


Browser-Based "Quake Live" Trailer Released 48
RPS has a great trailer for the new browser-based Quake Live game currently in beta. While it might make the community contribution which has sanded the rough edges off of any of the installments to the franchise a little harder, another round of fragging that I can pick up from any browser could be hugely fun.
Got my invite Today! (Score:4, Interesting)
Re: (Score:1)
Re: (Score:1)
If you didn't get in the beta, try out instantaction.com.
NSFW?
Re: (Score:2)
I was kind of confused looking at the screenshots of the "browser-based" game, because I've played it (and it wasn't in a browser).
Maybe someone's signed up (really, why make me create an account just to see your silly game?) can comment if the screens are from the in-browser game or just captures of the original stand-alone?
Anyone else miss Tribes before Sierra turned it into ano
Requirements? (Score:2)
Is it "browser" based needing MS IE7 and ActiveX, or does it actually make an attempt at being cross-platform? Id has been good with this in the past.
Re: (Score:1)
ActiveX, almost certainly. (Score:2)
There's no way they're doing real time 3d in flash or javascript, so they're almost certainly using ActiveX or a plugin.
Re: (Score:2)
Well, that fits into the "... or a plugin" part. :) I hope it's not ACtiveX. ActiveX Delenda Est.
Re: (Score:3, Insightful)
There's no way they're doing real time 3d in flash or javascript, so they're almost certainly using ActiveX or a plugin.
The last I remember hearing, John Carmack uses Macs (at least the hardware) for his development platform and given his personal history towards interoperability, I'd seriously doubt we'd see Active X only which would prevent Linux and OS X from playing.
Or standalone (Score:2)
so they're almost certainly using ActiveX or a plugin
Or a standalone executable which is launched by a thin library plugin and embed into the browser.
This approach is really popular among open source plug-in for Firefox :
- Gnash plug-in is a small libraries which actually launch gtk-gnash in a separate process.
- Mplayer plug-in a small libraries which launch a full MPlayer wich can even be un-embeded to display the video in full screen or in a resizeable window.
etc...
The advantage of this approach is that the fancy stuff runs in a separate process and doesn't
Re: (Score:2)
Sorry if I've read into your post a bit too much, but when you say "the OFFICIAL Adobe flash...", you imply that there's some sort of alternative, unofficial version? Is that true or did I just, as I said, read into it a bit too much?
If so, what's the advantages/disadvantages to it?
Gnash, Swfdec (and others) (Score:2)
you imply that there's some sort of alternative {...} If so, what's the advantages/disadvantages to it?
Alternative 1 : : :
gnash [getgnash.org] - open source flash player. Isn't final yet. But manages to play most flash movies, including mediaplayers from YouTube and a couple of others.
The advantages are
- support for native 64-bits
- runs in a separate process as mentioned before thus doesn't fubar the whole browser.
The disadvantages are
- still work in progress, doesn't support all flash movies yet, but it's improving.
- for some obscure reason I can't get the 0.8.3 plugin to work, although the previous -rc# worked fine.
Alter
Re: (Score:3, Insightful)
That's an implementation detail. It's just a way of implementing a plugin as far as (a) cross-platform portability, (b) performance, and (c) security is concerned. It means that it doesn't depend on Microsoft's ghastly security backdoor (ActiveX), and so long as that's true anything else is just icing.
Re: (Score:1)
- Mplayer plug-in ...
The advantage of this approach is that the fancy stuff runs in a separate process and doesn't take down the whole browser in case of bug or memory leak
Yeah, that's been working really well so far. I'd say at least 90% of the time that Firefox 2 crashed on me was when it was using mplayerplug-in. I guess somebody screwed up somewhere (not mplayer in this case).
Re: (Score:2)
I believe that it was made in Java, but I'm not sure about that... sounds reasonable though, as Java's the only thing remotely competent at handling something like this.
Re: (Score:2)
*Launched* via web browser (Score:1)
By my reading of the Wikipedia article [wikipedia.org] it's only 'browser based' in that it is launched by a web browser, but it uses the Quake III Arena engine. I'm guessing you click 'join this game' on a web page and the Quake Live desktop app starts up and takes you directly into that game.
Using an older game engine like that has the advantage that it probably starts up relatively quickly on modern computers, so clicking on a link to start the program wouldn't be as slow and frustrating as starting up (say) Crysis, ma
Re:*Launched* via web browser (Score:5, Funny)
I don't imagine playing Quake in a web browser window would be as much fun as playing it fullscreen, anyway
Yeah, it's difficult to enjoy an FPS when you can only move backwards, forwards, stop and reload..
Re: (Score:2)
I plan to set it up with mouse gestures..
Re: (Score:2)
Wait a minute, so the only thing that is 'browser based' is the matchmaking service, that does nothing more than list who is playing what? I think I remember having a plugin like that on IE 6 years ago, when I was playing Counterstrike with a CS clan.
Re: (Score:1)
Re: (Score:2, Informative)
I can view PDFs directly in Safari, does that mean PDFs are browser-based documents?
Re:Browser-based? (Score:4, Insightful)
I thought the main goal of PDF was a printable document format so that we wouldn't have to rely on browser HTML printing or Microsoft Word documents.
Re: (Score:1, Flamebait)
Re: (Score:2)
And I never mentionned Acrobat in my post I only said PDF (which means Portable Document Format if I recall). Just because AC doesn't know the difference between Acrobat and PDF doesn't mean I don't.
Who the hell would install Acrobat on a Mac anyway? The OS supports PDFs directly by itself!
Browser-based? Congrats to the W3C! (Score:5, Funny)
Looks like HTML 5 and CSS 3 were definitely worth the wait.
Actually, gametrailers has it (Score:5, Informative)
I realise posting to blogs is all the rage, but the source for the interesting part of the content here is on gametrailers; you can just go right here [gametrailers.com] to see it directly.
No linux (Score:5, Insightful)
Re:No linux (Score:4, Funny)
Wait, what? It runs on ieeeeee, ieeeeeee and ieeeeeeee?
Re: (Score:2)
Re: (Score:2)
http://www.amazon.com/gp/product/B00005RHQZ/ref=olp_product_details?ie=UTF8&me=&seller= [amazon.com]
http://ioquake3.org/ [ioquake3.org]
Practically the same thing.
Sounds similar... (Score:1)
Once again, ID (Score:2)
"You Have Taken the Lead"
"Impressive"
I love Q3, it's still the biggest rush i've ever had on-line.
Just looking at video's of other players, or even hearing the sound-effects
can still give me goosebumps. But won't this incarnation lose a bit of speed?
Maybe i'll be able to blame my lost skillz on lag, like the people i used to frag!
Hmmm... (Score:2)
It's a neat idea, especially since it looks to add-in a lot of Team Arena's functionality. However, I still have the actual game installed and always will. The "Generations Arena" mod is just about as good as gaming gets.
Great, but... (Score:1)
Re: (Score:2)
Re: (Score:1)