Deconstructing Game Review Structure 47
Recently there has been a lot of division on the topic of game review structure. Kotaku has an interesting summary of recent commentary, including a piece by GameSetWatch's Simon Parkin and the Taipei Gamer blog. "Except, of course, video games don't work in the same way as toasters or digital cameras. Sure, they have mathematical elements and measurable mechanics and it's possible to compare the number of polygons between this one and that and spin out ten thousand graphs detailing how two specimens compare. But, unlike with the Canon EOS400D, I would have no idea at the end of those 25 pages which game was better or where they would sit on the 'true' scale of quality."
You can't quantify "Fun" (Score:3, Insightful)
Sure you can. (Score:2)
And no, pleasuring yourself (or having someone else do it -- ha!) while playing doesn'
... actually... no you can't. (Score:2)
Only orgasms resulting from the game itself counts. As you can see, this is a completely quantifiable measure, and while the result is certainly subjective, its measure is not (well, for males, it can be a little iffy with females).
This only applies when you're talking about binomial distributions (ie: Either Yes/No, On/Off, Orgasm/No Orgasm).
Your reasoning is flawed because the enjoyment of a game is on several levels, and part of the enjoyment of a game is based on your personal interest/involvement - For example, Final Fantasy Fanboys love Final Fantasy Games. Even when they're crap (FF8), there are still a lot of people who love it, simply because of the FF designation. It has to do with personal commitment and involvement with
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Well Orgasm/No Orgasm is what I'm talking about, so yes, I'm glad we agree that my scoring system is quantifiable.
For example, Final Fantasy Fanboys love Final Fantasy Games. Even when they're crap (FF8), there are still a lot of people who love it, simply because of the FF designation.
Did they love it to the point of spontaneous ejaculation? No? Then it scores a Zero on the Burke Scale.
The sy
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Rez comes with a rather unique accessory, called the "Trance Vibrator". You can figure out the rest.
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EVERYTHING can be broken down to a binomial distribution. Let's take the 1-10 scale for something different... Women. You can throw out the "She's a 7, or she's a 9" argument, because the criteria is personal (not universally agreed upon) and it always boils down to a "Yes/No" question anyway.
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No, you can't quantify fun, but you can qunatify a lot of what about a game makes it fun to most people and allow them to draw conclusions based on that information. Such things include:
1) Interface, controls, information provided in-game and the customization of each.
2) Graphics levels and relative speed comparable to other established games.
3) Complexity and depth of levels/missions.
4) Polish - the presence (or lack of) bugs.
5) Length of play and difficulty compared to other established title
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For instance, I have a friend that plays WoW on the minimum graphics setting, not because of hardware limitations, but because "he justs like pixels". Sometimes I like games with really simple controls (like Diablo II). Sometimes, as well, I like really simple game play (Tetris).
Polish, I'd agree, might be universal, since bugs are never desirable.
Length of play is subjective to
Disparity between Reviewers and Users (Score:5, Interesting)
I'm not saying that GTA4 is a worse game than Mario Kart Wii, but it is clear that the reviewers are not giving scores which reflect the experience of gamers who own the game
(Note: all scores from Gamerankings.com)
Re:Disparity between Reviewers and Users (Score:4, Insightful)
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I've seen a lot of games get low scores just based on one aspect of the game. Possibly some aspect that the gamer doesn't even care about. I've seen a ratings breakdown like Controls=95% , Replay Value = 95%, Enjoyment=95%, Graphics=85%. And then the final rating ends up being around 85%. In some ways that makes sense.
Sure, and the reverse is also true. Some times you might have everything rate an 85% and have the final score being a 90%, because of the synergy involved. "The only exceptional part is how all these things came together to make a better game stronger impact."
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This is what gets me with some review sites where they have specific staff covering specific platforms 100% of the time - the scores are going to be relative to the other games on their designated platform.
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On the other hand, there are lots of incompetent people around, which can distort user scores. For instance, one Metacritic user review for GTA4 with a score of 4 says that "this game is totally over rated all GTA games are the same they are boring with the same missions over and over again
All Reviewers Retiring, Reviews to Cease (Score:1)
A good review (Score:2)
A good review must be score by how much the author represented the right way of thinking about the game (i.e. my way of thinking about the game).
Description (Score:4, Insightful)
I'm sick of seeing perfect 10 after perfect 10 review. Not only do I know these are absolutely worthless in regards to objectivity, but very few reviews explain what gameplay is like on a very specific scale.
A good description allows me to decide how much I might enjoy that game. After all, we all enjoy different things.
Just the facts, please. (Score:2)
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I'm not sure if you noticed, but there are large sections of text either directly above, or directly below the score. This text typically describes the game.
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There are a few factors at work in a game review - and I speak as someone who wrote dozens of them for a now defunct website
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I can write that "Pirates of the Burning Sea is an MMORPG game that is very oriented towards PvP gameplay, and much less suited to those who don't enjoy player versus player content in their online gaming. While it is possible to play the game without engaging in PvP you will find yourself waiting for a port to leave contention quite frequently, and this will disrupt your gameplay.
Differences (Score:3, Interesting)
This is a pretty straightforward analysis, and while it's hard to be 100% objective, it's fairly straightforward to say that the game's design minimizes the small skill gaps and thus replay value is minimized due to the fact that getting better and better at the game has diminishing returns. There's just no point in getting that extra hundredth of a second every lap when you lose 3-5 seconds to a blue shell.
The things that can't be quantified are the problem- is FF7's materia system better than FF8's junction system? That's purely personal preference. You can't go "well, this one requires more skill than the other" or "this one has more replayability" or whatever; because they're fairly similar in those respects and you can't really make a distinction between the two.
But anyone can see that Final Fantasy whatever is a better game than Super Barbie Movie License Cash-In 93 on the Game Boy. The huge, huge difference makes it plain.
I would say that it's probably easier to just lump games into "utter trash", "below average", "average", "above average", and "genre-defining"; and maybe have 2 categories- one for firstplay and one for long-term play.
Gran Turismo 4, for instance, is genre-defining and has excellent long term playability.
Mario Kart Wii is above average when you first play it, but the long term playability is lacking.
Re:Differences (Score:4, Insightful)
The defining characteristic in the accuracy of a review is point of view intersection between the reviewer and the reader. That's it. That's all that matters. Take the time to know your reviewer and you will never go wrong. I read just about every review I can find for every game I have, and I write lots of reviews (unpublished save for 1 or 2 at gamefaqs) as a writing exercise and because I'm an opinionated SOB (one of these days I'll get around to starting my own review site, or try to get some part time work at an established one). Lots of times I have to wonder whether I am playing the same game as some of these people. I'm sure I am, but it really boils down to the fact that people look for different things in games, and everyone has their red lines, and they're all different to one degree or another.
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If you try to get *really good* at Mario Kart and put in that sort of effort, you're going to get dis
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Depends which version of online competition. I agree, for the normal online race mode, there isn't much point in trying to go for the best raw time (especially when it's more effective to run in 2nd place and let your opponent eat the blue shells until the end). That said, if you want serious high level tim
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Not so! It's very tempting to be dismissive of MK Wii because you have been blue shelled out of first so often. But Mario Kart operates on exactly the same principle that all luck moderated games do - they
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The le
Only thing I know for sure about the subject (Score:2)
Rob
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Haha disregard that, that one is just perfect. Tim's reviews of Metal Gear Solid 2 [insertcredit.com] and Mother 2 [largeprimenumbers.com] blew my mind. After reading those, I gave up mainstream game media altogether.
In this corner of the net a lot of people have been experimenting with alternative game review forms for a long time. Some fun sites for starters are:
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The Mother 2 review, on the other hand, is more of Tim's typical tedious and pretentious shit.
Rob
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traditional game reviews are for n00bs (Score:1)
games that are absolute rubbish get good reviews because the publishers were good to the reviewers or parent company. the number one goal of game review mags and sites is to help sell games.
the only people I still see reading traditional game reviews are kids and n00bs who don't know any better.
I published a magazine a couple of y
From a game reviewer (Score:1)
Game reviewing for the non corrupt (Score:2)
There are effectively two factors involved in game reviewing; bribes, and repercussions.
The video card and big gaming companies give a lot of bribes to the game reviewers, so things like graphics and big blockbuster titles are given good reviews regardless. Repercussions are taken into consideration based on on which company produced the game