Quake Live Public Beta Launches To High Demand 93
x1n933k writes "For anybody who was sitting on top of Quake Live's website today, clicking refresh and waiting for it to open, you can now browse over and join the fun. Unfortunately you'll have to hold in a queue: 'Here we are all dressed up and nowhere to go. Don't worry, to make sure everyone can enjoy the game we have activated our super secret Queue system, which keeps the server from being overloaded and affecting the website.' I've been waiting 40 minutes and now up to 591, after starting from 9982 but have been playing Quake 3 to kill time."
The queue bounced up over 15,000, and as of this posting, is down to about 7,000. It moves pretty quickly, and there's an explanatory tour to watch while you wait. Reader Rogerpq3 contributes an interview with id's John Carmack and Marty Stratton, in which they discuss the game's technology and server infrastructure, as well as their thoughts on mod support.
Re: (Score:3, Interesting)
plugin required (Score:3, Insightful)
I just waited in queue for 5 minutes or so, only to be taken to a 'download plugin' page, which probably isn't compatible with my browser Opera.
I don't get it, this game requires a plugin to play? If you require players to download and run client side non-sandboxed code, why not just have a standalone client rather than playing through your web browser?
It's a .msi installer too, so probably requires admin access. So what's the point of this?
Re:plugin required (Score:5, Informative)
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REALLY?
I had honestly thought this was going to be a java or flash built in-browser game.
Man, that sucks.
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java or flash built in-browser game.
No, THIS would suck. Especially for linux users ;-)
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What possible advantage does this afford over just running a program in my OS -- a program that, mind you, has already existed on every platform for over nine years and is long since open-source besides!
I'd say the primary advantage is downloading and playing it with everything good to go, including custom configs and whatnot. It's all stored server-side.
Even Steam can't do cool shit like that... yet.
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The "idea" as I understand it is two-fold:
-id releases a free game (Yay!).
-Testing the viability of web-based, ad revenue-supported games (QLive will have in-game ads).
So, we all get to play a free game with matchmaking and stat tracking. But, it also appears to be a business move as well. id releases a free, unified version of Q3A/Q3:TA and gets an attaboy from the gaming community, while at the same time they get to test the waters of ad-based revenues. It's a win-win for them.
I played quite a bit of QLiv
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Also TF2 runs just fine under current wine, in DX9 mode, if you disable GLSL.
I'll give it another go, but my last couple of experiences getting HL2 or any other source games installed, and Steam itself, on Wine was not spectacular. It also took a long time, just for it not to work. I just don't have the free time I once did a couple years ago =[
But... Q3A IS multiplayer.
Have you tried to play multiplayer Q3A recently? Not a lot of servers out there.
Re:plugin required (Score:4, Insightful)
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They're trying to demonstrate a successful web browser 3D engine.
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How is an in-browser version any better than the standard Quake 3 if you have to download and install a plugin?
If you think about it, the only way a in-browser version can be as good as the standalone client is by doing it as a plugin. Do you expect the thing to be done with javascript in a canvas? Now that's nonsense.
I think it is awesome, and I already have some friends in the site.
It's not some flash abomination, it is, as far as I can tell, the whole real game, with some added Internet ladder features.
I play fullscreen with a 2048x1536 resolution, and it is as smooth as any game I have ever played.
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But you seem to be forgetting that Quake Live is free and accessible worldwide, while Q3A was not. Plus, if Quake Live is as successful as hoped, you'll have a lot more people to play against in Quake Live than in the old Q3A.
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Re:plugin required (Score:5, Interesting)
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_Very_ interesting point. Thanks!
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It worked with Adobe for flash, so I can't say it is a bad move on Id's part.
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That goal sets the bar real low.
It'll be a matter of days before someone makes it into a standalone client that will take it out of the browser and put it back onto the desktop.
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well, then that client would probably just act like a browser wrapped around that plugin. There will hypertext links and other browser-y stuff to deal with too.
One of the main ideas behind Quake Live is to give PC gaming something it could actually take advantage of.
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You can play fullscreen if that's what bothers you.
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See also Unity 3D, which features a cross-platform (well, Windows and OS X) 3D engine browser plug-in. Spiffy demo here [unity3d.com].
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Just play OpenArena. Problem solved.
I can't believe the hype around this. So they turned a 10 year old game into a browser plugin. Big deal.
This looks fun. (Score:4, Interesting)
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You can(and should) disable weapon switch on pickup.
use ctrl + alt + tilde to get to the console.
From there, the option you want either cg_ or cl_autoswitchweapon -- set it to 0. You can use tab completion to find option names.
Terrible. (Score:2, Informative)
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It works well, just refuses to minimize if you use Compiz (wtf?). I'm thinking Quake Live will work as well under wine, but I'm disappointed there doesn't sound like there's a linux build. id always seems to make sure to have linux builds; maybe they're just going to take some time before putting one out for Quake Live.
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Re:Terrible. (Score:5, Insightful)
What part of "BETA" don't you understand? You expect a beta version for three platforms INSTEAD of someone using their head and putting together a beta for the most popular platform while they work out the kinks?
And yes, I'm a linux user, but I have common sense.
J
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First time I heard about Linux used for games was when id released their first betas of Quake for Linux before Windows.
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I assumed that being a web browser plugin meant it would be cross-platform, like most of the web is.
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Fair enough, but "beta" is the key word, which was kinda my point.
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You expect a beta version for three platforms INSTEAD of someone using their head and putting together a beta for the most popular platform while they work out the kinks?
s/popular/quirky/
You have to develop for Windows not because it's popular, but because it's far easier to port from Windows to other platforms than vice versa. At least for some things. (Then again, not for others.)
Re:Terrible. (Score:5, Informative)
We're sorry, but your web browser or operating system is not compatible with QUAKE LIVE. You must be using a combination of the following:
Windows XP Windows Vista
Firefox 2.0 / 3.0 Internet Explorer 7 / 8
Support for Mac & Linux, along with alternative browsers is under development.
Seems fair to me.
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Seriously, what a-holes. The nerve of these people to release a public beta of a free game that only supports 90% of the general public. Clearly id has no idea what they're doing, they are most likely a flash in the pan and will be out of business over the next few years.
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Free and ubiquitous
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To distribute a 3d plugin widely and show that heavy 3d can work well in a browser environment.
I can see some interesting things coming out of it. Decent chance it will just fade away, though.
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They pull a ninja _replacing_ Adobe Shockwave as de facto standard stunt.
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haha mac gaming (Score:3, Informative)
Mac and Linux support are promised for final release. And yes, it is Q3. It is Q3 for free and in a browser with leaderboards and such.
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Slashdot is a really weird place at times. It's full of people who actually think Linux is mainstream enough now to warrant priority support from
Re:No linux or mac support (Score:5, Interesting)
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Hey! That's unreal, not quake!
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*shakes head* FFS people, Linux is not a priority for most companies. You're lucky if they even bother with a release after time as passed. Of COURSE they're gonna focus on the primary operating system - Windows. Mac? Maybe sometime later.
id will probably release a version for linux and mac in the future. Quake III has a linux native version.
But please, don't keep getting disappointed whenever high-profile software is released and doesn't have a Linux version. You'll become exhausted very quickly.
I don't think any of us that use FOSS are disappointed if a commercial vendor doesn't release their software for linux or other free operating systems. There is plenty of great software available that is free and will meet the demands of most people.
If the trade off for using a stable, secure and free linux operating system that won't be constantly infected with viruses/trojans/malware is that I can
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Not in the world of gaming there isn't...
Punkbuster service (Score:2, Informative)
Be aware that the installer leavs a punkbuster (anti-cheat) service running, even while not playing, at least the earlier betas did.
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Licensee agrees that the invasive nature of PunkBuster software is necessary to meet this purpose and goal. Licensee agrees that any harm or lack of privacy resulting from the installation and use of PunkBuster software is not as valuable to Licensee as the potential ability to play interactive online games with the benefits afforded by using PunkBuster software.
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Despite the obvious paranoia, honest players have nothing to fear from the punkbuster service.
If you're afraid of punkbuster, you must be a punk!
ugh (Score:1)
I miss CLOSED beta already. At least then I could get in.
I just played a couple rounds (Score:1)
I wandered onto the site just as it launched, lucky me. I got 2 matches under my belt. The tutorial is really handy for new players. The game servers seemed stable, everything looked pretty good and polished, even though it looks like a 10 year old game.
I was surprised at how nice the social networking stuff was implemented, it seems really easy to see which friends are online and join their games, and see people you recently played with.
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This is a pretty big lesson in public betas, the site has been up and down fixing everything they can.
[J]
No email for people on list (Score:3, Funny)
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Prolly because they figured that would increase the load even more. I understand your pov. And theirs.
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Windows Only, glade I waited 30 minutes (Score:1, Insightful)
Well apparently its Windows only, would have assumed the website would not keep you waiting for 35 minutes only to have you download a "Windows Only" plugin, would think a simple OS check would return that your platform was not supported and save you the time. Kind of eliminates the benefit of a browser plugin, if that plugin only supports 1 platform.
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It's Windows only at this point in time. Mac and Linux versions are planned, as well as support for other browsers. Considering the successes of OpenArena I don't see why the people who made the damned game couldn't do the same thing.
That said, it is pretty stupid of them to have the OS check *after* you download the plugin.
To pull down the console (Score:1)
1500 in the queue, try 35000+ (Score:1)
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I'm assuming you're running window... would you consider using more than one browser just for the beta?
I'm on Linux. I've just finished downloading firefox for windows, and I'm just waiting in the queue now so I can try it in wine. I don't even consider this a big deal.
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(And by the way, it says clearly what is supported if you login in to the site as I have stated elsewhere. Perhaps you have modified your browser to report being something else?
Queue, Queue, Queue. (Score:1)
The queue seems to be modeled after a civic licensing bureau... After waiting in a queue of 20k to get the plug-in, I get to line up again in a queue of 30k to login.
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After letting it tick away all day, I now stand at number 42912 in the line. Any /.ers playing yet?
Do you want to play quake RIGHT NOW! (Score:2, Informative)
Want to play Quake now? From the browser?
No matter what Operating System?
Take a look at Jake2.
http://bytonic.de/html/jake2.html [bytonic.de]
So where exactly is the innovation here?
Fun, But not amazing. (Score:1, Informative)
I actually signed up right before the rush so I didn't have to wait for the plug-in.
I experienced absolutely no problems with the game, unlike a majority of the people who tried it.