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PC Games (Games) Entertainment Games

October Indie Game Round-Up 34

cyrus_zuo points out the October edition of the Indie Game Round-up, where four reviewers give their opinions on ten recent independently produced games. This month, their top choice was Multiwinia, a casual, abstract take on multiplayer RTS. The second installment of the Strong Bad series also scored high, as did a side-scrolling platformer called Archibald's Adventures. "The levels are short and sweet, the graphics are cartoon-y and clear and the challenges fit in wonderfully with the paradigm of a young hero attached to a skateboard. The puzzles are all timing and creative thinking and can really be taken on by anyone of any skill level. Also, since levels can tackled in any order (you have large chunks available at a time), you can jump around if you get stuck."
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October Indie Game Round-Up

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  • Re:BG2 (Score:3, Insightful)

    by johannesg ( 664142 ) on Saturday November 01, 2008 @05:18AM (#25593429)

    Haha, well summarized. However, I would propose that we really did lose entire genres during the shift to 3D. Things like Marble Madness were lots of fun, but who is making that kind of thing now? There are not that many weirdo's experimenting with weird games these days. And scrolling shooters and platformers really were better before they were given a semi-3D makeover; that sort of thing just worked better in two dimensions.

    And don't even get me started on puzzle games. These days people think that means "bejeweled clones". Well, go play Kings Valley and Eggerland Mystery, and then you will know what a puzzle game really is...

  • by Shikaku ( 1129753 ) on Saturday November 01, 2008 @07:10AM (#25593781)

    4. why do these games cost money? why can't they just GPL it?

    Quake series, Doom series (except 3, but soon it will be), and lots of other games are GPL but not free.

    You pay for the maps, sound, graphics, etc. The engine is free.

"If it's not loud, it doesn't work!" -- Blank Reg, from "Max Headroom"