"More Than Three Teams" Working On Halo Games 72
1Up reports on comments by Phil Spencer, head of Microsoft Game Studios, which indicated that several different teams are working on Halo projects at the moment. Quoting:
"When GamesIndustry.biz then pointed out that it puts the Age of Empires franchise in a similar position as Halo after Bungie departed from their partnership with Microsoft, that's when Spencer dropped this intriguing tidbit: 'Well, there's more than one team building Halo games right now. There are more than two or three teams building Halo things right now. Some of them we will own, some of them we won't. It's never been, for me, about who you own or don't own — it's about working with the best creative talent in the industry,' he said."
Not the same spark (Score:2)
The Halo franchise definitely has more life to it ~ new places, new warlords, new rings. Forerunner tech. Plenty of options.
Whatever ends up being done, it won't have the same spark that the first Halo did, or the spunk that the second and third did. (even if #3 felt like the team was saying, "Let's get this done so we can do something fun") Bungie's people being at the helm made the series great, much as they did with their other works.
Seriously, how can you forget doing a triple backflip in the Warthog
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It was the regenerating shields that made halo1 great for me, meant you could play a risker game, while still falling back to protect the actual health. That is why ive never finished the others. however as it is the flagship game for the xbox it has the sort of following cs did years ago meaning that they CAN and WILL milk it. So given the Xboxs impending success ( pc geeks are using laptops (often with linux) so game online on xbox) look forward to at least another 3/4 halo games (even if one is a racing
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It was the regenerating shields that made halo1 great for me, meant you could play a risker game, while still falling back to protect the actual health. That is why ive never finished the others.
Erm, you do realize that the others also have regenerating shields? The only difference is that your actual health isn't in the HUD, so you never know if you can take a hit after your shield fails. (I consider that to be a feature, not a bug.)
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(I consider that to be a feature, not a bug.)
I agree. I always thought it was a bit unrealistic (yes, I know I'm talking about a game here) that your health could ever be measured as a percentage. If you're arm is blown of does that mean you're at 84%? No, I'm pretty sure that means you're at around 2-3%.
For me it was always more exciting to not know how much health you may have in reserve. That and in some games I feel that the need to find a med kit sometimes hampers gameplay.
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Well in real life you don't have a healbar, but you do have nerves and and can generally determine without a health bar if your body is fully functioning or not. In a game you cant feel the damage that your avatar does (not that I'd want to) but that
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What I mean is that unless we're talking about some other time or universe, a med kit isn't going to do you any good because it takes more than a few seconds or even a few minutes to heal up. More like days or weeks. I always like the survival aspect of games.
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In real life, you don't feel your health as a percentage, or a number. You feel it as sensations -- if your arm is blown off, you feel massive amounts of pain, but in no way would you be able to quantify it. You'd simply be really fucking hurt.
Now, Halo does flash the screen read when your real health is getting hit. Gears of War has a slowly reddening red-splotch version of their logo in the center of the screen as you get closer and closer to death, but you only really have a vague sense of how close to d
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Erm, you do realize that the others also have regenerating shields? The only difference is that your actual health isn't in the HUD, so you never know if you can take a hit after your shield fails. (I consider that to be a feature, not a bug.)
I've heard that a few times, but as their are no health packs and it seams to take about the same amount of time after your shields have dropped to kill you irrespective of how many times you've done it, i doubt its true. Feel free to prove me wrong but im fairly sure its just a set amount of damage you can take after your shields drop.
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I would guess that it's closer to regeneration, like the shields, but hidden. I've definitely been killed much more quickly sometimes, if I've taken a beating, and gotten shields back, but only for a moment.
Either way, it would tend to support what you liked about Halo 1. If you're right, then you absolutely can play a riskier game, and still falling back to let your shields recover.
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More then three (Score:5, Funny)
The Sims: Halo Edition
Halo Cart
World of Halocraft
Halo Tycoon
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A Halo MMO seems like an eventual certainty.
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Saturation, much? (Score:3, Insightful)
The market will be so flooded with new 'halo' branded games that it will do nothing but dilute the brand. The RTS thing could be cool; hell, maybe like a space fighter could be cool. But if you start releasing shit like EA does (games are NOT something where release early, release often works well), you will end up with a diluted, or, worse, maligned brand. It's like that "The more you squeeze your hand the more it escapes your grasp" thing...
You mean like that other series? (Score:2)
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I think that since Mario is known as a character, rather than as a specific genre of game, that they can get away with that; plus, the mario sports games are FUN.
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But people see Master Chief as a shooter. That's it.
Mario is like... multi-purpose, because he's such a general, recognizable character.
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(games are NOT something where release early, release often works well)
Not true. Games absolutely should be released early and often.
The trick is, they shouldn't be sold as a finished product until they're actually solid -- release your beta product early and often, but don't pretend it's done.
And they shouldn't charge full price for patches, full stop.
No more ownage? (Score:3, Funny)
It's never been, for me, about who you own or don't own
And here I thought owning was at the very core of the Halo experience.
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It's never been, for me, about who you own or don't own
And here I thought owning was at the very core of the Halo experience.
You've obviously never had your self-worth destroyed by some screaming 8-year-old "ChuckNorris1999" on Xbox Live.
You know that quote about how real beauty is on the inside? Phil Spencer just coined the FPS equivalent. And it's still something only ugly people say.
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Extra extra! (Score:3, Funny)
Someone on slashdot doesn't like microsoft product! Weather and sports up next!
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Why are you selling a TV news broadcast on a street corner?
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I was totally psyched for Halo when it was Mac only. The only FPSes we had were stuff like Marathon, Quake and Duke Nukem 3D, all of which were pretty old by the time Halo was being developed.. when I found out that they'd sold their soul to the devil and it was a Microsoft product I was disappointed to say the least. I tried out Halo on PC one time and found out as expected that I hadn't missed anything. For the PC it is 'just another FPS', and not even a good one (games where you have to shoot the enemies
Halo fan here (Score:2, Interesting)
Hi Microsoft, I'm a dedicated Halo fan. Halo:CE is really the game that made me a gamer - I played it, and I was hooked. I absolutely love that game, and I really enjoyed Halo 2 and Halo 3. I think they're fantastic games; you may disagree, and I say, to each his own. Now, onto the next matter of business:
The milk is drying up. The horse is dead. Please, stop pissing on what was once a respectable gaming series. I don't give a damn if you think it will make you oodles of money - you keep bending the franchi
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Crazy thought.... don't buy the games. You don't think the new ones are up to snuff and don't want more to come out.
take a page out of any book that isn't George Lucas' and leave the franchise intact
Ummm.... there are plenty of titles that go far beyond what they should have. Ultima peaked at #4, King's uest stopped being innovative. Mario Brother 97 coming out any time soon? Harry Potter? This is the way it is in movies, books, games. If there is money to be made it will be made. Stop buying it, and there
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Crazy thought.... don't buy the games. You don't think the new ones are up to snuff and don't want more to come out.
Where exactly did I say I was going to buy the (invariably mediocre) games again?
Ummm.... there are plenty of titles that go far beyond what they should have. Ultima peaked at #4, King's uest stopped being innovative. Mario Brother 97 coming out any time soon? Harry Potter? This is the way it is in movies, books, games. If there is money to be made it will be made. Stop buying it, and there won't be any more coming out.
So, since Ultima's legacy was ruined (like many others), I should stop being upset at Microsoft's abuse of the Halo franchise? Sorry, but I can't follow that "logic".
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Not to mention Rocky 4 is in many ways the best Rocky. He beat the commies. Rocky 5 sucked, but it made Stallone make Rocky Balboa, which really was a great movie.
Here's hoping Halo 4 involves MC killing communist Covenant forces.
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Will Dolph [wikipedia.org] be playing the profit of some other random emotion?
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Hi reader, this is Microsoft. Thank you for liking Halo. We don't have a limit on production capacity. We have a bajillion dollars. The more dollars we have. The more games we can make. Making Halo derivatives which are surefire profits funds our other companies so that they can concentrate on making new and innovative games.
- Microsoft
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We have a bajillion dollars. The more dollars we have. The more games we can make.
So..... how many games can you make for 25 euro these days?
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Microsoft didn't invent Halo - Bungie did. Expecting Microsoft to innovate without buying another company/idea is pretty silly!
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That's the 4th comment I've had modded down today, though it is probably the most reasonable. Microsoft get most, if not all of their cool products these days from buying up small companies and/or tech. Look at Photosynth and Halo. How is that flamebait?
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Considering you, who I shall from now on refer to as "cry sack boy" were most likely the one who did all the quick succession downmodding of my recent posts..
Just because you feel I'm your 'victim' doesn't mean that I feel like one. I just think it's pretty sad and funny at the same time that you seem to post as AC while keeping one or more other accounts just to mod down people you disagree with. If you have a problem with me, just tell me rather than indulging in spurious moderation.
The Past (Score:2, Informative)
Halo was NOT revolutionary in terms of the game industry.
It WAS revolutionary for the X-Box, however, and has done wonders to sell it and the 360.
Now Microsoft has a decision. Another smash hit or something to pay the bills. Most companies would prefer the last one, although, without some major innovation, the Halo series is dead. The only thing they can do at this point is make minor improvements like the sports games do and add a new item here or there.
Why not a Halo RPG, based on someone's life after
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Between Goldeneye and Halo, how many succesful, good FPS were there on a console? Since Halo, how many good, successful FPS games are there?
I thought it was just delayed
Thanks for proving my point for me. Milking the franchise would have launched the game whether it's ready or not, since it's Halo it would have selled regardless. But no, Microsoft decided to delay it to do it right.
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Let me introduce you to my little friend goldeneye, FPS on a console and that was ~10 years ago
And it sucked. I'm sorry I can't stand GoldenEye fanboys. The aim style in the game was CRAP, the graphics sucked, there weren't masses of enemies to deal with, it moved awkwardly, and it totally sucked on that controller (though nintendo is at fault there). Goldeneye is just a representation of how crap FPSs were on consoles and how much Halo evolved the system.
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Oh man, you've got to be kidding me. GoldenEye was a HUGE step forward for consoles in terms of FPS. Yes, it wasn't as polished as it's PC counterparts, but for a console game it was incredibly well done, and helped to prove that FPS could, in fact, be done on a console.
I don't know why you hate it so much. I like Halo a lot, but I still look back on the days of GoldenEye and Perfect Dark with fondness. You shouldn't be so cynical.
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A lot of people would argue that the Halo games don't "work well on a console" either. Halo's accomplishment in that regard, IMO, was just to show that players can tolerate console controls for an FPS if there's enough aiming assistance.
BTW, Quake III on PS2 had the same dual analog control scheme.
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Everyone knows, a FPS can't be enjoyed on a console, but for some strange reason, we keep wanting to tolerate it some more.
You seem to have misread: I said players tolerate the controls. Halo is still enjoyable as a game overall, although it's more enjoyable on PC where the controls are more than just tolerable.
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More than three in marketing talk? (Score:3, Funny)
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Four.
Actually it could be three teams, plus a single guy thinking part-time about how to extend the franchise further...
But no matter, let them dilute their only icon. It will not sell more XBoxes. Halo has always had the stink of desperation about it: "See? we also have a Mario-level hero on our platform! We also have a decent game that people buy consoles for!" Whereas reality is that this is a role born purely out of the general poverty of content: in a sea of mediocrity, masterchief floated to the top like t
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As for your other point, I don't know anything who thinks Halo is the be-all and end-all of FPS games, just that the series is overall pretty good, the latest is very polished, and they're popular so it's never hard to find a match.
Let me help by providing a brief list [metacritic.com]...
put another way (Score:2)
"We here in the Microsoft Games Division have this one really big basket, and we've got three different farmhands out in three different coops collecting eggs, so we'll be able to put all our eggs in the one basket very efficiently."
"More than three" known for a while now (Score:2)
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