Games To Outsell Music, Video In UK 47
The BBC reports that for the first time, spending on games and game hardware will outstrip sales in the music and video industries. Quoting:
"In the last five years the video games market has more than doubled in value, while music sales have stagnated. The good news for game makers in the report was balanced by grim tidings for high street retailers. 'The music and video market is not just suffering from a slowing of growth but a massive transfer of spend to online,' says Malcolm Pinkerton of Verdict Research. It is online sales of CDs and DVDs that have grown rapidly, rather than digital downloads, which still only account for around 4% of music and video sales."
So... (Score:3, Funny)
Video killed the video AND radio star?
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Duh (Score:5, Interesting)
Not all that hard to understand, considering how much they charge for a video game.
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That's irrelevant. People could choose to spend the money they spend on games on music instead.
The real problem, as the article mentions, is that they are including gaming hardware sales in the figures.
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Yes, but look at the hour to price ratio. A CD is about an hour long, whereas a game is usually at least 30 hours if not more. A CD costs around $20 and a game around $50. The CD costs a whole lot more per hour than the game does.
But a CD has more replay value than most games. Many games you play just once or twice, but you can easily listen to a good record more than 30 times during the time you own it.
Re:Duh (Score:4, Interesting)
Also, DRM notwithstanding, you can use a CD in a lot more places than you can use a videogame. You can use it in your car, your computer, or your speaker setup. You can rip it to your hard drive and make derivative works with the songs or mix CDs/cassettes/mp3 players with your favorite tracks. A game can only be used on its given platform for its given purpose--gaming. Sure, some people make derivative works (mods, machinima) from video games, but it's much easier to slap a song on your home videos and webcam sessions than it is to animate and script a game world.
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serenity now
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is.. underevolved
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It's the Christmas double-or-nothing bet, releases go up fivefold, sales double. Everyone hopes that THEIR game will be the lucky one out of five that gets double sales.
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Huh? I can see audiophiles wanting the original CDs just so they can rip losslessly, but I see no other use for that dead media. I don't think anyone in my entire family owns a CD player and we all have at least one mp3 player. Maybe it's just a matter of amazon structuring their site weirdly but
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Now get off my lawn !!!
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Remember this is a UK story
Does amazon even offer downloadable music sales in the UK? If they do i've never been able to find the option.
We have itunes but unless all your players are ipods or you use drm cracks you have to be very careful to only buy itunes plus tracks (and there is little to no advertising of itunes plus) and you still may have to do a format convertion.
Delivery is not too bad here in the UK. even the free delivery options tend to get it to you in well under a week and amazon will do you
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You're making the assumption that all games are single-player games. Practically every recent highly popular game has had some form of multiplayer mode, and in a lot of cases, the multiplayer is the main of the game.
LAN mentality of PC game publishers (Score:2)
You're making the assumption that all games are single-player games. Practically every recent highly popular game has had some form of multiplayer mode, and in a lot of cases, the multiplayer is the main of the game.
A lot of people never see the multiplayer mode. PC video game publishers seem to be under the impression that two people can't fit around a 19-inch monitor. Because of this, they don't design the game to work with two gamepads or with a keyboard and a gamepad; instead, they optimize the game for LAN play, which requires a separate fast enough PC and a separate copy of the game per player. Plenty of families can't afford to buy more than one PC and keep it upgraded to run multiplayer games.
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But a CD is normally played while doing some OTHER form of entertainment. So you have to factor in those costs.
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I beg to differ. Music stays the same every time you play it, playing a game might be different every time you play it.
Playing the same music track over and over again, is simply grinding.
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However, many games are so linear that every play-through is essentially the same and most interesting game situations that can arise just from the interaction of the player and game probably happen throughout one playthrough. Sure, you won't listen to the same track or CD non-stop but you'll probably mix it into your playlist and thus have it get played more often.
Failure of game music systems design (Score:2)
I beg to differ. Music stays the same every time you play it, playing a game might be different every time you play it.
Playing the same music track over and over again, is simply grinding.
And what do most games' music engines do, other than "playing the same music track over and over again" until the player reaches a checkpoint and then changing abruptly to some other song? There aren't enough games that use the technique seen in Super Mario 64 and Super Mario Galaxy of fading between two or three remixes of the song depending on where the player is in the level, or the technique seen in Lumines of tastefully looping short parts of the song while the player is going slowly and even skipping
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are you kidding me? music and games are completely different media. that theres a common metric of the time it takes to cycle through available content is purely coincidental. You can't compare enjoying music hour-by-hour to enjoying a game hour-by-hour. Music is enjoyed verse by verse, movement by movement; games are enjoyed level by level. You can't possibly construct some intricate morass of comparison points between the media and expect a fair (even meaninful) fr
Score 0: Flamebait (Score:3, Funny)
Really? (Score:2)
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Scare quotes (Score:2)
A pain to pirate video games? Pirated video games have no DRM, no disk needed in the slot (honestly do they even do that anymore?), and come to your house at a few mbps while you watch TV or sleep. Oohhh you meant console "gaming".
You use scare quotes, apparently to denigrate console gaming. But what other platform lets you have more than one player without buying more than one machine?
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who has friends anyway.
Siblings, cousins, classmates, etc. Think families with children.
there are millions of people on the internet who want to play with you
So how would I go about finding trustworthy opponents and making sure they aren't molesters?
also framerates drop unforgivably on split screen
It doesn't if the vertex processor is powerful enough to run single-player at 120 fps, or if the game is something like Smash Bros. that doesn't split the screen anyway.
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This has me stymied. Please, why would you possibly care if your opponents are pedophiles? Sure you get to know people very well by playing on the same server for years (another huge advantage over xbox live crap) but it's not like you're bringing your daughter over to their houses, it's over the internet. Live and let live.
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Sure you get to know people very well by playing on the same server for years (another huge advantage over xbox live crap)
So how do you find such a safe server for your daughter to play on?
Or what if your latency is unacceptable? Upgrading to the next tier of home Internet access for the next two years could cost as much as buying another computer.
And with the one-PC-per-player mentality, what do you do if two kids you're watching want to play video games together?
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You do realise that PCs can have more then one joystick too right? It's just you're too retarded to set it up.
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You do realise that PCs can have more then one joystick too right?
I have four joysticks that I sometimes connect to my PC through a USB hub. But too many PC games won't let me use them; PC game publishers seem to have a mindset of one machine, one copy of Windows, and one copy of the game for each player. (Console ROMs count as console games, not PC games.)
[Music, Video] = non-interactive Games? (Score:1)
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Poor Comparison (Score:4, Insightful)
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Well, my DVD player is cheaper than a DVD and I use my TV and stereo system mostly for gaming so I have difficulties to get your point.
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Yes and no, your TV and DVD player will work for any movie released over the last decade and probably the next decade.
In contrast if you want to continue following a game series you will have to buy a new console every 5-10 years (and then sometimes to piss you off even further they go and make one of the games exclusive to a portable console with maybe a re-release on a normal console a year or so later if you are lucky).
In any case you need the TV for gaming as well and DVD players are dirt cheap now so I
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