Are We Headed for a Virtual Winter? 84
Elixir creator and digital avatar evangelist, Bruce Damer, believes that a downturn in Virtual Worlds may be leading to a "winter" in the near future. "Is the coming of several new VW platforms going to balkanize a limited usership or grow the user base? In looking at broader scope of user interactivity demographics, will the move of more people to do their primary computing on mobile platforms reduce the number of people using VWs on big screens or put a cap on the growth of the VW market? Is the fact that there are now so many options for real-time representation of people online (Skype, Twitter, etc) means that VWs are always going to struggle for visibility? Is interaction in a VW that much more enriching and valuable than the simpler modalities available in other platforms? Will VWs ever really go mainstream? I continuously hear complaints about VWs not being worth the trouble, especially from people much younger and hipper than me (I am 46) who prefer much lighter weight forms of interaction. What does this portend?"
Integrate VW with RW? (Score:5, Insightful)
It's probably the next step of increasing MMO/VW usage.
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Re:Integrate VW with RW? (Score:5, Insightful)
Take a screenshot
Alt-tab to an editor
Save picture
Select picture
Upload picture to a website
Over
Take a screenshot
Select in-game photo app
Upload picture to a website
This applies to everything: LiveJournal, WordPress, Twitter, Flikr,
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To answer that question there is no technical barrier stoping
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This applies to everything: LiveJournal, WordPress, Twitter, Flikr,
Yes, actually, for one simple reason - The first method doesn't depend on SL staying on good terms (in the corporate sense, ie, money flowing both ways, usually from us-the-users) with Google or LJ or whatever.
Additionally, you've ignored the fact that the "easier" method allows those two companies to know that those two accounts most likely belong to the same hu
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You can think of it as another internet, but instead of Google Earth, it's Google Azeroth, instead of Yahoo! Mail, it's WoWoo! Mail, etc.
Why is it more problematic in a game than in real life?
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Speaking of slashdotters, how many thought that:
Direct net connection was less private and more dangerous than a BBS?
Always on broadband was less private and more dangerous than connect on demand?
Automatic updates the same...
MMORPGs the same....
Cookies...
RHN...
We all know the technical implications and what it means for the info available to the service owners, but you need to understand that not everyone cares about this stuff,
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I don't know about your area, but in mine, all the BBS admins had CID, so that seems a moot point.
Always on broadband was less private and more dangerous than connect on demand?
And do you run without a firewall that blocks everything inbound except possibly a small number of ports bound to specific external addresses?
Automatic updates the same...
Re:Integrate VW with RW? (Score:4, Interesting)
Virtual World developers can barely be expected to get their core code right. Tacking web browsers, photo editing software and the like on is reinventing the wheel at best, and inviting novel intrusion schemes at worst. I can alt-tab and fiddle with a picture in an editor a lot faster and a lot more cleanly than some underpaid coder can hack a gimped Gimp together.
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I imagine if Blizzard did it, things might not be so sucky.
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Meanwhile, outside the realm of ridiculous suppositions, Blizzard knows better than to waste money and manpower on something totally non-germane to their product.
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Anything that would force a player out of the game gives them an opportunity to take a break, and the more breaks a player takes, the less they play.
Which gives them more willpower to stop playing and paying.
So if adding a couple high profile features like Skype, AIM, email, IRC, Flikr, or Picassa support keeps the players in longer, it doesn't seem like a waste at all. Programmers have to program something, after all.
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I lol'd in rl when I read this.
Srsly.
Second Life's $function is shit for almost all values of $function that you could possibly think of.
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In fact, I am even regretting the time I spent considering whether I should think about answering it.
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Re:Integrate VW with RW? (Score:4, Insightful)
We have high quality applications for just about any task on the desktop. Do you really expect Second Life or whoever to reimplement these functions as well as real world application programmers? Do we really need a virtual OS inside our virtual world running on a real OS?
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Who says it needs to be 2D? Why not wrap a virtual IE around a virtual telephone pole or table in SL?
It's not a matter of technology, but of will and necessity. That, and screen resolutions aren't really there yet. When we're all using 60" widescreen displays to
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No re-implementation, not virtualization, just using existing resources and capabilities.
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Even if it didn't lead to a new spike in game-related (or game-blamed, at any rate) deaths like the Vampire: The Masquerade stuff back in the day this guy [trutv.com].
Not that I'm anti-ga
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I imagine it's a choice, and if you don't want to use it, you don't, and if you do, it makes the game more convenient and accessible.
SMS integration with WoW would be neat: especially if you can remote your character via SMS.
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* - Open Source virtual worlds server (can run out of the box a second life environment, full disclosure: I'm a developer on the project)
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Oh Dear God, No! The very last thing I want is a phone call from a character in WoW. Besides, imagine trying to sneak by some sleeping horror when you Cell Phone of Aetheric Communication goes off with a nice Hendrix ringtone.
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If well integrating different "virtual" worlds (if you call the web a virtual world, at least) could have interesting results, probably could have some conflict with economic interests behind. And, of course, there is the people too... you will literaly interacting with people of other (virtual) worlds, or the actual one, withou
Or next step: more good games? (Score:2)
And a lot seem to have trouble grasping the idea that, basically, "it's ok. I played it for so long, I got bored, time to move on." They feel somehow betrayed and cheated, and throw tantrums that everything that kept them there for a year, now suddenly sucks. And please someone make a g
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Battlefield 2 sort of did for the FPS what you envision for MMOs. Commanders can control the battlefield to some extent, squad leaders give tactical advantage in respawning capability.
Yes (Score:4, Insightful)
Is there really a point to having a 3d avatar?
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You can also assembly virtual furniture in your virtual house at a Macy's VW, test how a new dresser might fit in your bedroom, etc, and your 3D avatar would tell you, "It's too tight!"
That would be the logical extension of 3D, don't you think?
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I'm only mildly surprised that the "quest to 7-eleven" mentioned above didn't include that the quest involved buying a [new so
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It is like you saying, "Why do we need businesses/malls/stores? We can just interact directly with the tailor/furniture-wright/cook directly to get our goods."
There are entire "universes" of non P2P interactions available, such as shopping, building, and playing that are easier/cheaper/faster/better in VW than in real life, and IRC does not allow any of those.
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It takes weeks to plant and years to grow a plant; by which time you may discover that the rose in that area doesn't get enough sun, the lilac over there is too invasive, the bachelor buttons are weedy, and the maple tree is sucking all the life out of the tulip bed beneath it.
Whereas a virtual garden? Minutes to setup, a couple hours of virtual plantings, and instant feedback on microclimates, plant water compatibility, plant to plant compatibility, and even visualization of what colors/heigh
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In the second example all that is done within an hour, instead you just buy and plant once. No iteration involved.
And no, this will not work better than a landscape designer, it just allows you to become a landscape designer, even if you are a bad one.
Virtual Winter - About Time (Score:2)
Is there really a point to having a 3d avatar?
Yes, there is a point to having 3D avatars, if you can interact and share desktop apps and 3D renderings of designs, products, or complex real-time processes at the same time.
http://www.qwaq.com/ [qwaq.com]
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For entertainment purposes and interactivity... Yes.
But the immersion factor hasn't been met with success at this point so IRC works just fine if your only concern is transferring text.
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Ok, there are websites that does that, and you can link them from IRC, but dont need to be the same people that you have present. A virtual world is a good way to represent a meeting, and what you do to use all the potential of that (including whatever implies having a phisical-like representat
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My inclination is to disagree, at least if we're talking about "meeting" in the sense of a business meeting. I doubt that much more useful information would flow within a VW meeting than would flow within a suitable non-spatially-represented method of teleconference. Perhaps when the day comes that some sort of camera or motion capture can represent avatars to the point that body language comes through, VW will have an advantage, but as it stands, I don't
What? (Score:4, Funny)
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Oh, and most importantly: Why should I care?
People seem to like AIM better than Second Life (Score:2, Informative)
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That's nice but... (Score:2)
Why are you asking all those questions about Volkswagens?
Is it really that difficult to avoid overloading common acronyms?
VW VW or VW? (Score:2, Funny)
Virtual Worlds
Virtual Winter
Profit!
are we talking... (Score:2, Insightful)
Not worth the trouble (Score:3, Interesting)
I continuously hear complaints about VWs not being worth the trouble, especially from people much younger and hipper than me.
Well, yeah. If you're near San Francisco, go to Burning Man, went to Thunderdome last weekend, and have friends in Vau de Vire, real life has about as much drame, and as much bare skin, as Second Life. If you're stuck in Outer Nowhere, Second Life looks like a good option.
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What if... (Score:2)
The VWs do have
"Worlds"? (Score:3, Insightful)
There aren't multiple "Email Networks" -- again, just one.
Why are all the exciting, new, "Web 2.0" technologies all such walled gardens? I understand why I can't take my World of Warcraft character to Age of Conan. I don't understand why I need one login for Slashdot, another for Myspace, yet another for Flickr, and so on -- OpenID, people, please!
I've seen a few attempts to make this happen, but it seems that the most open virtual world we have now is Second Life, which is entirely controlled by the whim of one company (Linden Labs). Where's my general-purpose, open source Virtual World Browser? Why can't I simply walk from one "virtual site" to another -- each controlled, run, and maintained by different people?
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Probable for the same reason security-conscious people have an issue with users using a single username/password combination for every network and site they visit.
OpenID doesn't require that, it only supports it.
If you really, really care that a compromise of your Slashdot account affects your Myspace account, and you really want to sign up for a dozen different services, there are plenty of OpenID providers, and you can generally have multiple accounts at each one.
By the way, security-conscious people wouldn't lose passwords. Consider that I can run my own OpenID server, and I can lock it down with actual public-key encryption, or any other authentication method I
There wasn't always "just one". (Score:2)
And it took years of work to make that happen, to bring together TCP/IP, UUCP, BITNET, BBSes, FIDO, the various online services like Compuserve and Delphi, and later AOL and MSN, and have it all fall together into the World Wide Web.
There aren't multiple "Email Networks" -- again, just one.
In the '80s your email address could be "USER AT MIT-AI", "c.user%ucbcory@UCBVAX", "cn=Random User, ou=Staff, o=Your Company, c=us", "...!ihnp4!mhuxa!user", and so o
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And it took years of work to make that happen, to bring together TCP/IP, UUCP, BITNET, BBSes, FIDO, the various online services like Compuserve and Delphi, and later AOL and MSN, and have it all fall together into the World Wide Web.
Actually, you're talking about the Internet. There's a difference.
3d is a pretty complex problem
And it's pretty solved. Read triangle from file here, upload to OpenGL here. Add lighting, shaders, effects. Add scripting.
I mean, yes, there's the problem of collision detection, all the various types of culling (occlusion, backface, view frustrum), and so on, but these are really implementation details. That's like putting off the HTML spec until we have antialiased fonts.
the technology to make arbitrary constructs and avatars from different sources work well with any kind of realism
I'm not quite sure what you mean here. "Arbitrary constructs" mean
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Oh, OK, you're talking about NAPLPS vs that French teletext system versus ANSI graphics? Or are you talking about finger vs FTP vs gopher?
And [3d graphics] is pretty solved. Read triangle from file here, upload to OpenGL here. Add lighting, shaders, effects. Add scripting.
2d graphics was pretty solved by the mid '80s. We were still having Battling Browsers in 2000... um, make that 2005. Arguably even 2008.
That's like putting off the HTML spec
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Oh, OK, you're talking about NAPLPS vs that French teletext system versus ANSI graphics? Or are you talking about finger vs FTP vs gopher?
I'm talking about TCP and IP, which you've mentioned, which are low-level Internet protocols. It's right there in the name -- Internet Protocol. I'm not really sure what the rest has to do with the WWW.
We were still having Battling Browsers in 2000... um, make that 2005. Arguably even 2008.
And all those battling browsers spoke some dialect of HTML over HTTP over TCP over IP. And most websites will work on all of them -- and would in 2000.
That's like putting off the HTML spec until we have antialiased fonts.
Who's "putting it off"? The first hypertext formats
Hypothetical analogy.
Arbitrary texture libraries
We already have this -- the <img> tag on the Web. Just point the texture at a URL.
arbitrary skeletons
This just involves working out a comm
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Well, the first set of names I gave you were precursor networking protocols and platforms. You objected to them, so I came up with some higher layers. The point is that at EVERY layer there is ALWAYS a period where you have competing proprietary and public schemes, some of which eventually become standards.
[r
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They are structured document formats that support hotlinks both internal and external. They implement the concept envisioned by Vannevar Bush and prototyped (and given the name hypertext) by Ted Nelson.
PDF, in particular, seems like a strange choice -- it's mostly GhostScript, right?
Ghostscript is an open source implementation of one of the technologies underlying the original design of PDF, but no... PDF is not just encapsulated postscript. PDFs can contain all kinds of content, inc
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That it's basically a better hypercard, however, does.
you could implement a "website" as an ActiveX control, but I don't think that qualifies either. At the very least, it wouldn't be a good target for a standard.
You mean like Silverlight?
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Since we're talking about virtual worlds here, and not necessarily games, I don't see why we have to trust clients at all.
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The other problem is, of course, it's based on Squeak. I like some of the ideas of Smalltalk, and Squeak in general, but I want my 64-bit support!
Contrast with the WWW, where the scripting platform is JavaScript, which is not bound to any particular architecture or implementation.
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I've seen a few attempts to make this happen, but it seems that the most open virtual world we have now is Second Life, which is entirely controlled by the whim of one company (Linden Labs). Where's my general-purpose, open source Virtual World Browser? Why can't I simply walk from one "virtual site" to another -- each controlled, run, and maintained by different people?
People (including Linden Lab) are working towards this, and are having some preliminary successes [wordpress.com]. (For context there, OpenSim is an open-source implementation of the Second Life server, which hasn't been opened by Linden Lab, yet.)
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Or one-way links, functioning essentially the way, oh, a Quake 3 teleporter does? (You can see what's on the other side, and when you step through, you instantly go there, but there's not necessarily a way back.)
Because that's another thing I like about the Web -- in theory (if people ac
I didn't know that I'm hipper then Bruce! (Score:2)
I continuously hear complaints about VWs not being worth the trouble, especially from people much younger and hipper than me (I am 46) who prefer much lighter weight forms of interaction
I had dinner with Bruce about a week and a half ago, shortly before his article was posted. I mentioned to him that "Virtual Worlds appear to be more for entertainment; if I want to communicate with someone, I use Skype or the real world. I see Virtual Worlds eventually becoming mainstream when we get augmented reality."