Warhammer Online Information by the Truckload 96
Last week Massively.com got the chance to head over to EA Mythic's Virginia lab to clock some hands-on time with Warhammer Online: Age of Reckoning . As a result they were pumping out loads of review content, everything from hardcore PvP info to dungeon crawling to crafting. The culmination of all this hard work was a summary post with clickable navigation to all of their review resources. Definitely worth a look if you are at all curious about this upcoming behemoth.
Zonk at Massively? (Score:5, Interesting)
Is there a reason why this wasn't hosted at games.slashdot.org? Is it a sign of Zonk moving on like other editors/authors or is he merely helping other sites out?
Either way, an unparalleled score of information on Warhammer Online by EA Mythic! Well done, Zonk!
I wish there was word on how stable and balanced the game is currently at. I remember playing some MMOs back in the day that were more than a bit glitchy.
Re:Zonk at Massively? (Score:5, Informative)
I'm just another Slashdot user now.
My primary gig is over at Massively, but I'm also writing at places like Wired, Gamasutra, and 1up.
As for stability, unfortunately I can't really speak to that. They're still very much in a Beta phase. It was a lot less glitchy than I've seen some games at that stage, but it was (of course) a setup specifically designed to give me the best impression of the game possible.
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Good luck on you r current gig(s).
I won't pay to play an MMO until (Score:4, Insightful)
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Re:I won't pay to play an MMO until (Score:4, Informative)
So, basically... (Score:3, Insightful)
I mean, seriously, even Sony had to grudgingly give up and demote most NPCs from heroic (think "elite" in WoW lingo) to make it more soloable, plus give all classes enough firepower (e.g., via "heroic opportunities") to solo.
Now I'm not commenting on Warcraft Online specifically, since I don't have enough info for that. I don't
Dunno where people got that definition from (Score:3, Insightful)
The name just says "massively multiplayer", which strictly speaking means lots and lots of players on the same server.
The first "real" MMO was UO, so basically it means whatever Origin wanted it to mean. It had no such restriction.
Some people would argue that MMOs are really a continuation of MUDs, only this time with a graphical interface. And while I would personally call it a new ge
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SubSpace was a team based PvP game, but you could solo just by creating a new team. It's successor, Continuum, is free but for windows only. It is the only thing I regret about switching to linux.
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Mythic appears to have learned some, but... (Score:1)
Unfortunately (but not entirely unexpected...) it has shown, that players behave like ordinary
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Of course to make it true to Warhammer, players will have to sit idle for hours while the commanders argue with an admin ov
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In DAOC, you captured keeps. The more RvR keeps you had, the more advantages you had in PvE.
For example, with x keeps, you had more gold dropped from mobs. With x + 1 keeps you had more gold drop and bonus XP when you killed mobs. With x + 2 keeps you had more gold, more XP and did more mele dmg.
Those aren't exact, they're examples from my diminishing memory, but you get the idea.
There was also a special dungeon sh
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DAoC had a lot of good aspects of its fundamental design, but a few screwups (namely Trials of Atlantis) were able to kill the playerbase before Mythic could fix them.
Many friends of mine and I were hoping for WAR = DAoC V2, but now that EA is involved it's far more likely that WAR = crap.
Hopefully I'll be wrong, but EA's MMO track record is awful.
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Would you pay to let other people ruin your fun? (Score:2)
"Player agency" means the ability to inflict yourself on other people. Thanks, I'm going to take a pass on that one.
Truckload? (Score:5, Funny)
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Re:Truckload? (Score:5, Funny)
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Sensible people the world over have switched to The metric system, which is based on powers of 10:
Metric truckloads, which is (for example) 1000x a metric buttload.
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Re:Truckload? (Score:4, Funny)
If they were using an 18-wheeler I'd really be impressed.
at least complete the conversion (Score:2)
89.6 LOCs
Hrm.. that's a lot of Warhammer Online information. Perhaps if you've used CD's instead of hard drives. Lets see... a cd weighs 16 grams... which leads to 115.823133 terabytes... 5.79 LOCs
Hrm, that's still a lot of Warhammer Online information..
It's not a truck!! (Score:1, Funny)
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DAOC 2 ?? (Score:5, Interesting)
Well let's hope Mythic learned their lessons from the mistakes that they did with DAOC and not repeat them. Who know it may be a great game.
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They're not just listening to old DAOC players, they're listening to people who play all kinds of MMOs. The #1 thing that they're doing is looking at what WoW does wrong and they are trying to avoid repeating the same mistakes.
Wrong approach (Score:3, Insightful)
I have nothing wrong with trying to make a better WOW, but you don't do that by trying to find out what is wrong with it. The only thing really wrong with WOW is that its size hobbles other companies trying
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Re:DAOC 2 ?? (Score:4, Informative)
I have high hopes for WAR.
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Then I think back to pre-NF and just the sheer amount of people it out to take a relic (above 300 per side)and when I left there wasn't even combined those numbers in the Frontiers. That was insane!
I've still got a screen shot of nearly 300 albs on a keep my guild had... That aside, I still preferred to hunt outside of Emain (to much zerging) or in C-Forest (though old frontiers it was one nasty run to ge
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WTF was that !! Are you serious? So you had to gather another 40+ people and do the whole thing over again and it took anywhere form 4 to 8 hours.
Atlantis was bad but the awfulness of it was increased one hundred folds
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The problem was that Mythic screwed up some of the little details, in some cases in ways that killed the playerbase before Mythic fixed it. For the most part, it wasn't any particular part of RvR design even - it was a PvE expansion.
For those who played DAoC, I'm sure I don't need to say more and you know exactly which one I'm referring to.
For everyone else - Mythic's second expansion was a pure PvE grind
There's only one important thing in the game... (Score:2, Interesting)
World of Warcraft is very cookie cutter -- X class will beat Y class, armor and weapons make a HUGE difference, etc.
I have been waiting for Darkfall Online for 6 years (and am still optimistic), but it seems like that will be the only game that fulfills the idea that an individual player can beat somebody else because of innate ability rather than what class you played.
That said, the only other good PvP game has been Ultima Online. I've tried EVERYTHING since th
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That game's PvP was very much skill based since everyone could spec the same way and gear was basically accessable to anyone (unlike WoW which forced high-level raiding for the best gear) since very few items in that game are bound to the player.
I am really looking forward to Warhammer. DAoC has been the only MMO to-date that has held my attention for more than a few months, let alone the 5+ years I have been playing.
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I am willing to give it a chance, but at least you understand my frustration on lack of PvP options.
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The realist in me gave up a long time ago -- but it doesn't mean that I don't still want a game LIKE what it has promised to come out.
Either way, I will count myself in the camp of "a believer" -- since well, there's no harm in thinking that way.
Besides it seems like a lot of effort (movie, media, etc) to perpetuate a hoax, and they don't even have any Google ads up to let them make money off of it.
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Do you not want to play it because it's like all other MMOs, or because it's nothing like other MMOs?
I've been spoiled by WoW (Score:3, Insightful)
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purchase of the collector's edition (Score:1)
heh (Score:3, Funny)
Not Impressed ... Yet (Score:5, Interesting)
Warhamma' has one major, GLARING, OUTSTANDING, AND IDIOTIC failing that Mythic has time and time again told us the players is not an issue, yet we complained over and over (and still do to this day).
In Warhammer, there are only two factions (sides.) And I played BETA for 3 months I NEVER SAW A SINGLE, NON-CHAOS player. EVER. With only two sides the oldest problem MMO's face crops up, un-balanced populations.
Every 10 year old kid is going to "roll" Chaos. All the hard-core PvP'ers will roll Chaos. So for every 10 Chaos we'll get 1 person playing a dwarf for about a week; subsequently the dwarf cancels because they're outnumbered 30 to 1. DAOC had 3 factions so even if Midgard outnumbered Hibbies (Hibernian) the combined populations of bucket heads (Albion) and Hibbies outnumbered the fatties (midgard). A three-way battle provided an excellent mechanism for preventing population imbalances. (And isn't a three-way better then a two-way anyway?)
Faction stacking is going to be a serious issue with Warhamma, enough to kill the game at launch if not addressed and as usual, egotist know-it-alls claim they are smarter then the players, and in this case, smarter then basic statistic and math. They denyed population imbalances for years prior to and post Atlantais in DAOC. Time and time again we would show them the population problems (on one server there was an 4 to 1 ratio of Mid's to any of the other two. The other two combined only equaled 1/2 the number of mids.) Their arrogance keeps their head in the sand and with Warhamma, unless they fire some of those twits are gonna bury their own product at launch (reminds me of Star Wars....)
We see it already in WoW with battlegroups (clusters of servers) starting to stack as people transfer to "the horde or alliance dominated" battlegroups.
At least WoW instanced the majority of PvP\RvR to control population imbalances but as far as Warhamma is sizing up, failure is written all over it before it even launches... Hell the gearing imbalances still linger from the AV debacle. On Stormstike I have both alliance and horde (Archimonde and Scilla) and When I queue up for WSG I am standing next to 70's with an average resilience (a key PvP gear statistic) of 70. When I log into my horde on Scilla and head into WSG the average is 200. Most in full s3 gear and very few without at least 4 pieces of s2. Full BG rewards because they had such an advantage during the AV transition (now fixed but the damage is done.)
Basic math doesn't lie and without major re-work I see no future for Warhamma.
When you paint a situation with only two clear cut sides, even the foot steps of a moth will break any hope of balance.
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Some interesting thoughts there.
As a Warhammer fan (40k and Fantasy) I find myself torn between picking a Chaos Chosen or Dark Elf Sorceress as my first character, but I know a lot more casual players will pick the 'good guys', as long as they look awesome/hot.
Re:Not Impressed ... Yet (Score:4, Interesting)
That's never going to change.
In almost all mainstream MMOs, the most dominant race played are the 'most normal' ones. And then after that you have the most 'hardcore' races played by the 'serious' gamers.
In WoW, while NE were popular, humans were clearly the most commonly played race on the Alliance. Dwarves and Gnomes the least played. On the Horde, it was the undead, them being the most 'human' looking, but in a hardcore eeevil fashion. The trolls being the least played race.
EQ had the same pattern - humans being the most commonly played race, trolls and gnomes/dwarves the least.
Also keep in mind that a lot of people were afraid that everybody was going to roll undead during launch - and at first it was true, but as more and more people signed up to play the population evened out after a while, with humans at the top.
But when this game launches, I wouldn't be too suprised to see when a bunch of wow expats playing the opposite faction that they have played in WoW. I myself am looking forward to rolling a dwarf.
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All the stats I've seen put Nelves and Humans as being roughly as popular (within a couple percent), and together they represent roughly half of all players in the game. Still, I'd call them both "normal" races, or more to the point "pretty", one just has pointy ears for a tiny bit of escapism and fantasy.
That was pre-expansion, I haven't really looked (cus I don't care) about the new situation. Obviously the
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Is it true that it uses a *turn* based combat system??
Thanks!
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This is WARHAMMER! Everyone hates everyone else. Why have these stupid "alliances" when you can KILL THEM? Any guild/player should be able to group with any other, but should also be able to kill any other. This would also solve the population imbalance problem.
Please mod parent down (Score:2)
Given that most of the beta has shifted across race dynamics (dwarf vs greenskin, chaos vs empire, elven factions), with only certain races available at certain times, he has certainly seen members of the other race in the three months he's beta tested. If he didn't he played with his monitor off.
Second, his WoW numbers are totally fabricated. His experiences there of "average" numbers are made up. That's painstaking research to try and
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That won't help the "ghost town" phenomenon that can result from population distribution problems, but it should hopefully make RvR "fair".
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While I agree with you on that point, I doubt instancing is a good solution.
To add to your statement: The playerbase has often provided Mythic with creative and balanced ideas on how to adress population imbalance (and relogging to the winning team) by relating the numbers and strengths of NPCs in R
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Nice game (Score:1)
The real question (Score:2)
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