Dungeons and Dragons Online Module 7 Rears its Head 37
Massively has some great coverage of DDO's new Module 7 that is making its debut today. In addition to the breakout news, Massively has a great summary of coverage leading up to the event. Let's just hope they didn't forget the dragons this time.
Summary (Score:1)
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Where links go to die (Score:4, Insightful)
Main page needs to have most of the info, not just a bunch of links that say "here are things we said before, we're lazy and don't want to type".
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Irony? (Score:3, Interesting)
This is a radical departure from the previous iterations of the PnP game, making it much more CRPG-like. Not worse, just significantly different. So will the online game be running the PnP rules, while the PnP game is running MMO-style rules?
D&D 4e (Score:2)
Dungeons and Dragons 4th edition comes out June 7th.
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TSR forgot the dragons once before (Score:5, Interesting)
As a matter of fact, this isn't the first time that has happened. Back in the early 80s, TSR (then-makers of D&D) had a brain-storming session to determine where the game should go. They concluded that they had tons of dungeons but not much by way of dragons. So somebody got the kooky idea that dragons could be the focal point of a world, and there would be annoying klepto midgets [wikipedia.org], loopy mad scientists [wikipedia.org], exploding humanoid dragons [wikipedia.org], knights that rode dragons instead of horses, and the gods would suck and then die. The Dragonlance [wikipedia.org] world resulted.
Frankly put, the Kender and Tinker Gnomes were an awful addition to playable races - they make great non-player characters, but the genre was already riddled with an over-capacity of socially inept players; why egg them on? Dragonlance ruined gnomes in D&D, ultimately leading to their exclusion from playable races in 4th edition. Hopefully, their new role as "monsters" will remove the notion of "all gnomes are tinker gnomes" and we can see them returned in 5th edition.
Re:TSR forgot the dragons once before (Score:4, Interesting)
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You'll excuse me if I'm not too excited.
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Er, I guess it ruined them if you forgot that worlds other than Dragonlance existed... And I was a super Dragonlance fanboy, and played lots of Dragonlance campaigns, and I never forgot that a gnome in Forgotten Realms wasn't a tinker...
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Er, I guess it ruined them if you forgot that worlds other than Dragonlance existed... And I was a super Dragonlance fanboy, and played lots of Dragonlance campaigns, and I never forgot that a gnome in Forgotten Realms wasn't a tinker...
Congratulations, you aren't in the norm. As mentioned below, even the developers of World of Warcraft's gnomes were influenced by tinker gnomes, thus further biasing a significant portion of the RPG genre in that direction. Perhaps it was because you were so knowledgeable about Dragonlance; you knew the distinction for DL gnomes was very world-specific and less applicable in other worlds. Most people fail to mke that distinction.
Don't forget that the novels and model characters greatly influence play
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I suspect this association is sealed for good for generations to come, solely because that's pretty much their role in World of Warcraft.
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Illusionists.
gnomes aren't shaven dwarves (Score:2)
Gnomes are a jolly-natured people of the highlands (hills, woods, and the like). I used to think (back in the 2e days) of gnomes as like "dwelves" - as much dwarves as they are elves.
Gnomes differ most from dwarves in terms of magic. Dwarves are very attached to their religions and draw most of their magic from divine paths, whereas gnomes have innate arcane abilities and a natural predisposition to arcane disciplines (e.g. illusionist). Their jolly nature makes them natural entertainers (e.g. bard). I
Roll for Initiative. (Score:2)
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What I gleaned, but didn't read in the article (Score:5, Insightful)
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I knew there was a online pay to play coming out - and then just ignored it.
I was surprised to find out they are on a version seven, and people are all a twitter about it.
I still play NWN 1 and 2, and I have an intense hatred of "renting games" to play online.
I know it'll surprise you, but there's a good portion of the population that looks at monthly fees as a really bad thing when it comes to gaming.
I'd rather play x-com or moo 2 then forever be behind some kid who can put 10 hours a day into
DDO? Really? (Score:2)
The game was actually a good deal of fun when it worked, but I just lagged so damn bad. I tried it on two different computers: one was my gaming machine (AMD 64 x2 4400+ 4gb RAM nvidia 7800gt at the time), not to mention is was on University i
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During Closed Beta, the game ran quite smoothly, but Open Beta really showed them they needed a LOT of work on server side stability. They didn't get it done in time, and the release was not good because of that, and several other factors. (A major lack of solo content, and the fact that you have to run most dungeons/adventures several times before you reached max level.)
I started to play again for about a month or so before AoC came out
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The real trick is finding a good group. The solo play, while better than it was when you played first, is still a bit light. W
Forgget the dragons? Hell you can play a (Score:2)
Dragons, there back, baby!
On a side note, it's a completly different game now.
And it's pretty good.
I normally don't say this, but I think it's relevant.
I've been playing since 1977. I've played all the version. I hate 3.0 and 3.5. Both were clearly duct taped to the previous rules to 'fix' perceived problems.
4E is pretty fun, but don't try and stuff it into previous thought models of the game.
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Ah. Rifts.