Interview With an EVE Pirate 222
Within any game, especially massive games, there is usually a well established culture. This of course ultimately leads to some sort of counterculture (usually a la griefer). CCP's EVE has been able to give life to a counterculture that isn't completely destructive and makes for a very rich gameplay experience. Massively recently had a chance to sit down with one of EVE's leading criminals to discuss life as an outlaw. "One notable criminal organization devoted to piracy is Veto Corp, headed by their CEO Ethan Verone, who is without a doubt one of New Eden's more notorious pirates. Under his guidance, Veto Corp has been linked to numerous incidents of ransoming, hijacking, and illegal arms sales, among their many other crimes. Their modus operandi of shunning territorial control in favor of remaining fast and free ensures that Veto can conduct 'business' and hit targets anytime, and practically anywhere."
ugh god (Score:5, Interesting)
the developers don't try to shelter their users
they openly designed it so there could be things like this.
eve is a real mmo the way it should be done
Unique... (Score:4, Interesting)
I dont see the point of putting this on slashdot (Score:1, Interesting)
Stuff like this happens in any and all games. The difference is EVEs focus on PvP and the ensuing legalization of practically anything. There are very large portions of the universe where you can quite literally get away with what would be consider a crime, your only real protection will come from being in a large player gang, as there is simply no protection from NPCs. Even in so called "high sec", theres still a risk of getting blown up by an overpowering strike force before CONCORD (the space cops) can show up and defend you. Further more, any in game "corporation" (eve's guilds), can declare war upon another corporation, or groups of corporations that have banded together in an alliance, allowing them to be attacked anywhere, including the safest systems, as you've basically paid the cops to look the other way for a week. Several other mercenary corporations besides VETO exist as well. In fact I've hired a few of them to take out worthless targets simply because I can afford it and I got a good laugh from pissing the victims off.
Re:ugh god (Score:3, Interesting)
Re:ugh god (Score:4, Interesting)
Re:ugh god (Score:5, Interesting)
It's not newbie friendly at all, in that it takes literally years of paying CCP your monthly fee in order to reach the point where you can fly the big ships that bring in the massive profits.
EveMon [battleclinic.com] will let you see how long it would take you and how much ISK (Eve money) it would cost you. Basically, I quit when I realized I'd get more enjoyment running a mining bot for two years while I was at work than I would if I were actually playing.
Is it too late to start? (Score:5, Interesting)
Competition (Score:3, Interesting)
If anyone is interested about the psychological aspects of competion-based games, I suggest to grab a copy of No Contest By Alfie Kohn:
Google Preview [google.com]
Makes a interesting case about the underlying stimulus for competition-type personalities. I often found interesting that PvP servers and games attract a specific type of personality, that book makes me feel better about myself in comparison to them (for the humor-impaired that was a joke related to the book).
Re:Death system (Score:4, Interesting)
That's why I can't stand people who call for WoW like death systems....Hurray...you loose durability. Big deal right?
It brings no strategy or suspense to battles.
Re:Is it too late to start? (Score:2, Interesting)
Re:ugh god (Score:3, Interesting)
If you keep thinking of the other players as 'intruding on _YOUR_ game', you'll never understand EVE. The players are the game, not the brainless rats.
Wow, that was insightful, thanks.
In all seriousness, this may be one reason why I've never understood EVE.
I'm intrigued.
Pirates fight whenever they can (Score:4, Interesting)
Pirates never fight on even terms (they always hide when out gunned)
Not at all true. We get in all kinds of fights that are even, lopsided, traps, whatever. You get a couple fleets slugging it out, and them you get stomped. No problem, you know now you can bait their big stuff out, so you plan ahead and then get your payback (and not necessarily with a larger fleet; more often than not, good planning and little quick thinking is more important than sheer numbers.
Another example would be faction warfare PvP. There's gangs of all sizes flying around. You have 12, they have 21? Well, what sizes are we talking about? Hmmm, we have two more cruisers than them, yeah, might work, if we can take that ship first, then that one, then either of those two. Good tactics and a good fleet commander making good decisions easily doubles the size of your fleet.
I think you were fell victim to one too many can flips and finally got pissed enough about all that veld you were losing that you quit -- without a full picture of what the entire game has to offer. You use the phrase "mind numbingly boring". What is mining if not that? Where's the excitement in watching a mining laser fire off again and again and again...
-B
Re:Is it too late to start? (Score:1, Interesting)
Absolutely Not. Eve is VERY much a "Play whenever you want" type of game. You dont have to sit for hours grinding, killing rats, bears, spiders, goblins and crap just to advance. The only time limiting factor is ISK (in game money), which can be made VERY fast if you know anything about commodity markets. (Even then, you dont need to know much to make isk) Game advancement is Equal for all players (well aside from the variances in Implants/Stat points, but that doesnt make a huge difference)
5-10 hours a week may not be much, you won't be flying titans, but you'll have fun, and thats what its about right? You may not be the richest player out there, but if you and Bob started at the same time, you'd be about equal in strength.
(6 year Eve player here, and currently on month 4 of a break, Haven't stopped advancing the whole time, mmmm Phoenix when I get back)
Re:Pirates fight whenever they can (Score:3, Interesting)
Mining was a mostly relaxing way to waste time. Sure I got upset when some griefer stole ore from me, but I wouldn't say I got "pissed", so much as it made me realize the game rules were made for griefers and I had no part in it since my idea of fun isn't taking away someone else's. It's not like I didn't try fighting back, like I would NPCs in other games, but a basic mining ship is not going to take out a fighter.
It doesn't matter. Every other part of the game I played seemed pointless too. Running missions starts out fun, but gets boring because it's so repetitive. Waiting for people to undock or go through a gate or looking for groups to fight in PvP that you actually have a chance of beating, or alternatively running away, isn't fun. If you're claiming there's tons of action in PvP, well, that didn't seem to be the case when I tried it. And forming huge corps to build big things... well, that seemed kinda pointless too. Who cares if you have a big ship. Sure it looks cool, but ok I've got a big ship, now what? I suppose there is some fun in griefing others by stealing their ore, or looking for miners in low/no sec to ransom, or going around in groups and just ganking whoever you could find, but it seems like that would get boring too.
As far as group PvP, MMOs just suck in general (for people with real life commitments) because of the imbalance (mostly rewarding time played and getting groups of people together with lots of free time over everything else). I'd much rather play a straight FPS where I can get on any time, join mostly balanced teams (by design if not skill) and have pure fun for the 30 minutes or whatever I have to play, from the time I log on to the time I log off.
Re:Is it too late to start? (Score:2, Interesting)
Can a handful of Level 5 players in WoW PvP gang up on a Level 60/70 (whatever the max is now) and kill him? Well, it's possible in EVE. If you can fly a frigate and power on a webifier or warp scrambler (if not possible as soon as you create your toon, within an hour of toon creation you can), you can be useful in a gang killing other players who have been playing for years. A huge corporation/alliance in EVE (Goons) once started out this way. The even had videos of large gangs of them teaming up in the noobships (wimpiest, crappiest ships in the game) and killing other players. The largest/most powerful alliance in EVE tried to destroy them and drive them out of the game and, instead, they've become also one of the most powerful alliances in the game. There is no game that has the drama of EVE ;)
Plus, you can gain skills even when you aren't online. The only thing that really requires you to log in are to change skills and to make ISK.
Re:ugh god (Score:4, Interesting)
I've been playing for ... 3, 4 years now? I forget. But it's a while, and obviously I'm therefore biased. But I'm forever saddened by the number of people who play EVE, spend 6 weeks grinding missions, and then declaring it 'meh boring' and leave again. Yes, there's parts of EVE that are boring. But there's a whole lot of other stuff to do - anything you can think of, you can go and do. That's part of the problem with it - you don't ever get told what to do, beyond those basic missions, you just have to decide to go do it. EVE is about making your own fun, which doesn't suit everyone - if what you want to do is get told by an NPC to go kill 50 rats, frankly WOW does it better. If you want an open ended game, that's a single universe, and you can do whatever you want, provided you have the firepower to back up your will, then that's EVE. You're free to do whatever. You're free to lead, you're free to follow, and you're free to fail. Player vs. Player means you're climbing the ladder, and sometimes you're stepping on the shoulders of others to get a boost. Some will do so willingly, some will ... object.
It's not a game for everyone. Not everyone likes strategy games, not everyone likes winning at a cost of someone else losing. Not everyone like a game that requires you to think, plan and organise extensively - large scale fleet deployments in EVE can take significant amounts of effort. Or rather, significant amounts of effort if you want to win. It can also be necessary to abort an operation, having 'wasted' an evening of gaming, because fighting today you'll lose, because they're ready for you. Some will charge anyway, lose ships, and maybe have fun doing so. Others will not, and will go home, or do something else. This can be very frustrating, and does have an impact on morale - and morale is also important in EVE. It's a managable resource like anything else.
As said, I've played for ages, and still love it. I know others won't - some just won't like it, and others will come to the game thinking the 'wrong way' to get ahead. But I still get the shiver down my spine, and pumping adrenaline when engaging in a serious fight, and there's remarkably few games that still do that for me.
Re:Pirates fight whenever they can (Score:2, Interesting)
How about the guy who charges you a fortune to stay at Mayfair in Monopoloy?
To say EVE is about 'griefing' is ... well perhaps true. You win at others expense. You take 'their' ore, by mining it, you undercut them on the market. But really, the only challenge in a game, is from another player - no NPC can ever be able to exhibit the necessary level of intelligence, deviousness and strategic thinking when opposing you.
Re:Pirates fight whenever they can (Score:2, Interesting)
Not at all. In chess both sides agree to the start of the contest. Both sides are basically even. And if you lose and play again, both sides start even again. As a bonus, you can complete an entire game in one sitting. None of these things are true with Eve.
And to be honest, the only thing you really lose in Eve is real life time... but you don't gain real life time by "winning" either. The best cost/benefit ratio of time spent to fun played isn't a zero-sum MMO.
What's the difference between pirate and corp? (Score:3, Interesting)
How is what Veto Corp does different from what other corps do? Okay, so they don't claim large tracts of space for themselves (which might be the biggest form of piracy there is in EVE), but any corp will gladly kill you if you look at them the wrong way.
And what's illegal about arms trade in Eve? Is there anything at all that's illegal there? Okay, attacking people in 1.0 space gets you in trouble with the cops, but other than that, anything goes, right?
I guess the two distinguishing features of Veto Corps as far as I can tell are:
1: Mobility.
2: I suppose they're less diplomatic about what they're doing.