UK University Making Universal Game Emulator 217
Techradar reports that researchers at the University of Portsmouth in England are working on a project to create a game emulator that will "recognise and play all types of videogames and computer files from the 1970s through to the present day." One of the major goals of the project is to preserve software from early in the computer age. David Anderson of the Humanities Computing Group said, "Early hardware, like games consoles and computers, are already found in museums. But if you can't show visitors what they did, by playing the software on them, it would be much the same as putting musical instruments on display but throwing away all the music. ... Games particularly tend not to be archived because they are seen as disposable, pulp cultural artefacts, but they represent a really important part of our recent cultural history. Games are one of the biggest media formats on the planet and we must preserve them for future generations."
So basically (Score:5, Insightful)
It's going to be a GUI that just links dozens of different emulators?
Re:So basically (Score:5, Insightful)
Re:So basically (Score:5, Informative)
Re:So basically (Score:4, Interesting)
MESS has really crappy support for a lot of games, it was a great idea but quite a let down from my experience.
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MESS has really crappy support for a lot of games, it was a great idea but quite a let down from my experience.
What did you run into trouble with?
I've thrown a bunch of Atari 5200, ColecoVision, Intellivision, and Sega Master System games at it and they all worked great. I haven't tried some of the more obscure consoles though.
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MESS is okay, but in my experience it's better to go with dedicated programs like Stella 2600, NESticle, CCS64, and so on. Just as a PS1 game runs better on a PS1 versus a PS3, so too do ROMs run best on programs dedicated to one hardware device at a time.
BTW:
Anybody figure-out how to emulate N64's Resident Evil 2 yet? So far I've been able to run all games except that one, probably because it uses MPEG2-encoded videos. Whenever I want to play it, I have to dustoff the old console which is too much hassl
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The N64 has the higher 480i resolution versus PS1's 240i resolution (as you mentioned), but also better controls. When you push your N64 joystick in a direction, that's where you character goes. The PS1 has the tank-like controls which are frustrating.
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It's gonna be a refrigerator-shaped device containing the actual hardware.
You will never see, in your lifetime, successful emulation of the latest generation of consoles. The decryption keys, internal architecture and DRM protections are virtually impossible to reverse engineer.
Re:So basically (Score:4, Insightful)
Re:So basically (Score:5, Informative)
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Gah. I just checked the compatibility list on that site, and their "green" (perfect) and "yellow" game status icons are virtually indistinguishable to me thanks to my (mild!) form of colour-blindness.
Worse, the site does not even provide the information in any other way: no easy-to-recognise symbols (green checkmarks vs. yellow exclamation marks, say), tooltips for the icons, textual representations - nothing at all.
About the only way for me to find out what a game's status is is to select "View image" from
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About the only way for me to find out what a game's status is is to select "View image" from Firefox's context menu and check out the filename in the URL.
Or... you could just adblock one of them.
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Wow, you're a douche! I'm not color blind, but there's basic accessibility issues addressed there even if you're not. Don't make the same icon two different colors to represent two different things. Its a lot easier at a glance if you do exactly what the GP indicated, even if you can see the colors.
You're probably the same douche who expects everyone in a foreign country to speak to him in English.
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You're probably the same douche who expects everyone in a foreign country to speak to him in English.
No, there's more than one of those, and they work in shifts.
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Have you ever seen a traffic light? The only difference between the red, yellow and even the green light is: guess what.
Position?
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And would "go" be on the top, bottom, middle, right or left?
I've been in towns with the horizontal kind that weren't even consistent in the same damn intersection.
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Top down it's red, yellow, green. Even with "turn arrows" and whatnot, green is on the bottom and red is towards the top.
Sideways it's red, yellow, green, left to right.
I've been all over America and I haven't seen it any other way. Maybe in other countries its different, but not that I've seen.
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Given that I deal with them on a day to day basis when dealing with displays for the control systems I implement, I'd beg to differ. As many have pointed out, there's a positional difference between the colors of a traffic light. That would be a wonderful implementation in this case that would allow even those not blessed with the ability to discern the difference between red and green, or green and yellow to gain an intuitive graphical understanding of the representation of the data they are choosing to pr
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Get over yourself. He never said that government ought to mandate anything. Designing websites for accessibility gives you a competitive advantage in the marketplace.
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So is giving away an emulator for free. Yet they still do it. Amazing.
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That's my point here: They already stand to make no money (except for possible donations) from their project. They do all the work because they want people to be able to play Wii games on a PC. Making the website more accessible - even if it's as simple as replacing a single image - enables more people to do so, thus making th
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Wow, I hope you're never disabled in any way.
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Get over it. I'm fat, but I do not get something specially done for me, and demanded by the government.
Y
Overweight/Obesity = Self inflicted (except in very rare cases), can be fixed by the affected person with a bit of will and determination
Color Blindness = Not self inflicted, can not be fixed.
And rightfully so.
Indeed, see above.
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You are not. Get over it. I'm fat, but I do not get something specially done for me
So you won't mind paying for multiple seats on an airplane? Or not being able to get through doors in a bus / metro?
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As a web designer, I think it is interesting how that, by taking a few minutes to create an icon with a new shape, you can open your product to a wider audience.
Now there is the greater issue of whether businesses should be required to take special accessibility measures, such as building wheelchair ramps and having handicapped parking (which I think the two of us may disagree on), but I want to get across the point that GP could have just closed the web browser and walked away. At least by explaining why t
Alt option (Score:2)
I'll see what I can do about this.
You could use an ' alt="blah" ' option inside the IMG tag.
With this you can display the color's names (Perfect, Ingame, etc.) when the user hold the mouse over the image.
That can help any form of colour blindness (like the parent poster) or even people like me who sometimes browse in text mode only to spare bandwidth. (It will simply display the alt's text content in the last column).
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You might also consider, on top of the alt option, the even faster fix of using different icons. Say, a check mark for green, a bang(!) for yellow, and an X for red. This way, users who can't discern the colors correctly can scan the list rather than mousing over every one.
Just an honest suggestion that I've seen works well in the past. Once you get the icons, it's a quick fix because you can just replace the icons in-place. :) Doesn't help the lynx users though. ;)
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The downloads page [dolphin-emu.com] states that you have to register and log in before you can download Dolphin, and the registration page [dolphin-emu.com] states that you have to agree to a non-disclosure agreement [dolphin-emu.com] before you can register. Why is that?
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I don't know, given the Google Code page has no such requirements.
And no binaries either ("See the news on the Dolphin Official Site" [google.com]), which hinders my ability to evaluate Dolphin. Nor is the build process [google.com] compatible with MinGW or capped Internet connections.
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What that spells is a single-core PowerPC G3 with a subset of Altivec running at half-width (2 floats) at around 730Mhz and a GPU which doesn't support programmable shaders, be they geometry, pixel, vertex or otherwise.
Now, Nintendo and others did some great games
Re:So basically (Score:5, Insightful)
DRM still has the awkward flaw of giving the user both the key and the lock and hoping that they won't figure it out.
Modern encryption is computationally intractable for solid, mathematical reasons, but that doesn't really apply to smoke and mirrors DRM schemes. The keys and everything else are in there, and a university probably has better access to stuff like high-end hardware analysis tools vs. your average basement-dwelling w4r3z guy.
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Not if he has a botnet... Possibly made out of those exact computers. O:-)
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Maybe... or they'd have enough clout to ask a company 'We're trying to preserve your game for future generations in an archive. Can you please hand over the keys?' naturally they probably have some sort of immunity being a public institution and/or library. I think even teh US DMCA laws permit libraries to break DRM for archive purposes.
Depends on the country - probably legal in Europe (Score:2)
They probably also have access to lawyers who will tell them when not to use those hardware analysis tools.
Depends on the country. In the USA, probably. :
In most other country
- As it is a university (doing it for educational purpose - one of the "fair use" exceptions to copyright law)
- As it won't be used to distribute (it's going into an archive, not onto Pirate Bay. Only the distribution is prohibited in copyright laws)
- As it is used for archival purpose (another of the "fair use" exceptions to copyright law)
It should be therefore legal.
And as DRM stands in the way to some perfectly legal usage, they have the
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Isn't this the line taken by people that think DRM works? I think those people have been proven rather wrong on nearly every occasion. "virtually impossible" ? Now that's the kind of phrase that helped Sony decide a rootkit was a good thing to put on audio CDs. Awesome.
Archiving software and hardware is a concern for more than games, and I think it's a very good effort whether for games or old MS Office formats. Some day they are going to get a call from some government needing 2.7345TB of tape archives tra
Public key crypto (Score:2)
Real encryption schemes hide one portion from the individual.
Which is why the major consoles all use public key crypto. All consoles have the public key, but only the console maker has the private key. This allows console makers to prevent individuals or small companies from developing for the console.
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Whilst that *is* evil in and of itself, it doesn't have much bearing on the original premise - that using DRM to prevent copying of media is futile because the decryption key is available.
Whether the same hardware will then play the copied media, which hasn't been signed with the private key, is another matter I guess.
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And yet those consoles already have modchips or other cracks, which kinda implies that someone has managed to reverse engineer said protections.
No, the real problem is that current generation of PCs simply don't have the horsepower to emulate the latest generation consoles. Moore's law will take care of t
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And even if console X would turn out to have a truly uncrackable security, given enough time it can be emulated at the level of individual transistors, given the chip blueprints
Which raises the question, where do you plan to get the netlist for the part, which is what you really need to emulate it? And for that matter, are you getting the PCB layout? No? Okay, so how are you planning to get the design of the multi-level circuit board figured out? Since you're not getting the netlists, what electron microscope are you planning to put the chips in? And what technique do you plan to use to convert the imagery into a netlist?
They want to be able to emulate current-generation consoles,
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Since you're not getting the netlists, what electron microscope are you planning to put the chips in?
You don't need an electron microscope to reverse-engineer ICs. Have a look at the interesting photos over at Flylogic [flylogic.net]. Once you know the physical design, even in a worst-case scenario someone could manually inspect the photos to figure out exactly how it worked.
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Since their website didn't work even after I enabled javascript for their domain, I'm not sure what flylogic actually does. Perhaps someone can make a wikipedia page explaining them one day. Are they the ones with the microscope, or what? I mean, presumably someone has to pop the head off a chip to get the ball rolling.
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No, the real problem is that current generation of PCs simply don't have the horsepower to emulate the latest generation consoles. Moore's law will take care of that problem in a decade or so.
I'm not worried about Moore's law, or processor speed. I'm worried about developer time. The more complex these things get, the more code it's going to take to emulate them, and the longer it will take to write these emulators. There are hundreds of people working on Wine, it's not even an emulator, and it has prett
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You know, there's a point at which developers stive too far - the complexity gets so high that not enough people are willing to do the work. What you end up with is something unusable after years of effort, and no end in sight.
I recently witnessed this when I decided to try-out ReactOS. I was thinking about developing for it, depending on the state of the project. I loaded up their pre-configured Qemu image, and gave it a look; despite years of development, the OS felt clunky. In Explorer, the display r
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Yeah, because DRM has always held up to attack in the past.
And because there's no chance hardware, say, 20 years from now, will have the power to emulate stuff which is state of the art today.
Re:So basically (Score:4, Interesting)
No, I think the point here is not to just recreate MAME, but to create a legitimate system of emulation that can can be used for valid historic archive purposes and with the proper corporate and social legitimacy perhaps be able to obtain licenses to otherwise copywritten, trademarked and DRM'd material - something not just meant to allow gamers and pirates to play old games and validate seemingly obsolete trademarks, but rather to allow museums and the like to preserve these works, and perhaps commercial ventures to place these systems in arcades, Wally-worlds, malls, etc. and perhaps earn some licensing profit from these sorts of ventures off of software that otherwise only costs them money to enforce trademark on, yet has likely not returned any real profit in a long time.
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with the proper corporate and social legitimacy perhaps be able to obtain licenses to otherwise copywritten, trademarked and DRM'd material
What is "copywritten"? People keep using that word. I do not think it means [wikipedia.org] what you think it means [wikipedia.org].
perhaps earn some licensing profit from these sorts of ventures off of software that otherwise only costs them money to enforce trademark on, yet has likely not returned any real profit in a long time.
The profit comes from the fact that the work is out of print and therefore does not compete with the publisher's latest and greatest works. It's the same reason Disney puts movies "back in the vault" after they've been on DVD for six months.
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I am aware of the differences between copyright and copywriting. My usage, it could be debated, in some cases, could actually apply to the subject at hand, though I perhaps should have instead said "copyrighted": "copywritten" isn't necessarily entirely wrong as the past participle of "copywrite", such as when referring to material that was in created by a copywriter for the purposes of advertising or story or what have you. However, starting a semantics debate on the usage of term which you so very obvious
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So they are going to polish up the Website and the UI a bit then? And purchase rights to run these games from the game designers if they are still around.
Re:So basically (Score:5, Informative)
MAME is a system of emulation for valid historic archive purposes. [mamedev.org] Its whole purpose is to preserve classic video games with the greatest accuracy possible. If these guys don't leverage the MAME team's work, they have no chance of success because systems like the CPS-2 or DECO Cassette System will have degraded out of existence while they spend 10 years reinventing the wheel. [mamedev.org]
mess, eh? (Score:3, Informative)
mess is just that for home systems (consoles and computers), while mame is for the arcade machines... so where are the news except that someone just decided to invent the wheel once again?
btw mess and mame are excpetionally well documented... http://mess.org/ [mess.org] for those too lazy to google it up
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You've already answered your question right there. The article specifically mentions that they won't focus on certain emulator types. This is FAR more reaching in scope than MESS or MAME are. Also, it's entirely possible that they're getting permission to use MESS and MAME code in their project. The article doesn't go i
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It would be a lot more efficient if
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MESS sucks, especially their license as it is not a true Open Source license.
Early computer music (Score:5, Interesting)
Sometimes, I'm still blown away by the music in early 1990s LucasArts and Sierra games.
Monkey Island 1 and 2 ... and so on.
Indiana Jones and the Fate of Atlantis
Leisure Suit Larry 5
They're making music sound good on a Yamaha OPL3 FM chip.
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> I don't know why you got downmodded for this... There's a lot of really cool music in early games, especially considering the hardware and software restrictions of early devices. Take the C64 SID
> chip for instance. Composers had to learn some pretty interesting techniques for making music in those days.
I think it's because only computer nerds like computer game music. It's generally dreadful (largely until CDs became available for in-game soundtracks and they got proper musicians in). Lets face
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I understand that.
put the copy of Red Alert III that I rented in the Xbox360 and had a big smile when the theme music started. Same song as red alert 1.. that rocks!
too bad EA destroyed the awesome programmers and games at Westwood studios. red alert 3 sucks.
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If you think the music from those games sound good on an OPL3 you really should get yourself a Roland MT-32, CM-32L or CM-64.
And if you run those games on an old PC with an ISA slot, you can also the LAPC-1 to your options.
The soundtracks for the LucasGames and Sierra games of this era were made for these synths.
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Sometimes, I'm still blown away by the music in early 1990s LucasArts and Sierra games. ... and so on.
*snip*
Leisure Suit Larry 5
I'm somewhat worried that you were paying that much attention to the music in LSL. Needed something to amuse you while trying to answer obscure American references for the "parental lockout"? ;)
DRM + DirectX (Score:5, Interesting)
Good luck trying to beat the various forms of DRM through an emulator (without using a crack).
Also DirectX is also a bitch, specially the earlier versions (4-6) have various compatibility issues.
Re:DRM + DirectX (Score:4, Interesting)
Which leads us to one nice aspect of emulation - You can pre-crack the DRM of the image, and just don't implement it at all in the emulator.
Also DirectX is also a bitch, specially the earlier versions (4-6) have various compatibility issues.
Emulating a known API takes far less work than emulating actual hardware at the per-chip level - Thus the reason it took a decade and numerous speed hacks to get decent SNES emulation, while we had PS1 and N64 emulators fairly stable (if slow) even before the EOL of those consoles.
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DirectX 4-6 problematic? There was a certain terror named DirectX 2 which I seem to recall Microsoft dropped real fast. It was barely better than what existed for Win3.x, with new and interesting problems.
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Historically speaking, many games have not come with complex DRM schemes. The complex ones are pretty recent development.
O RLY? Look up "Spiradisc" here [fadden.com]. You see the beginnings of things like enumerating the components of your computer, which Microsoft rediscovered when designing Windows Product Activation.
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Maybe YOU can't:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=3498 [winehq.org]
Others have been quite successful.
That's so easy I could do it! But I didn't. (Score:5, Insightful)
I could just download a bunch of different ones doing a bunch of research and do it that way!!
I hate that you guys are just putting all that together for me, cause I could just do it myself!!
That's why you can't have nice things assholes, you don't appreciate it.
Why do people have a problem with this?
Re:That's so easy I could do it! But I didn't. (Score:4, Interesting)
I don't have a problem with the idea, but they are doomed to failure. They will NEVER be able to get up to present day. We still don't have perfect emulation for N64, for example. Saturn emulation is as I understand actually somewhat working now but still highly sketchy. We're talking about systems from the last generation that are poorly documented, and always will be. And I might point out that there are tons of SNES games that don't work right in ANY emulator. We can't get SNES emulation 100% and they want to come up to the modern day? IMPOSSIBLE. Or at least, so improbable (you'll never get the information you NEED out of the manufacturers) that it might as well be impossible.
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Seriously? Are we talking more than tiny glitches? Name one or two that you'd actually want to play.
Hmm, comment not totally stupid, guess I'll reply.
Lots of games won't load at all (so yes, more than tiny glitches) so I don't know if I want to play them or not. They crap themselves at initialization. Genesis is just as bad. Hell, Sega themselves made a Genesis lots of Genesis games won't play on (the Nomad.)
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I think the OP asked for an example because, in his experience, every game he has ever tried has worked correctly (with maybe minor problems).
I have the same experience; that is, I've played literally hundreds of SNES games with the emulator ZSNES (both on Windows and on Linux systems) and I've never had a game not play.
Consequently, we're asking for an example of one game that doesn't work, mostly out of curiosity. I certainly don't believe your broad, sweeping claim that "lots of games won't load at all".
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In my experience (haven't tried them recently) but games using the "add-on" technologies (Super-FX microchip in Starfox, e.g.) are/were rather evasive to emulate. I don't know if they ever got around them. I seem to remember Donkey Kong Country having issues too, but I don't remember what they were. ICBW.
But they're preserving our cultural history! (Score:2)
They're not making a emulator for playing bootleg and pirated games, they're doing it for museums and archives. It's about preserving our cultural heritage for our kids. It's about our hist...
Wow, I can't even type that with a straight face. Whoever bullshitted their way into a grant for this deserves an award of some sort. Is there an award for bullshit artists, I mean besides political office?
The acceptance is important. (Score:4, Insightful)
Accepting games as a cultural artifact is very important. This will in the long run open up a legal way of running abandonware, which is a great thing both for history as well as entertainment.
When credible, tax-funded institutions start highlighting the legal problems with running and copying old software the law will eventually adapt.
Not going to help with on-line stuff, is it? (Score:2, Insightful)
This is cute, but just think about the problem of trying to preserve the gameplay of various MMO games, without the servers. I'm not thinking of a real preservation, but of how you might attempt to reconstruct the graphics and the movement and battle models from captured screen video + synchronized keyboard + mouse inputs.
To be more concrete, say we have as many players as we want playing WoW using a real time KVM-over-IP setup and we record the IP streams. How could we use the information to produce a sing
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Reproducing the social aspects of them, no. But the actual gameplay part, that just takes a suitable AI player - And in MMOs, lets face it, "suitable AI" means "shout random boasts of your latest kill/find" and "go to dungeon X, clear it out, teleport home if you get hurt too badly, rinse wash repeat".
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Wish I could find one for guild wars. Every time they talk about GW2, I die a little inside...
Preservation (Score:5, Insightful)
I'm glad someone is taking preservation seriously. These are a part of our history. I wonder what the government will do about copyright, which is the usual counter-argument. Especially now that copyrights last for 6 billion years or so.
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No reason the government can't just buy a copy of the game and let people experience it in the museums, much as they do with books for libraries. Where there is nobody to pay then assume it's abandonware until an author reclaims it and asks for it to be removed. No retroactive compensation but a fixed small sum that can be paid for future use.
Phillip.
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They might be able to buy a copy of the game, but I'm pretty sure someone's gonna have issues with them allowing people to play it.
And when it's no longer possible to legally obtain a copy, it gets even more problematic. AFAIK, there's no legal concept of abandonware. The developer might have packed his toys and gone home, but that doesn't mean you can "pirate" his software.
Which only shows how asinine the law is.
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Not only that, but what happens when the hardware breaks?
Having an emulator, and the source for said emulator, is an important part of the archive.
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Lots of these games can't be bought. That's a big part of why we need preservation.
Also, that media companies think that if I buy a game, I can't play it on an emulator. And if I buy a movie, I can't watch it on my computer. And if I buy a CD, I can't listen to it on an mp3 player.
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Tip: they're not taking it seriously, if this is what they're coming up with.
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Re:Preservation (Score:4, Insightful)
Especially now that copyrights last for 6 billion years or so.
Um... the sun will explode in 5 billion years.
Which is entirely the point of making the copyright term obscenely long: so that the work is worthless by the time the copyright expires, while getting around the constitutional "for limited times" restriction on copyright law in the United States and other countries.
Entertainment industry owns the news media (Score:2)
Governments create law.
Governments do nothing; elected people in government create law. And people aren't going to change the law if it won't help them or their party-mates get elected for another term. It starts with a conflict of interest, where that the movie industry owns all major television news outlets except PBS: Disney owns ABC; General Electric/NBC Universal owns NBC, CNBC, and MSNBC; News Corp/20th Century Fox owns Fox News and several newspapers; Time Warner owns CNN; and CBS, with historic ties to Viacom, owns CBS Ne
Loading... (Score:4, Insightful)
The countless hours I lost of life watching the eplieptic fit inducing loading screen of my Spectrum 48k really made you appreciate the game once you did finally start playing (oh and then when you did get them loaded up a speck of dust would land on the power cable or you had the temerity to press a key a little too hard and the whole system would reset)
What about business apps and utilities? (Score:4, Interesting)
Preserving games is nice and all, but it seems to me to be only part of what should be preserved. I feel it is just as important to be able to look back at old word processors, spreadsheets, desktop shells, disk utilities, programming environments, obscure OSes, and more. They may not be as glamorous as preserving games, but they are just as worthy of preservation.
This is NOT the reinvention of a wheel... (Score:2, Interesting)
I find it interesting how the only "reasonable" comments about this are responses like "Why do this I could just download a bunch of emulators instead of this!!"... that's the whole point.
Download 1 emulator that is a singular source to play all the older games. instead of having multiple emulators for multiple game system formats etc... such a pain in the arse.
Don't get me wrong, I am concerned that they might just screw up a lot of good parts of many emulators out there (save state etc). I think this is a
Controllers (Score:5, Insightful)
What is pong without the rotary control?
Imagine (in 50 years time) playing Wii bowling without the wiimote.
How are you going to get a light gun to work without a screen that does a full refresh.
etc.
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How are you going to play the games?
Imagine (in 50 years time) playing Wii bowling without the wiimote.
It's been taken care of. You just use a DataMold. I can't talk about it. Well I could --- but then I'd have to kill you.
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Imagine (in 50 years time) playing Wii bowling without the wiimote.
You have to use your hands? That's like a baby's toy.
Tennis for Two? (Score:3, Funny)
But can it emulate Tennis for Two [wikipedia.org]? (These guys [gamersquarter.com] did it...)
What about the game companies? (Score:3, Interesting)
If we take for granted that preserving history includes videogames, shouldn't game companies that don't disclose specifications, ROMs, etc. be considered as targets for some kind of anti-history-archiving laws, if such a thing exists?
And if such a law exists or ever exists, we get in the same "differents countries, different rules" and "how much time to we give them before asking for the specs", etc.
I bet Tecmo would apply to have a Disney-esque protection on Pac-Man, for example.
Gamer equivalent of American Film Institute? (Score:3, Informative)
Instruments... wtf? (Score:2)
...it would be much the same as putting musical instruments on display but throwing away all the music
What an awful metaphor. Unlike old games that may become difficult to acquire, how the hell do you "throw away all the music"? You can still pick up an instrument and play whatever you want on it, existing or original. Also, there are few instruments that "become obsolete" like game systems.
So no, it wouldn't be "much the same" at all, actually.
Long live the future (Score:2)
Obviously because, by putting all of these games into a museum, no one will ever be able to experience the gameplay properly, so they'll compare graphics/audio, and we'll continue to think the future is wholely superior to the past. Isn't that what museums are for, after all? ;)
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Cambridge is probably the most highly regarded university in the country.
Yeah, and then Bath. Oxford's a shambles.</blackadder>
Re: (Score:2)
Just because you think this isn't a worthwhile project doesn't mean others don't.
I actually like seeing stuff like this being done instead of propping up some bank-managers million pound bonus.
Re: (Score:2)
I've successfully got some old DOS games to run in DosBox. I don't think it'll run Win95, though.