Warhammer Online Open Beta To Begin September 7th 144
Mythic Entertainment has announced that the open beta for the long anticipated Warhammer Online will begin on September 7th, eleven days before the finished game goes live on September 18th. We've previously discussed WAR's delays and the content cuts involved in reaching this deadline. In the meantime, Mythic's Road to WAR website (which we talked about earlier this month) is still available. The press release notes, "Players can get into the North American open beta by pre-ordering Warhammer Online from select retail partners."
Oh yes... (Score:2, Insightful)
This isn't going to be a disastrous release at all is it! 11 day open beta? With half the content now removed.
Earlier this year I was really excited for this game but the release looks like it has epic fail written all over it.
Hope I'm wrong, as the game truly has some innovation going on, but man...
Re:Oh yes... (Score:5, Insightful)
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As an "Elder" Beta Tester, I personally don't see the big deal about their removing 4 classes, there are still 20 classes available. Though I admit I come from the side of the fence that is interested in WAR more because of Mythic Entertainment than the Warhammer Fantasy franchise.
The content I've seen so far in the closed beta ranks among the more complete I've seen in an MMORPG launch so far.
I was expecting the Open beta to last for at least a month, but many people who entered preorder codes were invited
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Yeah, that's not an open beta IMO. People who pre-ordered should have been in the closed beta. The open beta should be just that, no caveats. I ALMOST pre-ordered a few months back but managed to restrain myself. Glad I did as this is shaping up to be an absolute disaster. Cities ripped out, classes ripped out etc... Fairly certain they'll be included in the first expansion, which of course means those who pre-ordered before that happened will essentially be paying for the same content twice.
Really disappoi
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Incorrect. You don't HAVE to preorder to get into the open beta, it's just one of the ways to get in. You can get into the open beta without preordering. You can get into the closed beta without preordering, for that matter.
Re:I'm in CE Closed Beta (Score:5, Informative)
And since they just lifted the NDA I can openly talk about this.
Yes, the game has some rough edges, but damn its got a lot of content.
Way too much content so I ended up skipping a lot of it just to explore areas.
Anyways, coming from the background of a GW fan, I will say that Mythic has captured the atmosphere quite well. There is always something to do and I never found myself saying to myself "Hey... I'm just grinding."
Yeah some of it was, but it wasn't a boring grinding.
There isn't an economy to speak of, but I believe maybe that was the best design decision ever to make a game without an economy rather than a broken economy that inspires gold farmers and imbalances the game.
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Is the combat system a lot like WoW? From the gameplay trailers I've seen, it sure seems like it. I'm really curious, despite the content cuts. But I am not thrilled at the idea of buying the game if, despite the cool extras, at the core it's got the WoW keypress/timer-style control.
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It does have a global cooldown of sorts. not sure if it's totally exclusionary of other abilities, but it does stop people just spamming keypresses.
The gameplay is a lot of fun, each class has tons of abilities at its disposal, and how they interact with each other is inspiring.
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I never played WoW but its a lot faster paced than EQ in my opinion. They use AP (Action Points) instead of mana which everyone has for special skills (melee included).
It also seems that you quickly regenerate HP as well quickly between battles so there isn't any down time which I found very nice. Of course the same applies to mobs so if you wail on a mob and then run away long enough to get you HP back up the mob will have his HP back full as well.
Yes, I find myself pounding the keyboard in certain orders
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My question stems from something i've noticed from my hands-on time with WoW (disclaimer: i am not a subscriber) - combat in WoW really boils down to timing, it seems to me. since even the basic attacks are on a timer, you have to hope that the creature
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Generally, there are monsters that you could kill in 2 hits but they are always below your level and not worth fighting.
The spell ranges are measured in feet and at least the with the Magus the maximum range is about 100ft so I'm able to get a equal to my level mob about a quarter damage before he gets to me.
As a personal strategy either I use a pink horror who has ranged attacks do the first hit so that the mob is aggroed to him but I have found that blue horrows (melee) are stronger in defense and offense
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What do you mean there isn't an economy? PLease explain.
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Auction houses were/are not in game yet, and there is not much of a crafting system to speak of (yet?)
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What the other person said about the auction houses and lack of crafting, but the best gear IMO is garnered through public quests and RvR scenarios rather than buying it. Most of the stuff is "bind to player" so you can't transfer it anyways.
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Interesting, thanks. I kind of figured it was something like that, though I didn't know that they had left out crafting in large part. Not surprising, as if you have crafting you really have to have the auction house/personal vendor support structure too.
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Have they? I thought it was just "imminent"
I could be wrong, but as near as I can tell, each of the 6 races has its own entirely different quest line, clear from 1 to the cap. That's a depressing amount of content. Depressing because there's no way I can come close to experiencing it all.
Until I see about the lifting first hand, I won't say much, but the greenskins are a tota
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The War Herald had a notice about the NDA being lifted. That is for the Beta participants only. Elders and what happened/happens on Deathsword is still under an NDA and will be forever.
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Yeah, I got that. My confusion probably comes from the fact that I have no clue what an "Elder" is, and if I qualify.
I suppose that probably means I am not one. :-)
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If you were in closed beta, you got an email stating that you are now an Elder. If you were an Elder, you would've known ;)
But the real Elders get to keep their forum tag of Elder, not the whippersnappers who are now Elders!
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I was, but I didn't.
Oh well..
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Well I'll agree to some extent. A well designed economy can make a game enjoyable (well I'm personally thinking about Ultima Online but I think that was an accident more than a well planned design).
However, I don't think WAR is trying to fit a mold of anything that I can compare it too. I mean, Team Fortress 2 is fun but it doesn't have an economy to speak of. So I think the same concept is here as well. Its not as gear oriented as some other games so I think that helps with the lack of economy.
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The WoW European open beta was exactly the same thing - it began about 10 days before the release of the game (and ended with the release). Served as a demo to me (and I imagine everyone else).
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Except with WoW you did not have to buy the game just to get into the open beta! Having an "open" beta where only pre-orders can play is absolute crap. The Warhammer people must think we are all idiots that will fall in line for their idea of open. I hope they go down in flames with every other designer who thinks they can redefine words to promote their game.
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So they removed some content, guess what. The other 95% of the game is still there.
Inevitable city and the Order version of Inevitable are pretty damn big, especially with the ranked content that is available to a ranked city (3-5 stars).
The game itself is very fun, and from the getgo (level 3) your into scenario pvps, with regular rvr by level 8. It is not meant to be a standard pve mmo. It is
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It's all live, and ready to go day one. You won't have to wait a year for battlegrounds, pvp ranks, or pvp gear. There are already more than 15 battlegrounds in the game with variations on objectives and scoring. There are realm ranks (pvp ranks), which not only allow you to purchase pvp gear, but also give you access to something like a pvp talent
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What he said.
I'm in the closed beta too, and while I've not played as extensively as I could have (got in the day before going on holiday, how cruel...) I've had a hell of a lot of fun.
It does lack some polish in some areas, but given it's competing with a title that's been out what, nearly 4 years, it seems very complete. The various ways RvR takes place are all good. My particular favourite aspect is the lack of one-shotting in PVP, you'll never get close to that, so battles are more strategic, and a go
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The capital cities have been removed (Score:2, Troll)
The bean counters with their MBA's came in and removed 4 of the 6 major cities citing to move this project out by christmas rather than doing it right.
I think I will be sticking with Wow for awhile after hearing this.
Re:The capital cities have been removed (Score:5, Insightful)
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Re:The capital cities have been removed (Score:4, Informative)
Of course, WoW never tried to put out 24 classes either. SO when they implement another 10, that's a good comparison. At their rate, if they add it to the next expansion, it will have taken them 5 years. I bet WAR does it faster.
As for the capital cities- it may actually come out for the best. With 3 cities it was going to be very much 3 separate wars with no effect on each other. Now it will be a series of interconnected battles- someone fighting on Empire/Chaos cares about Dwarf/Greenskin and Elf/Dark Elf, because if any 2 of the 3 are captures the city can be sieged.
Re:The capital cities have been removed (Score:5, Informative)
When you play the game and realize that those cities are not just static cities like WoW, with NPCs that stand there and don't do anything, you'll understand why.
Each one of those cities is a full raid type environment designed for end-game players to capture, defeat several bosses within the city, and finally defeat the king of the city himself.
What happens is this: If one side, order or destruction, controls the keeps in all 3 pairings (dwarves v. greenskins, empire vs. chaos, high elves vs. dark elves), they have the ability to challenge the opposing side's capital city. This involves completing massive public quests within the city such as burning down buildings, killing champions (elite mobs), ransacking libraries, overtaking the sewer system, etc. The entire time, you're not only trying to complete these public quests in the opposing capital city, it's being defended by the opposing faction.
So, they chose to leave out 4 of 6 of the capital cities because it was just too much content to balance, especially because the content is not just PvE raid level bosses and the King himself, but also PvP content, essentially trying to kill the bosses and King while you're tackling PvP at the same time. It's just a lot to balance and tune effectively, and they decided it would push the release off too much.
They may release the cities later. I applaud them for wanting to make sure that the parts of the game they do release are of high quality, and not completely full of bugs.
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For those of you who are unfamiliar with the phrase "public quest", its a technical term meaning "fun as all hell". I waste hours of good leveling time running those things over and over again.
OK, OK, vague definition. Think like a continually ongoing raid, but non-instanced, and anyone wandering by can join in on a whim and le
Re:The capital cities have been removed (Score:4, Interesting)
I'm having a blast playing. My biggest problem right now is that I'm spending too much time in it. Seriously though, play the game before you make any judgments (but I suspect you are just looking for reasons to dump on it regardless).
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I played WoW at release, and it always amazes me how many people either forgot how crappy it was or pretend they know how it was, even though they joined a year after the game was out.
1) The servers were unstable and it was often impossible to summon pets, access the bank or the auction house.
2) At peak hours, the servers would crash about once an hour.
3) Somethings were incomplete, for example, getting your mount as a paladin involved talking to an NPC in IF instead of the quest line it was supposed to be.
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At WoW release my server went down for a week with no ETA of coming back up. After a day my guild rerolled on a new server. Ended up being a great move, turns out the Goons were on our server, I'm happy not to play with them. If you're on their side they up the moron count by 50%, if you're on the other side you need to deal with their zergs.
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I agree with you 100%. I was in the open beta for WoW, and played it a lot at release too (still do play, casually. Got 4 70s). At launch it was a bit of a mess, lots of downtime and lots of placeholders as you mentioned.
However, an MMORPG that comes out these days has to compete with WoW, even though it has a 4 year headstart. And that's a very difficult thing to do. I love WAR so far, I hope it does very well. I just don't envy them the task.
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Having played beta- the content in this game is PvP, pure and simple. If you like PvP, there is no competition. Wow is a sorry, sorry joke at it. If you like raiding- keep playing WoW. *Please* keep playing WoW, I don't want your everquest wannabe ass ruining another MMO.
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Arena? Fuck arena. I want my world PvP back. WoW was fun back before people had beaten MC, when gear was balanced, there were no gear grinds, and PvP meant giant fights in the world, danger at every turn and never knowing when you'd get jumped. WoWs first mistake was making PvE servers at all, it brought in all the EQ carebears. We're happy to move on, the game we loved died years ago.
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And the know-it-all geeks pout because they don't realize more doesn't equal better.
"But you said you were going to start with 6 so your game can only be 33% as good!"
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You don't understand how RvR works, how the city hierarchy works, and you haven't played the game.
Have fun raiding karazhan, again.
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Oh yeah, aside from the 3 race cities on each side. And the 4 tiers before them. And the different scenarios within each.
You seem to not understand the RvR hierarchy either..
Just because it says "capital city" doesn't mean it's stormwind. It's the endgame pvp scenario. Which is only open when everyone pushes that far.
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Sure it's the only fucking town there is but it's defended by humans. Humans who have the ability to innovate. This means variety and variation. Much better than doing the exact same scripted thing over and over in hopes of maybe getting a reward this time. It makes the doing the reward.
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By human I meant !script.
Open Beta? (Score:5, Insightful)
"Players can get into the North American open beta by pre-ordering Warhammer Online from select retail partners."
How can it be called an "open beta" when you have to basically purchase the game?
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I hope Warhammer is a little careful about the bug levels at release. The level of adoption of say, Vanguard, was deeply crippled, despite the high resolution landscape and graphics, by too many incidents of falling through the world or waking up inside a rock. If people get browned by frustrating play dynamics, simply moving around, there will never be enough revenue in subscriptions to allow it to grow past that point. Sometimes it's worth waiting to get it right.
Of co
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Sony, on the other hand...
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There hasn't been a decent MMO since that didn't make you buy the game to get into beta (or at least have a decent shot). I think most of these developers realize their game has no chance so they try to grab as much money as they can before the playerbase realizes what a pile of shit it actually is (Age of Conan/Hellgate London/Tabula Rasa).
Bottom line: The demand for those beta slots is significant enough that they can 'restrict supply' to the level needed for a full on stress test, set the price of entry
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Besides, why should they let you use their servers, paid employees, and the game they spent millions to develop so that you can play for free? People that like MMOs, hate WOW, or simply have the time will play already know what to expect. If you really don't know, there's plenty of gameplay trailers out there already.
Re:Open Beta? (Score:4, Insightful)
Because everyone can join, whereas a "closed beta" means that only selected testers can join.
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"Players can get into the North American open beta by pre-ordering Warhammer Online from select retail partners."
How can it be called an "open beta" when you have to basically purchase the game?
When over 700,000 people apply for all stages of your beta?
No free trial? (Score:1)
Bummer. I was kinda hoping I might avoid buying a another failure of a MMO by trying the open beta when it came out. Guess I'll leave crashing the servers to someone else.
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Case in point: the WoW open beta stress test. Three minute loot lag, constant server crashes and rollbacks, 10 players for every monster in existence. You couldn't play that and come away feeling like it's something you want to buy (although you
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You can usually pre-order a game for $5. So you get a 11 day trial for $5. Not free, but cheap if you are a serious MMO player.
Truly open betas are always horrible anyway. There are usually way too many players for server capacity. Servers are designed generally for less than 10k players, less or more for certain games. Open betas tend to trash the performance of the game and give you an incomplete feel for the game.
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Not to mention you can pre-order, get your beta key, then ask for your money back. Probably all during the same trip to the store. You may have to stop off at the local wifi hotspot and sign up your account before you head back to the store to get your 5 bucks back.
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I'm sure they will have free trial/guest passes available in time, just as every MMO has. Age of Conan just released theirs a few weeks back.
Heaven forbid you don't get free access to something before it's even launched. Life is hard.
The NDA is lifted, as well (Score:5, Informative)
I'm an elder beta tester, and here is my review:
The poor graphics gave me a really bad first impression, but the graphics are honestly better than WoW (not saying much), and we all know that graphics aren't everything, gameplay is king.
So, I decided to give it another shot with the 3.2 patch and jump into RvR.
So far I'm having a blast. You can level and XP in this game through either PvP or questing; you don't have to quest or grind at all. For me this is a major plus because I love levelling through PvP.
I wanted to talk for a second about some of the unique mechanics I noticed, which you might have already heard about before. The archmage I'm playing has a mechanic known as high magic, which the shaman also has, but it's called Waagh!. Basically, how it works is like this: If you cast damage spells, your healing counter goes up from 1 to 5, by a point for each damage spell you cast. If you cast healing spells, your damage counter goes up from 1 to 5, by a point for each healing spell you cast. This counter is like a charge that can be saved, but if you stop casting spells for 10 or 15 seconds you lose all the charges you have. If you cast a bunch of damage spells and build your counter up to 5, your next healing spell that normally would take 3 seconds to cast will be instant, and will heal for more. Likewise, if you build your healing counter up to 5, your next damage spell will hit harder. This unique dynamic encourages people to not just be healbots, but to be in the fray of battle, dishing out damage, and tossing out heals constantly. Every class has a similar unique mechanic, which will be refreshing for those of you used to filling a simple role (like healbot).
The RvR minigames are really well done and I jumped right into a queue with a level 3 archmage (healer, DoT archetype) and was able to contribute to battle right away. Think of instanced battlegrounds, but more fun because there are events that happen during the battle. For example, the RvR I was playing had 2 control points. If Empire or Chaos captured both of those points and held them for 10 seconds, a fireball would shoot out of the points, engulfing everything within about 100 feet and insta-killing everyone that was in it's path. It made things very dynamic because you could capture both points, and everyone would have to run out, resetting the points and allowing them to be captured again by you or the opposing team.
There are also keeps to capture in open RvR (world PvP), and with siege weapons such as catapults, burning oil, doors to break down, etc, it can be very epic. I've been in battles with over a hundred people on each side and the performance is pretty amazing considering how many people are participating.
Not only do you get XP for fighting in RvR, you also get RP, which are like PvP XP. You have two different levels, your Rank which is like your PvE level, and your Renown Rank, which is like your PvP level. When you get to certain Renown Ranks, you get access to buy
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Also Shaman is fantastic class to play, for me, the Waaagh! system combined with the fact that you have an Offensive and Defensive target makes it easy to go between DPS and healing in a group/warband.
Having played Shaman, Black Orc and Marauder mostly I would say that they all feel unique, challenging, yet fairly easy to get into. The fact tha
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I am also an Elder and I have got to say that this game has all of the magic that WOW had when I was playing the WOW beta.
The real significant difference is the ability of RVRing no matter what level you are. In the scenerios and some of the RVR areas your character is brought up to what is concidered the minimum level for that zone. So in a tier 2 zone I would be brough up to level 16 (from 11) so I would be an equal opponet on the battlefield. Also there are safe guards in place to deture higher level pla
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Not exactly, because combo points are just ways to do more damage. High Magic/Waaagh! is different because you can only increase the potency of your damage spells by healing, and you can only increase the potency of your healing spells by damage. They reward you for playing both roles equally, and bel
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Not really. The Action Point system (their replacement for mana) is similar to rogue energy. Waagh isn't really like rage though- its not relative to damage/healing done, its constant per spell cast. Nor is it like combo points- its not bound to a given target, and there's no finishers.
Witch elfs and witch hunters do have a more rogue like system- combo points with finishers, although they have a few other twists and stealth is nowhere near as powerful.
There were supposed to be two tanks with a rage-
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No, its not. If you are looking for a mechanic like WoW Rogues have, you'd want to play a Black Orc (sorta), except they are tanks. I know of nothing in WoW that works like WAR shammies (and archmages).
Well, I guess its sorta like a half combo of rage and combo points, except that the skills are divided in half and each half works like a finisher for the other half. And each half can be done by itself, unlike a finsher.
Yeah..
It definitely does (Score:2)
Orthogonality is a good way to describe it.
With the shaman, you cast damage spells to increase your healing power and vice versa, but other classes have different configurations.
For instance the chaos healer, Disciple of Khaine, has something akin to a mana store for casting healing spells. The way they replenish that is by doing (primarily) melee attacks. So the more they attack in frontline combat, the more healing they can do.
I've played both these classes, and while it starts being difficult due to be
Queue the personal opinion checklist (Score:1)
2) You'd have to turn in your geek card if you actually paid and played an MMO without waiting a few months for it to be playable.
3) If you're the type that enjoys MMOs, you're probably already playing one. And if you're paying for one MMO, and you enjoy it, what's the point in paying for another? In this case they have a fanbase rabidly gnashing their teeth already but I won
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Although if, after said 6 month break, there's WoW and next to it is WHO... and if you're currently playing an MMO and are bored of the game but not the formula... okay, I guess I can see migration happening.
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In answer to question 3, I would say that I really can't keep playing the same game non-stop. It's nice to have two going and flip between them, especially if the way they play differs radically. For example, I couldn't play WoW and DnD Online at the same time because they feel like the same game, but WoW and City of Heroes is fine.
ADD? What's that? Some kind of OH MY GOD THERE'S A KITTEN OVER THERE.
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That said, kittens are pretty awesome.
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Because this game offers something different from the others- gameplay based around PvP. SOmething Blizzard claimed it would do, then totally fucked over with raiding, killed with instanced battlegrounds while making world pvp valueless, and desecrated its corpse with Arena. WoW isn't even an option for people wanting real PvP, and the only other options (DAoC, SB, UO) are a decade old and some are dead (SB dead due to being buggy as hell, UO to age, DAoC to age).
WARDB (Score:2, Informative)
This coming weekend is Preview Weekend. I gather the idea is to stress-test the servers, not actually start the beta early.
I too have been in beta. (Score:1)
I find the PvP aspect of the game poorly balanced. There are no abilities that would allow few good players to overcome the zerg of the opposing realm. Basically most RvR consists of constant pushing back and forth until the side with more players prevails. To top that off on EVERY server they put up, Destruction outnumbered Order by good 50%. Sprinkle that with few abilities which are
Re:I too have been in beta. (Score:4, Interesting)
I've seen plenty of places where skill overcame numbers. In the open field just last week my group beat a bunch of order who outnumbered us 2:1- by flanking them and hitting them from behind in their casters, while they engaged a small group of destruction running from them.
We won a keep battle the other day by skipping the lord and running through to the roof. When the order stupidly followed us up, we had everyone with a knockback use it to get them off the roof, and killed the remainder. WIth half the forces they couldn't stop us from taking the keep.
I won a scenario for Destruction yesterday pretty much by myself. In a capture the flag scenario, we were 12 minutes (out of 15) in and down by 20 points, neither team had captured yet. I saw their flag carrier slightly apart from the group on the right, with their group concentrating on the left side of the battle. I got 100 DM, ran in and gibbed him, expecting it to be a suicide mission. They ran at me with 5 melee dps/tanks. I hit them all with the AoE root spell, hit sprint, and got out of their safely. I then helped guide our carrier to the cap zone for the only cap and win (having to kill a few DPS who were attacking him).
Plenty of room for the good to beat numbers in open world and scenario based combat. Perhaps you aren't actually as good as you think you are?
Platforms? (Score:1, Troll)
I'm guessing this thing is Windows-only? Usually when a company can't even be bothered to say on what platforms their software will run, it's because they're under the impression that Windows is the only one that exists.
Ah, well. Any bets on whether the couple million people who play WoW on macs will outnumber the total number of players this ever achieves?
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More like WoW-hammer (Score:2)
I just saw this game at Gen Con over the weekend. I was really, really unimpressed by it.
When I first saw it I was really confused, I turned to my friend and said, "Why are these people playing WoW underneath a Warhammer Online banner? That just doesn't make any... ooooooh."
If you're currently a WoW player, you might as well just stick with that, if you're not then this game probably won't interest you either. (Champions Online on the other hand...)
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You're seriously putting forth a review based on briefly watching someone else play?
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You're seriously putting forth a review based on briefly watching someone else play?
Yes, and let me be the first to welcome you to Slashdot.
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Don't say another goddamn word. Up until now, I've been polite. If you say anything else - word one - I will kill myself. And when my tainted spirit finds its destination, I will topple the master of that dark place. From my black throne, I will lash together a machine made of blood and bone, and fueled by my hatred for you this fear engine will bore a hole beween this world and that one. When it begins you will hear the sound of children screaming - as though from a great distance. A
But can we trust Mythic? (Score:2)
After the Bonedancer debacle, followed by the castable endurance buff + left axe or quad hit fuckup, can we really trust mythic to have the judgement to balance the game properly? Early results suggest that destruction is OP and order is underpopulated, will mythic figure out how to fix this? And when will an MMO developer realize that tf2 style red vs blue factions is the only way to have true balance?
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Destruction OP? Hardly. I think order wins a few more pairings than destro. SHadow Warrior>squig herder, warrior priest>DoK, engineer>magus, runepriest==zealot, archmage==shaman (or perhaps a shaman mild favor due to Gork Says Stop), bright wizard==sorcerer, witch hunter>witch elf. Destro tends to dominate the pvp zones in beta due to numbers, but there's no pairing that really favors them.
The current population imbalance is due to tabletop fans preferring destruction. In release it always
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I don't know what sense of 'open' you're talking about, but the one used by the industry for 10+ years has been something ~= 'anyone can get in'. In 'closed' beta only a small percentage are invited in, maybe 1%-5%.