Left 4 Dead Bug Patched Quickly, EVE Exploit Takes 4 Years 157
Earlier this week, news surfaced that some savvy modders of Valve's Left 4 Dead were able to find a way to enable console commands (meant for the PC version) in the Xbox 360 version of the game. This allowed players to increase the size of their character models to ridiculous proportions, spawn unlimited weapons for themselves (or unlimited enemies for other, unsuspecting players), and go around the map deleting objects as they saw fit. A video posted on YouTube showed how to enable the commands. Valve reacted swiftly to the issues, releasing a patch to disable access to the commands a few days later. Several readers have pointed out another exploit-related story which broke recently; in EVE Online, a bug that was reported and went un-patched for four years has recently come to light, apparently responsible for the fraudulent creation of trillions of ISK, the game's currency. An anonymous reader says that (illegitimate) sales of ISK between players and farmers run on the order of $35 per 450 million ISK.
Re:Eve-online exploit: more information (Score:2, Insightful)
Re:Eve-online exploit: more information (Score:3, Insightful)
There is an in-game market. Why wouldn't there be speculators?
Valve are NOT quick at releasing patches for bugs (Score:1, Insightful)
Re:Eve-online exploit: more information (Score:5, Insightful)
Market speculators in a game. It's a fucking game for c'sake, not a damn country/government.
To each their own. Some people like shooting creatures from hell when playing a game called Doom, some people like moving medieval armies around a chessboard, and some people like speculating in make believe markets. All of them are GAMES. If you don't like it, don't play it. I'm amazed at your delusions of grandeur that let you think you are God's One and Only Game Censor, and can decide which games are Worthy and which games are Not.
Short version: no one cares if you don't like EVE. Go play your shooter and leave us alone.
Re:I understand... (Score:3, Insightful)
Re:Culture of Complacency (Score:2, Insightful)
Poor comparison.
There is 1 hardware configuration for a Nintendo. The developer develops to it and it is done.
There are probably a billion hardware configurations for a PC. Impossible to test everything.
Re:Eve-online exploit: more information (Score:4, Insightful)
As the other poster said, Eve's market is huge. Ships, ammo, as well as lots of modules for ships (and lots of other stuff including *all* tech2 items) are made by players. The market is quite large so it's easy to do speculation, provided you have in-game money. The prices of the raw materials for tech2 item production are getting rarer? Well... that's going to mean the prices of tech2 items are likely to increase. So, buy a bunch off the market right now in the hopes that prices will go up and you'll get a nice profit, just for waiting a few weeks.
Re:Culture of Complacency (Score:2, Insightful)
You are missing a key point here, something that embedded developers understand. It is much easier to support software on 1 platform, where you have complete control. (Such as a console)
On a PC you have thousands of hardware and driver configurations, other conflicting pieces of software that you may or may not know about, library versions. All kinds of unknowns. It is a whole different beast.
Re:Eve-online exploit: more information (Score:3, Insightful)
If you spend 40 hours a week in a high stress job, maybe you shouldn't play a game that is another job.
On this Eve bash (Score:5, Insightful)
I play the game, Eve and there's a bunch of hate going on for the developers, CCP as a result of this bug. I think the bashing of CCP is excessive, but it's worth considering why it might have happened.
First, much has been made of the claim that CCP "knew" about the exploit. Why has this assertion been made? Because the exploit in question was "petitioned", that is, someone complained about the exploit to an ingame admin some time four years ago. I gather this was reported multiple times in the same way though it's hard to figure out who's telling the truth. But what is the petition proces for? Resolving an ingame problem with a user. If the user is ok with the outcome ("I have free stuff!") and isn't currently cheating, then I gather the petition is closed. So one possibility for the failure is simply that the exploit never got reported as a bug either by players or by the admins handling the problems. I wouldn't be surprised, if the admins never bothered either because it wasn't their job (since the bug wasn't resulting in actions that required immediate admin correction) or because that part of the game was notoriously buggy.
Now as I understand it, the bug is as follows. There is something called a "player owned station" or "POS". You start by anchoring something called a control tower which for our purposes can only be anchored in a fixed number of spots, one per "moon" in the game (my SWAG is hundred thousand locations). Near that tower, you can anchor other POS structures. Some are for defense. One is to extract a resource "moon minerals". You can attach factories, drug labs, asteroid ore refineries. The most important structures are (chemical) reactors. You store various moon mineral resources and reactor products in "silos". The reactors take input products from some silos and dump the output in other silos. Think of it like a flow chart made of industrial widgets. There are two layers of reactions known as "simple" and "complex". Every moon mineral (of which there are maybe 15-20 types) goes through a simple reaction (where it is combined with another moon mineral) and then a complex reaction (where the resulting simple reaction product is combined with 1-3 other simple reaction products).
Economically, most of the value coming out of reactions comes out of the second layer of reactions. The reactors for complex reactions are bigger and most POS can only handle one such reactor. That often means that a chain of reactions can spread over half a dozen reactors or more. The really efficient corporations (Eve equivalent of guilds) can run dozens of these things to generate all the reaction products that the Eve markets consume. That's if you do it the fair way.
Eve like many such games has a one hour downtime. Some enterprising players apparently discovered that one can manipulate a single reactor so that over downtime it fills the output silo with the desired reaction product even though no input material was used. Normally it takes a week or longer in real time to fill that silo and you need to fill the input silos with the appropriate materials. The complex reactions, being the more valuable ones and the final product of POS reactions (which would immediately be bought by manufacturers), were the ones that were exploited. Certain moon minerals were far more scarce than others. In fact, it was to the point that a lot of the game activity centered on controling sources of those moon minerals. This was all bypassed by creating the complex reaction products that had the valuable moon minerals in them.
For your edification, here's a screenshot [scrapheap-challenge.com] halfway down the page showing a control tower (the big vertical thing), a bunch of silos (9 of them present along with a "coupling silo" which looks identical, meant to buffer the flow of output product), and two reactors (on the far left), one complex and one simple. "Online" means it is active and able to do something. "Anchor
Re:Culture of Complacency (Score:3, Insightful)
This is the dumbest thing I have ever read.
It just shows you have no idea about game development.
I Can Tell You're Not A Developer (Score:3, Insightful)
The decision to release buggy software often does not lie in the hands of the developer, but the business paying the developer. In many cases, bugs and vulnerabilities are well known, but a business decision is made to release anyway.
Re:Culture of Complacency (Score:2, Insightful)
Re:Pathetic (Score:3, Insightful)
If the console works the same as the PC there's no way to choose between dedicated games and locally hosted games... so you have no way (aside from joining friends) of controlling whether you join a game that allows "cheats" or not. I think this is something valve needs to fix on both platforms. It's pretty easy to host a game locally and then jack around with the people that join your game without them realizing it.
Re:Pathetic (Score:5, Insightful)
Re:Culture of Complacency (Score:3, Insightful)
Today, that is still the case with consoles.
That is not true. Console games are having these issues now too. Fable II, Fallout 3, GTAIV, and the list goes on.
Re:Eve-online exploit: more information (Score:3, Insightful)
One who failed to notice that starbase production output of widgets was significantly more than is mathematically possible with the number of moons that possessed the raw material needed for widgets.
He compiles trivia after the fact. He's a statistician and nothing more.
Re:Eve-online exploit: more information (Score:2, Insightful)
And if someone else tries to manipulate the markets as well, you can pay people to blow him out of the sky...bit harder to do on Wall Street? :P