your CFG files, whether you use th
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What's the purpose of saving config files online? (Score:2)
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Since when do internet cafes ban USB storage? (Score:1)
Plus, in a place like a internet cafe or LAN center, will the establishment let you bring an outside storage device and put it on their hardware? I don't find that likely.
Says who? Google internet cafe usb brought up this review [osdir.com], which states: "USB mass storage device - I could use it everywhere, and some copy shops prefer it."
This lets you keep your personalized settings pertinent anywhere you go.
Unless some settings legitimately vary per PC, such as key bindings and graphic detail.
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And admittedly, I made a bit of an assumption about the USB storage thing; my area doesn't have many internet cafes, sadly.
Mice is mice? Not. (Score:2, Insightful)
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I just don't see any purpose in saving config files online. Even for backup purposes, a USB key is more than enough.
Two reasons, both of which I would think are obvious. 1. Your configuration is available to you on any computer with Steam installed. You can go to a friend's house and load up your game and it's already set how you want. Or you can show him the cool thing that happens in your particular savegame, whatever. 2. Backup. You mentioned that USB keys make adequate backups, but that's not true. Why? Because USB keys don't remember to plug themselves in before your hard drive crashes or you reformat or reinstal
Hypothetical (Score:4, Interesting)
Fun with Statistics (Score:4, Interesting)
Even the save game habits of players would be interesting. I always create a new save game file for every save. I can't remember the last time this was actually helpful. In the past some games would actually make it impossible to continue if you forget to pick up a certain item. If you kept replacing your save game file you were forced to start from the beginning. In FPSs I'm always afraid that I'll start chewing through ammo and get stuck in an area with sparse ammo and be screwed. So I'll make saves with titles like "GoodAmmoGoodHealth5", and "nearlyDead7".
They already have a lot of this information anyway, like how long you play a game, and what achievements you've completed. I'd like to see some of their statistics if they do datamine the files.
NetHack (Score:1)
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http://www.steampowered.com/status/ep2/ep2_stats.php [steampowered.com]
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keyboard configuration (Score:2)
People have bitched about the info steam allows Valve to collect, but I've never really minded targeted advertising when it was done right. If a gaming company notices I like a particular variety of game and emails me that "hey, you might like this game too" it may actually be somewhat convenient (sometimes I'm out-of-touch with cu
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Is it just me (Score:1, Offtopic)
Thank you Gabe and Doug et al. (Score:2)
Thank you for supplying the demand. Thank you for adapting. Thank you for providing metrics. Thank you for convincing other publishers to use steam.
I really like this cloud system. It makes playing games on other computers accessible and easy. Go to a gaming cafe and continue your SP games at will.
All games should be released over steam.
We're avid steam users.
The system is
Steam is good, in THEORY (Score:1)
Not saying it a horrible idea. I love being able to buy games online in an easy store. But for the love of god, why can't you make the program a little l
This is fantastic in theory but... (Score:2)
Some accounts see as little as 6gb per month in peak times here (12:01am to 11:59pm) for example.
I would like to THINK the game is smart enough to use a local copy, until you're finished..
I would not like to have each save upload 1mb or 2mb (however big saves are) then download that much again per load - especially on a level chock full of quickloads
Could hamper performance and cause shaping to occ
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Also assuming they would compress,.... yeah well - who knows? As long as they do it smart, great but if not, it could really thrash some internet links.
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I do note a lot of applications and websites seem to assume that bandwidth is 'free' though which is unfortunate.
I can muster up drive space easily but here in Australia - plentiful bandwidth is expensive.
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JUST LIKE NOW!
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