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First Person Shooters (Games) Entertainment Games

First Details of New Bond Game Released 20

CVG is reporting that the first tidbits of Activision's new Bond game have been detailed in GamesMaster magazine. Pulling from both Casino Royale and the Quantum of Solace films, the new game will feature mostly FPS gameplay with some third-person elements. "GM says that the core FPS gameplay is broken up with third-person elements, supposedly to remind you that you're 'being' Bond, which sounds like an idea straight from the 'brand' department. The mag compares the game's cover system to that of GTA IV, where the camera pulls out to an external view so you can see Bond on screen against the wall with his enemies in the background. A bit like erm, every cover system then."
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First Details of New Bond Game Released

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  • So, its a news article relating to another news article that at some point in the future you can purchase? What is with all these paid-only news stories?
    • No, it's a news article that relating to a news article that was copy-pasted from a press release. Isn't "news" exciting?!
  • by Bugs42 ( 788576 ) <superjambob.gmail@com> on Tuesday June 03, 2008 @03:38PM (#23643391)
    Because nothing was better than the look on your best friend's face just after you killed him with that useless Klobb SMG. :)
  • by RavenofNi ( 948641 ) on Tuesday June 03, 2008 @03:51PM (#23643585) Homepage
    Does anyone else find the 'recent' advent of these get-behind-cover-systems to nearly all be flawed in implementation? Be it Gears of War, where more often than not I found myself unable to leave cover due to its "sticky" nature, or GTA4 where I find myself nearly dead before the system finally accepts that I want to stay behind cover. Games like CoD4 where cover just happens (i.e. I'm behind this so you cant see/shoot me) seem to have far superior, and arguably easier to implement, 'cover systems' that are just the presence of an obstructing element in the world...YMMV I suppose.
    • by ivan256 ( 17499 )
      The best part about GTA4 cover is the "One shot then back in cover" mechanic. It's much more realistic than popping up and shooting multiple times.
  • by MBCook ( 132727 ) <foobarsoft@foobarsoft.com> on Tuesday June 03, 2008 @03:55PM (#23643643) Homepage

    I have, through subverted and purely fictional means, managed to get a copy of the short pitch for the game after a developer cleaned it up. This was quickly sent to the marketing department where is was cleaned up then pared down a little.

    It's going to be a First Person Shooter (or F.P.S.) which is both trendy and cool. We will be aiming for the great success the Bond license had during Goldeneye, but with all the quality of our recent hits like Agent Under Fire, From Russia With Love, and Rogue Agent.

    The game will feature a cover system, which our game-review reading manager says is "in", and when you use the system you will get a jarring transformation where you pop out of the back of your own head into a 3rd person view. When switching back out of cover mode, you will get to be jammed back into your head.

    The other third person sequences (expected to include vehicle chases, helicopter shooting sequences, and an ice/lava level) with have the fantastic control scheme from Rogue Squadron III. This piece of code was given to us for free as long as we don't mention where it came from. This should allow us to expand the game by 5-10 hours as we include the time test players walk into walls and have to repeat levels due to poor controls.

    Since this will be tied into movies, we get a free marketing budget and can steal all the scenes from the film. Since that's not long enough, we'll make it up with scenes from a different film, and pre-rendered cutscenes that bring the uncanney valley to life with new fervor; coupled with the amazing line reading of Hollywood's best studio's production crew's janitor's uncle's roommate's nephew's wooden dialog readings.

    We expect great sales, but due to poor reviews and an average Metacric score pushing 65%, none of us will get paid.
    • Your post is hilarious, but I just wanted to point out that the Bond games you cited in your "pitch" were made by EA, while the new Casino Royale/Quantum of Solace game is owned by Activision.

      I just really hope they get the poker right. Sure, put a system in that represents Bond's knowledge and ability to read people to help total noobs, but make the poker hard and let us turn the help off if we want. It was such a quintessential part of the first movie that any game without it will be, well, quite lackin

  • It looks like the developers didn't get the hint that the (very average) action films in the Bond series didn't do too well, because they produced a (very average looking) FPS.

    A point-and-click adventure would probably have been more suitable, like the old Indiana Jones Lucasarts games.

"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell

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