Measuring Engagement In Games 72
Gamasutra is running an article written by Tim Hong of EmSense in which he describes the research his company did into the physiological reactions various games engender in players. In addition to outward cues like breathing and movement, EmSense also scans brainwaves and heart activity to provide a more complete picture of how a gamer is responding to what he sees and does. They collected hundreds of hours worth of data and made comparisons among a variety of shooters, such as Gears of War 2, F.E.A.R, and Half-Life 2. They found some interesting information on how pacing, tutorials, and cutscenes can affect a player's level of engagement with the games.
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Just Shooters? (Score:5, Insightful)
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Engagement Test Results:
85% - Half Life 2
90.1% - Gears of War 2
90.2% - Halo 3
9% - Yet Another Pokemon
95% - Yet Another Mario
30% - Spore
45% - Spore Demo
85% - Spore for the iPhone
69% - Creepy Touch Game
6.9% - Atari Games:
Participant - Midway Games
Re:Just Shooters? (Score:5, Funny)
Engagement test complete.
Congratulations, a party will be held in honor of your accomplishment. Please proceed to the end of the test chamber, lay face down on the floor, and await pickup.
Cake will be served.
Oblivion (Score:1)
I'd agree with this - take Oblivion as an example; one of the most engaging games I've ever played. Although as it is first-person in nature, you could argue that the results from this test are just as relevant, even if it isn't a shooter per se.
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I'd have to disagree - while there are definitely 'down' periods in Oblivion where nothing much really happens, there are also plenty of intense/exciting moments - creeping around dark dungeons, dealing with things jumping out at you etc.
The article also gave particular mention to close combat in such games - something that Oblivion had a lot of, where it was regularly pretty frantic. I don't think it's any less relevant just because it's not necessarily the main focus of the game.
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I wasn't too fond of Episode I, and I can't really stand Team Fortress 2, but Ep2 was one of the best games I've played, hands down.
Re:Just Shooters? (Score:5, Insightful)
Mainly because internet-play was relatively new to gamers, the customizeability of every aspect of that game, and oh yea, because I was a Teenager!
I'm not trying to rip on you, but I don't think I've played a 'fantastic' FPS since then. I'm sure the same could be said by this current generation, who play Gears of War for the first time.
The games are still good, but you've just gotten used to them. (because you are old). Unfortunately, very few movies, even highly acclaimed ones, stir up my emotions as well. You can only do the same thing so many times before it becomes boring.
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My best souvenir with Quake1 is that it could be played virtually anywhere, even on the amber and black dumb text VT220 terminals we had at school that most of our school mates were not even considering to check their mail, so we were almost sure to have the entire room for our LAN play, even during lunch break, when all the PC and Sparc rooms were overcrowded.
And just adrenaline? (Score:3, Insightful)
They are measuring "emotional engagement", which, if correct, is still not a measure of "fun".
For instance, the reason engagement may have dropped for Halo 3's cinematic sequences, for me, is that combat up to that point had been intense enough that the cutscene was a chance to relax for a moment. So, less adrenaline, maybe even less emotion at the moment, but I'd still consider them to be some of the best cutscenes -- particularly the random Cortana moments.
Halo 2 even moreso -- I wonder what kind of readi
COD : Modern Warfare (Score:4, Insightful)
NOTE: SPOILERS BELOW
SPOILERS BEGIN...............
The initial mission where you need to escape a ship which is drowning and make a desperate attempt to jump into the helicopter, being assassinated at close range and unable to do anything about it, the nuclear explosion thing, crawling in a field with just a sniper rifle and tens of troupes walking around you and the way the climax plays out with Price throwing you a gun, having to take headshots before finally killing the main antagonist.. Call of Duty 4 impressed me so much that I don't even want to buy COD 5 just in case it ruins the experience I had with COD 4.
END OF SPOILERS
Re:COD : Modern Warfare (Score:5, Interesting)
*When individuals having no established relationships are brought together to interact in group activities with common goals, they produce a group structure with hierarchical statuses and roles within it.*
What does this system or type of learning sound like to you? It sounds like the tried and true money/work system which everyone I know is so fond of. LOL
I don't think the findings are that surprising. It seems to me that younger age groups should probably start out with low level engagement or reward type games and then build up to the higher end engagement levels. Games with violence are obviously not for younger age groups, which is why there are age limits to certain violent or mature games.
As an adult, you have your own fail safes and mechanisms built in to determine your level of engagement in the game. I am more interested in the article and the findings, but I can't really give a coherent opinion on first person shooter games. I don't play them.
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Same series, different developers. CoD 4 CoD 5 (Score:2)
Different development houses. Infinity Ward (CoD 1,2&4) has a substantially different feel than Treyarch (CoD 3 & 5)
Reviews tend to agree with my opinion that Infinity Ward just does it better. Can't wait till their turn in a year or so.
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I mean if the squad could be given orders to "Stay hidden and hold fire till enemy enters kill zone A then cut rip" they might be helpful but as it is they usually end up getting too cl
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I like the entire HL franchise, but I wish in HL2 you could give commands to squads like "go attack this" or "wait till a shot is fired and then go" so you could do some tactics. Even having them sometimes freak out and not listen would add to the game.
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I bet his problem was he played it on the Xbox360, and we know of course that has mediocre graphics.
I thought it was a good game, played on the PC at least. Admittedly, I only really played the single player mode as I was unimpressed with the multiplayer.
I wonder if this is a case of "I hate the game because I bought the competing game" or "I hate the game because it isn't shiny, and I just on the shininess not gameplay."
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I apologize for being unclear, I was making fun the previous post, and I'd thought I put in a sarcasm tag with regards to the Xbox360 crack.
I don't have one, and I don't really care how good the graphics are or are not. His post was simply criticizing a game because it ran in 600p, regardless of the games merits with regards to game play.
For consoles, I play games on the Wii, with its 480p graphics.While I am underwhelmed with the graphics often (relatively poor anti-aliasing among other things) that doesn'
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Haha, yeah, it took me a second to figure out what he was talking about, then I remembered: "Oh, yeah, some people actually play FPS games other than Perfect Dark and Goldeneye on a console. That must suck." :P
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1280x1024 for me on a 19" LCD monitor. Yeah! :P
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I have to agree. CoD4 is the only game I've ever owned that I played right through the single player campaign more than once. Actually it was 3 times on hardened, 1 time on veteran and 2 times on regular. And, I could pick it up and play again right now (again!) That's kinda crazy. Even the arcarde mode that is unlocked when you complete is great for a quick after work game. The 'secret' level is frenzied and I like it a lot.
CoD4 had lots of 'wow' moments that kept me wanting to play more. The 'wow' moment
Re:COD : Modern Warfare (Score:4, Interesting)
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Don't blame the developers, its the Nazi's fault ^_^
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Overall, I liked 4 better than WAW. I agree with you that there aren't as many "Wow" moments in WAW, but there is one thing WAW did better than 4. One of my biggest complaints about number 4 was the never-ending spawn of enemies. At seemingly random times, players would have to progress through enemies that never stopped coming. One of my least favorite parts of 4 was such an occasion, near the beginning at the TV station. In the large room with lots of computers and stuff, I must have killed two dozen
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In any reasonably accurate WWII game, the Nazis lose in the end.
That's just storytelling (Score:1)
Those guys just realised that storytelling in videogames is important, they must be genius !
They were actually surprised to see that people did react strongly when a seemingly important NPC gets killed. I guess they didn't play the original Half Life were people didn't want to get barney killed, even though the character has no consistence at all.
I can't believe it took all those measurements for game people to realise it, but it's still good news that someone is noticing.
That's just happy, happy, joy, joy. (Score:5, Funny)
"They were actually surprised to see that people did react strongly when a seemingly important NPC gets killed. I guess they didn't play the original Half Life were people didn't want to get barney killed, even though the character has no consistence at all."
Of course I wanted Barney killed. That purple dinosaur has been vexing me for years.
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http://impressive.net/games/barney/fun.cgi [impressive.net]
This has been on the internet FOREVER. It's time to take those years of torment out on the purple monstrosity, my friend.
Good luck, and God speed.
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Again, another article talking about the matter of game-play vs storytelling...
The fact is, is that if you get the basic game-play right for the game and audience your aiming for, then you'll do well - and if you tell the story well, then you'll do even better. This, though, shouldn't be news to ANYONE here...
The thing they seem to be aiming for here - (though I'm not quite sure how well they've hit this target) - is to try and find out just what sort of emotional impact both can have upon certain types of
A little biased. (Score:3, Interesting)
With all the comments like "Predictably, Gears of War seems to get it right.", it seems to be more of a GoW praise article stating that this game has no flaws, but all the others do.
Also, the summary has a small error, article talks of games from 2007, namely GoW, not GoW2.
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I don't think this proves Gears is a perfect game, or even the best game. I have never played the game again since, much as I only watched se7en once. They were a great 'experience', but not something that I think I would really enjoy doing again.
Valid research? (Score:3, Insightful)
Hundreds of hours? What does that translate to in number of players, distributed on age-groups and types of games? I could of course read the article, but experience makes me suspect it is unlikely to tell me. Even if is only about one type of game, or simply one game, full stop, "hundreds of hours" doesn't seem like much of a sample in statistical terms, which would make their results seem a bit dubious.
What I feel is the problem here is that there are far too many reports of results that have little weight on their own. This doesn't make the individual pieces of research invalid, but it does mean that we can't really conclude much from the results until enough projects have been conducted and somebody has done the proper "meta-research" on the combined dataset.
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From the TFA (Score:4, Informative)
So...
8 games for 90 minutes comes to 12 hours. 300 / 12= 25.
25-30 "male game players in the 18 to 34 year-old demographic" played 8 FPS games for 90 minutes while being monitored in following fashion:
Of course, you COULD HAVE set aside 15 minutes and read through those whole 5 pages of text.
Might have even picked up some insight from it, instead of just cold and dry numbers.
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Of course, you COULD HAVE set aside 15 minutes
I could indeed, and perhaps I should; but as I believe I said, in my experience it would hardly be worth the effort - the ability of the /. editing team to communicate the essence of valid research results is not very high, even in the few cases where they research they refer to is not frivolous nonsense.
That aside, I still think my main point is valid: that there is far too much trumpeting of "research shows ..." with no founding in reality. People drone on about how research and education are underfunded
watch a movie or play puzzle games for engagement (Score:1)
Replace a few words and... (Score:3, Funny)
Yeah..... That's a much better article :)
P.S - I know... I'm sick.
Oh thank God. (Score:3, Insightful)
I am -so- glad someone finally put this in writing. Hopefully every game developer from here out will read this article and have some clue how to keep a gamer entralled.
Some games already do it, and others utterly fail. At this point, I only have time to play the games that succeed at this (the ones that fail just can't keep me playing... There's always something better to do.)
Subjective (Score:5, Insightful)
A simple movie example would be Blair Witch Project. There's nothing actually gorey/freaky in it, but if you allow the atmosphere and story to pull you in, it's very scary. On the other hand, I know several teens that told me it was completely lame/unscary because of that lack of visual content.
now that's a sticky situation (Score:1, Funny)
So when is the study planned for Japan's h-game market.
Immersion (Score:2)
How do 3D shooters continue to succeed? (Score:2)
I think this article explains the success formula for the 3D shooter games, when all they are is more-of-the-same. Just look at how many of the top 3D shooters are sequels to previous versions (hint: all of them). I like to play them from time-to-time, but being older than the control group in this study, I play for different reasons. Sure it's fun to shoot stuff up, but how fun can that be after 15 years? Pretty stuff on the screen gets old too, especially when the game play sucks.
I find the cinematics
Aliens vs. Predator (Score:1)
While showing that I am a geezer (geek-wise), the only game I think I really got deeply emotionally involved in was the PC game Aliens vs. Predator(http://en.wikipedia.org/wiki/Aliens_versus_Predator_(computer_game)). It was always when playing against the Aliens, be I Predator or Colonial Marine. It's interesting that the movies don't get me all wound up and involved or sitting on the edge of my seat. This game though....There were times when I was truly scared, and paused the game. Especially when playing
I think real engagement (Score:1)
Who among us hasn't (Score:2, Funny)
- Dodged the RPG that's COMING RIGHT AT ME!!!
- Rotated the camera angle for fifteen minutes trying to look up a hot high-elf babe's robes
- Leaned left, right, and back while in a dog fight with a MIG
- Had their tummy do flip-flops when the character on screen jumps of an impossibly high cliff/building/etc
- Jumped waaaaay back out of the way when the spooky creepy wet-haired Japanese girl comes crawling out of the monitor
OK, I made that last one up- but if she ever does come crawling out of the monitor
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Mm Mmmm Mmmm...
I could deal with Urd. She'd be rather fun to, ahem..