Open Source Chat Bridge Between Virtual Worlds 43
wjamesau writes "The Parallel Selves Message Bridge, a new addition to the code forge of OpenSimulator, the 'Apache for virtual worlds,' makes it possible for users within one OpenSim world to send IMs to users currently logged into another Second Life-compatible world. In the future, technology like this could make it possible to keep in contact with friends in other virtual worlds and MMOs without having to log out. Imagine orcs and space commandos existing in alternate realities but still in contact!"
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You seem angry...
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...eats more memory that an elephant zombie.
There, I fixed that for you.
This has been done already... (Score:3, Informative)
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Isn't it nice to see what was done years ago now bandied as a new and novel solution?
When we look to see exactly what a MMO and such games are, they are a IRC server with a RPG attached to it on the hip. The old dialup guys saw it for what it is, and now it's something cool and new. And even in those days, it was harder due to no real shared protocol, unlike now.
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Not really... same games with a different UI...
I'd even go so far as to say most MMOs (and yes, I play them) are direct rips of MUDs.
Gaim Battle.net protocol plugin (Score:3, Interesting)
There used to be a Gaim plugin [sourceforge.net] for Blizzard's Battle.net that I used several years ago. I could talk to people on Warcraft 3, Starcraft, Diablo, and even World of Warcraft (I think).
However, I somehow appeared strangely in the chat lists because people were always IMing me, out of nowhere, thinking I was some kind of official Blizzard tech support. Sometimes I had fun messing with them by telling them go through futile exercises: "Ok, try unplugging your monitor for 30 seconds. No? Ok now try ..."
Unfortunat
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Nothing against you 689415, currently modded to +4, but this is getting stupid.
There was inter-MUD chat, and inter-BBS chat systems developed 10 or 15 years ago. This isn't anything new other than "Hay guyz! If ur MMO lets you run EXEs you can do something kewl!"
Can we get a system for shooting stupid fucking mods in the head?
This site feels more rigged than a U.S. election. Why do I have to browse at -1 to make sure that I am seeing all the relevant comments?
Why is this site promoting someone who posted the exact same shit that an AC posted before them?
I can only imagine... (Score:1, Troll)
Lemee see.. Im on ICQ and I want to talk to someone on CS:Source.
ICQ:AIM
AIM:XMPP
XMPP:CS-Source
Ok.. what would that look like again?
Creepy_Crawler!ICQ!AIM!XMPP!CS-Source
Yay. uucp bang path crap again. Or not as bad: non-1-to-1 namespace mapping over multiple protocols.
About time. (Score:2, Insightful)
At last, computer users will no longer have to run an additional program just to chat to their friends. I'm sure the chat system in these 'virtual worlds' is also on par with instant messengers and IRC clients.
WHY (Score:2, Informative)
HEY! I'VE HAD THAT FOR YEARS! (Score:4, Insightful)
Its called TELE-PHONE.
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And you also wore an onion on your belt, which was the style at the time.
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Your phone does IM? I have to use a VoIP client AND a Jabber-compatible client :(
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Xfire (Score:2)
Does a pretty good job of allowing game to game communications.
Not only MMOs, but every kind of online game.
Regularly updated to keep functionning even after your beloved resource-hog/pain-in-the-ass/ supposedly cheat preventing/mandatory 3rd party program (Xtrap, GameTrap, whatever) prevents every other network or keyboard using program on your computer to work properly.
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Why use a new, MMO-specific protocol? (Score:2)
The Matrix Online gave every character a AOL IM handle. yourchar@thematrixonline.com or something like that. The game had an integrated IM client, so you could IM other characters, or anyone with an AIM handle, and anyone with an AIM handle could IM you, IIRC.
Of course, AIM's protocol is proprietary. But why not use XMPP? XMPP has a huge advantage over this product: there are already a ton of clients out there -- no one has to install anything special to be able to talk to your users.
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But why not use XMPP? XMPP has a huge advantage over this product: there are already a ton of clients out there -- no one has to install anything special to be able to talk to your users.
Given the number of incompatible IM protocols in use in games, one wonders if that isn't seen as an advantage by the game companies. :(
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Some guys need to get out more (Score:2)