Talent Build Examples for Blizzard's New Death Knight 130
With Blizzard's Wrath of the Lich King NDA out of the way, there has been the inevitable flood of information about the new expansion hitting the streets. One of the most sought-after pieces of information is anything about the new class being introduced, the Death Knight. Massively has a great summary, with video examples, of the three different avenues available to the Death Knight. From the AE strengths of unholy, to the life-stealing blood tree, to the control of the frost tree, it seems that this new juggernaut is certainly going to be a force to be reckoned with.
Re:news? (Score:5, Insightful)
Re:Age of Conan much more interesting. (Score:5, Insightful)
I like the way Tycho on Penny-Arcade put it, that standing in Lakeshire makes you wonder why they don't bother making a game out of all the raw material they have in the world.
It might not be the game Tycho wants. They made their game, and while somewhat entertaining it wasn't what I wanted.
And that's the heart of the problem. Some people want crazy continent-wide PvP. Some people just want to explore. Some people want to destroy the largest monsters in the world. Some people want shiny stuff. Some people want to be involved with, or be the focus of, a story. And some people just want to buy/sell/create stuff and never leave town. And everyone wants to do it at varying speeds (the casual vs. hardcore).
You can't please everyone. You can certainly try, but Blizzard has certainly given up in a lot of places. World PvP and crafting are definitely two that come to mind right off the bat. They are going to try for some things in regards to world PvP in WotLK but we'll see how that goes. They tried updates to world PvP in BC as well and that didn't turn out so great. Crafting is more of a money sink than anything else and is considered by many to be one of the worst crafting systems in MMOs. I doubt that will change.
Re:Why is this even on slashdot? (Score:4, Insightful)
I've seen just as many asswipes in other games as in WoW. While many of them leave for WoW eventually, most don't -- some even bring back bad habits from WoW.
I think the other poster is right -- it's got nothing to do with the game, and everything to do with the scale.
Classes are already out of whack (Score:4, Insightful)
WoW already has unbalanced classes or specs... why makes us think they are going to really care if the Death Knight is out of whack? Isn't that the whole idea as it's a "Hero" class?
Re:Too soon! (Score:5, Insightful)
*woosh*
A bit off topic but I see so many people missing jokes on Slashdot and people replying "whoosh" that I seriously think we should have a -1, Whoosh moderation option.
have you looked in a mirror? (Score:5, Insightful)
Re:Age of Conan much more interesting. (Score:5, Insightful)
Crafting is another touch situation. If you can craft anything that is profitable, then everyone will jump on that wagon and drive the value down.
I have played a lot of MMORPGs (the original Neverwinter Nights on AOL back in the early 1990s, right up through WoW and have yet to find a game that can fairly and accurately balance a PvE and PvP situation to keep a majority of people happy - WoW comes closest, but there will always be people who are unhappy.
BTW - I'm playing Dungeon Runners [dungonerunners.com] right now and it's a blast (if a bit simple) and you can't argue with the price (free, or $5/mo if you want all the features).
Sorry yer not good enough... (Score:2, Insightful)
Heroic Dungeons were also a poor idea, since by the time you are capable of doing them, your... well, sick of doing them. A better idea would have been to create more Zul'Aman type instances for heroics so that once a player can run them he will have new content to explore, rather than repeating the cookie-cutter method of getting through the instance as fast as possible for the badges. At the end of the day I believe this expansions success will have less to do about what new bells as whistles they add (after all everything gets old eventually), and more about how well they cater to the casual gamers. Please Blizzard remember that some of us want to have FUN, not farm gear endlessly.
Re:Age of Conan much more interesting. (Score:4, Insightful)
The real problem with world PvP is that too many servers are faction imbalanced. When one side outnumbers the other 2:1 at ANY encounter, the whole thing becomes pointless.
Making it give rewards makes the problem worse, since the bigger side always wins, it'll also outgear the smaller side. It also encourages people to leech (such as AFKing in BGs and the rampant cheating in Season 3 arenas) to get the rewards faster, instead of actually playing.
(Honestly, world PvP was at its best in the days of the original Taren Mill vs. Southshore fights, which had no rewards whatsoever. People did it because it was fun, not to get l33t shinies.)
Re:Class balance finally revealed (Score:5, Insightful)
If they really want to fix the soloing problem AND the tank/healer shortage all at once, they need to make respecs free. My paladin has a great healing set, and a decent tanking set, and a meh ret set. I am not willing to drop 100G to respec prot and back again to tank some pug that'll likely suck anyway. I also can't afford to drop 100G to respec Retibution to do (some) better damage for soloing.
But if re-specing were free, or at least a heck of a lot cheaper, I might.