Blizzard Introduces One-Time Password Devices For WoW 271
An anonymous reader writes "Two days ago Blizzard announced that they will be selling keychain tokens to add one-time password support (FAQ) to World of Warcraft. Have compromised World of Warcraft accounts become such a serious problem, that OTPs are already neccesary for games?"
Not a problem... an opportunity (Score:5, Insightful)
Probably more like Blizzard has decided that people paranoid about having their accounts compromised have become such a serious market segment that it can eke out a few more pennies selling these dongles for 6 euros a pop.
If it was a huge problem, Blizzard would begin requiring them. The fact that they're optional means they're probably just a new way to sap a few more bucks from players who have invested so much of their time and being into this game that six euros seems a very reasonable security blanket.
It's both (Score:5, Informative)
It's both. Password stealing via phishing and other means has hit quite a few MMO's. It boils down to dumb users mainly, and Blizzard surely sees a profit opportunity in their stupidity.
Re:It's both (Score:4, Insightful)
That's actually not exaggerated. The average phishing server yields a quite interesting harvest of various passwords for various online games.
It would already kill a lot of those "opportunities" for phishers if online game makers required different PWs for account and board. But appearantly selling one time pads is more profitable.
Re:It's both (Score:4, Informative)
PayPal sells these keyfobs as well, and I bought one. It broke, started showing 42424242 and 88888888, as well as some diagnostic info (like 25% batt, etc). I contacted PayPal and they weren't very helpful (as expected), and it was basically, buy another one. I just disabled the requirement for it on the account.
I think that the paypal security issue is similar, just phishing. But hey, if my account got fucked while I had a keyfob activated, I'd be at an advantage wouldn't I?
Re:It's both (Score:4, Interesting)
So err, how do you go about getting into your account and disabling the feature if the thing is broken?
Re:It's both (Score:4, Informative)
In the FAQ, it states that in the event of losing the OTP dongle, you would have to call billing and support and jump through a few hoops to get the OTP removed.
You have to contact support (Score:2)
And get a new one.
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Friend of mine has one for his stock accounts. It periodically drift out of time sync (a little more than once a year).
Hate to be out of sync when you really wanted to log in.
Re:It's both (Score:4, Informative)
My account got hacked last year after I downloaded a UI mod from a reputable mod site (worldofwar.ui) that had been hacked.
I had changed my password after I thought I had cleared all remants of the hack from my machine, but unfortaunetly I must have missed something. After I regained control of my accoutn again, I changed the password on a different machine and did a low level format and a complete reinstall on my windows box. I only ever logged in by pasting in my password from a text file from then until I replaced the windows box with a new Mac.
I wouldn't characterise myself as a dumb user, have been a tech support monkey and server admin. Even being careful you get caught out sometimes.
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"Eke out a few more pennies"? These things cost way more than $6 to make, and that's not even counting the cost of the traning all their customer support staff will need. Players whose accounts have been compromised do cost Blizzard a lot in terms of support, and Blizzard are introducing these things under cost in an attempt to lower their expenditures elsewhere.
Re:Not a problem... an opportunity (Score:5, Funny)
These things cost way more than $6 to make
Yes, maybe if you handcraft them in Norway from reindeer horns and freshly clubbed seal, but in the rest of the world you can buy a USB memory for less than this.
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Silliness aside, I think the person you responded to probably meant Blizzard's purchase price. For each device you build you have to compute and program the private key, then you have to record this key on a CD or in some other form to deliver to the customer (Blizzard in this case, not the end user), and additionally Blizzard then have to license
Market price for securid fobs (Score:3, Informative)
About $50 each at the moment. They obviously cost $0.10 to make, but you won't be able to buy them for that.
Where the hell do you live! (Score:2)
Nowhere ever have I seen USB keys at such a low price, even the cheapest slowest 512mb one would be 10 dollars more expensive.
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Ok, maybe I exaggerated a little. $7 for 1GB, shipping included: http://www.dealextreme.com/details.dx/sku.12245 [dealextreme.com]
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Nifty.
Wonder how fast it is.
Re:Not a problem... an opportunity (Score:5, Informative)
Depends on who is making them.
http://www.entrust.com/strong-authentication/identityguard/calculator.cfm [entrust.com]
Entrust here likes to advertise they're 1/7th as expensive as the ones RSA sells, and those are still $4/year.
So at $6 until the token dies, Blizzard isn't exactly making a mint on these things. The profit for them comes in reduced account restorations.
Unless you'd care to source me someone who sells them so cheap that Blizzard is making a fortune at these prices, since there's probably also costs for the server end of the setup?
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Blizzard's page says its $6.50 to buy it, and doesn't say anything about an annual fee. Got a link?
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Re:Not a problem... an opportunity (Score:5, Funny)
Hey were you the subject of a Dilbert comic a while back?
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This is in no way new. My mother has been a telecommuter for almost a decade and has been using something like this for VPN connections for years.
Re:Not a problem... an opportunity (Score:5, Informative)
Thank you Mr. Conspiracy theory. But the truth is that:
- There is a serious problem in WoW
- It is extremely common for accounts to get compromised
- Sometimes people quit the game after a breakin (-$13/month)
- A 30 second google search found similar devices for between $17 and $23 a go
If I had to guess I would imagine Blizzard breaks even roughly on these devices. I can't imagine there being a huge profit margin on $6 and that they justify it by keeping people playing.
Re: (Score:3, Interesting)
From the years playing MMOs the majority of hacks on accounts relate to the following.
- A ex-SO or friend upset with you.
- Sharing your password with your clan.
- Overly obvious passwords.
After that the two common ones are.
- Installing third party programs.
- Clan phishing.
Clan phishing by works be joining a clan, getting friendly with them then posting a joke/quiz where the people answer with questions like "Mothers last maiden name, "Date of birth", etc. They use that to hack mail accounts.
Common my ass. (Score:2)
Sorry, I am in a very large guild and not one of the members has been hacked in months. The only two "hacks" that occurred before that were from account sharing to farm BGs.
In other words, the majority of so called hacks can be limited to.
1. Sharing accounts (this is big, I don't understand how you can trust someone you never met in the flesh with your account info)
2. Buying accounts (and subsequent original owner recalling it)
3. Stupid use of the same userid for either in game names or non-blizzard forums
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$6.50 in the US [blizzard.com]
Yes (Score:2)
For one ting its not a dongle (my submission was better) - for the other apparently hundreds get hacked each their, their character stripped bare and sold, and their accounts used to spam gold commercials in the game and on the web boards.
As for requiring it, no - the couldn't do that.
Re:Not a problem... an opportunity (Score:5, Insightful)
A cancelled account of mine got hacked somehow, and I only discovered it months later when I went to reactivate it. Blizzard basically said "sucks to be you, we won't do anything". My first level 60 character is gone forever, which makes me kind of sad.
Blizzard will, apparently, not fix all problems.
Re:Not a problem... an opportunity (Score:5, Informative)
My account got compromised a year after I quit, and I only discovered it because I got an IM from someone who saw my character log in and wanted to know if I was playing again. My password was good enough that no one was going to randomly guess it, and I certainly never gave it out.
My best theory on how it happened is that I used the same account and password on lots of web forums, many of which have terrible security. Someone probably hacked into one of them and tried all the user/pass combos to see if they were also WoW accounts. I took a look at my old characters on armory and noticed that my lowbie alts had been stripped and my main moved to another server. I figure whoever got access probably sold the account to a clueless buyer because I can't imagine someone paying for a character transfer otherwise. I also wouldn't be surprised if people made a lot of money doing this. Lesson learned: use unique passwords (or usernames) on any accounts you actually care about.
Blizzard reset my password, but refused to transfer my character back to his original server because I "willingly gave out my password." I didn't intend to ever play again anyway, but service like that certainly sealed it. They didn't care one bit about catching the person who did it either, despite having IP addresses and even credit card numbers.
Re:Not a problem... an opportunity (Score:5, Insightful)
My best theory on how it happened is that I used the same account and password on lots of web forums, many of which have terrible security.
There is your problem.
I know we are all lazy when it comes to passwords, but you really need to keep different passwords for different things. It doesn't mean you have to keep completely different passwords for everyone forums so my personal rule is to have levels on how much I care about it being breached.
Level 1: Random forums I don't trust or places I don't care if hacked.
Level 2: Places I frequent that I trust and have a reputation, but its not going to kill me if my account is breached.
Level 3: Stuff I pay money for. Like Online Games, Steam, utility bills, and cell phone plans.
Level 4: Money. Banks. Credit cards. And/or anything that is serious business. This also includes email accounts attached to them which I keep completely separate passwords between accounts since it would be dumb to have the same password for your bank as your email. Also I tend to keep different passwords between financial institutions because I don't trust competency of employees and their laptops.
The goal is to never use the same password between the levels so if one is breached the others are not.
So if it is that important to you, then don't use the same passwords on untrusted sites or forums that use unpatched vBulletin or PHPbb. I mean... I don't even trust Slashdot.
And it never hurts to paranoid and change your passwords every 6 months or if you just suspect something. Its not going to cost you anything other than mental exercise if your wrong, but it saves you a whole lot of grief if you are right.
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Security is a failure if it doesn't take human behavior into effect. The simple fact is that the password system is broken, fundamentally, because *everybody* shares passwords between different services, simply because they don't have the memory for anything else. (And I know, any second now the Slashdot wag who actually does use a different password will chime in.)
Unless the system works for the random man-on-the-street without requiring months of training, or a nasty failure before they learn, it's a fail
Re: (Score:3, Interesting)
http://passwordsafe.sourceforge.net/ [sourceforge.net]
It can autogenerate relatively strong passwords for you, and has an "autotype" feature where you can just press Ctrl+T on any login screen and it'll automatically log you in (assuming it follows the usual format of: username <tab> password <enter>).
It's not their job to catch them (Score:2)
They are not the police.
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I used to be an avid Gnome user, and I still find KDE to have some major annoyances, but one thing that I really love is Kwallet (yes you can use that on gnome as well, but its greatly integrated into KDE).
When you visit a new forum use mkpasswd or anything like it, drop it into kwallet and you don't have to worry about such problems (do remember to keep a backup of kwallet files though :-) )
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Or you could just use Gnome Keyring
http://en.wikipedia.org/wiki/GNOME_Keyring [wikipedia.org]
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Or just use Firefox which works seamlessly with most websites.
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Firefox doesn't per default encrypt your passwords, and you are storing the passwords somewhere else than where everything else is stored compared to kwallet or the gnome thing.
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I didn't even consider not encrypting them.
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Yeah, Firefox works so well for all those other passwords / certificates, e.g. for SSH and PAM passwords.
I know the thread was on web security, but having multiple places to stash potentially the same information is just hassle.
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Blizzard will restore all your items and gold to your character in a few days. Unlike with scams that gain access to your bank account, there is no real irreversible damage here
Unless Blizzard has changed policies, they will refund your items, they will not refund your gold.
And even so, it can take Blizzard several weeks to find time to sort you out. A tiny one-time cost of 6 euros is extremely cheap investment. Most make that much while taking a crap at work. Small price to pay to protect hundreds and hundreds of hours worth of in-game effort.
One might argue that with the amount of cash Blizzard makes off of WoW, they should just hire a small country to be able to fix hacked acco
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Technically they are not obligated to restore anything, neither legally nor by their own policies. They often do because it is good customer service and keeps the addicts feeding at the trough, which helps their bottom line in the long run. While they have by far the largest market segment in the MMO genre they know the reasons why that is the case and what will hurt that. Not helping customers is shooting the
can't beat stupidity (Score:5, Insightful)
Its not the system that has a flaw, its the stupidity of people for giving away their usernames/passwords for powerlvling etc.
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When I played, quite a few of my guildies got hacked, and none of them were powerlevelers or engaged in any sort of prohibited activity like gold buying. It took them a couple of weeks to get their stuff back, and was a real nuisance to them and to the guild.
Interestingly, not one Mac using member of the guild ever got hacked, so I guess malware was responsible.
I don't know how it is now, but before BC the powerlevelers used to be easy to spot. Just look for the Night Elf Hunter in the PvP reward armour who
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That was unintentional, and is deeply embarrassing. :-(
Re:can't beat stupidity (Score:5, Insightful)
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MY computer is wired and experiences those lag spikes and random disconnects.
I guess wired routers are not standard eitehr?
There are those who could learn from this... (Score:5, Funny)
Wowzers, now I can have more security for my account on some computer game than my online banking (I'm looking at you, Citibank).
Re:There are those who could learn from this... (Score:5, Funny)
Hmm... let's see... The average WoW addict is playing 30 hours a day, has most likely no job...
What do you think is worth more, the account of such a person or his bank account?
Re:There are those who could learn from this... (Score:5, Funny)
They both probably are about equally low in worth.
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Well, I didn't check eBay lately. Mostly because I prefer playing a game instead of paying someone to do it for me. But I'd be surprised if there aren't some high level chars for sale.
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Hmm... let's see... The average WoW addict is playing 30 hours a day, has most likely no job...
What do you think is worth more, the account of such a person or his bank account?
What? Almost everyone I know who plays hardcore (30hrs/wk and +) have a job. Some have a family life. It's not different than watching TV for the same amount of time. I've known one guy who didn't work and played really hardcore, and he was "financially independent".
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That's due to time dilation setting in in the vicinity of the average WoW deadhead. Einstein WAS right, ya know, in the vicinity of great mass time goes slowly.
Proof: Sit down with any WoW addict and watch him raid. You'll notice how seconds turn into hours. This is also in accordance with the phenomen, since it depends on the observer's frame of reference. For the WoW player, time passes normally or even at an increased rate.
The first thing that comes to my mind is... (Score:5, Insightful)
Why can I get this feature for a MMORPG account, but not from my bank, or any other banks I know of?
I value my real money far more than imaginary swords, shields and armor that exist as bits in an entertainment company's database.
Maybe some people's priorities are different...
Re:The first thing that comes to my mind is... (Score:5, Informative)
Re: (Score:3, Interesting)
I'm using a similar device, seeded (I assume) by my combined Credit/ATM card (issued by my bank) for online banking. I got the device this year "free of charge". Before this, I used scratch cards with one time codes, and I believe that mine was the last major bank in the country to switch from that system.
I live in Sweden.
NL here... cards / codes / cellphone (Score:3, Interesting)
I'll state up front that I absolutely -hate- the "something you have" part of security when that 'something you have' ends up being a fat card reader that won't fit anywhere convenient, not even in your notebook carrying bag, and you can't just use anywhere as it has to be plugged into a USB port which is not always available/accessible, and/or is prone to mechanical failure (e.g. the non-USB 'calculator' type which might fit in a pocket but if something bangs into your bag, the thing is dead.)
So anyway.. i
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I agree, I've got accounts with Halifax and Lloyds and neither have given me a token. I've never even seen any banks mention anything about one-time passwords for added security (which I'd have thought they'd trumpet as "look, come to us, you're less likely to have your details stolen").
Who are these mysterious "lot" of British banks?
Re:The first thing that comes to my mind is... (Score:5, Informative)
Barclays have been providing a device they call PIN Sentry since early 2007:
http://www.barclays.co.uk/pinsentry/ [barclays.co.uk]
NatWest introduced their offering summer 2007:
http://www.natwest.com/microsites/general/card-reader-user-guide/index.asp?cmp=reader [natwest.com]
I believe you're right about Lloyds not having followed suit just yet.
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You mean that you value dollars that exist as bits in company A's DB, more than gold coins that exist as bits in company B's DB, don't you?
Re:The first thing that comes to my mind is... (Score:4, Insightful)
The trick is that companies C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y and Z also all value the dollars that exists as bits in company A's DB.
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In Switzerland it seems to be standard. To access my UBS account online I need: my online account card, a card reader, my "agreement number" (which is unrelated to any of my account numbers) and a six digit PIN.
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Some banks around here (Denmark) supports it - you do however have to specifically ask for the feature. Even the national digital signature is going to get upgraded to one time passes.
Try asking around, they might have the feature, but for a fee.
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Many banks don't offer them because it costs money to implement a system which uses them and they're really only cost-effective for customers who keep a lot of money in their accounts, so their attitude towards those customers is "if you want it, go to another bank who can offer it". Likewise, of the banks that do offer them only do so for their larger customers. For example, another poster mentioned Citibank
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What's worse is that for most people with such characters, that $4000 comprises the lion's share of the economic value they have ever created.
Cheap (Score:4, Insightful)
6 euro protecting 1000s of hours of time spent, it's a no brainer.
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A While ago I read an article that a compromised WoW account is worth more on the market then a stolen cc number. Thus WoW accounts make a excellent target for trojans and keyloggers.
Even if you're a casual player you most likely have invested 100's of hours in your character/account.
The treat of losing this because you have a stupid 8 year old nephew or you just weren't' paying attention with a download is very real. So 6 bucks for some extra protection is well spent money imo
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1000s of hours of time spent
Some might claim to have "invested" their time in WoW. Your use of the term "spent" seems more accurate. Wikitionary: Adjective spent 1. Consumed, used up, exhausted, depleted. ~
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Other Authentication (Score:4, Interesting)
I was listening to The Instance, which is a WoW podcast and one of their topics concerned Taiwanese WoW players. They had the option to sign up for a different type of secondary authentication which required them to register 3 different phone numbers. You couldn't completely log in unless Blizzard received a call from one of said phone numbers.
Considering the amount of time people have devoted into these accounts, I don't see this being that big of a deal. As a player, I'm not too sure I'd get one, as I try to avoid random websites, certain browsers and suspiscious addons. The current belief now, however, is that people cracking into wow accounts are using more brute force methods instead of trojan/spyware etc etc (but it's not like those have completely disappeared.)
There's nothing wrong with a little extra security, especially when you've played for 3 years.
Also (Score:5, Interesting)
I can imagine that the problem of hacked accounts is *huge* and primarily a problem on the user's end. I'd wager a guess that Blizzard's largest demographic sometimes also engages in P2P/Warez in conjunction with poor security habits. Trojan-laden warez, account sharing, piss-poor passwords and wide-open PC's; users leave themselves wide open to getting their virtual goodies ransacked and run off with.
I played WoW for 4 months a few years ago and was surprised at the number of trojans packed in the executable installers of some popular UI mods.It wasn't a very clever(but it was effective)way of farming usernames and passwords. Considering the global reach and sheer numbers of people playing WoW, and the virtual goods for real life cash trade, I wouldn't be surprised to learn about WoW-specific trojans running around in the wild. Some people make it easy for the bad guys; using the same login details on WoW related forums as their actual wow account, to purchasing gold and other items from shady websites (good way of farming cc numbers, shady websites also use cc info to pay for their own account time, leading to charge backs and other hassles)to just flat out sharing their details willy-nilly with anyone half trusting.
And there's no evil in Blizzard charging two cups of coffee for an extra layer of protection. I'm sure they've spent oodles and oodles of cash in the past dealing with these issues, so there's nothing wrong with recouping past costs and helping to avoid a portion of future expenditures.
I would appreciate separate user names and passwords for account management and character login, too.
Re:Also (Score:5, Insightful)
I don't even think they are trying to recoup costs, it's just a token amount so that every single user doesn't click the 'give me a free token' button. People love getting free stuff, even if they don't need it (or is it just my wife that does that? Hi wife, if you are reading this
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I played WoW for 4 months a few years ago and was surprised at the number of trojans packed in the executable installers of some popular UI mods.
That has to be the height of laziness, it takes almost no effort to unpack and move a mod into place.
The only executable that I use is the Ace Updater which is a package manager that will note updated mods and install them for you. The ONLY reason I use that is because it is open source and I've downloaded the source, inspected it, and built it myself. Based on my inspection there's next to no chance that it contains a trojan.
I agree that you should have the ability to use a different username and passwor
Long Term evolution... (Score:5, Insightful)
Phase 1 : OTP is a plus that you may buy
Phase 2 : A free OTPtoken with each WoLK extension sold
Phase 3 : A collector edition with WoW+BC+WoLK+token
Phase 4 : Mandatory token for all accounts
That way, they cut the grass under the feet of the chinese farmers who sell ready to play accounts and to the reselling of accounts on E-Bay and such...
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Phase 4a: Account is tied permanently to region(IP) and cannot be logged in from any other region. Proxy checking is implemented to ensure compliance.
Further, tokens are distributed in such a way that auction sites will not accept.
WoW region coding == no WoW for the jet set (Score:2, Insightful)
Account is tied permanently to region(IP) and cannot be logged in from any other region.
People who travel internationally with a notebook computer will likely vote with their dollars/euros against such a measure.
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The problem is not people selling their own accounts.
The problem is other people selling your account which has become a problem due to trojans in mods, forums, etc.
Gameshow (Score:2, Informative)
For the record get hacked on any MMO other than WoW and know what they tell you? Tough titties. This isn't about fleecing its customer base, it's noticing a growing problem and leading the field in security nipping it in the bud. And name changes and realm changes were only introduced at the crying, demanding and pleading of its customer base. The financial aspect is a hurdle to prevent abuse imho.
...but what *are* they? (Score:2, Insightful)
I googled around earlier to try to determine whether these are VeriSign VIP [verisign.com] devices. If so, that'd be great -- they'd interoperate with PayPal and eBay and VeriSign's OpenID provider [verisignlabs.com] and anyone else who either supports OpenID or signs up for VeriSign's program.
Making tech-happy people carry around more than one OTP device would be a real shame, so I'll be disappointed if more word on these comes out and it turns out that they don't interoperate.
Problem plaguing other MMOs as well (Score:2)
Square-Enix has been taking some rather draconian steps to protect Final Fantasy XI accounts as well, where the main culprit is apparently passwords getting stolen through Flash vulnerabilities, usually through websites of questionable character.
The thing is, you know this isn't happening through news aggregator sites or pr0n sites or whatever, these attacks are aimed at players through websites that focus on the game. It seems to me that the easiest way to solve the problem of these attacks is for the gam
Centralize this, make it available for everyone (Score:2)
OTPs are great, I would love to see something like this rolled into OpenID or some other 3rd party service that provides authentication.
Yes, it's that big of a problem (Score:3, Informative)
Absolutely. Accounts are constantly getting hacked in the game to the point where the GMs can't keep up with the restores (such that it sometimes takes two weeks or more to get some of the items you lost back).
Compared to credit card numbers and bank accounts, WoW accounts are quite valuable. A high end account can be worth several hundred dollars in gold and materials (or you can just sell the account altogether if you can hold onto it long enough), and there's little to no risk in dealing with them. AFAIK, police aren't actively pursuing people hacking WoW accounts, and since Blizzard restores the virtual items and money anyway (eventually... for the most part), there's little reason to.
It's probably a lucrative business, and people are certainly treating it that way.
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Re:Security Theatre (Score:4, Insightful)
I'm not security unconscious either [...] no control over what other uses the computer you play on is put
One might argue that a security-conscious person would not let any random people share his computer, unless it had a very safe multi-user system.
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"One might argue that a security-conscious person would not let any random people share his computer, unless it had a very safe multi-user system."
One might be arguing with one's wife, with whom one shares the said computer, and one's wife might well argue that, unless she was allowed to do what she damn wanted on it, marital relations would be suspended. Life can be complicated.
(Although, admittedly the percentage of men in WoW who have a wife, girlfriend or indeed any friends in meatspace is probably clos
Or you are an idiot (Score:2)
I personally know someone who got hacked, she has no idea how it happened (I would guess a virus infection from a hacked third party website).
Blizzard offers this - if the idiots out there can't spare the one time charge of 7 bucks they are free to not do it.
Re:Bilzzard? (Score:5, Funny)
I believe they wanted to spell it "Bill-zard"
base client: 25 bucks
bc client: 25 bucks
name changes: 10 bucks
realm chances: 25 bucks (per character, that's 250 bucks if you are transferring off a realm on which you were established)
wrath of the lich king: (unknown, but be prepared to chop up your first born son)
Re:Bilzzard? (Score:5, Funny)
wrath of the lich king: (unknown, but be prepared to chop up your first born son)
I'm sure there are a few WoW addicts who wouldn't consider that an unfair deal to be in the WotLK beta...
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And I'm sure there's a lot more WoW players who would give anything for the prerequisites of a first born son.
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Name changes and realm changes cost precisely because they want to keep it down and not have the kids change every 5 seconds.
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Name changes and realm changes cost precisely because they want to keep it down and not have the kids change every 5 seconds.
Hah! if certain realms didn't suck so bad they wouldn't have that problem would they.
Try tolerating the retaliation battle group as a competent alliance player.
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Try tolerating the retaliation battle group as a competent alliance player.
Reckoning isn't that great either. I think the problem has less to do with a particular realm or battlegroup and more to do with some of the people who are on the Alliance. We seem to get a ton more kids and immature adults, maybe because they want to play what they perceive as the "good" side or maybe because they want to play the prettier races.
Now that school is out for the summer, try PVPing during normal work hours and then PVPing again after the adults come home from work. It's like night and day.
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"Hah! if certain realms didn't suck so bad they wouldn't have that problem would they."
Naa, suck is subjective.
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Most accounts that get "hacked" today are a by-product of password sniffers that are targeting webpages (to get bank account information, CC numbers and so on). Since Blizzard, like most online game makers, use the user account information for both, the game and their boards, anyone who logs into the game's board gives away his credentials.
Re: (Score:2, Informative)
Re: (Score:2)
Surely all the would-be hacker has to do is buy one of these devices for himself... then it's no more secure than a password.
Re: (Score:3, Informative)
The devices each have a unique key. If I have #1, you can't use #2 to get into my account.
Re: (Score:3, Informative)
They're meant to be account specific and brick themselves if you type in the wrong pin 3 times.