10 Years of Half-Life 182
intenscia writes "After 10 years of Half-Life and dealing with its silent protagonist Gordon Freeman, ModDB looks back at everything that Valve made possible with the release of its first game. The freedom and flexibility the Gldsource platform gave modders resulted in a plethora of user-generated content such as Counter-Strike and Team Fortress. In this article they take a brief look at the mods that made the jump to retail as well as the top non-commercial mods that have become perennial classics."
Planet Half-Life used the occasion to look back at the history of Valve. Valve is celebrating by offering the original Half-Life for less than a dollar on Steam.
That's awesome but... (Score:2)
Not trying to be smarmy or anything, but is there anyone out there who hasn't played this already? Didn't it sell like 400 million copies? Looks like they stand to pull in about $6 off the deal (yes I know that's not the point).
What I'm saying is just a testament to how incredibly awesome and groundbreaking this game was.
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Not to be snarky, but the ETA on that seems to be just after DNF is released.
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Then if it'll be still worth it to go through again, why not just plunk down the dollar to begin with? You can go without a cup of coffee for the day.
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Haven't really played it (Score:2)
What did they play instead? Counter-Strike...
Must be thousands of kids in cybercafes who just click the "Play Counter-Strike" shortcut on the desktop and don't even realize that Half-Life has a single player game
There are other reasons to get it. (Score:2)
Lies..
I bought HL2 solely to try the mods (specifically Insurgency; NOT CS:S) .. same reason I bought UT2004 (specifically for Red Orchestra, and some of the other UT2k4 mods) and UT2007 aka: UT3..
I think I put a total of 10 hours into both CS and CS:S over my entire life.
As for HL2, I've only gotten like an hour into it (the stage where you're escaping via sewers/aquaducts).. although it's a compelling scenario (semi-post-apocy distopia, hell ya!), the linear-story FPS as a whole has lost most of it's appe
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Marketing technique. Get more people to download Steam, increase the chances that someone will buy other things off Steam.
Steam isn't the demon people say it is, although the DRM (having to have a recent internet connection to play games) can be annoying on the (rare, for me) times you haven't been able to get on the internet recently (like following a move w/o having an internet connection). Otherwise though I've had no trouble with it and being able to reinstall everything easily on multiple computers o
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That's awesome but...Jumping Jacks. (Score:2)
Well it certainly revolutionized jumping.
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Actually iirc it only sold about 9mill copies. The best selling FPS of all time are apparently Halo 2 on the XBox and Goldeneye on the N64 sitting at about 11 - 12mill copies. Certainly not what one would expect seeing as both these consoles are often thought of as the losers of their generations due to the enormous sales of the PS1 and PS2. That seems to be key in a way however, if your console is the loser of the generation one good game means it'll probably stand right out and everyone with that console
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I bought it a year or so after it came out, but have since lost the install CDs. For a buck, I'm kinda tempted to pick it up again and play it again on a better computer.
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I would highly suggest it. I bought it on Steam within the past year and never regretted it.
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The only problem is, then the grandparent will have to play it through Steam. I will resent until my dying day the idea that my computer should have to connect to the internet even occasionally so that I can play a single player game, and even moreso that even when I bought Half Life 2, I couldn't play the copy I paid for until I got a non-dialup internet connection.
Valve should at least give people the option of not dealing with their content distribution shit. Let people permanently opt out of multiplayer
Re:That's awesome but... (Score:5, Informative)
Wait a minute. You buy a game through Steam...an on-line marketplace...then bitch about having to connect to it every now and then? Seriously?
There is an off-line mode for playing Steam games for those times when your Internet connection is down/missing-in-action.
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The original Half Life was sold on a CD.
The second game was as well, but the disc was encrypted or something and needed to download gigabytes of crap from Steam before it could be played. Basically the copy of the game that one could purchase in the store was a giant trojan that put Steam on your PC.
Gigabytes of downloads aren't exactly compatible with dialup internet connections. There was no way to just put in the physical disc that I bought and play the game.
Steam has an off line mode. It makes you check
Re:That's awesome but... (Score:5, Informative)
Other PC games require you to insert the disc every time you boot the game. This could be considered equally atrocious as what Steam does. If you don't have a network connection no game for you versus no disc no game for you.
Steam only delivers ads for other Steam games. Not for Coca Cola or some crap. While it may install a startup agent(I don't remember honestly) it can easily be turned off. No steam code on startup on my system.
I hate DRM as much as the next guy, but Steam doesn't piss me off. It's acceptable to me. My biggest problem is that the Steam client itself performs like it was written in QuickBASIC.
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It downloads the final chunk needed to play the game, you simply cannot play HL2 without downloading a lot of stuff first even if you have the CD. On dialup even those megabytes can take too long and I've been on an uni connection once (student dorm) where Steam simply wouldn't work (nothing except HTTP and a few other things worked).
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My biggest problem is that the Steam client itself performs like it was written in QuickBASIC.
I could not agree more. Granted, I have an older system (P4 1.8 GHz) that I use to game. Several months to a year ago, it could launch Steam fairly easily. It took no longer to launch than most of the other apps on the system. It was a matter of seconds.
Then enter the one update. All of a sudden it takes minutes to launch Steam. Seriously, I can double-click the icon then walk downstairs to the kitchen, make
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yea but that requires an internet connection, which is obviously beyond the GP's grasp...
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Half Life was great. My first name is Gordon so when characters in the game would talk to me and use my real name it added more immersion than modern day fancy full screen anti-aliasing and 1080p every could have!
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You obviously never saw Flesh Gordon [imdb.com].
It may be the single dumbest yet hilarious movie you can see. It certainly is the cheesiest porno I've ever seen. (Yes, I'm a nerd, so I've seen lots of pornos. There, I just saved you a lame attempt at a joke.)
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I don't know, I found it a bit odd, particularly playing in company ;-)
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I'll be a dollar well-spent. The game is very long, especially by today's standards, and despite its linearity, has great atmosphere and feeling to it.
Re:That's awesome but... (Score:5, Funny)
I dare say. But aren't you selling yourself a bit short? :)
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When you do play it, it may see somewhat unspectacular now (but you should still find it plenty interesting)...you have to remember what FPSs of that time were like:
Kill monsters with mediore to bad AI, find blue key, open door, go to next level. Next level involed the same thing, except there is also a red key.
Half-Life had a continual story, no real level breaks, talking characters, and some of the AI (Marines) was particularly intelligent and worked together. It laid the groundwork for the modern FPS.
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I'm not a go-to guy on FPSs or games in general by any means, but my impression is that "I didn't see it as much more than DOOM with puzzles and a more detailed story" was pretty revolutionary for a FPS.
(Disclaimer: I haven't finished the original HL (I'm not that good at FPSs and actually stopped playing for a while when I first hit the marines and didn't get past them after about a dozen attempts), but I think HL2 and Episodes are great.)
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Try to get to the end anyway, it's really good :) :D
Even if only that you get to battle a giant nutsack alien boss
Re:That's awesome but... (Score:5, Insightful)
It was most notably how the story was told--first person, no cut scenes--that partially made the game so revolutionary. The atmosphere, AI, and sheer size of the game (it's pretty damn long for most people) are also pretty large points; for many situations you also had to develop a plan on how you were going to advance, rather than just figure out the best way to kill everyone in sight. The game isn't actually that similar to DOOM (which still is a great game to play that for some inexplicable reason has aged incredibly well, in my opinion) as DOOM is more oriented over killing the demons. In fact, to compare this game with DOOM seems to me that you either didn't play DOOM very much or you didn't play HL very much. Both are pretty different FPSes.
In addition, the game's friendliness to modifications leading to Counter-Strike and a host of other free mods has pretty much solidified its position as one of the greatest FPSes to come out.
You mean, the same as adventures for years (Score:3, Insightful)
Well, that's nice, but adventure games had told a story in game, without cut scenes for years. I don't think that, say, any of the 2d King's Quest games or old Lucas adventures stopped to give you a pre-rendered movie to advance the plot.
In 3D? Well, Ultima Underworld 1 and 2 managed to advance the plot just fine without cut-scenes, and if first person 3D.
So let's not go pretending that HL invented it all. HL just brought to FPS what every other game had already been doing for a decade.
Which is mildly ironi
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Comparing HL to an adventure game is really cheap. Stick to comparing it to games within its genre. Really, comparing it to the King's Quest line? That's complete apples and oranges.
No one ever suggested it was the first game to have first-person story telling. As a first-person shooter you stayed in the first-person throughout and everything that revealed the story remained in-game. I don't recall saying that. However, that fact, and how it was done throughout the game, in addition to the other factors
Wrong (Score:2)
Wrong. The market size was actually still growing. The last King's Quest game, for example, actually sold more copies than any of its predecessors.
But the prices for all that scripting and animating in 3D were rising even faster. That same game I mentioned had cost 10 times more to make than the previous one. It sold more copies, but not 10 times more.
_That_ is what n
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OK, so maybe FPSes did help kill adventure games. That, however, does not mean that it was due to scripting and stories. FPSes, I suspect, take a lot more time, coding, and resources in general to make than an adventure game. You can say that they might skip out a bit on story but on scripting? Most FPSes contain a fair bit of dialogue (DOOM etc didn't...) and had a fair bit of scriping for AI, and had far more complex engines than adventure games had or ever needed to have.
If anything, I suspect FPSes
That's actually the fun part (Score:2)
Actually that's the fun part: a FPS back then was _much_ cheaper to make than an adventure. You just needed to license a 3D engine, model a couple of enemies and weapon, have a guy make half a dozen maps, and you had your working FPS for a fraction of what it cost to make an adventure.
That's really what nearly killed adventures. FPS quite often sold less copies than the old adventures (not every FPS was Doom), but cost even less to make, so the chances of ending up with a profit were better.
It was only post
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- It's an FPS, so it has excellent graphics and detail to the world
- It's an FPS, so it grants greater control and freedom
- It's an FPS, so it's a more realistic experience
Non-action RPGs and Adventure games are known for their immersion, but when implemented properly into an FPS, you can get no better. I submit to you Vampire: The Masquerade: Bloodlines, Half-Life 1 and 2, Mor
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Wow. A virgin Orange Boxer. Hope you have a blast exploring PC games. This is a great year to become a PC gamer. FarCry2, Crysis:Warhead, STALKER:ClearSky, Fallout3, and CoD:4 are just a few of the games you should check out.
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Five different FPSes doesn't strike me as a very exciting diverse line-up.
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Id and Epic haven't made any games quite similar to Half-Life, unless you also think bumper cars are similar to roller coasters.
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Id and Epic haven't made any games quite similar to Half-Life, unless you also think bumper cars are similar to roller coasters.
Doom, Quake, and Unreal series all seem to be FPS games in competition from my perspective.
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Completely different class, IMO.
If I'm in the mood for Doom, a Quake or Unreal (or Serious Sam, or Wolfenstein, or even Painkiller) session will do just as well. Half Life won't.
Same works the other way. If I'm in the mood for Half Life but don't have it around, I'm probably going to go for a replay of Deus Ex, Thief 1/2/3, Max Payne 2, System Shock 2, Bioshock, or even an RPG (Morrowind, Oblivion, Fallout 1/2/3, Arcanum, The Witcher), rather than Doom, Quake, etc.
I think what makes the second category di
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darwine should get near native performance as opengl -> opengl is very well supported.
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darwine should get near native performance as opengl -> opengl is very well supported.
I'm a casual gamer. I already have Windows in a VM for random applications, but that's for work when I need it. I only buy a game or two a year and there are plenty of choices for native games so why go through the hassle of configuring WINE and installing and running non-native games?
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Uh... what? Half-Life is the top-selling first person shooter of all time. I don't know how it ranks in PC games overall, but the only games I'm aware of that sold more are Starcraft and The Sims.
It's number 6. (Notice anything interesting about both the Sims and Starcraft, like oh say they released a Mac version at the same time as a PC version?)
Yeah, how's Halo 2 treating you?
Late to release, just like the PC version was. Not that I care, I gave up on Bungie after they lost all their good developers and started making crap, halfway through making the original Halo.
Late nite (Score:3, Funny)
I was newly married and this game kept me up to all hours. My wife would come into the basement at 3 am and reprimand me.
I've notices hl2 for original xbox used at gamestop and I hesitate to buy it. It may take over my nights again - and i have three kids now.
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I think the original is still the more fun of the two. I've beaten it probably eight times, compared to maybe three times for HL2. The play was more linear, but the story seemed to be a bit better and a little less contrived. The enemies were also more varied instead of just more heavily armored.
And who can forget the covert ops girls dying and falling forward on their knees? :) You just don't get that with rag-doll physics.
A true innovator (Score:5, Insightful)
A lot of people forget how generally unprecedented it was at the time for an action game to begin with half an hour of context and tone establishment instead of throwing you right into the fire.
Traveling through the massive subterranean tram network, checking in at the desk and grabbing your equipment to start what would have been a normal day's work... As the tension is slowly built, something goes wrong, and then aliens show up out of that, the effect is something vastly more profound than jumping into Quake and shooting stroggs straight off the bat.
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Never has the /. "story" tag been so appropriate...
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I always thought it would have been funny to mod the game so your "work" did not start a resonance cascade and everything went as normal, and they made you go back to your desk and do tons of paperwork for the rest of the game.
Btw.. here is the real Gordon:
http://www.flickr.com/photos/8297787@N03/2845861422/sizes/l/ [flickr.com]
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A lot of people forget how generally unprecedented it was at the time for an action game to begin with half an hour of context and tone establishment instead of throwing you right into the fire.
I played Marathon, which manages to both throw you right into the fire *and* establish context, and has a more compelling story to boot. The real shame is that Valve gets the credit for something that, frankly, Bungie had already mastered... just because Bungie released their game for a less popular platform.
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You're gonna love (most of) EP2, then.
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I received Half Life 2 for Christmas, a few years back, and had it completely finished by December 28th. I did the same when Ep. 1 came out, and then again for Ep. 2--which is not to say that I was done with the game when I completed it. I'm currently in my 3rd(?) replay of the entire series (HL1, Opposing Force, Blue Shift,
Minerva (Score:2, Informative)
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It's much better on PC, as are all FPSs.
However, I can sort-of recommend buying the original Half-Life for PS2, because it has a platform-exclusive co-op mode.
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>However, I can sort-of recommend buying the original Half-Life for PS2, because it has a platform-exclusive co-op mode.
You mean like sven-coop or did it have a story to accomodate the multiple players (IIRC sven just let multiple users play on the original levels)
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It [wikipedia.org] had a story to accommodate the multiple players.
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When newly married other things normally keep you "up", if my fading memory serves me correctly. You sir are a true geek (albeit a married one, which knocks a few points off again, of course)
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At least that would stop that kid having problem you have.
Open up the engine (Score:5, Insightful)
When a new Quake comes out, they open up the old engine. The original Half Life was OpenGL if I recall, and could be ported by the community to Mac, Linux, etc. etc. etc. Selling the game for $1 is a nice move. Opening the engine (a decade old engine that won't hurt Valve in the least) would be a better move.
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However, given the original engine is actually Quake I with heavy modifications, even though a version of the Quake engine has been opened, it might not be their call on opening it.
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IIRC, a hybrid Quake1/2 engine was the basis for Half-Life's engine. Their license with id Software may not allow them to release the source, even though the Q1&2 sources were released quite a few years ago.
Re:Open up the engine (Score:5, Informative)
The Quake engine was the basis for both the Half-Life engine and the Quake2 engine, so they are related but there was no 'hybrid' per se. The Quake and Quake2 engines were released under the GPL. If the Half-Life engine source isn't available, it's likely due to it being a pre-GPL fork of the Quake engine (or something like that).
Uncle AC wonders if releasing code will expose vulnerabilities. Since so much of the engine has been available for years (since 1999, IIRC), there is relatively little risk. There was when the source for Quake was released. All kinds of hacks and cheats flooded around (for all Quake-engine games).. But that was long ago; perhaps people have forgotten.
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They can't open the engine, they purchased the engine from id software, sure it's heavily modified chunks of Q1 and Q2 code but none the less it's not theirs to sell.
Not every business can run the way carmack does, Valve still support developers very well anyhow.
Furthermore there's 2 versions of HL on steam now anyhow, the original with the old id / valve code and the new one with fairly fresh source engine code - again something they wouldn't want to give away.
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I don't know all that much about online gaming though, so I could be wrong.
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For reference, people made all kinds of fun toys after gaining knowledge of the insides of the engine and netcode. They then fixed so much that they released their own versions of the server, and eventually used that as a great line on their resume to get hired into the game coding biz. :)
I think Slashdot would be glad to hear those details
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That is the most ridiculous argument I've ever heard, and I read /. every day!
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I want to disagree, but having played assaultcube im not sure i can. I cant think of any way that doesnt sound like DRM, and hence flawed, to detect a user that has full access to the code and has modified it to cheat.
hashes & signing are useless as you can fake the response
almost any test is useless as you can build a hacked version that will take a memory dumb of an unhacked version and switch the version after checks (not quite as practical but with an old game on modern hardware this could be doable
/salute (Score:5, Interesting)
But then I guess that's what one can expect from a Valve game. Blizzard has a nice attitude: "when it's ready". Valve goes one further: "when it ready and only if it's fun". When HL2 was delayed by a year or so there was a lot of complaining... but nobody was complaining when that thing was released.
Here's to one of the best games ever released!
Re:/salute (Score:4, Informative)
>>but nobody was complaining when that thing (HL2) was released.
Wha? I guess you've forgotten the Great Steam Activation Debacle where millions of geeks were all trying to activate HL2 on the brand-new Steam network, overwhelming the servers with a giant self-induced DDOS. It took me two days to activate. Others, on dialup, much longer.
People were complaining bitterly -- not about the game quality (I agree with you -- GREAT game) but instead due the inability to play the game they just plunked down fifty dollars for. What a mess that was.
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Grr... (Score:5, Informative)
User-generated? I don't think so. The original TF mod for Quake was made by TFS, which was just a group of players at the outset, but they were hired by Valve. Team Fortress Classic was a Valve product.
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Team Fortress? (Score:3, Informative)
98 cents? (Score:2)
(EA released C&C and C&C:Red Alert as freeware at C&C 12th and 13th birthday)
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Steam shoulda done it the EA way
Good lord! It must be backwards day on /.
Go Microsoft!
But seriously, with all of the mods out there $1 hl is a better value than free C&C
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I have to put my info in every time I buy something on there, and I've never seen an option to save any of it.
Am I doing something wrong?
Nearly Three (Score:4, Funny)
...former Microsoft employees Gabe Newell and Mike Harrington, instrumental minds behind nearly three generations of the Windows operating system.
And I have nearly three eyes.
Best $10 I have ever spent. (Score:2, Interesting)
I bought Half-Life "Game of the Year Edition" on sale at CompUSA for $9.99 in the spring of 1999. It has spoiled me. When I think of all the fun I've gotten out of that $10 over the past nine years (I still play CS and DoD) it is just staggering. I'll venture out on a limb and say that was the best $10 I have ever spent.
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only 10 years of half-life? (Score:2, Funny)
still have my original CD (Score:2)
I remember playing it when it first came out and the bloody three tentacles and having to crawl around and toss grenades to distract the thing. Still have my unreal (gorgeous levels and I think the first game with decent AI for the baddies but really rubbish story and the series went dead with II) and quake II (kill lots of things, get key, open door, shoot boss much like the first one except with an actual boss at the end) discs from that time too but the original HL was the game that stood out simply beca
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Correct me if I am wrong.. (Score:2)
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You're thinking of the poorly named Team Fortress Classic for HL1. The ACTUAL original "classic" Team Fortress was for Quake1 5 years earlier ;)
I have to admit I was partial to the MegaTF mod for TF1. Things like caltrops, magnetic mines, etc. were a great addition to the game. And I miss the fact that it actually had SHADOWS which are sorely missing in TF2 and most of today's FPSes.
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Christ, I know people don't RTFA here, but man, you didn't even RTFS!
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I read the user submitted summary, but I guess I missed the editor bits. Not to mention I had been skimming for the magic 98 number.
And is it my fault I only expect the editors to edit, not add more links? ;)
Don't say I didn't RTFA, I read about this before Slashdot posted it, straight from the horse's mouth, on Steam's News page. So forgive me for skimming when reading a second news item about it. :)
...
OK OK so I screwed up, but you don't have to be so mean about it. :(
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