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Music Media The Almighty Buck Entertainment Games

Guitar Hero III the First Game to $1 Billion In Sales 106

The Opposable Thumbs blog reports that Guitar Hero III has reached a financial milestone, becoming the first individual video game to reach $1 billion in total sales. The number is even higher if you consider the rest of the franchise. In addition to helping drive the video game industry during tough economic times (much like the Wii), it's helping other industries as well: "... aside from the fact that Guitar Hero: Aerosmith had sold three times as many copies as the band's last album during their respective first weeks, musicians whose music is featured in the game has seen a rise in music sales to the tune of 15-843 percent." And CVG notes, "... two-thirds of non-musicians exposed to music games plan to start playing a real instrument in the next couple of years." Also, Rock Band creator Harmonix may be looking into a partnership with the record labels to sell music for use outside of the games.
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Guitar Hero III the First Game to $1 Billion In Sales

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  • by $lingBlade ( 249591 ) on Tuesday January 13, 2009 @12:02PM (#26434189)

    As a real guitar player (playing for 16 years) I think it's great that the game inspires people to pick up the instrument (or any instrument for that matter) in the real world.

    However, what I've noticed is that people assume because you can play real guitar, that you should RIP at Guitar Hero. In my case, nothing could be further from the truth. As a guitar player you're used to certain things. Throw in a game controller and it's mechanics and while at face value it looks similar, it just isn't.

    I think a lot of people that pick up the guitar and try to learn on it (aside from the guy above who seems like he's enjoying it), will find that there's a VERY steep learning curve. It's hard, it takes a LOT of practice and perserverence. It's an instrument that you get "out" of it, what you put "into" it. Like anything else.

    All I know is that I think a lot of these people that "plan" on trying to learn the instrument for real will be wholly disappointed at their progress when they're not playing Crazy Train or Sweet Child O' Mine after day 2.

  • Re:Woo (Score:3, Informative)

    by drsquare ( 530038 ) on Tuesday January 13, 2009 @01:01PM (#26435265)

    If you don't think being the first game to sell a billion dollars isn't anything special, then if I start a games company I really don't want you running it.

    I could go on, as several more top that sales amount. In short, nothing groundbreaking about this. I'm sure if Super Mario Bros. cost $100 a pop, it would be permanently the biggest moneymaker in gaming history.

    If that was the case, they would have sold it for $100.

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