AoC Bug Penalizes Female Characters? 164
Massively is reporting that there may be an unintended (according to FunCom) bug in the new MMO Age of Conan that would cause female characters to do significantly less damage over time. It seems that as the initial "shiny factor" wears off for the new darling MMO, the bugs and complaints just continue to pile up resulting in a fair bit of buyer's remorse. "In the meantime, some ingenious players have provided fixes along the lines of the 'unsheath your weapon to fix your mount speed' trick. Poster Dnotice even provides evidence that variation in listed attack speed may be down to the gender of the first character you log in when starting AoC, and not the gender of the character you may be playing at the time. Curiouser and curiouser: although the listed speed can be altered by changing the first character's gender, the actual animation speed apparently can't."
Simple explanation (Score:5, Funny)
Re:Simple explanation (Score:5, Funny)
Re:Simple explanation (Score:4, Funny)
Objoke (Score:5, Funny)
Re:Simple explanation (Score:4, Insightful)
*Free Loot from Guys Who Think You Really Look Like That
Re:Simple explanation (Score:5, Insightful)
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http://en.wikipedia.org/wiki/Boudica [wikipedia.org]
Re:Simple explanation (Score:5, Funny)
What? What did I say?
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It's your typical quest grind to max level where you are forced to participate in PVP or raids to pass time. Damn, I'm so sick of MMOs.
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Hey now (Score:5, Funny)
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(WARNING!!!)
http://image.nuclearmayhem.com/happyfunsmile.jpg [nuclearmayhem.com]
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Other gender bonuses to offset? (Score:5, Funny)
Re:Other gender bonuses to offset? (Score:5, Funny)
Humble Suggestion (Score:3, Funny)
Perhaps these bugs are by design
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(Also, I like to fart in the tub.)
DPS (Score:4, Insightful)
It's true though - the game is rather unfinished. I'm going to unsubscribe when my 30 free days are up and perhaps I'll come back in 6 months. It just doesn't pay to get in on the ground floor with an MMO.
P.s., female characters wear only a g-string under their armour.
Re:DPS (Score:5, Insightful)
Similarly, there's no value in low-level trade goods, like there once was. Back around launch, you could make serious bank sewing low level packs to other players, etc. These days, it's next to impossible to find buyers for anything you craft until you get up to higher levels.
For the optimal MMO experience, you want to get in while there are still plenty of new players coming in so you'll have people of the same level to quest, hunt and trade with, but after the major bugs have been worked out.
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A shiny new badge like in Call of Duty 4.
My friend said "Give up my cool weapons for a badge? No way!".
Me: "but it's so precious and shiny..."
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I shouldn't have to tell you that this would be game-breakingly bad.
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I'm wagering that 6 months is the sweet spot. The game box will probably be cheaper by then, and the real game-quashing bugs
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What they released is beta-quality, at best.
Re:DPS (Score:4, Interesting)
The fix for it, of course, is to somehow keep the power curve a distributed bell curve with a majority of the people being average. There are many ways to fix this, but the problem is coming up with a solution that won't piss the ever loving hell out of everyone who plays the game. One way would be to make the "heritage" of the character important, where you gather stuff for your line of characters instead of for your single one.. but the flip side of that is each character you make can permanently die.
It's the big conundrum so many MMOs face as they age. And nobody has put something out there to fix it. Except maybe - maybe - Eve, where corporations are bigger than anything else in the game, and the game is about, well... looking at spreadsheets.
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As each character can level multiple jobs (classes) then there is a reason to be in low level areas.
Also, there are a number of areas that are level capped (you temporarily de-level when entering). This is an interesting idea, but seems to annoy many people.
Also, FFXI hasn't changed the level cap in years, so most of the recent content IS tailored around the high level players.
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We had all gone up half a level.
We had spent fou
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Similarly, there's no value in low-level trade goods, like there once was
Er... you're not playing the WoW I'm playing. Actually, the reverse is true. Low-level goods and items are drastically higher in cost than they can reasonably purchased by new players at those levels.
This is do to primarily to the inflation of money injected into the economy with daily quests. It's very easy to farm money for any level 70, and as such, they transfer that money to alts. Not wanting to spend endless hours leveling up trade skills (again), they just purchase the trade goods off the A
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It's simply not cost effective, since they can't dump their grind-goods even for the cost of the non-farmed components.
It's a bit disingenuous to say that this is a recent development however. The nature of the crafting XP system means that the raw materials are almost always more valuable than the finished goods,
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Anyway, WTF is a "gathering profession" - I've never played WoW, but it looked like you be swinging a sword or casting a spell or somesuch, not be a haircutter/dancer like that fantastically stupid SWG game.
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Likewise, some nice class stat green items are selling for several gold for levels in the teens. H
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i never broke level 35 and always had more gold than my brother who was level 60, then again by the time i started doing that i had bored of the PvP and PvE aspects of the game and was almost exclusively playing it as a MMO version of DopeWar.
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Newcomers to WoW are increasingly finding that it's very hard to find people to run low-level instances with, and as a result, when they finally *do* catch up with everyone else at level 70, they don't have the instance-running skills they need to successfully contribute to end-game instance runs
Frankly, that's BS. All these people need is some attention and guidance. That is, in other words a guild that actually cares about their development in the game. I personally trained some newbies (husband and wife) in instancing. The husband took to it pretty well and I taught him higher level tactics that over half of the raiding guilds never seem to achieve. His wife, more of an artist than a statistician and tactician, was also able to keep up and do well, in fact.
We picked up a few more of the s
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Amen, I started WoW about 2 weeks after launch, the early game was pretty fun, finding your market niche, playing the AH, exploring new instances with fellow newbs. I played my ally druid to 60, and promptly quit (school, and the fact that Raiding sucks) shortly after they opened Silithus
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you want to get in while there are still plenty of new players coming in so you'll have people of the same level to quest, hunt and trade with, but after the major bugs have been worked out.
Yes and no, getting in at the ground level while there are a lot of bugs can be annoying for certain things, but very very beneficial for others.
Perfect example: If you got into crafting early in EverQuest II, you could have been lucky enough to use a lovely little crafting loop where you bought a few items from a NPC, crafted some goods and then sold your crafted goods back to the same vendor for a decent profit level. Outcome: Free easy cash. Subsequently these type of "bugs" are weeded out and follow
Re:DPS (is not the issue) (Score:2, Informative)
Also, the game uses combos which require several regular attacks to initiate, a male will be able to fire off combos faster than females, many of which debuff or do additional damage that higher "damage per hit" will not make up for.
topless bunny hoppers (Score:2)
I guess if you can't compete on gameplay and product resorting to the gutter will get you some quick cash. What an abysmal way to get players.
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Re:topless bunny hoppers (Score:5, Informative)
Wikipedia: Margaret Brundage [wikipedia.org]
I mean, there's a reason why H. P. Lovecraft (notorious prude) would tear the covers off the magazine where many of his best stories appeared, to quote Wikipedia:
So.. there you have it... you'd think people would've been able to tell this from the Conan movies, though. Or maybe... those are also too old fashioned now. I feel old.Grow up (Score:5, Insightful)
It never ceases to amaze me how some people (or some societies) look at a movie or game where dozens of people get shot or hacked into pieces, and are offended by... a nipple.
But only if it's a female nipple; male nipples are fine (although those have no purpose other than sexual arousal). Probably because men won't take shit about not being allowed to go shirtless when they want to.
Personally I think any game where characters have undetachable underwear is simple pandering to pseudo-moralistic puritan pricks.
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Although I wouldn't make it a requirement to be able to have a character being able to run around fully naked, on the contrary some (clean =) underwear is fine by me : less polygons wasted on something I'm not interested in anyway (**).
It's a matter of priorities I guess, I rather see people spend some time on customizing their facial looks than having to decide whether to go for a B, C or D cup. Worse, assuming the -if ever present- genitals would be customizable too it's going to be heaps of st
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But if I have a big quest coming up, I definitely want to be ab
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Subscription question. (Score:3, Interesting)
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> Topless Playboy bunny hops abound. It truly is a fantasy wonderland.
Well, Robert E. Howard didn't write Conan at the highest level of sophistication, either, as his target readership was mostly teenage boys (no cracks relating to his possible homosexuality, here), to this is entirely appropriate.
Now, to be politically correct, male characters would have to go about in fur jockstraps, as well.
Well, whatever keeps the players out of
Bug? (Score:2, Interesting)
Actually, it's made up elsewhere (Score:5, Funny)
Another game another bug (Score:4, Insightful)
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I'm pretty sure there was a time back when things weren't released until all or most of the known bugs were dealt with. It was a while ago, so it's possible I just confabulated the memory. Back when if you bought something you got a thing and not just a limited license to access the current state of whatever it was you thought you had bought.
Age of...? (Score:5, Funny)
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My brain happily refuses to acknowledge Age of Conan even though a few of my good mates talk nothing else MMO besides this (and the "good old days" spent playing every MMO going all the way back to Ultima Online [uo.com])
Communication Issue... (Score:2, Funny)
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Comment removed (Score:3, Interesting)
Re:Female characters should be weaker (Score:4, Insightful)
Stupid hollywood... if not for them, we'd all pay $15/mo to stay dead. How dare they make a game where they're not simulating reality?
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Second of all, the characters you play in MMOs are going to be the exceptions to the rule, so having strong women that are great at fighting makes sense.
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the physical strength differences between men and women that are not the result of different lifestyles (men doing more manual labor thus using and developing muscle strength more) are fairly small...there is a rather large margin between male and female weightlifting olympic records (when comparing same weight classes) as high as 30%
I believe you rebutted your own comment. Doesn't that pretty much show that the difference is biological rather than lifestyle? I'm stronger than my wife by a reasonably large margin, and she has a more physical job than I do. In other words, my experience doesn't back that up at all.
He's got a point, though. (Score:2)
While I can't make any judgments on the relative combat-efficacy of men and women based solely on gender, but it's a well documented fact that game devs do have sexist attitudes towards female characters. Back when I used to play FPS it was almost universally understood that female avatars were smaller targets and moved more quickly. Generally female characters have less realistic proportions (and far more polygons) than their male counterparts. Not that I'm complaining, but I think it's silly to take for
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http://en.wikipedia.org/wiki/Ng_Mui
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i seriously doubt that a woman of old china could be a serious fighter, given the chinese practize of foot binding [wikipedia.org]
That's utter BS (Score:2)
That's just plain bullshit.
If the average woman went up against the average man, then the man would probably win.
If the best woman went up against the best man, then the man would probably win.
If the best woman went up against the average man, the average man would get his sorry ass handed to him and would have to hire the Mossad to help him find the remains
Naive question... (Score:2)
For example: Men probably have more upper body strength, and more muscle period because of testosterone. Women have a lower center of gravity, and an easy target (balls) with which to completely disable the man.
I don't really know, as I'm not enough into martial arts -- just guessing.
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For example: Men probably have more upper body strength, and more muscle period because of testosterone. Women have a lower center of gravity, and an easy target (balls) with which to completely disable the man.
Yeah, there are advantages that go both ways. I couldn't say they necessarily balance out. The lower center of gravity is very helpful, yes. Also in a lot of cases being smaller is an advantage because it means you are faster. In some styles where speed is emphas
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Somebody needs to go take basic college anatomy and physiology classes.
Re:Female characters should be weaker (Score:4, Insightful)
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Re:Female characters should be weaker (Score:4, Interesting)
Yes, that's very good advice for a self defense class, where the idea is to teach a woman how to defend herself from an attacker, and the attacker isn't going to wait until she's a 5th degree black belt before assaulting her. Most women taking the course aren't trying to become bad-ass warriors, they're trying to make it harder for some dude to rape them.
I mean really, for the vast majority of cases the best self defense advice is simply "kick em in the nuts and run like hell". When your goal isn't to win UFC, that's all you need, especially if you don't want to limit your students to those women who actually have the potential to be fighters.
It's simple physics, a 200lb man needs only swing his arm clothesline style to take out nearly any woman he would attack.
Unless you're assuming a 90lb waif trembling because she hasn't eaten in two days, that's pretty funny. If we're assuming a woman who is in shape, unless this ridiculous clothesline swing actually connects with a fist to the head, it's not going to do much.
I'm 5'11, 190lbs, and I've had girls I know who are all I AM WOMAN HEAR ME ROAR and take karate/self defense classes say they are just as strong as a man/can take one. Every single one ended on the ground with me mounting them quite effortlessly. All the karate and self defense shit you learn means shit when it's the equivalent of a mac truck running over a motorcycle.
Person Taking Karate Thinks They Are Bigger Badass Than They Really Are, I think would be the Onion headline for that amazing story.
If "all the karate and self defense" doesn't mean shit when some mere 190lb dude is coming at you, then you didn't learn shit, and that's probably a terrible class. Karate might be a bad choice, since it's a very direct style. Judo would be perfect, it's a style designed around using your opponent's momentum against them, and a "mac truck" has a lot of momentum. But really, just about every style deals with methods of redirecting an attacker who is larger and stronger. These girls you beat up on just didn't know crap about that, so they lost.
For an actually skilled woman, which I readily grant tends to be a rarer thing than for men, your 5'11" 190lb as ain't even close to a "mac truck". I have personally witnessed such a woman drop a 6'6" 250+ man who bench pressed 400lbs like he was a sack of potatoes. And he himself could do a little better than clothesline swings and mad bull charges.
It's fair to say that on average women have less strength and less mass, and therefore the physics wins out. That's what your friend's self defense class advice is based upon, and it is sound advice. But your general statement that a woman can't beat a man unless she's ridiculously strong, or the man is drunk, is silly and wrong.
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But you can't apply the average to any particular example, and it's not nearly as automatically lopsided as you contend. You're claiming that unless the woman is extremely skilled, and the man has never so muc
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"It's fair to say that on average women have less strength and less mass, and therefore the physics wins out. That's what your friend's self defense class advice is based upon, and it is sound advice. But your general statement that a woman can't beat a man unless she's ridiculously strong, or the man is drunk, is silly and wrong."
I agree. Strength and Mass are important as you say. But do not forget the command and control - The Brain. It is the brain, and not strength/mass, that rules
Re: Female attack speed and mount movement speed (Score:5, Informative)
unsheath your weapon to fix your mount speed trick (Score:4, Funny)
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Re:unsheath your weapon to fix your mount speed tr (Score:4, Funny)
That's what she said.
Re:unsheath your weapon to fix your mount speed tr (Score:2)
Obviously the AoC developers learned... (Score:2, Funny)
Fixed. (Score:2, Informative)
The Full Scoop (Score:4, Informative)
Here is a youtube video which clearly showcases the difference:
http://youtube.com/watch?v=k-C4z-pTrII&feature=related
Players who were in the beta of the game say (while breaking their NDA sadly) that this bug was in the beta for months, but was never addressed.
Funcom's response as of over a week ago was along the lines of "We'll look into it, they should be the same speed". There has been no communication on the bug since then.
I think it's great that this bug is getting mainstream attention now, it's a very serious imbalance that Funcom needs to take responsibility of.
Shiney factor? (Score:4, Interesting)
Formally know as "the honeymoon period", this is just par for the course for all MMO's as well as human behavior for a lot of things (including marriage apparently, as the name suggests). AoC isn't really any different than any other MMO I've seen, including WoW, which suffered greatly from server crashes and lag issues in the first 2 weeks that prompted them to give time credit to all accounts. I think I have 8 days of "free" time to play beyond the "free" first month.
The only MMO I've played at launch that I recall having the least issues was LOTRO. However, they had plenty of server issues and quest bugs as well. Just a lot less than I've seen normally. WoW's problems stemmed mostly from unprecedented demand.
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What is best in AoC? (Score:5, Funny)
Newsflash (Score:2)
In other news, government scientists announce stunning findings, gravity causes objects to collide with the earth, the sun rises in the morning and sets in the evening, and fire hurts you if you put your hand in it.
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It's a sad world when it's shocking to find a new MMO to be actually bug-free and polished...