Broken Sword Legend Speaks 39
JamesO writes to tell us that VideoGamer.com recently had a chance to sit down and talk to Charles Cecil, managing director of Revolution Software and father of Beneath a Steel Sky and the Broken Sword series. "when the opportunity to interview the gaming legend presented itself at the launch of Raise the Game, a £450,000 campaign which aims to drive growth and innovation in the UK games industry, we jumped head first at the chance. Read on for news on the next Broken Sword, the possibility of a movie and the state of UK games development. Brace yourself, he pulls no punches ..."
Re: (Score:2)
Using that metric, neither are the C64 and the Amiga?
I think I just nailed you with that one sir.
As for the games, the first two were great! The rest seems to have sucked though. I played the demo of the third was almost bored to tears, and completely ignored the fourth due to that.
Re: (Score:1)
Huh? The C64 was big in the US, the Amiga significantly less so.
Re: (Score:1)
Re: (Score:2)
If anything, you made his point.
Though the C64 was a relatively big deal in the US.
Re: (Score:1)
I'll have to take your word for it. Possibly we have somewhat different ideas of what something being a legend means.
Re: (Score:3, Funny)
Using that metric, neither are the C64 and the Amiga?
That's because the US does not use metric.
Re: (Score:1)
Using that metric, neither are the C64 and the Amiga?
That's because the US does not use metric.
Hey, my car gets two rods to the hogs head and thats the way I likes it!
Re: (Score:2)
Just TWO rods to the hogshead? Gas mileage sure isn't what it was in the days of Grandpa Simpson, who claimed 40.
Re: (Score:2)
I calculated 40 rods per hogshead at 0.00198 miles per gallon (something like 10.5 feet per gallon) at one point - 2 rods per hogshead is a bit worse ;)
Re: (Score:1)
Re: (Score:2)
> > Using that metric, neither are the C64 and the Amiga?
>
> That's because the US does not use metric.
Yes we do. We just haven't made it illegal to use English measurements, unlike England.
Re: (Score:2, Funny)
It ain't so...
Re: (Score:1)
Re: (Score:3, Funny)
NO CARRIER
Before you call them legendary (Score:3, Interesting)
Re: (Score:1, Insightful)
Wikipedia is your friend. Congratulations, you just had your horizons broadened.
Re: (Score:1, Funny)
Brits assume anything that's popular in the UK is popular everywhere.
Americans assume the same thing, but they're usually right.
Re: (Score:3, Funny)
Brits assume anything that's popular in the UK is popular everywhere.
No. We just recognise that nowhere else matters.
Re: (Score:2)
Americans assume the same thing, but they're usually right.
Americans thing they are right with things being popular everywhere else, but they wrong about that.
Re: (Score:3, Insightful)
Then why is Coca-Cola the 2nd most recognized word in the world, a McDonald's found in over 100 countries, and Baywatch got viewed by 1.1 Billion people a week.... didn't say it was the good stuff that was popular everywhere else.
Re: (Score:2)
You fought wars over that :)
Plus who wouldn't want to see some bouncy big titts, have a big mac in your hand swallow the whole shit down with some coke.
Makes sure the whole world will be as fat as America.
Re: (Score:2)
Re:Before you call them legendary (Score:4, Informative)
In all fairness you should try playing it... if you liked the Monkey Island series then you'll like Broken Sword. The main character is also a proper American, too. The clever kind. We Brits don't feel the need to portray every American as dumb at every possible opportunity, you know. (insert suspicious eye movement here)
Re: (Score:3, Informative)
apt-get install beneath-a-steel-sky
Re: (Score:2)
Does that actually work? I'm not on Linux right now.
Re: (Score:2)
It does on my Debian stable box. There's actually a couple of scummvm games that are available in Debian (and Ubuntu). Besides "Beneath a Steel Sky" there's also "Flight of the Amazon Queen." I liked "Beneath a Steel Sky" better, but they were both fun.
What I really want is to figure out how to play my old copy of "Sam and Max Hit the Road."
Good times.
Re: (Score:2, Informative)
The Mutt's Nuts (Score:1)
At this point, wouldn't a Broken Sword movie most assuredly end up as just a ripoff of The DaVinci Code?
Now, Beneath a Steel Sky, here we're talking - much like the game itself we would have not a ripoff but an extended homage to great moments in science fiction and sci-fi!
"Who would you like me to weld?"
"You can't go around using your welder on human beings!"
"Says who?"
"Asimov's Law of Robotics."
"Oh, Foster, that's just some stuff someone made up!"
Re: (Score:1)
At this point, wouldn't a Broken Sword movie most assuredly end up as just a ripoff of The DaVinci Code?
Maybe, but I think the Gabriel Knight games (particularly the third, Blood Of The Sacred Blood Of the Damned [wikipedia.org]) would be closer to the subject matter of the DaVinci Code, what with the bloodline of Christ, etc.
I always preferred the Gabriel Knight games to Broken Sword, but maybe that's just because I played them first. Beneath a Steel Sky rocks though, if only because it plays fine on my crappy work computer, and my boss sits where she can't see my screen :)
Beneath a Steel Sky is Free (Score:5, Informative)
Even better it is now freeware and you can legally download it from the same site for nothing. Go get it.
Re: (Score:1, Informative)
Pouring millions into game development? (Score:4, Insightful)
I'm going to jump onto the bandwagon and agree that this isn't tenable, and it's because we're ridiculously inefficient about content generation. A Gamasutra article from 2001 [gamasutra.com] posits the following imaginary visual arts breakdown for a project with a budget of $1.1m:
ART AND GAME DESIGN (24 months)
Producer 10000 x 24 = 240000
Deisgner 3000 x 24 = 96000
3D Artist 3500 x 24 = 84000
Level Designer 3500 x 24 = 84000
Animator 1500 x 24 = 36000
2D Artist 1500 x 24 = 36000
That's over half the game's development budget to create textures, models, and levels, most of which the player will see only once. As it is, the industry's hits subsidize the misses. I think we'll be forced to look for ways to make individual artists more powerful in the next 5 years.
Re: (Score:1)
MiceHead:
That's over half the game's development budget to create textures, models, and levels, most of which the player will see only once.
Nonsense, a games assets are typically broken down into a variety of themes and used extensively throughout an entire game. Sure you have unique features here and there but they certainly are not the majority. I've been playing around with a game engine myself for the last 12 months. I've created over 200mb of custom textures and models (uncompressed) for a single environment and it isn't even complete. Unique and original assets (textures, character and environment models etc) are essential and the mos
Re: (Score:2)
The first 2 games were best (Score:1)
For those that don't know what they are it was The Shadow of the Templars [which was about the Knights of the Templar] and The Smoking Mirror [about the Mayan culture].