Activision/Vivendi Merger Looms, Fallout Continues 60
Ever since the announced merger between Activision and Vivendi Games the community has been all aflutter with speculation and fallout. Here we are, six months later, and the shockwaves continue to resonate throughout the industry as the actual merger looms closer. Gamasutra has an in-depth investigation of what this deal actually means and what some of the details might be.
Fallout Continues? (Score:5, Funny)
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it will be disaster (Score:2)
i witnessed how blizzard, a fantastic gaming company, was totally f@cked up by a shitty merger resulting in despicable shareholder pressure, losing vision and path. oddly, starcraft as a game rather escaped the disaster that has befallen blizzard as a company.
what happened to wow could be shown as the perfect example on how a trend setting game has been turned into a pitiful ca
Re:it will be disaster (Score:5, Insightful)
I just fail to see where they've abandoned their morals and lost vision/path. I'm honestly curious to hear your views on what's happened.
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He probably still thinks Ultima Online w
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Now, I'm not saying you're entirely wrong, because all you'd have to do is look back at Rareware and their Nintendo ownership before you see your
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Valve and Vivendi (Score:2)
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Blizzard has always delivered top quality games. I have yet to be disappointed with any of their products.
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it is precisely calculated. you cant get 20% advantage, you dont get 1%. the advantage is noticeable during progression, but minimum to the extent that you wont be making good progress lest that you may be able to quit the game, after satisfying achievement lust.
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... you cant get 20% advantage, you dont get 1%. the advantage is noticeable during progression, but minimum to the extent that you wont be making good progress lest that you may be able to quit the game, after satisfying achievement lust. it is precisely tailored to be a timesink to make you pay continually. ...
So to get your point right... an online rpg should have a beginning, a middle, and an end where you can then stop playing and go "I finished WoW!"? I thought the whole point was to play a character while exploring new and interesting stuff with friends, thats what the expansions do. Or are you going to commit suicide once you get your next promotion at work because "I finished Life!"?
Btw, I stopped playing wow over two years ago because my work schedule shifted out of sync with friends and family so
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>stuff, no different than going to the pub.
Dude, I want to know which pub you frequent...
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a bar would be a nice place to hang out. but the bar goes out of being a nice place when bartender takes up greed and tries to get the most out of you regardless of what you want to do, forcing you to drink a bottle of whiskey with small tequila glasses and charge you every glass. this is how wow has become.
It is only what you make of it (Score:3, Interesting)
Your problem is envy, not mmorpg design.
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my issue is not with OTHERS in the game. my issue is with my own progression in the game. regardless of how far ahead or behind you are compared to others, its still a '2 month grind for 3.5% gear progression' game.
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-5-10% of the players are so casual that they'll never see any "endgame" content.
-5-10% are so hardcore they reach endgame rather quickly (a few months at most) and see nothing but endgame for achieving full sets of the top gear. (How you're trying to measure 10-25 people getting a drop in an instance is beyond me.)
-The other 80-90% of us are in the middle. We play how we want, we see what content we want. Hardcore-casual. I
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Just because a very small percentage of the population thinks there is not enough content because
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I still think you have it backwards. I agree that almost all the systems of progression result in gear improvement, but there are so many methods to achieving gear it's much more like trying to take a sip of tea from a 5 gallon bucket. Quest rewards, faction rewards, instance raiding, crafting and PvP are the main methods. Pick two and you've got several weeks of 25+ hours/week play to reach the highest level.
methods matter little, when all of the methods are carefully calculated to make you toil around 3 months for 5% progression.
either time needs to be shorter, or percentage higher. for they have made gear progression the entire centerpoint of the game.
underbog differs little than blackrock depths. same goes for every other instance in the game. basically they are the same thing, in different combos, in different looks.
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Now, if he was
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In the time that WoW has had 1 major expansion to it, EQ2 has had 4.
SOE understands that you have to keep the high-end gamer more satisfied with new and challenging content, as well as appeal to the lowest common denominator. It took them a long time to figure out the lower portion of it, but they keep the 20+hr a week gamer more happy.
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In addition- I don't want 4 expansion packs. I don't want to shell out 50 bucks more every few months, on top of a monthly fee. Blizzard has been great about not just adding content, but adding free content. EQ2
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EQ2 was a mess when it was released, with SOE still sticking to their formula they had in EQ1 of grind, grind, grind, and making things difficult for the sake of difficulty. Stuff like corpse recoveries and having to do time consuming quests just to change your bind point.
WoW came out with lots of fun right out of the box, and not a l
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The only people I have *ever* heard complain of a lack of content were the few quick consumption, over achieving, detail ignoring, hardcore raiders. Those people that level to 70 in a month, raid all the high end instances for a month and once they have a tier 4/5/6 set, they "done" and complaining about nothing to do. This, by far, is not the majority, or even a significant percentage of WoW players.
I consider myself part of the middle group, the casual-hardcore. I've played since beta, I curre
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I duoed the game to lvl 60 with my wife on our mains, with a few trips into instances with guildmates. It took us 9 months to get to 60, and we found we had nothing to do but grind for the futile hopes of completing some armor set, or doing PvP. We don't PvP, and the reason we quit EQ1 was the grind factor. So, lack of new content was very hard to deal with.
In EQ2, we've played for over 18 months, and still don't have toons at level cap
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When WoW first came out there were 2500 quests per faction. Each faction has three different starting zones and those zones are completely different play up to level 20. From 20 to 60 there are numerous paths to take to see different zones and different quests. When BC came out, th
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I'd say as far as personal enjoyment of gameplay goes, one of my favorite games that brought me the most enjoyment was playing Natural Selection 1.04 in the Clan216 server.
Some combination of the gameplay and having a server filled with regulars whom I knew I could trust lead to a level of consistent enjoyment I've yet to find in many years of gamin
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I have no problem with people liking something I dislike, though with the same stipulation you said as far as not being dragged out to it. I just think gaming encourages the dragging you out more so than anything else, because people depend on your presence for the full experience of the game.
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you should go back to the pvp forums in your bambino haven and babble there. i have quit that game to get away from the idiot bambino fanboism you are displaying. go worship at the altar of your cash cowing overlords. i bid you a formal farewell.
Activision Stock Price - ATVI (Score:4, Informative)
A friend close to the two companies says: A stock price of $40 is likely to take some time (18+ months) and would be contingent on the performance of both Activision Blizzard and EA. EA will probably need to slip to the #2 publisher in order for Activision Blizzard to consistently trade over $40.
World of Guitar Heroes ? (Score:5, Funny)
Re:World of Guitar Heroes ? (Score:4, Funny)
http://www.worldofwarcraft.com/wrath/features/bard/bardclass.xml [worldofwarcraft.com]
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are these publishers even necessary? (Score:2)
With publishers like steam, I'm not quite sure these old school publishers are even necessary.
A small development house can now sell on steam and provide their own marketing in the form of a website and advertising on web television networks like revision3.
That way, they can provide most of their budget to the actual game instead of 9 televis