Red Alert 3 Expansion Announced 41
TheProphet92 writes "Electronic Arts has announced a single-player only add-on to their popular real-time strategy game, Command and Conquer: Red Alert 3. The expansion features new units and more campaign levels to play. Although not a part of the expansion, 25 new multiplayer maps will be released as part of a patch. 12 of them are 1v1 maps and the remaining 13 are 2v2. Amer Ajami, an EA exec, said, 'Uprising is a game that in many ways reflects the feedback we have gotten from the Command & Conquer community. We're giving gamers more of what they want — more of the fast, fluid and fun gameplay, more of the story we began to tell in Red Alert 3 and more cutscenes featuring top-notch Hollywood talent. At the same time, we're excited we're going to be able to bring new things to the mix, including new units and the Commander's Challenge, which is a great way for players to hone their skills and get deeper into the combat.'"
Wha?? (Score:2)
Why don't you go play by yourself, it's not as if multiplayer hasn't supported this franchise for a decade or anything."
BFD (Score:2, Insightful)
RA3 sucked anyway, nobody cares.
EA/Westwood, you're going to need to get your head out of your butt and recognize that there are more companies on the RTS scene than just you and Blizzard. This isn't 1995 anymore. The C&C series just doesn't stand up to what others are doing these days.
Innovate, entertain, or get out of the way.
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I am a heavy RTS player. Heavy as in pwned TA, C&C, WC, SupCom, SC, and others. I am excited about this!
Activation? (Score:1)
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I brought C&C: The First Decade, C&C3 and the Kane's Wrath expansion - all before I was aware of DRM and activation issues with EA titles. I'm going to wait until RA3 comes down to about AU$25 - about the price of four rentals. That's basically all you're getting for your money. Hopefully, by that stage the expansions will come bundled. :)
It's a shame, since I'm also left waiting for Crysis Warhead and Dead Space. I could purchase the X360 or PS3 versions, but I know they won't be as fun or look as
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I have Dead Space for PS3, and I fail to see how it wouldn't be "as fun", unless you have a small TV or something. It's the same game, other than using a gamepad to play it, which actually works quite well for this game. If you're a diehard kb+mouse player, I sup
Yeah Uprising was cool (Score:1)
I could never figure out how to order units around though, seemed to use keys like insert and such.
Dear EA (Score:5, Insightful)
Dear EA
Please restore the ability to zoom out far enough to see more than 1-2 of your oversize novelty units and buildings at once on the one monitor. I will then consider purchasing your RTS games again.
You may like to take a look at Supreme Commander or Red Alert 2 running at a decent resolution to see what I am talking about. You will note that not only can I see my own super cool units, I can also see enemy units at the same time and visually gauge what the hell is going on. This has the bonus of actually allowing me to enjoy playing the game.
Regards
- a one-time Red Alert junkie
Make your own maps... (Score:1)
I agree with you. But I've found that you can change the default zoom level in the RA3 WorldBuilder (was released recently).
An unfortunate limitation: Don't go out too far though, or you won't be able to hear the unit sounds. :(
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That's mostly because SupCom is badly designed though, unit ranges are huge compared to the actual units.
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You're just a n00b.
I've played SupCom for many, many hundreds of hours, and I mastered the scale and zoom within my first week.
Among other tricks, the game intelligently switches to icons when you zoom out that quite clearly show what is going on.
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Seriously. Spring has SupCom beat because of easy SatView switching via [Tab], but other than that they are about even, besides the fact that SupCom is prettier
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The most common mods for Spring use fairly small unit ranges (5-10x the size of the unit itself in many cases) which means you can see the whole battle while the units are still fairly large in your view. People want to see the whole battle and what exactly is fighting it, hence the units have to be pretty large compared to the ranges. Of course it's not realistic, neither are many other things about RTSes (you don't need artillery to get awfully huge range/unit size ratios). It's up there with proper camo
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Still, there are some pretty huge maps out there. I have also made my own (pretty much blank slate huge) maps for play with friends.
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Well, L4D hasn't actually received any huge updates yet. There are even a number of annoyances still unpatched, both in the interface and in-game. One patch even removed some functionality (ability for the server to set the difficulty in Versus mode), then the next one removed even more (ability for the players to call a vote to change difficulty in Versus mode) for no apparent reason. The former could have been a temporary fix until they were able to change the game to let players choose versus difficul
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I'm not talking about bugs, at least not in the interface. It's things like having no good way to access the server browser (you have to do it from console) and being dumped back to the menu if both you and another person attempt to join a game with 7/8 players at the same time via the "join a game" search function, rather than it simply re-trying the search with the same parameters. Not bugs--just lack of polish.
The things that might take a bit longer to fix are exploits occurring as a result of flaws in
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Why no 3v3 maps? 4v4 support? (Score:2, Informative)
This pisses me off.
First, they cut 4v4 play (which the red alert series used to have and which ra3 was announced to support). Then, they release the game with lobsided support of 1v1 and 2v2 over 3v3 maps.
Now, they're going to release an expansion pack with NO 3v3 maps whatsoever?!
Hell, I like ra3. A few friends and I enjoy playing 3v3 online (in lieu of 4v4). 25 new maps and none of them 3v3?
Fuck you, EA. I probably would have bought this expansion if you added 4v4 support back in or atleast threw 2 or 3 3
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Personally, I think it's silly that an expansion is coming out so quickly period. To me--a person who loved RA2 but who hasn't purchased RA3--this signals that they released a deliberately-incomplete game so that they could push "expansions" (i.e. things that should have been in it to begin with) out the door right after. I hate expansion treadmills, and EA is famous for them (The Sims, anyone?), so with this news I doubt I'll even buy it when it's bargain-binned down to $10.
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While I pine for 4v4, the new maps are part of a 'patch' and are free. So while I'm not thrilled at the complete lack of 3v3 maps, it's not like you have to pay for the maps you won't likely ever use. Though you're probably right in assuming there won't be any 3v3 maps with the expansion. (If the article is different from the summary I'll have to be forgiven. Most gaming sites are blocked at work)
They're still not getting a penny from me unless the new units are multi player, though. No maps, I can dea
Any old C&C/RA fans didn't like RA3? (Score:2)
I loved the old C&C games (including Generals) and RA games except Tiberian Sun, but RA3 just didn't hit me. I played the multiplayer beta and single player demo, but wasn't impressed with RA3. What about the rest of you?
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I first noticed this sort of "balancing" in AoE2 (before that I was playing C&C/RA, Starcraft and Warcraft II), it was just as annoying then as it is now, for the exact rea
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