Final Fantasy XIII Still PS3 Only 124
Square Enix recently announced some of the games to be showcased at their "private party" in August. Looking at the games listed we see that Final Fantasy XIII seems to still be PS3 only and the rumors that Final Fantasy Agito XIII was canned seem to be highly overrated.
uh.. (Score:1)
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Just in case someone forgot.
Or for when the zombies come.
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IMO, the major problem with all the current gen systems are the d-pad. The 360's d-pad is gummy and inaccurate for fighters. The PS3 has Sony's bastardized "4 button" d-pad. The Wii has a good d-pad, it's just too small. Will these companies ever realize that 2d and d-pads aren't dead? As long as there's fighting games com
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Re:uh.. (Score:4, Insightful)
Later, Square Enix announced that they've licensed the Unreal 3 engine.
So there was a lot of speculation that they were planning on bringing FFXIII out on the Xbox 360.
Since then, the PS3 has moved from absolutely pathetic to just plain luke-warm, and the Xbox 360 has completely failed in Japan. So it makes less sense now then it did some two freaking years ago when they first started leaking screenshots.
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However, if it were an XBox exclusive, even for just a year, they would be able to mount a serious attack in japan and move consoles in one of the biggest video game markets in the world.
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Huh? To me it looks like the graphics are the biggest selling point of recent FFs.
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Remember the PS1 (Score:2)
Re:Remember the PS1 (Score:5, Informative)
Cut scenes in the game engine (Score:2)
The storage space was more about full motion video than it was/is about good graphics.
Then why not just do the cut scenes in the game engine like FF1-3 for NES, FF4-6 for SNES, and Metal Gear Solid for PS1 did?
You can't put FMV and CD Quality sound on a cartridge.
PS1 FMV audio wasn't exactly CD quality either. It was usually 4-bit ADPCM at 38 kHz, not 16-bit linear PCM at 44.1 kHz. Stronger audio codecs such as MP2 were capable of running on N64, and both Star Fox 64 and Star Wars: Rogue Squadron used this.
FF VII, I believed, filled up 4 CDs.
I thought FF7 was 3 discs and FF8 was 4.
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I'm not sure why they didn't do that. It worked just fine for Ocarina of Time, which was wildly popular. It may be easier to do certiain things in FMV, especailly when the game engine doesn't support all the special effects you want to show. When the CD based systems first hit the shelves, all the developers were really excited about FMV, because they couldn't do it previously.
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Resident Evil 2 for N64 [ign.com] begs to disagree with you. To a certain extent, at least.
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the PS3 has moved from absolutely pathetic to just plain luke-warm, and the Xbox 360 has completely failed in Japan
From where I stand, PS3 has moved from like-warm to boiling hot. I've had xbox360 (actually 2, since I didn't bother replacing the first one that failed) for about a year now. I'm sad to report there is a grand-total of one, count-em, JUST ONE GAME, that I have honest-to-god enjoyed: Rainbow Six Vegas 1. And then there were were a few OK games, like Halo (ho-hum), The Darkness (decent), Mass Effect (underwhelming, but still entertaining), and Oblivion IV (great game ruined by the shitty console, as I ex
FF (Score:5, Interesting)
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Utter bullshit. (Score:5, Insightful)
FFI came out for the NES in 1990. I loved it so much I had to beg my parents to buy me a SNES for FFII/IV.
Then FFVII came out for the Playstation. Fortunately, it did so well that they ported it to the PC. Then FFVIII tanked on the PC and FFIX released only on the playstation, so I went out and bought one, allowing me to scoop up Anthology, Chronicles, and Origins in the crossfire.
Then FFX came out for the PS2. I loved FFVII and FFIX so much I had to buy myself a PS2 to play FFX.
Then the original FFII and FFIII came out on the WonderSwan Color. In Japan only.
Then the original FFIII came out for the Nintendo DS. Guess who went out and bought one.
Unfortunately for Square-Enix, I did not love FFXII so much that I will be buying a PS3 to play FFXIII. The spell is finally broken. Or I'm getting older.
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Re:Utter bullshit. (Score:4, Insightful)
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Conversely... (Score:2)
Re:Utter bullshit. (Score:5, Interesting)
I am a touch concerned, though, as you are, about the upcoming Final Fantasy games. This recent approach by Square-Enix to make the Final Fantasy series into multiple-game affairs spread across everything from portables and cellphones up to the latest cutting-edge home console is causing them to over-think and over-engineer the worlds in which their characters reside. The games, or to be more specific the stories, are losing their focus and suffering for it.
On the upside, at least they're re-releasing Final Fantasy IV on the DS with updated visuals. (That's FFII from the SNES) It'll be nice to take that trip back in time to when the worlds were self-contained and focused on the premise rather than providing fodder for all the requisite/inevitable spin-offs.
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Actually, the only one I can think of that's spawn
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I believe the first time I played the game I was in the mid-30's by the end. I got hopelessly stuck fighting some dragons near the end... and there was no going back. These days I've played the game to death and have a party fully decked out. The only challeng
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FF tactics gets overlooked due to the fact that it was a turn based strategy game, but the story is generally accepted as much better than most of the core canon titles.
id love to see a true ps3 sequel to tactics. the GBA one was decent, but the story was lacking and the DS one doesnt look too appealing. square needs to drop a FF story onto a disgaea-like gameplay mechanic and it would sell tons.
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In FFVII, "Shinra" is a former munitions manufacturing corporation that controls the world through the sale of Mako, electrical energy drawn from the "Lifestream", the "place" where dead things go in that universe.
Square-Enix has said that this is intentional.
I choose to believe that a
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It's interesting that you call FF a console mover, because I certainly felt the same way. However, perhaps I'm just getting too old as well, because I'm finding that there are a lot of things that are pissing me off about FF games -- especially the newer ones, but the older ones as well, as I replay them.
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Thank you -- another huge mistake committed in some games: things that you cannot go back and do later! The idea that I should catch everything the first time through a dungeon / level / area / etc. is ridiculous. I should be able to go back and complete things that I missed. Perhaps FF VIII
Great disturbance in the Force (Score:5, Funny)
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Dual Layer Blu-Ray : 50GB
DVD-9 : 8.5GB
50GB / 8.5GB = 5.88 DVD-9's
And that's assuming that game actually is Dual Layer in the first place. More likely it's only single layer therefore...
Single Layer Blu-Ray : 25GB25GB / 8.5GB = 2.94 DVD-9's
So assuming everything being equivalent between the two, codecs and all, it would fit on 3 DVD-9's anyway.
SPOILER WARNING (Score:3, Interesting)
So assuming everything being equivalent between the two, codecs and all, it would fit on 3 DVD-9's anyway.
That's plenty of assumption. Xbox 360 games have a session with error messages for both DVD players and original Xbox consoles. But more importantly, how much disc swapping would you expect to do? FF7 duplicated the game engine on all three discs, and it was criticized for having gameplay linear enough that most of the data that pertains to a particular part of the game (before Aeris dies, after Aeris dies, final battle and ending) could be kept on a single disc.
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Good point. My case would be valid if we were talking about a PC game install, but I wasn't thinking in terms of console requirements.
I suppose you could argue that the game could actually be installed if the user had the large Xbox360 hard drive (120gb). However I think that would be an excessive requirement for a single game.
Re:SPOILER WARNING (Score:4, Interesting)
A lot of the later PS3 games require installation. I believe Grand Theft Auto needs ~4GB of hard drive space (it's printed on the back of the game). And from my PS3 experience (I own one), installing games can be one way to do it. Download a game from PSN, and it comes in a "capsule" that you click and install (why?!?! It's not like you can copy it off to a memory card...). Then after waiting for it to be installed, you click the new version and the game launches.
Not sure if the PS3 discs do that (probably just start up and ask to install).
About the only real thing one notices about the PS3 is that doing almost anything involves reading an EULA before you can do anything. (Besides the initial set up - installing games often pops up another EULA, as do software updates). So the "installation experience" is already here...
No PS3 Core (Score:2)
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Not that surprising (Score:5, Insightful)
Personally, I'm not a real fan of the whole cutscene thing. I'd rather you use the engine all the time, more immersive to me, and game graphics these days are good enough that it isn't as though you need a cutscene just to express detail the engine can't.
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MGS4 is so large that they will have to remove the Japanese language so that it will all fit on their dual layer 50GB disk.
Combine that with Final Fantasy's tendency to be one of the largest games released and the bar set by FFXII (Dynamic loading to allow more people on the screen than most PS2 games while reducing load
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This is the game that has MULTIPLE (that's right MORE THAN ONE) cutscene OVER 90 MINUTES.
That means that even if there were only 2 and they were the only cutscenes in the game, you'd be looking at over 3 hours of video.
This means MGS4 has a LOT of space out of that 50GB dedicated to cutscenes.
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Do you really want Uwe Boll (Score:2)
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2) more importantly, MGS4 does all of its cutscenes within the game engine. i cant recall a single FMV cutscene in any MG game [correct me if i'm wrong here, but i have played every single one]
3) if anything, i would bet that the high quality audio takes up a significant portion of that space. [in game voice, cutscene audio, effects, music, the various "retro" music and podcasts available on your in game ipod]
4) in terms of pure HD video, there are a few
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I don't buy it, even Rockstar fit the entirety of GTAIV on a DVD with no comparative loss t
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2) mass effect looks excellent, but between the numerous glitches and uneven texture work, i dont see the two being on the same level.
3) bioware admitted that they left out several things in mass effect due to size constraints and time restrictions.
4) all dialog in oblivion is not spoken, voices are recycled and the soundtrack isnt as expansive as the multiple soundt
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Once Upon a Time... (Score:1)
Now it seems like cutscenes are being used to drive the story instead of
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Odd Decision (Score:1, Funny)
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Is it just me or does the 360 seem to get the most RPGs out of the three current consoles? I don't have one but I see more stories announcing RPGs for that thing than for the PS3 and Wii combined.
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Optical drives break (Score:2)
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What 80GB versions? The 40GB ones are the only ones sold in stores now, and the only way to get an 80GB one is to plunk down $800-$900 on eBay.
Agito (Score:2)
I doubt anything they (or anyone for that matter) can make can even approach Kamen Rider Agito's level of awesomeness.