Gamasutra reports on data from security software firm ESET, which shows a major increase in the number of gaming-related security threats over the last year. They attribute the rise in attacks to the amount of money involved in the games industry these days. ESET's full report (PDF) is also available. "[ESET's research director, Jeff Debrosse] explains: 'It's a two-phase attack. If someone's account was compromised, then someone else can actually [using their avatar] during a chat session, or through in-game communication... they could leverage that people trust this person and point them at various URLs, and those URLs will either have drive-by malware or a specific [malware] executable. What ends up happening is that folks may end up downloading and using it. This is just one methodology.' These attackers also target gamers in external community sites, says Debrosse, through 'banners on websites or URLs in chat rooms or forums' — which can lead to unsafe URLs. 'If [users] don't have adequate protection, they could very well be downloading malware without their knowledge.'"
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