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Second Penny Arcade Game Due Out This Week 68

Hothead Games has announced that the second episode of the Penny Arcade: On the Rain-slick Precipice of Darkness series is coming out this Wednesday, and they've released a trailer showing off some of the gameplay. ACG has an interview with Hothead's Joel DeYoung discussing the series and explaining some of the decision-making that went into its development. The game will launch for Linux, Mac, PC, and Xbox Live, with a PS3 version coming later. Feedback from players of the first game in the series inspired a $5 decrease in price this time around.
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Second Penny Arcade Game Due Out This Week

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  • ... but with proper humiliation.
  • I do appreciate the price drop, but could they please just make it an even 15$.

  • by Anonymous Coward

    They actually made a good game that doesn't get in your way, is available on all the major platforms, actually includes humour and avoids ultramacho bullshit stereotypes except in high caricature, and costs as much as a night at the movies (with popcorn). What the fuck do people need in order to satisfy them? Let me stop you before you answer that: Nobody's going to include a free blowjob in the box.

    This is about as good as it gets, you cunts. Get over your holy wars and buy the game, because it's the

  • DRM (Score:5, Insightful)

    by nEoN nOoDlE ( 27594 ) on Monday October 27, 2008 @04:02AM (#25524279) Homepage

    What is with EVERY SINGLE THREAD about video games turning into anti-DRM rants. Sorry, DRM is today's copy protection. Copy protection has been in games since they put spin wheels and decoder cards into the game box. This will not be going away. Yes, some of you will refuse to buy games because of it, but you're not gamers. Playing the original Zork over 20 years ago doesn't qualify you as a gamer. CDs were their very own copy protection when they first came out since nobody had the patience to transfer 650 megs over their 9600 baud modem. Then came security keys, and then DVDs. Now it's DRM since people will gladly download 8GB games, and it will take a single night. Enough already. I came in here to read about the game and there isn't a single post about it.

    • Re: (Score:1, Funny)

      by Anonymous Coward

      Yeah, what happened to the good ol' days when EVERY SINGLE THREAD about video games turned into a rant against JACK THOMPSON???

    • Re: (Score:3, Insightful)

      Yes, some of you will refuse to buy games because of it, but you're not gamers

      I am, in fact, a gamer, and I have refused to buy a game because of its DRM. How many hundreds of dollars per year do I need to spend on games before I pass your mystical threshold?

      Enough already. I came in here to read about the game and there isn't a single post about it.

      Because there's nothing to discuss. We've got a teaser video and a price drop; what's to discuss in this that hasn't already been said? Besides, people are talking about something that's important to them and important to video games as a whole. The issue of what DRM ships with the game is as or more pertinent than discussing the

  • by arikol ( 728226 ) on Monday October 27, 2008 @04:06AM (#25524297) Journal
    I'm just happy that they listened to cystomer feedback. We said $20 was a little steep for 4 episodes and they listened. Most said around $15 would be a fair price point and voila!
    I enjoyed the first one and will buy this one.
    As for the DRM, come on folks, the PC/Mac/Linux version gets installed pretty quickly. I can't even remember if I needed to input my license key except to download it. I can install it at home like I want and play. No worries. No activation through internet or other crap. No intrusive sending data to the base (Spore).
    I think DRM is silly, but having some way of allowing paying customers to download the full version and letting non-paying customers download a demo version is acceptable so long as you don't try to push it further.

    Again, thank for listening to feedback. Responding to it means that I will buy this one (in one or two weeks, when my exams are finished)
    • I'd say it's just smart. They couldn't know if they were going to have a successful game to start, and they had to give it a price bump to make some of their money back.

      The drop reflects that the game was reasonably popular, and that their likelihood of making a modest profit meant that they could afford to drop the price and still make their money back.

  • by Sarusa ( 104047 ) on Monday October 27, 2008 @04:40AM (#25524407)

    Well, I kind of liked the first game (it was worth my $20 at the time), but I'm goddamn drowning here in Fable II, Fallout 3, Saint's Row 2, a Dead Space I haven't even opened, the new Castlevania...

    Just bad timing, guys. Your amusing writing but mediocre gameplay just can't compete with that. Maybe later?

    • by MWoody ( 222806 ) on Monday October 27, 2008 @06:26AM (#25524811)

      Not to mention the next installment in the Homestar Runner game coming out, er, today. And Little Big Planet. And Far Cry 2. And King's Bounty (which is remarkably awesome - it's like the Russians are the only ones who remember how to do good PC RPGs these days). And World of Goo. And the stuff at, crying "download me" directly into my subconscious. It'll be 2009 by the time I finish the stuff coming in the next week, and that doesn't take into account November's wave of gaming goodness.

    • mediocre gameplay?!?! The game was great, and the game play was more original than any of the titles you listed. I'm not sure how long you've been playing games, but from you post not long enough to find a good one.
  • As I said before ... (Score:1, Interesting)

    by Anonymous Coward
    I am not a Penny Arcade fan at all and I bought the first one merely for the native Linux support but it was fun as hell. Will buy the second ep for sure. It's about time they released it. I almost started feeling sorry for Mimes again.
  • The first game was pretty fun, but the difficulty depended almost entirely on how good you were at hitting the spacebar at just the right moment to counter. Once you got good at that the game became way too easy. If you weren't, then your characters were going to be repeatedly maimed about 20' into the second stage. It was either get your block/counter timing down (and make the game way too easy) or die horribly. Items were for the most part a waste of time.

    I'd like to see a re-balance in the second

"More software projects have gone awry for lack of calendar time than for all other causes combined." -- Fred Brooks, Jr., _The Mythical Man Month_