Bioshock PS3 Demo Coming October 2nd 40
Kotaku reports that a demo for the much-awaited PS3 port of Bioshock will be available on October 2nd. 2K Games launched a new interactive website to promote the game, which comes out on October 21st in the US. GiantBomb took a brief look at the PS3 version, saying, "... quality seems perfectly intact. The PS3 seems to be perfectly capable of rendering Rapture just as it appeared in 2007. The main changes you'll see with this version include things like Survivor mode, which is a new, harder difficulty setting. ... the game also has all of the downloadable updates that rolled out to 360 owners." 1Up notes that the full version will require a 5GB install, and they made a comparison video.
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"MGS5: Kojima needs a new car, baby!"
Re:Wow, the ps3 sure is doing well. (Score:5, Insightful)
According to wikipedia, the PS3 has 100 exclusives currently announced and/or out, while the Xbox 360 has 132, which isn't that big of a lead considering the 360 was out for a year ahead of the PS3.
http://en.wikipedia.org/wiki/Category:PlayStation_3-only_games [wikipedia.org]
http://en.wikipedia.org/wiki/Category:Xbox_360-only_games [wikipedia.org]
These days saying that the PS3 has no exclusives is about as accurate as saying the Xbox only has FPS games.
All in all though this generation of consoles will have very few true exclusives on either system, so it boils down to whether you want the cheaper Xbox and to pay for the more consistent Internet gaming service, or pay extra for the PS3 to get a blueray player, wireless Internet, Bluetooth headset/keyboard/mouse support, faster load times, but with Internet gaming depending on the developer's implementation.
Few exclusives this gen? I disagrii (Score:2, Interesting)
According to wikipedia, the PS3 has 100 exclusives currently announced and/or out, while the Xbox 360 has 132 [...] All in all though this generation of consoles will have very few true exclusives on either system
Wii has 179 exclusives [wikipedia.org].
Re:Few exclusives this gen? I disagrii (Score:5, Informative)
True, but that's also due to the fact that it uses a completely different control system and lower hardware performance (Since it's basically an overclocked last-gen system).
Many games are being written for the Wii only specifically because of the wiimote. The hardware performance is lower than the 360/PS3 in all areas, thus requiring PS3/360 games to be completely rewritten for that console, making it just as easy to write a new game specifically for the Wii as it is having to redo the entire engine, graphics, models, controls etc... of a game written for the more powerful systems, only to wind up with a crippled version of the game with motion sensor controls tacked on. While it doesn't make it impossible to have a great port of a game designed for the larger systems, you will still see many games released for PS3, 360 & PC (even though people have said PCs are dying as a gaming system every console launch since the original NES came out) that won't be making an appearance on the Wii for that very reason, so it may have many exclusives but it will also be exclusively excluded from some next gen game releases.
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I could go on and on
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People have ported worse things than that. Way worse.
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Are you just hurt that the Wii has shitty hardware and couldn't even come close to running Bioshock even if they wanted to port it?
If they can port games to Windows and PSP, they can port games to Wii. I'm not butthurt at all about Bioshock. Katamari, on the other hand...
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That comment was redundant i 2007, imagine what it is now!
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More like skezzond prast =(
Nice try though!
Oh come on... (Score:3, Insightful)
The only bad part about this though is that as a gamer you might have to wait an extra year to have the game finally released on your console.
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To think a game developer will not port their title over to another console is crazy.
Agreed... but apparently porting TO the PS3 does require some very specific knowledge and talent because of the odd processor architecture and the custom shaders, so it does require deep pockets to start up a PS3 shop. It's probably worthwhile it to outsource the port to a shop that's already set up for PS3 dev.
Lockout chips and patented controllers (Score:3, Insightful)
To think a game developer will not port their title over to another console is crazy.
Unless a developer is small enough that only one console maker will give the developer a license. Microsoft, with its XNA Creators Club and Xbox Live Community Games store, has shown that it wants to be that console maker.
Or unless a game depends on a patented input device made by one console maker. Nintendo, with its Wii Remote, has shown that it wants to be that console maker.
Is that even in HD? (Score:2, Troll)
There's a linked video showing the xbox360 and the ps3 version side by side. Both of those videos have chunky aliasing like they plugged each box into a DVR and recorded at 800x600 or something... Maybe 720P, looks that bad.
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There's a linked video showing the xbox360 and the ps3 version side by side. Both of those videos have chunky aliasing like they plugged each box into a DVR and recorded at 800x600 or something... Maybe 720P, looks that bad.
The whole video is pixelated, including the logo that it starts with. So safe to assume that it is the encoding.
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That's an interesting comment.
Do you have any ideas how else they could produce such a recording, or can you recommend any hardware/software/combo which would produce a higher quality capture?
Bonus points if it runs under Linux.
Thanks
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Wrong, PS3 supports 1080i component. (Score:2)
I watch 1080i output over component cables from my PS3 - including Blu-Ray.
You are talking about the DCT token which has not been enabled in any movies I know of - because there are too many people around with component HD sets that would be cut off.
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I think the other guy was right. I think it was blockiness from over processed video. I wasn't really thinking about the low quality of web video. I was thinking that the consoles might be treating an SD-DVR or SD Capture Card the way a computer would, which is to drop the resolution and make the game look like crap. Might be both though.
If it was a windows game, you'd just capture in fraps. Off a console something like gefen's hd-pvr would work, it costs a grand or so, but you can save video to a flash car
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Or they could just run the game at Sd resolutions and see how it holds up then, most TVs would display it like that anyway. Allows more bitrate per pixel to get a better image reproduction
About time! (Score:2, Insightful)
But does it... (Score:1)
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No, but there might be a rootkit from Sony in the system.
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You said you have no problem with DRM on consoles but you don't like it on PC. Even though I completely fail to understand why, most people are like you and that's why it was a fiasco.
Well, I'm not exactly thrilled by the idea of DRM in general, however what I meant is that I build my PC to specs I decide, install what I want on it, and I don't want some corp to tell me what I can or cannot do with it.
However with a console the approach is different, it's a machine built specifically for one purpose (I'm simplifying here) and I understand from day one that only specific software will run on it. It's different in that it's understandable that they lock it to that purpose.
I don't know,