Epilogue DLC Coming To Prince of Persia 36
IGN reports that Prince of Persia will be getting downloadable content on February 26th for the PS3 and Xbox 360 versions of the game. It will be an epilogue to the original game, and it will add about three hours of gameplay.
"Expect everything to be at a higher pace and to keep you on the edge of your seat. Figuring out how to succeed passing this long acrobatic sequence mined with traps or how to defeat this boss before he regenerates his energy will definitely be more intense. What hardcore Prince of Persia gamers want is a challenge and some of them found the game too easy. We understand this. Seeing such feedback, our vision and intentions with the DLC coincided with their comments quite well. We wanted to build a challenge and experience even greater with all the tools at our disposal, and let me say that there are a lot: Elika's power, traps, combat system, etc."
Wat (Score:3, Funny)
I still haven't managed to get past that purple guard in prince of Persia 1
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Go left instead of right. He's a lot easier to beat once you've got a sword :)
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Just tried it, don't like it. (Score:3, Informative)
I actually hired it tonight, gave it 3 hours and will return it tomorrow with no intent to play it again.
I realised after about 20 minutes that it was going to get pretty repetitive and the story didn't grab me.
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Yeah, the fact that this DLC seems to be focused on making it harder seems like a bad sign to me. I know lots of people complained that the game was too easy, but I don't think that was the problem.
The bigger problem is the game wasn't very interesting. The characters weren't great, and the look/design of the game was trying a little too hard. The combat was annoying and unrewarding.
And the worst part: the level design feel like the designers were bored with the game before they started work, and just
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I played it all the way through.
While it was indeed repetitive, it keeps adding new things as you go... Enemies change a bit, traps are added, new 'magic' is added...
Each of the 4 areas has a different boss, but you probably already knew that.
The story itself is... minimal. But it wasn't bad, just skimpy.
Thanks for releasing half a game. (Score:2, Informative)
Perhaps Ubisoft could explain how this will benefit me, having exchanged this (very pretty, I'll admit) POS two days after I bought it.
Another case of "uhh, we realise now maybe we rushed production a little... sorry guys... Here's.. err.. a bit more game."
The problem with world-roaming games is that gameplay tend to be a bit homogenous, see: crackdown, oblivion, etc. Oblivion had a varied enough mechanic to keep me entertained for most of the game, but POP is:
Press A... wait.
Press A
Press A... wait.
Press A.
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Now, that's funny.
Hold W.
Hold W.
Hold Mousebutton 2 while occasionally pressing mousebutton 1.
Heal.
Hold W. (etc.)
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Most platformers have different buttons for different functions: jump, shoot, etc etc. POP has one button for all moves (barring the too infrequent, too short fights).
Maybe you played Oblivion like a deadhead, but you missed out blocking and attacking strategically, working the magic system, managing weight, interacting with other characters, going into all the little details, and most importantly in combat: moving around and keeping the opponent in view/range.
I wouldn't even class this POP as a platformer.
What are they doing with the story line? (Score:3, Funny)
Elika must be fucking pissed. I wouldn't blame her if she wants to stab the Prince with his own sword.
Re:What are they doing with the story line? (Score:5, Insightful)
Re:What are they doing with the story line? (Score:4, Funny)
Elika must be fucking pissed. I wouldn't blame her if she wants to stab the Prince with his own sword.
1 - Start DLC.
2 - Jump over huge bottomless chasm.
3 - Press Elika button to make double jump.
4 - Acknowledge Elika's comment about going to have relations with yourself.
5 - die.
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I actually want to stab the voice actor who played the Prince and whoever wrote his dialog. Maybe I'm crazy, but when I see something like a "Prince of Persia", I don't want them to talk like a skateboarder circa 1988.
Here's my review, if anybody cares to read it:
http://blakeyrat.com/2009/01/14/prince-of-persia-review/ [blakeyrat.com]
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Like in so many other areas of life, the games industry are condemned to repeat their mistakes. The industry managed to wean itself off expansion packs a few years ago when they realised that instead of an audience of all potential gamers, they were limiting themselves solely to gamers who bought the original game, which led to much diminishing returns.
So they launched into the standalone yearly sequel with gusto, but now digital distribution makes the costs of expansion packs seem attractive again. Plus it
PC? (Score:1, Interesting)
What about PC?
From strength to strength (Score:2, Informative)
The only way to make a platformer where you can't fall better is to make the end of the story a platform-specific long-term rental.
I liked it... (Score:1)
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Pfft. That comment was stupid. I'm so glad I wasted my time reading it.
*waits for the precious karma to come rolling in*
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Well I gave a lenthy review a while ago and was branded as flamebait. I can see that someone might like the game who has never played one of the better Tomb Raiders or Sands of Time or even the last PoP which also was way better. Compared to all of those this PoP is a desaster. Reason, dreadful speakers, almost entire lack of puzzles, repetitive easy gameplay (which feels more like an easy version of Dragons Lair than a PoP game) pointless stupid dialogs, and voice actors from hell ahem Zelda cartoons! The
Problems with platforming games. (Score:2)
This Prince of Persia has the same problem I've encountered with essentially every single 3D game that features any level of platforming. There's no sense of place. I feel like I'm going through some sort of studio where each room is done up to convey a particular theme; I never feel like I'm actually going anywhere. The platform elements only serve to enhance the sense of artificiality.
Not many developers seem capable of conveying the sense of being in an actual location introducing platforming to that set
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I found Assassin's Creed to be pretty immersive. I also have to second the Metroid Prime experience as being quite well done (I own MP and MP: Echoes, but I don't own a system to play them on...).
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Actually the camera problem is basically besides tha graphics itself pretty much the only thing I cannot complain about, the latest prince of persia has almost no camera problems at all. That does not change the fact that the game itself is flamed to death by almost every gamer there is and highly rated by most professional reviewers. I tend to be more on the gamer side, the game is a stinker...
Harder? (Score:1)