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Nintendo Businesses Wii Entertainment Games

Nintendo's Miyamoto On Innovation, Wii Ambitions 263

Edge Magazine is running an interview with Nintendo game designer Shigeru Miyamoto about some of the company's recent projects, such as Wii Music and Wii Fit. Miyamoto talks about his ambitions for the titles, as well as the difficulty in continuing to entertain players by surprising them. He refers to Wii Music as "music software" rather than a game, and says the primary intent was to bring music to families and assist in music education. The conversation then turns to where Nintendo can go in the future; Miyamoto discusses integrating new technologies into popular game franchises, and the dilemma Nintendo will face when designing its next console — do they stick with updated versions of their innovative controllers, do they return to a more standard build, or do they bring a completely different input device to the table?
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Nintendo's Miyamoto On Innovation, Wii Ambitions

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  • Wii Music, Huh? (Score:4, Insightful)

    by eldavojohn ( 898314 ) * <eldavojohnNO@SPAMgmail.com> on Thursday December 04, 2008 @07:27PM (#25997005) Journal
    In regards to Wii Music he said:

    I really don't know who are actually going to purchase the game, but I hope that schoolchildren will play.

    I couldn't agree more. For those of you thinking that this will offer high quality tracks from all eras of music, guess again.

    I could go into a lengthy diatribe about the shortages of Wii Music but instead, I'll referrence IGN [ign.com] that pointed out the biggest deficiency:

    Before we even get to the gameplay breakdown, though, take a second and think about what you might value in a game dedicated to music. I imagine a robust roster of popular, classic and contemporary songs tops the list for obvious reasons. What about an assurance that the songs included will be presented in the highest audio quality possible? I mean, people went nuts when they found out that the musical tracks in the Wii version of Guitar Hero were outputted in mono, and with good reason: we expect a certain caliber of presentation from today's software. Unfortunately, with Wii Music Nintendo has demonstrated that it doesn't care to satisfy expectations. Not only are most of the 50-plus tracks lifted from the public domain -- such timeless hits as Twinkle, Twinkle, Little Star, O Christmas Tree, My Grandfather's Clock and Bridal Chorus -- but they are also rendered in archaic, amateur MIDI. I've heard some good MIDI renditions in my day and let me tell you, you won't find any of them in Wii Music. It is a good thing that Beethoven is long dead because he would not ever wish to hear the game's lifeless version of Ode to Joy.

    Seriously, Ode to Joy done in MIDI? Are you trying to scare your children away from Beethoven?

    They gave this game a 5.0 out of 10.0 and I think that's a tad generous. This game is seriously only for the very young. Great for that and introduction to music but no more.

    • Re:Wii Music, Huh? (Score:5, Insightful)

      by omega_dk ( 1090143 ) <alpha.dk@g[ ]l.com ['mai' in gap]> on Thursday December 04, 2008 @08:13PM (#25997433)
      How would they do it other than MIDI? Don't forget they have 50 instruments in addition to the 50 songs. Frankly, the music can sound great if you put some time into making it; see http://www.youtube.com/watch?v=-KrPgcUcKyU [youtube.com] or http://www.youtube.com/watch?v=QeJiVMlbwao [youtube.com] for reference.

      Frankly, comparing it to a game where the choice is (Play Guitar Track) or (Don't play guitar track) seems silly. This is much more a game that is trying to get you to think about composing music, and seeing the ways different sounds work when combined. It has an entirely different reason for existing than a symphony orchestra playing Beethoven.

      Much like I would never compare Wii Fit to running a mile every day, I wouldn't compare Wii Music (or any other rhythm game) to playing music; think of them as a way to expand your thinking, and to perhaps add more breadth to the things you care about. It's sharpening the saw [stevepavlina.com] in game form, basically.

      • by Epistax ( 544591 )
        ... by having a recorded music track AND midi for every instrument, so anything someone is playing goes along with the midi and anything being left to the game is played by recording? Or would that sound too crappy?
      • Re: (Score:3, Informative)

        by jimicus ( 737525 )

        How would they do it other than MIDI? Don't forget they have 50 instruments in addition to the 50 songs.

        Well, the obvious solution that I can think of would be something like a tracker MOD file. (see also http://en.wikipedia.org/wiki/Trackers [wikipedia.org])

        For some reason these never really caught on on the PC but they were commonly used for game soundtracks in the early 1990's on many other platforms because while they store the notes and tempo (like a MIDI file), they can also store samples, guaranteeing what the track will sound like regardless of what system's playing it.

        • Re: (Score:3, Informative)

          by bonch ( 38532 )

          The MIDI music on the Wii is using sound samples. Sometimes I think people misunderstand what MIDI is. It's just raw music data, and the output can be anything. I haven't heard FM synthesized MIDI in a long time.

    • Re:Wii Music, Huh? (Score:5, Informative)

      by infrequent ( 1424239 ) on Thursday December 04, 2008 @08:56PM (#25997803)

      Well, it seems like you have absolutely no idea what you're talking about.

      I could "go into a lengthy diatribe about" the many brilliant ideas in Wii Music, but instead, I'll respond to your vaguely sketched out MIDI criticism, borrowed by none other than the IGN reviewer who stated far in advance of the game's release that he was dying to tear it apart, and who also posts those rather juvenile rants about how Nintendo doesn't make enough Zelda games, etc.

      This will, however, require some quick digression into the question of the point of this game. This isn't a game with pre-recorded tracks that you simply try to play through in glorified Simon-Says style, as in Rock Band styled games. Instead, the entire objective of this game is to take a familiar tune and rearrange it into something new, or take it into a musical domain far removed from its original settings.

      For the uninitiated, here's a very quick rundown of what you do:

      1. Pick a song from the list
      2. Pick an instrument to play, and a role for that instrument. This is crucial; if you pick, say, a cello, and assign it the role of "harmony", the notes available to you as you play through the song will be chosen in a roughly contrapuntal relation to the main melody. If you choose the role of "chord", the cello will be able to play chords following the basic harmonic progression of the song. Or assign it to "bass", and so on.
      3. Play through the song using the chosen instrument in the chosen role. Here's the interesting part -- while the specific notes played will be drawn from the combination of instrument and role, you can play the instrument however you'd like, holding out notes for suspensions, syncopating the rhythm, adding fills and sectional variations, etc. Each instrument also has various advanced controls, allowing you, for instance, to double pick, mute the strings, or bend notes on the guitar. Of utmost importance to the quality of your performance, however, will certainly be your restraint and control of dynamics -- here Wii Music's controls truly shine, picking up movements from the slightest tap on the piano's keys to a resounding chord.
      4. Now restraint and style becomes even more important: you continue to perform instruments in chosen roles until you fill all six parts of the song, overdubbing with your previous parts to create your own rendition of the song.

      The possibilities are endless, and here's why, at last, something like MIDI is necessary for this game: you can't use prerecorded parts like other rhythm games, and you need to allow the user to do anything with the notes played, with dynamics, bending, and other touches depending on the instrument.

      Perhaps they could have used even better MIDI voices, but the actually sound very good if used properly in a creative arrangement. Here are three very different videos, from three different authors, created with Wii Music: surely there is no mistaking the MIDI roots if you listen closely, but overall the sound is amazingly good for a game that is so open-ended.

      Frere Jacques [youtube.com] Every Breath You Take [youtube.com] Sukiyaki [youtube.com]

      • Re:Wii Music, Huh? (Score:4, Informative)

        by AlXtreme ( 223728 ) on Friday December 05, 2008 @05:22AM (#26000783) Homepage Journal

        The possibilities are endless, and here's why, at last, something like MIDI is necessary for this game: you can't use prerecorded parts like other rhythm games, and you need to allow the user to do anything with the notes played, with dynamics, bending, and other touches depending on the instrument.

        Having fooled around with Wii Music for a bit myself, I concur that using MIDI was the only choice possible for a game like this.

        However, this is no excuse for the poor choice of tracks. I understand that Nintendo wasn't going to shell out megabucks to license a hundred popular songs, but they did hype up Wii Music quite a bit so you have to be able to show something. Like the IGN reviewer, the only track I actually enjoyed was the F-Zero one.

        I understand throwing in a few public domain scores to keep costs down, but if you're being cheap on the music (the main selling point of the game for most), don't be surprised if the game falls flat for many. This coupled with the fact that you can't make your own original tracks but only replay existing ones, Wii Music has been a let-down for me.

    • Re: (Score:3, Interesting)

      by Anonymous Coward

      In response to this though. As a parent, to see my not-quite-2 year old shaking her controllers playing the piano was worth the price of the game just for that 30 seconds of pure joy she got :)

    • by SBFCOblivion ( 1041418 ) on Friday December 05, 2008 @01:30AM (#25999627)

      It is a good thing that Beethoven is long dead because he would not ever wish to hear the game's lifeless version of Ode to Joy.

      Hmm...something tells me that were he still alive this wouldn't be a problem.

    • Re:Wii Music, Huh? (Score:5, Informative)

      by Wheely ( 2500 ) on Friday December 05, 2008 @02:42AM (#25999983)

      Though I know next to nothing about Wii Music, I do know that this reviewer isn't very good.

      The bizarre statement "archaic, amateur MIDI" is only slightly less weird than the concept of deriding an "Ode to Joy done in MIDI".

      I take it you, and this reviewer do not know what MIDI is. MIDI is only a protocol for describing musical events. It has no sound of its own.

      All professional recording studios make extensive use of MIDI for driving sampled or modeled instruments or for syncing and for hardware controllers (e.g. those exciting desks full of sliders and knobs).

      I guarantee you that most of the music you listen to, even live stage music, is driven by MIDI.

    • It is a good thing that Beethoven is long dead because he would not ever wish to hear the game's lifeless version of Ode to Joy.

      What a douchebag.
      Beethoven would be thrilled to be able to hear it all, as he was practically deaf when he finished his ninth.
      And sure, he wouldn't be amazed by MIDI sequencing and the possibilities it gives to composers, but would be dissapointed that he could (or probably couldn't!) tell the diffference between a real piano performance and a sequenced track.

      Whenever you see a reviewer bashing "MIDI" it shows you that they have absoutely no clue. "Amateur" and "archaic"? What a retard!
      The fidelity depends

  • Next Console? (Score:5, Interesting)

    by Enderandrew ( 866215 ) <enderandrew@gmSTRAWail.com minus berry> on Thursday December 04, 2008 @07:38PM (#25997115) Homepage Journal

    Nintendo has proven graphics don't have to matter. Look at DS graphics compared to PSP graphics, or Wii graphics to PS3 graphics. Why issue a new console with the same controllers?

    Either make a new console with updated controllers, or completely new controllers. If you're going to use the same controllers, keep the same console.

    • Re: (Score:3, Insightful)

      by andy9701 ( 112808 )

      But graphics do matter, to some extent. How many games have been developed for the Xbox 360 and/or PS3, but not for the Wii (or maybe a PS2/watered down port was released on the Wii instead)? I only have a Wii (have thought about getting a 360 or PS3, but nothing more as of yet), and there have been quite a few games that I would like to play, but can't, since they haven't been ported to the Wii.

      Don't get me wrong - Nintendo makes some great games given the capabilities of the Wii. They're just tying third

      • Re:Next Console? (Score:5, Interesting)

        by Helios1182 ( 629010 ) on Thursday December 04, 2008 @07:54PM (#25997277)

        It turns out you don't need to play to the hardcore gamers. For every hardcore gamer there are a dozen who practically never play video games. My grandparents have a Wii (and use it). Some of their friends have Wiis. They've never shown interest in any other system.

        • Re:Next Console? (Score:5, Interesting)

          by tukkayoot ( 528280 ) on Thursday December 04, 2008 @09:05PM (#25997871) Homepage

          I'm a Nintendo fanboy, camped out for my Wii on launch day, don't own a PS3 or 360, but I have to say that I think some of the criticisms against the Wii here are spot-on. The idea of motion-controlled games is nice, but I think the implementation leaves something to be desired, and the lack of a hard drive and strong graphical capabilities (compared to the other consoles) really does limit the system's potential.

          As for the casual gamers ... a friend of mine with all three systems regularly hosts game nights for his church and guess what system we end up playing the most? The PS3 for Rock Band/Rock Band 2 and, more recently, Little Big World. Of course, Rock Band is available on the Wii as well, but the fact that new songs are released every week has helped keep the game fresh, while the novelty of the wiimote faded a long time ago.

          The Wii may have broader appeal than the other systems, but that doesn't mean it's a better system. That's why I'm with the parent in hoping that the next Nintendo system is packing some horsepower. Your grandparents will presumably still be happy with GameCube-level graphics two years from now Nintendo can keep releasing new controllers and relatively simple, inexpensive games to keep that segment of the market happy.

          But as for me, I want the next generation of Zelda, Mario and Metroid games to push the envelope, not only in terms of game-play and controls, but also when it comes to scope, graphics, etc. and enjoy every major multiplatform release on my Nintendo without the game losing any major features or visual appeal.

          • Some of the criticism is certainly valid and spot on, but this doesn't mean that it is necessarily a problem for Nintendo. Better is a very subjective term. To some it is the range of games, graphics, or innovation. To Nintendo, best is more likely tied to profits and market share.

            It may be in Nintendo's best interest to abandon the traditional, smaller hardcore gamer demographic in favor of a much broader new demographic. You can't have the top of the line hardware and keep prices really low, at least

          • by Ihmhi ( 1206036 )

            I'm glad to see that there can be people here who own a console and aren't going to irrationally defend it when they are presented with its flaws.

            I don't own a Wii, but a close friend of mine owned one. I tried out some of the games and I was thoroughly unimpressed. The motion controls are often gimmicky and not implemented very well. I don't think I've read or seen a review yet about a game that makes ample use of the motion controls and there isn't some complaint about them being glitchy. (If you do happe

        • by aliquis ( 678370 )

          And how many games have they compared to a hardcore gamer?

      • Re: (Score:2, Interesting)

        by Enderandrew ( 866215 )

        Graphics do matter to me. I bought a PS3 first, and bought a Wii later. I like what the PS3 offers, and in a perfect world I would love to see Nintendo go the Sega route and focus on games, rather than offer a console anymore. Let Sony and/or Microsoft take a loss on the hardware, and then create peripherals and games.

        That being said, it isn't just graphics as why PS3/360 games don't end up on the Wii. The Wii can't handle complex physics or anything that requires a decent CPU. Heck, Guitar Hero 3 for

        • Heck, Guitar Hero 3 for the Wii originally shipped with MONO sound, because it was really pushing the Wii apparently for the CPU to handle Guitar Hero 3 with stereo sound.

          Yeah, that's why it was released on the PS2. :P

          The CPU problem was with the PC version, not the Wii version.

          • Except the PS2 version could put out stereo sound.

            • Re: (Score:3, Informative)

              Yeah and the Wii is significantly more powerful than the PS2. It wasn't due to lack of power, it was simply a fuckup and it ended in a class action lawsuit.

              You don't know what you're talking about.

        • Who the hell modded that Troll?

          Frankly I don't care, but I am really confused. I get when people disagree or don't like certain comments, but I am really confused here.

          Who seriously thought I was trolling there?

        • You said what I meant to say - the Wii just can't handle what the others can. I'm no Nintendo fanboy, but I've always enjoyed their games. If they can't keep up with the others come the next generation of consoles, I doubt that I'll buy the Nintendo console next time around.

        • Nintendo makes a profit on each console, and has a huge fan-base. Why would they consider losing money on consoles like Sony and Microsoft do?

          Sony and Microsoft are like Ferrari and Lamborghini. Fast, flashy, expensive, and only for die-hards. The Wii is a nice little 4-door sedan that anyone can get in and drive, and it's even got a nice little plastic spoiler on the back to make it a bit sporty. No, there aren't a lot of heavy-horsepower games on the Wii... but there are a lot of accessible, fun games on

      • Re: (Score:3, Insightful)

        by cheater512 ( 783349 )

        Nintendo doesnt care about the hardcore audience.
        They are doing what they have always done best - making fun games.

        The number of polygons in a game is not proportional to how fun the game is - no matter what the Microsoft and Sony marketing departments say.

        The reason why the Wii is outselling the other two consoles is because it focuses on fun and the quality of the games.
        That appeals to the majority of the market.

      • Re:Next Console? (Score:4, Insightful)

        by pizzach ( 1011925 ) <pizzachNO@SPAMgmail.com> on Thursday December 04, 2008 @10:47PM (#25998719) Homepage

        But graphics do matter, to some extent. How many games have been developed for the Xbox 360 and/or PS3, but not for the Wii (or maybe a PS2/watered down port was released on the Wii instead)? I only have a Wii (have thought about getting a 360 or PS3, but nothing more as of yet), and there have been quite a few games that I would like to play, but can't, since they haven't been ported to the Wii.

        There is a lovely chicken and egg problem here that most people don't realize. Even if Nintendo released a more conventional system, they would still have problems getting mature games on their system. Further complicating the problem, development costs are much more expensive for HD games and Nintendo hardware was growing less popular at the time. I don't think a lot of the popular Xbox 360 and PS3 would have made it to Nintendo's console either way.

      • Weaker graphics is an interesting point, but it's far from the only one.

        Think of something like Dynasty Warriors: Gundam. There's no way in hell a game like that could ever get released for the Wii, because it's got way too much going on at once. All of the enemies on screen, with all their AI running, all of their attacks (shooting attacks? Better generate particles that have to check for collision every frame), all of the other random particle effects, all the enemies in level doing what they're supposed

    • Nintendo has proven that commodity hardware can produce acceptable images fo the mass market at reduced cost. Your statement is a bit overzealous.
      • I didn't say that graphics don't matter. I said they don't HAVE TO matter.

        By catering to a different demographic, graphics aren't an issue. The hardcore gamer who wants the best looking games will pick up the PS3/360 first. The casual gamer will pick up the Wii first.

    • Nintendo has proven graphics don't have to matter.

      When there's a more interesting improvement, at least to the novice gamers. The touch screen and the wiimote are new control devices that attracted a lot of attention and sold a lot of consoles. If nintendo had a standard controller for the wii, it would be selling dead last. That would be partially because of the graphics issue, but I think more because of the dearth of quality games for it.

      Of course, you could argue that more people would make games for the wii if it weren't for the controller situatio

    • by grumbel ( 592662 )

      Nintendo has proven graphics don't have to matter.

      Nintendo has mainly shown that graphics don't matter for *them*, if you look at third party developers you get a whole different picture, graphics matter a lot of them, which is why none of them has their big games on the Wii, the big money goes into PS3 and Xbox360 titles.

      • To them and the millions of people that have purcahsed a Wii
      • And thats also why more Wii's are sold than the PS3 and Xbox. :P

        • by grumbel ( 592662 )

          39mil Wii, 24mil Xbox360, 18mil PS3

          When you take them one by one the Wii wins by a long shot, but PS3 and Xbox360 together still have more then the Wii. 'Hardcore gaming' isn't half as dead as some people claim. Seems more like an even split between hardcore and casual stuff these days.

      • And the people MAKING the big money are the ones selling the games for the Wii.

        Initially the Wii wasn't expected to be a hit, so all the big houses geared up for the PS3/360. Of course their flagship games won't come out for the Wii... they weren't planning on it. But the PS3 and the 360 are made for hardcore gamers, and there are a lot more casual gamers out there. Companies are realizing that, and a number of them have announced games for the Wii that they weren't originally planning on ever having.

    • by aliquis ( 678370 )

      The graphics do matter, because non-2D DS games looks like shit and 2D games would look so much better with the same system specs as the PSP. And many games would look much better on the Wii if it had the PS3s hardware.

      Your logic is flawed, just because it's superior in other ways, which may even tip the balance scale over don't make graphics not mattering.

      Why NOT use a new console with the same controllers?

      I'm really confident Nintendo would sell lots of DS2s even if they had the same controllers but much

      • well, the DSi looks to be the next generation of the DS (as the DS won't be forwards-compatible with DSi games), and it's pretty much going to be exactly what you said--DS controls with much more processing power.

        and you're absolutely right about the PSP. the DS, like the Wii, appeals to a lot more casual gamers and thus outsells the PSP. however, the PSP is an incredible device in its own right. as a portable general entertainment system, it beats the DS hands down. and though the DS' touchscreen creates a

    • by aliquis ( 678370 )

      ... Also while Nintendo may be innovative in hardware they don't offer that innovative software. Sure there are cooking books, this music software, WiiFit, Nintendogs and crap like that but neither of that would interest me.

      Their biggest titles are most often the same old favourites. But how funny is the next mario game? New Mario Kart? Next Metroid FPS?

      More or less the same fucking experience.

      New graphics/performance don't guarantee new games, but you can make some games which couldn't be made before becau

      • I agree that usually their biggest and best titles are continuations of their classic franchises, but you have to admit that those games (Zelda, Mario Kart, Metroid (which is not an FPS by the way), Smash) are all really good, and Smash and Mario Kart have an incredible amount of replay value. I play Brawl nearly every day, and a lot of people in college do the same. They might not always make huge innovations in gameplay, but they do make pretty damn fun games.
      • Here is the weird thing, Nintendo isn't milking these franchises enough. Where is Castlevania? Where is Metroid? Why didn't they have a real Mario game during the entire Gamecube lifespan? (Sunshine wasn't a proper sequel to 64 the way Galaxy is).

        Instead Nintendo leaves their fans screaming for more, year after year, and instead resells the same game we've bought on three different systems on the virtual console.

        • by grumbel ( 592662 )

          Where is Castlevania?

          It came out a few days ago and judging from the reviews it sucks pretty badly.

    • by aliquis ( 678370 )

      ... Also (again...) compare say Call of Duty on the DS to PC/PS3/whatever and say that you'd rather play that game on the DS ...

    • Nintendo has proven graphics don't have to matter. Look at DS graphics compared to PSP graphics, or Wii graphics to PS3 graphics.

      The HDTV "set" just keeps getting bigger and better and cheaper. Maxing out at 480p isn't going to cut it the next time around.

      There is also competition from the Blu-Ray BD player, the PS3 and the XBox 360 integrated with Netflix and other services.

      The do-everything HD media box is edging very close to the price point of a next generation Nintendo.

      • Actually my PS3 just died. My daughter shoved change in the BluRay slot and screwed the laser up. However Sony has a deal where you can buy a new PS3 for $250 brand new through them if you sign up for a Sony card. I just ordered one. So a brand new PS3 at Wii pricing. It is hard to argue with.

    • by RyoShin ( 610051 )

      Disclaimer: I own a Nintendo Wii and love it.

      Nintendo has proven graphics don't have to matter

      ...to the non-hardcore crowd, whom I shall refer to as "casuals" for the purpose of this post (though the term is a bad one, IMO).

      True, a lot of the "hardcore" Nintendo fans have embraced it, but more because they had to than they wanted to. The thing with casual players is that they have far less brand loyalty. If the PS4 or XBox1080 can match Nintendo's next console on controls (I guarantee they'll all use som

  • Why stop at schoolchildren? We need a video game console that toddlers will find comfort from too [today.com].

    (The Atari 2600 will rise again! As a cuddly toy!)

  • by Anonymous Coward on Thursday December 04, 2008 @07:41PM (#25997159)

    Mod this down fuckers!

  • by CrazyJim1 ( 809850 ) on Thursday December 04, 2008 @07:51PM (#25997257) Journal
    I'm hoping for the full body suit for the next nintendo system.
    • Re: (Score:3, Insightful)

      by Abreu ( 173023 )

      well, imagine small and light position sensors placed in velcro bands that are then placed in the elbows, knees, ankles, waist, shoulders and head, plus a wii-mote and nunchuk.

      With this, you get (almost) full body motion capture without having to do the nightmare of trying to sell several sizes of "gaming suits"

      • Re: (Score:3, Funny)

        by KingJackaL ( 871276 )

        And imagine the hilarity when people put them on in the wrong order!

        Waist band around your right arm, right arm band around your left leg - ahhh, I can just picture the legendary extensions to physics that the players' avatar will display... :D

  • by Anonymous Coward on Thursday December 04, 2008 @07:56PM (#25997303)

    That's laughable, considering their penchant for pumping out a Mario, Metroid, and Zelda game with every platform. They've got this innovative hardware, and all they've done is changed it so instead of pressing A to swing your sword, you flick your wrist. You know what would actually be surprising? Opening a treasure chest in the next Zelda game and not having it pause to play the "da da da da da da da da" soundbyte.

    • One way that would supprise me is next time Link opens up a treasure chest you get the WTF boom
      http://www.youtube.com/watch?v=WzrrUM5tkhE [youtube.com]
    • by vux984 ( 928602 ) on Thursday December 04, 2008 @08:52PM (#25997785)

      That's laughable, considering their penchant for pumping out a Mario, Metroid, and Zelda game with every platform.

      That's a fair comment. Although they've started other new and successful franchises in the interim too... Pokemon, Pikmin, Animal Crossing, Wii Sports (Wii Sports, Wii Ski, Wii Fit, Wii Sports Resort...)

      They've got this innovative hardware, and all they've done is changed it so instead of pressing A to swing your sword, you flick your wrist.

      Yes, well anything can be reduced to trivialities if you try hard enough.
      Tell me, what was the innovation with the Xbox 360 exactly? Higher resolution textures? Now that's trivial.

      And Wii's Changing it from pushing a button to flicking your wrist is a massive understatement of the real effect. The new metroid or re4 controls of point-shoot blow away anything else for immersion. A game like Mercury Meltdown or Rayman Raving Rabbids or Dewey's Adventure or Boxing are dramatically enhanced by the Wii's controller... nevermind the direction they're heading with the Wii Fit.

    • That's laughable, considering their penchant for pumping out a Mario, Metroid, and Zelda game with every platform. They've got this innovative hardware, and all they've done is changed it so instead of pressing A to swing your sword, you flick your wrist.

      Wow. You'd think PS3 owners wouldn't have such poor vision.

    • If they changed the treasure chest sound in the next Zelda I would hunt you down and kill you with a life-sized replica Master Sword. OK, maybe not, but a lot of the appeal of games like Zelda is nostalgia factor, which I will admit affects me a lot too. Zelda games also have a lot of polish, and I especially enjoyed the music in Twilight Princess and WindWaker. I think the reason the controls were basically mappings of buttons to gestures in TP is because it was originally a Gamecube game and they just por
  • i guess if Nintendo goes back to the origional idea fo sitting in front of a screen with a joystick and a few buttons then people will look at it like the wii was just and expiriment and was too diffrent for them to do something with.

  • Right now, the "surprise" I'd most like to see coming from Nintendo is a way to expand the Wii's system storage past 512MB. Especially with the Game Cube and WiiWare titles that are available - it just doesn't take a whole lot to fill up your system.

  • by Dracos ( 107777 ) on Thursday December 04, 2008 @08:32PM (#25997613)

    The Wiimote and nunchuck (as well as the other Wii controller accessories) are the biggest innovation in console user interface since 1985, when the NES introduced the horizontal controller form factor that has dominated consoles since then. Nintendo would be making a huge mistake if they went backwards on controller design.

  • by dinther ( 738910 ) on Thursday December 04, 2008 @08:57PM (#25997813) Homepage

    The WII controller has great ideas in it but it can be made much better.

    Currently the accelerometers don't deliver the level of control that would allow the user to wield a "light sabre".

    The controller needs to know it's orientation better.

    Add position sensing so that controller location itself is an input parameter

    Implement this stuff properly http://nz.youtube.com/watch?v=ZBdtPz2V_vY [youtube.com]

    Add a microphone to the controller as the mic in the DS proved to have some brilliant uses. (Blow in the mic to inflate balloons is genius)

    Add pulse feedback (A magnetic plunger) for strike or fire recoil

    Overall, input accuracy will be a key element to make the controller really useful in gaming.

  • ...or do they bring a completely different input device to the table?

    I suggest they bring a completely different input device that is a table [youtube.com]! Now that's innovation.

  • by 7Prime ( 871679 ) on Thursday December 04, 2008 @10:38PM (#25998649) Homepage Journal

    There is one nitch not being filled: Wii motion controller innovation applied to indepth games.

    I consider myself a hardcore gamer, in the sense that I like huge, lengthy epic games that take skill and dedication. I'm not an FPS or gore hound, but I fit into the "hardcore" category nevertheless. I love the Wii's control systems, the attention to innovation, and I'd like to see that applied to more indepth games. Microsoft and Sony aren't offering it, and neither is Nintendo. Why do I have to choose either gameplay innovation or involving games, but not games that offer both? The two aren't mutually exclusive, and I'm sure that a large percentage of hardcore gamers would be more than happy to get their hands on some unique interface innovations.

    Where are the point-and-click adventures? Where are the RPGs that use motion sensing and light-gun to add to their gameplay? Lost Winds really demonstrated to me that you can really use the Wiis control system for more creative, and involving types of games (even if the current WiiWare version is just a prologue). Let's get some more of that, or Okami, or epic RPGs... because we're not going to see them on the 360 or PS3 with those kinds of innovations.

    So in closing, no... separating the types of games filled by the Wii, 360 and PS3 doesn't satisfy everyone, because it means you can't mix-and-match the abilities of the different units. The Wii has the potential to completely satisfy me with its current capabilities (honestly, I've had an HDTV for almost 2 years now, and I still don't think it makes one shit of difference, and I'm a video producer), I'd just like to see it expand into more involving areas.

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