Fallout 3 Gets Leaked, Goes Gold 249
Fallout 3 is due to be released in a few weeks, and Bethesda recently announced that all versions of the game have gone gold. They provided the systems specs for the PC release as well. Unfortunately for them, the Xbox 360 version was leaked onto torrent sites almost three weeks early. Bethesda is "looking into" how the game was distributed. In preparation for the launch, game director Todd Howard spoke at length with Gamasutra about the scope of the project, and the differences from their previous games, such as Oblivion. CrispyGamer recently ran a three-part series detailing their four hours of hands-on time with the game. We've previously looked at some gameplay videos for Fallout 3, and discussed the fact that no mod tools will ship with the game.
Some Fallout (Score:4, Funny)
There will definitely be some "Fallout" for the leak.
Re:Some Fallout (Score:5, Funny)
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Re:Some Fallout (Score:5, Funny)
Unfortunately for them, the Xbox 360 version was leaked onto torrent sites almost three weeks early. Bethesda is "looking into" how the game was distributed.
Well you see, Bethesda, as a downloader downloads parts of the file, they also upload the parts they have to other downloaders, and so on from peer to peer...
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Oh man, your post is like a Chernobyl of bad jokes, I think I'm getting radiation poisoning!
Reminiscent of Halo 2 (Score:4, Interesting)
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GET OFF MY LAWN!
Re:WTF Were They Thinking Going With Bethesda? (Score:5, Informative)
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Just some clarification. Interplay was going down the tubes, so they sold the rights to Fallout sequels to Bethesda. After a few months, and more fines and such piling up against Interplay, they sold the rights to the entire Fallout franchise to Bethesda in exchange for some more money and rights to a Fallout MMO.
Re:WTF Were They Thinking Going With Bethesda? (Score:5, Interesting)
I dealing with the other component of the the complaint-- I'm not sure Bethesda won't do a good job here. Oblivion had a few problems, but IMO it showed at least a technical competence to make a good Fallout game. The writing and voice acting in Oblivion need to be improved, and I can definitely see lots of things that could be refined. I also hope that, in Fallout, they don't level enemies throughout the game.
In case anyone doesn't know what I'm talking about, in Oblivion, enemies everywhere become more difficult as you level up. That means you can pretty much go anywhere and do anything early in the game, but there is less payoff for leveling up. The old Fallout games took a different approach, making enemies harder in certain areas, those areas being places that you shouldn't really get to until later in the game.
But with Oblivion, Bethesda has succeeded in making a big and open world that feels relatively organic. You can find lots of little side-quests and explore on your own, and your choices make at least a little bit of a difference in what happens. Plus, you can really specialize your character, and what kind of character you build has a substantial effect on how you can approach problems, as well as how people react to you. Take all that and mix in a little Fallout style, and you have a game that I'll play. It might not be everything that I've always imagined Fallout 3 might be, but it should be interesting.
Re:WTF Were They Thinking Going With Bethesda? (Score:4, Interesting)
Just a note on Fallout 3 - the level scaling is pretty much nixed. Thee is a bit of here here and there (kinda like an instancing level scaling), but some areas will screw you over outright, and some places will be very easy when you return to them later on.
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I enjoyed Oblivion, but I cheated a lot to gain that enjoyment. There was no penalty (that I could detect) for not sleeping, you only leveled when you slept for an hour, and skills appeared to continue going up regardless of your level. So I played most of the game at level 9 and then when I got tired of those critters and gear, stopped "waiting" (which did not level you) and did 4 1 hour "sleeps". Then did the same thing later.
To me it was a very pretty sandbox game with a storyline. I expect more of the s
Oblivion was NOT good (Score:5, Insightful)
The autoscaling of everything was pretty much the worst thing in O3.
It meant that you could go and beat the Big Bad Guy with a total wimp. It meant that if chose your skills wrong, you'd get slaughtered just by traveling along the main road when you were on a high enough level.
I meant that there was almost no point in exploring. You could search the most remote ruins and only find broken knives if you were on low level and once you had enough levels under your belt, every damn critter dropped stuff worth a fortune.
Lots of side quests? Sure. Your choices make a difference? Oh really...
Sure you could choose if you wanted to join the mage guild or the fighter guild or thief's guild or save the world or just do all of these. None of it mattered except within that quest. Sure you just saved the world, became the top fighter on arena and became the leader of the mage's guild - but when you decide to join the fighter's guild, no one has even heard of you. Hey, if it had been more like 'Oh, you may think you're the big hero, but in here you're a nobody' I'd have been overjoyed but the harsh reality was that all the quests were totally separate.
And did you have actual choices? What if you wanted to be the good guy and actually arrest the notorious thieves guild leader? Nope, as soon as you joined the thief's guild, even your journal assumed you had become a bad guy. And the only options were to complete the quests as a bad guy or to totally ignore them. I've heard one of the last quests even involved a 'traitor' who was basically trying to get the thief's guild leader arrested - and you could not actually leave the room unless you killed him. Choices indeed...
I don't even want to talk about combat except to say that compared to the highly tactical, engaging battles in Fallout 2, Oblivion was just totally boring.
Now Fallout 3 may turn out to be a good game, but after Oblivion I have serious doubts about it.
Re:WTF Were They Thinking Going With Bethesda? (Score:5, Informative)
Re:WTF Were They Thinking Going With Bethesda? (Score:4, Interesting)
Oh come on (Score:2, Funny)
I want the PC version leaked!
Re:Gimped For The Xbox 360 (Score:5, Insightful)
In fairness, the number of people who actually download and run the Xbox 360 leak will be tiny compared to what the effect would have been with a PC-version leak. Getting pirated games running on a 360 involves the kind of hardware modification that is beyond the level of the average user and, in any event, makes the machine unusable on Xbox Live.
The impact of this leak will be fairly tiny in terms of lost sales. Plot spoilers etc are going to be more of a concern.
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Getting pirated games running on a 360 involves the kind of hardware modification that is beyond the level of the average user and, in any event, makes the machine unusable on Xbox Live
The Xbox Live part was true for the Xbox, but not the 360.
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And not 100% true for the XBox either, I can disable my chip, load the retail BIOS, and use the retail Dashboard.
Re:Gimped For The Xbox 360 (Score:5, Informative)
No, you have to open the case. There are add-ons like the Xeno Top Gear that insure you only have to open the case once, but open it you must to flash the firmware on the 360.
Contrary to what you're being told, Microsoft DOES ban consoles with modded firmware on Xbox LIVE. Not all consoles all of the time (certain older consoles are unblockable). However, my understanding is they'll kill your Xbox Live Gold account (cancel it with no refund), so you'll want to keep the modded hardware off XBOX Live. This means, as a practical measure, many people will need 2 360s and if you want to play games online, you're probably going to have to buy them.
BTW, The are reasons for banning other than piracy. Some people use firmware hacks to cheat in online games, notably Halo 3.
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There is absolutely no evidence to prove that people who have flashed their drives on their xbox with the latest firmware will recieve a live ban. Hence why no firmware update for almost a year now.
But XBOX Live updates HAVE blocked users with modded firmware in the past. It's just a fact. There haven't been many XBOX Live updates for the past year due to all the effort put in to the new XBOX Live Experience (with avatars and other crap) due out in November. That update will possibly affect current modders and if not, there is noting to prevent Microsoft from pushing out new updates. We certainly can't say that Microsoft has "given up" on
Flashed drives can only play exact replica games not ones moded for cheats.
This is simply wrong. Flashing drives breaks the "locking" that
Pirating on the 360 is actually easier than PC (Score:4, Interesting)
I disagree. Once you've made the single hardware modification, you never need to jump through that hoop ever again. Also, the people who sell the hardware to you provide enough instructions so that even a 10 year-old who has played with legos can successfully mod their xbox. Anyone who knows how to torrent a game is going to have the mental capacity to successfully modify their xbox.
PC games, on the other hand, require a different software patch depending on the copy protection scheme that you need to get around. This can be something simple like copy-pasting a crack, or you may have to install other software packages. And this needs to be done for EVERY game.
Pirating an xbox game is just as easy as pirating a PC game the first time. After that, pirating an xbox game is MUCH EASIER than pirating PC games. The people who think otherwise have never actually tried both.
I don't know what flabby crevice you got that from (Score:3, Informative)
Getting pirated games on a 360 involves:
1) Opening the 360.
2) Taking the DVD drive out.
3) Connecting the DVD drive to your PC.
4) Turning on your PC.
5) Running a program on your PC.
6) Turning your PC off.
7) Putting the 360 back together.
That's a "hardware modification"?
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Re:I don't know what flabby crevice you got that f (Score:4, Informative)
Firmware is just software stored in flash memory. It is not generally considered a hardware mod to upgrade a cell phone or a dvd player or an ipod. Supertusse's definition is the common usage, your definition is not.
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Firmware flashing is not "hardware modification". It simply IS NOT. Flashing firmware is rewriting the SOFTWARE stored in flash memory. The original poster was concerned about opening the case on his 360 because doing so would void the warranty. He wanted a solution to play backups on the 360 without opening the case (this currently does not exist). Simply opening the case of a 360 IS NOT hardware modification, and that's all we're talking about here.
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I wish I was that good at trolling... (Score:4, Insightful)
Convincing Slashdot to upmod you for saying "Let's transfer money from video game studios, which we love, to Microsoft, which we hate, because they have hardware problems". Really, there needs to be a meta-meta-mod for subverting anti-capitalism like that. I'd love to see your take on how we should abandon Linux to tie up MS' support lines, spend millions on iTunes to DDOS Apple's DRM servers, and vote straight-ticket Republican to convince everyone the Diebold voting machines must be rigged.
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And for the record, I would like to put Linux on the Diebold voting machines, and also have the voting machine connected to iTunes so I can listen to smug indie bands while voting. Satisfied?
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Convincing Slashdot to upmod you for saying "Let's transfer money from video game studios, which we love, to Microsoft, which we hate, because they have hardware problems".
This may have been modded Troll, but this bit is actually quite insightful. If you like the game, it's a lot smarter to pay for the game than for extra hardware.
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Sorry to burst your bubble, but Diablo games aren't/were'nt that complicated in the first place! You could play Diablo 1 and 2 with one hand on the mouse. Really when you look at it Diablo is really just a Gauntlet clone with good storytelling. There's never been ANYTHING complicated about Diablo.. Which in my opinion is what makes it great!.. No need to think about anything, just click and play.
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You can play chess [wikipedia.org] with one hand on the mouse (or occasionally used to move pieces on the board, if you wanted) and the other hand down your pants. Is chess dumbed down too?
More computer game-ish, NWN and NWN2 played just fine using only the mouse if I recall correctly. Needing only the mouse doesn't mean it's dumbed down (though NWN2 and especially NWN1 was somewhat dumbed down from the traditional non-computer D&D ...)
My problem with Diablo II is that it made my clicking finger ache. :)
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You can play chess [wikipedia.org] with one hand on the mouse (or occasionally used to move pieces on the board, if you wanted) and the other hand down your pants.
You must REALLY like chess...
And I thought I enjoyed intellectual pursuits.
Re:PC Users Need To Make Themselves Heard (Score:5, Informative)
Diablo was a Nethack clone (or at least a rogue-alike), not a Gauntlet clone. This was more obvious in the frst Diablo where everything moved at the same speed. D1 was turn-based in early development, really just Nethack with graphics, but at some point the devs saw the light. (Then the devs went on to found Flagship Studios and become the laughing stock of the industry, but that's a different story.)
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Diablo isn't that complicated of a concept to begin with. As I said in my previous post its really like a evoluti
You need a modded 360 to play it. (Score:5, Insightful)
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Actually the PS3 is pretty annoying in that regard, had to go buy me a standalone DVD player since the PS3 Hypervisor prevents me from playing any region DVDs on it. Thus far I have found no work around, so it seems like Sony figured out how to do it proper.
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Probably dealing as much with the space requirements as anything else, a 5-7 gb download is no-where near a 30 - 50 gb download, most computers wouldn't have enough free space to handle more then two of them sitting around (to seed) and there wouldn't be very much demand for them with very few people having Blue-Ray burners.
I suspect there won't be a real PS3 disk-based game piracy issue for a while, Blue-Ray will have to be a lot more popular and HD space & bandwidth will have to be pushed in order to
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does anyone have any idea how big PS3 games actually are? Sure the console may support 50 gigs on one disc but I would have thought with multiplatform games at least they would be about the same size on all the platforms they supported.
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The two I know about are PS3 only:
I'm not sure of others, though I've heard that Resistance 2 is also nearing 50gb (another PS3 exclusive).
The only thing I've heard from the multi-platform crowd is that Oblivion used some more space for better textures on the PS3 version of the game, but beyond that tidbit there was no news about what the size differe
review copy (Score:5, Informative)
Re:review copy (Score:4, Interesting)
Fine by me.
I torrent games to use them as somewhat of a Demo. I play it to see if I like it, if I like it and am still interested I go out and buy it.
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What other people do is not my concern.
Crack dealers tell themselves the same thing when they break the law.
Note - I'm in no way implies that piracy == drug dealing. But helping people act unethically and then disavowing any personal responsibility is crap.
Re:review copy (Score:4, Insightful)
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Reviews do not do justice.
Perfect example was Dirt, a new racing game. I was stoaked when the game came out looking forward to it, but when I downlodaed and played it...It just didn't grab me like I thought it would. 50 bucks saved.
Re:review copy (Score:4, Insightful)
I'd also point out that you're typically not allowed to return video games after purchase. If you buy it and you're unhappy, you're SOL. Some retailers (Gamestop) will refuse to return games that are defective. I found this out with Lost Odyssey, where the 3rd disk on every single copy in the store was scratched. It took legal threats for them to give me a store credit.
It's crap like this that drives people into piracy.
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No demo coming ever (Score:3, Insightful)
They give some BS reason about not being able to give the "full experience" of Fallout 3 in a demo because they would have to ship the entire game. Ummm, sure whatever. You can always tell when they're lying and frankly it's insulting.
Anyway they've been whining about piracy but all this will do it make sure that everyone goes out to piratebay and downloads it for free. In this economy people don't want to pay $50-$60 to try out a game and a) hope their system runs it well and b) hope they like it. But hey,
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How's it compare to Oblivion? (Score:2)
I found the environment in Oblivion to be a modern miracle to behold, absolutely gorgeous and stunning. The leveling system I found to be frustrating to the point of near unplayability, very much harming the enjoyment of the game. I also found the storyline to be underwhelming. But wow, those environments! I could wander around for hours just soaking it in.
How's Fallout stack up?
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Next thing you know they'll make a kid's BB gun the most powerful weapon in the game.
Another Shooter..... (Score:2)
Bleh...another shooter. Talk about UN-original.
Really, I like shooters but it's starting to get redundant. Where is the creativity (other than the creativity of the art in the games)?
Re:Well one good thing about leaks (Score:5, Informative)
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That may be true, but if what I've heard about Fallout 3 containing DRM, I'll wait until it is stripped of it and released on Steam (I like Steam's DRM scheme better, if one has to exist).
Of course, I'd rather not have any DRM and I may get the boxed set anyway if they include some nice stuff. (The Fallout series is worth keeping some collectibles around.)
Re:Well one good thing about leaks (Score:5, Informative)
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Name some? Bioshock seemed free of that nonsense in the Steam version.
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Bioshock isn't free of that nonsense on the STEAM version. STEAM clearly labels the games with the extra DRM when they're there.
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STALKER: Clear Sky is marked on Steam as using additional copy protection, I think TAGES. If you've got STEAM just go look at the product page for it, I think it's in the bottom right corner under the other specifications.
Re:Well one good thing about leaks (Score:5, Funny)
Better for everyone because it makes them come out with the game sooner!
What boggles my mind is why sit on the game until some arbitrary release date and why not sell it sooner?
I noticed a crapload of games slated for end of oct/begining of nov. Stuff like Fallout 3, gears of war 2, wow: lich king. Who's great idea was it to flood the market at some seemingly random time?
Sell the damn game when it's ready!
Unless it's some marketing ploy that's sold as a "Fire your employees before the game comes out so you can cash in on it's success even better(TM)".
Isn't there some big holiday soon after that where a lot of people spend a lot of money on consumer stuff... Jeese... It is right on the tip of my tung...
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Hallo-giving?
Wrong timing, games would come out after thanksgiving if that was the case.
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Wrong timing, games would come out after thanksgiving if that was the case.
In the U.S.A., Christmas sales have already started (with weird marketing ads; jack-o-lanterns wearing Santa hats). The best part about releasing a game for Christmas sales period: The geeks will buy the games, and some people who shop for the geeks will buy the games (ostensibly for the geeks because they've been raving about game XYZ for months), sit on them for a couple months, then give them as gifts Dec 25th, only to find out that they can't be returned at some retailers.
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You want your big advertising spend to coincide with the timem of year when the most people are buying. A month-old game just doesn't have the same buzz.
It quite rare, of course, for any game to be ready *early*. November usuallly sees a bunch of half-fininshed games rushed to market as patchware.
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Guy Fawkes Day?
Remember, remember, the games of November... :) I like it!
Re:Well one good thing about leaks (Score:4, Interesting)
I came here to say exactly this. They wouldn't have any problems with early leaks if they made it available for downloading as soon as the final image was mastered.
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Unless there is a major bug found that could result in a lawsuit. Look back at the Myth 2 install bug, it was found after gold but before significant distribution. Why is it wrong for a company to release it when they are ready to?
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It's ready for replication, not necessarily ready for general release. Commercial problems can creep up that require changes to software even after it's gone gold.
Besides, release terminology are just guidelines, just look at the Google perpetual beta.
Re:Well one good thing about leaks (Score:5, Insightful)
Parents start shopping for the holiday season starting in late October, early Novemeber. They are more likely to choose to buy the game that is most prominantly displayed. During the holiday rush, dozens of games are release and games don't get to have the massive display for long before it is pushed out by some other game. Therefore, it can be extremely advantagous to wait until the holiday rush has begun to release your game.
Marketing and timing can make a huge difference in a games success, especially for games released for the holiday season. To be fair, I don't think it would matter as much for games such as Fallout 3, it is targeted to an older, already attached audience. If this were a title like LittleBigPlanet (new audience, younger target) for instance, releasing a couple of weeks early could be devastating.
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Except that the marketing and game reviews are all planned for few weeks later. The excitement of a new game release, and getting the reviews out at the right time and the ads and the product placement in the gamestores, goes a long way towards helping even a poor game sell better. With a first-rate game, it can represent enough money to hire new staff and make an even more sophisticated game next time.
Not every company budgets and has business plans like this, but the early release of Halo 2 when the sourc
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I don't, of course I don't. That said, any delay in releasing the game will increase the likelihood of a leak occurring. That's just the facts. If they really don't want any leaks, they shouldn't give anyone a chance to beat them to release.
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Re:Well one good thing about leaks (Score:5, Interesting)
Instead, their biggest competition will be Guitar Hero World Tour, which I don't really seeing big competition to Fallout.
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There's going to be some heavy competition in the weeks ahead. Thankfully I can afford both.
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Release dates mean a lot. Playing with them lets you adjust your income based upon your fiscal year (look at Harry Potter 6 release date shenanigans.) Shareholders want consistent earnings from year to year, not large fluctuations, for example. There are also times of the year when people tend to use their disposable income more freely, such as around holidays. Releasing your game too far from, say, Christmas means that a great deal of your marketing (which will almost certainly coincide with the releas
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media companies don't want thier products (whether books, movies or games) to appear in a trickle. A trickle would mean retailers who manage to get stock are likely to charge high prices (which leaves customers with the impression the game is very expensive) and means spoilers and pirate copies are likely to be widely spread before most people get thier copy of the product.
So they decide on a release pricepoint, estimate the demand at that pricepoint and then organise a release so that the release day lines
Re:Well one good thing about leaks (Score:4, Insightful)
What boggles my mind is why sit on the game until some arbitrary release date and why not sell it sooner?
They don't. You don't understand game development.
The fact is, virtually all "big" games like Fallout 3 ship late. Usually VERY late. This is because of unforeseen problems that arise during development which stretch out development times. Typically development times are stretched to fix bugs and add features as long as possible, and even then the game is "rushed out the door" with engineers working very long hours to fix bugs and finalize code. Much of the time the release date is picked because that's the day when the company runs out of money to keep moving the project forward (really). Developers are also rewarded for shipping a game "early" (which, in general, means not as late as usual), but more often than not they don't meet these targets.
Only games with deep multimedia connections, like Force Unleashed, are delayed due to the marketing and the tie-in products not being ready.
And finally, as many posters pointed out, games in general tend to be released between late October - early December to take advantage of the holiday season.
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Thanks for keeping us posted one the minutia of your life, man. Be sure and post here to let use know about all the other stuff you don't have or aren't able to do. We're dying to know. /. dude)
Isn't that what twitter is for?(not the
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BeOS, please. And my friends here would like copies for Amiga and RiscOS.
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yea, you're probably right. i meant games similar to Fallout. for instance, i heard Silent Storm has a similar feel to Fallout, although it's set in World War II and leans more towards spy-fi. but i guess there probably aren't a lot of games like that. it's pretty rare that you find a game that mixes a good plot, rich back story, and original gameplay.
Re:STOP RIGHT THERE (Score:5, Interesting)
Either this is the greatest troll of all time, or you really missed out. Go and play Fallout. Then play Fallout 2. You'll realise why the rest of us pretty much gave Tactics a miss.
Now, I give it ten minutes before some old bugger with a three-digit ID comes along and tells me to play Wasteland.
Re:STOP RIGHT THERE (Score:5, Funny)
Will a four digit ID do?
I played Wasteland on a C64.
I can remember swapping disks around to get a full inventory to the shop in Las Vegas..
And killing that massive bot at the intersection.. What was it some sort of Scorpion bot?
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I first played it on the C64 also, and burned the floppy drive out with it from swapping the disks so much. Insert disk 2, insert disk 1, insert disk 3 insert disk 1...but the Citadel was TONS of fun despite the swapping =)
The Scorpion thing...that was best to split your team up so they all didn't get taken out all at once. Medic skills came in super handy at that time. So many great story bits in that game...
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Wasteland was an excellent game in its 16 color 1988 glory. 20 years is a long time. I'm sure most people these days wouldn't be able to handle it very well as it's pretty much a text adventure with a map and some repetitive pictures.
F1 and F2 were great games and I enjoyed Tactics, it was different but it was still Fallout...turning off real-time combat made it playable.
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No 3-dig ID, but the fact that Fallout wasn't Wasteland 2 stopped me from playing it then. I was pretty pissed at the time. Now, I try to go back and see what the fuss is and the interface is horrid. -sigh- I've been spoiled by good interfaces and it really bugs me. I did recently purchased the 3-game set, but that UI hurdle is still stopping me.
I've heard the interface on 2 is better, but I'd really rather play 1 first.
Aaahh... Innocence... (Score:3)
Aaahh... Innocence...
Rhymes well with ignorance and nonsense.
With incense too, but that is from another song.
Re:Do we know the fscking system requirements yet? (Score:4, Funny)
It all depends on how you compile it. Once you get it to run on your platform of choice, no file system is actually required to see usage information. The recommended system requirements would be to have a file systems supported by fsck to get maximum use out of fsck.
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I find myself playing FPS games on PC for these reasons:
- Better control scheme, no control pad can compare to the mouse for aiming.
- Too much autoaim (aimbots) on consoles (mainly due to lack of an accurate and truly multi directional pointing device).
- Control scheme has to be limited to a set number of buttons.
- Only half of the aforementioned buttons are accessible at once (far less than the average PC optical mouse (3 button) and Keyboard).
- No scroll wheel.
- Ca