Become a fan of Slashdot on Facebook


Forgot your password?
Games Entertainment

Video Game Trends In 2008 81

Gamasutra is running a feature looking at some of the most important trends that have cropped up or become popular over last year in the gaming industry. Gamers' outrage over the DRM controversy built up a great deal of steam over the past year, and will likely remain strong in 2009. This year also saw downloadable content being used for new and varied purposes, and many developers are banking more heavily on user-generated content, as in LittleBigPlanet. They point out the increase in retro and neo-retro gaming after the success of Mega Man 9 and anticipation for the new Bionic Commando. What trends do you expect to see more of in the next year?
This discussion has been archived. No new comments can be posted.

Video Game Trends In 2008

Comments Filter:
  • by gandhi_2 ( 1108023 ) on Thursday December 18, 2008 @02:17AM (#26156423) Homepage
    2008 was the year of games OFF the desktop.

    Microsoft was wise to do a console. PC gaming was the largest source of MS apologists, next to business users (but more militant).

    But PC gaming is dieing because of factors like DRM schemes, insane requirements and costs, laptop popularity, and Vista.

    2008 was the year that built the coffin, 2009 will probably nail it shut. Linux for the PC, games for the console, mac for the spoiled Emo kids.

  • Re:Eh (Score:5, Funny)

    by philspear ( 1142299 ) on Thursday December 18, 2008 @05:02AM (#26157319)

    The video game industry lost me a while ago...

    Ah yes. The day the videogame industry lost Mewshi_nya's buisness was a dark day indeed. They still call it "The saddest monday ever." Miyamoto wrote on twitter that day "Today I let down Mewshi, had to up the prozac dosage :-(".

    I personally wept for hours upon hearing the news.

It seems that more and more mathematicians are using a new, high level language named "research student".