Warner Music Playing Hardball With Rock Band 86
We recently discussed the fight brewing between the music industry and the popular music games, such as Rock Band and Guitar Hero, over the licensing fees paid for songs used within the games. Well, Warner has stepped things up and denied access to future songs without a payment increase. "Once the already-agreed-upon music runs out in the Summer however, the two companies will have to hammer out a new deal that's amenable to both. If MTV Games ends up giving Warner a larger slice of the pie, you have to think that the rest of the labels will begin asking for the same cut." The Rock Band games have seen a steady stream of DLC additions to their song libraries, the most recent being Stevie Ray Vaughan's Texas Flood album. Activision has been busily working on new Guitar Hero content as well, revealing details for Guitar Hero Greatest Hits, which is due out in June. Ben Heck (of Xbox 360 laptop fame) has just put together a breath controller for Guitar Hero World Tour's bass drum, for those unable or unwilling to use the standard pedal.
Better idea for Rock Band (Score:5, Informative)
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much easier to just squeeze every last penny out of fringe franchises, and blame everyone else for the failure of your primary business model.
Yeah, could backfire on Warner (Score:5, Insightful)
Rock Band can definitely walk away. The Guitar Hero game already has enough mindshare on its own to do without Warner's "help".
As long as they have an idea of what music their target market likes, they can even fill it with 100% indie songs, and the people buying the next GH game will still buy GH (and some CDs).
Pick good stuff, add a bit of "rebel" marketing, and the teens/youths won't care that there are no big names.
After all half of them might never have heard of the "big names" either. Some of the big name hits came out before the kids were born (for example - Strutter by Kiss was released in 1974). So it's all the same to them.
Re:Yeah, could backfire on Warner (Score:5, Insightful)
In some cases, that's true, but most of the time I don't think it is. I mean look at Rock Band 2. When it was released, they said it would come with 80+ songs, and then there would be a download code so that you could download another 20 once they got them ready. Everyone was excited. Then Harmonix released the 20 songs for download and they all turned out to be indie songs. Tons of people bitched and complained, and many won't even go and download those 20 songs even though they are free.
Re:Yeah, could backfire on Warner (Score:4, Insightful)
yeah, but i imagine that the "radiohead - in rainbows" version of gh/rb would sell just fine. it's kind of awesome to see this, because i get the feeling that this could be another one of those "tipping points" as more and more artists distance themselves from major labels. obviously i can't speak for the musicians whose works have been used in these games, but i'd guess that many (most?) of them would rather have the exposure of being featured in the game then getting a few extra cents out of every copy of the game sold. and i'd also guess that if the devs don't play ball with the warner on this one, there will be some warner-signed artists pissed off that they're not eligible to put music into a game because their label is too greedy. fun times indeed...
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Sadly...that's why they go for all the older classic rock stuff.
I'm often surprised and sometimes a little saddened when I see 11 year olds....wearing Zeppelin and AC/DC tshirts around. My generations music should, for the most part, have been put aside in place of newer bands.
Trouble is...in the mid to early 90's....no one came out to replace them, to take the torch and move it forward.
Whe
there's some common early-90s stuff (Score:3, Insightful)
And it's also on there; stuff, like Nirvana and Smashing Pumpkins that basically everyone who grew up in the early/mid 90s at least recognizes.
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The problem is, all the bands that people could unite behind in the 1990s broke-up at the height of their careers. Sometimes, it was due to irreconcilable differences; other times, it was due to untimely death.
Guns N' Roses
Nirvana
Smashing Pumpkins
Alice in Chains
Soundgarden
Stone Temple Pilots
Thankfully, we still have Pearl Jam and Metallica, but that's a very short list of survivors of 90s rock. IT's no wonder the kids today are reaching back to the 70s.
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Agreed. I got RB & RB2 because of the songs that I recognize and thought would be cool to play along. I didn't bother with the 20 free tracks. Like someone said in another forum: "free sh!t".
Mind you, there's been some pearls from the indie list. I like that Main Drag song ...
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http://consumerist.com/259713/how-to-launch-an-executive-email-carpet-bomb [consumerist.com]
Remember to resist the urge just to call them assholes and thieves if you want them to do something.
Don't threaten you don't need police at your door and if you want to threaten with a lawyer you do it by sending a lawyer letter or you can get in shit.
You are trying to sell them on taking some action. They need to see a benefit to it and it needs to be an arrangement they will be ok with.
Sometimes the only thing they get out of the de
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Indie songs might work for GH, but they won't for Rock Band. People like to play songs they know, especially beginners.
I don't agree with that, but even if it's true..."indie songs" and "indie albums" are 2 separate things. An indie label can put out albums of old familiar songs performed by other -- maybe better -- artists.
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I hope they sit down with the Warner execs and say: Have a look at album sales after we release a track [usatoday.com]. If you want us to use your songs, pay up. If not, we can always go elsewhere.
If labels were really in competition with each other, that's exactly how it would/should work. Unfortunately, they have notoriously collusive tendencies due to the quasi-cartel they all belong to (RIAA). Since there's only 4 major labels, having them all organize a standoff against Rock Band would be easy. Think about it this way: have you ever seen a price war between record labels for CDs or downloaded tracks?
The only other option would be to hit up indie labels, but the main selling point of thes
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the main selling point of these music games is the track list. If you look at the back of the Rock Band or Guitar Hero jewel case, half of it is covered with a list of big-name bands.
There are a lot of big name bands true, but I ended up buying several albums from bands I'd never heard of through both Guitar Hero and Rock Band 'bonus' type tracks - most of them are still successful bands compared to your average band obviously, but they were ones I probably wouldn't have heard of or at least taken notice of otherwise: Fall of Troy, Flyleaf, The Mother Hips, Rush, Dragonforce, Senses Fail, Killswitch Engage, Radio Futura, An Endless Sporadic, and probably more. There are even some really
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I really hope they do this. It's the exec's jobs to look over reports, hell, sometimes even do their own reports, to figure out how to generate more income without harming themselves. If Warner is really full of that many stupid execs... well I hope their stockholders pull out. No sense in wasting your money on a company that obviously can't yank their head from their ass.
I don't know why record companies think they're entitled to be given money so that others can essentially advertise their music.
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What are they thinking? (Score:5, Insightful)
"You didn't give us enough free money for providing us with free advertising for our cash cow that we didn't even put work into in the first place, so no deal. Come back when you've got even more free money than what you gave us last time."
To be fair... (Score:3, Insightful)
These games use the music as a very integral and essential part of the game, not as an effect or to convey a certain mood. I believe that the money the labels receive under the current agreement makes no difference between those two circumstances.
Not that the music labels would succeed in recognizing any income apart from up-front money... I mean, they probably mark up the songs in games as "lost sales", since people wouldn't have to buy the records.
Re:To be fair... (Score:5, Interesting)
To be fair, shouldn't the labels be on their knees, thanking Jeebus that somebody actually *wants* to pay money for entire albums from the 80s?
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This is what they expect and want, thats why they want to hold on the thier catalogs as long as possible with copyright extensions.
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The graphics are ugly? In Guitar Hero yes, in Rock Band they're as ugly as you want to make them, at least on the 360 and PS3. Personally, I don't wanna sound like a queer or nothing, but I think my dude is looking pretty good.
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If it were up to them, it would be a pay-per-play deal.
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I hope rockband develops a way to use CDs or mp3s as the track source. No need for individual song development or special download. Just upload your mp3 and play.
This way, the record labels should have no additional licensing rights because the game becomes another player, just like an Ipod, itunes or winamp.
The Labels Should Be Grateful (Score:5, Informative)
Anyone wants to talk to them at all, or re-use again, for the thousandth time, their same old tired, tired content. I haven't bought any music since Napster. My family went pure indie after that and we couldn't be happier. I don't know anyone who still buys music either. Indeed to do so would be horribly gauche when you can always catch amazing music performed live any given night of the week in any of two-score bars/venues in Brooklyn. Guitar Hero gives the labels one last, golden chance to bridge that void and reach the generations that have come after mine (I'm 36). So, yes, the labels ought to be kissing GH's butt, not pulling stunts like this one. Antagonizing GH is a sure path to complete and final irrelevance.
Re:The Labels Should Be Grateful (Score:5, Insightful)
I'm 10 years younger than you. Do I count as the generation after yours? I buy label music all the time. I see live music. I buy and support indie musicians. I just like good music, and sometimes its indie, and sometimes its on a label. I don't care, but I'll always pay for it if I like it.
It would be nice to catch live music any night of the week, but sometimes I like to listen to music as I read slashdot, and opening a window is not as preferrable as playing the music I just bought, and staying warm
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Many electronic artists are on indie labels-- indeed, many of the labels are hard-to-find foreign imports, too. I have no moral problems pay
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In classical music, there's a lot of performer talent per listener. Especially in narrow fields such as early music, you can take advantage of this and get some extremely good performance recordings at cheap labels (Naxos...), or sites like Magnatune.
My experience with classical music has been that celebrities are overrated. There are many talented amateurs/semi-professionals out there that can give you excellent Bach recordings.
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Besides, there's good stuff being made all the time, just not a lot of it. It does get harder to find as you age, though, because you've got so many other claims on your
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Patents (Score:5, Insightful)
Guitar Freaks and Drummania (Score:2)
I (almost) hope patents keep the music companies from doing the obvious and releasing their own games.
Konami owns a patent on the play mechanics of Guitar Freaks and Drummania that it licenses to Activision for Guitar Hero. And Konami has sued Viacom, parent company of the developer of Rock Band, for patent infringement [wired.com].
Of course, they'll probably use a model where you need to pay every time you play the song.
Konami already used this model for Guitar Freaks: it's an arcade game.
Dear Media Industry, (Score:2, Interesting)
I will not buy an album or track from any band or label which is RIAA-associated and included within these games, should you abuse your market position like this. I actively ENCOURAGE Rock Band and Guitar Hero's respective developers to avoid your music at all costs, and provide market exposure for independant bands, whose music can be freely downloaded and used from Jamendo [wwwjamendo.com] and si
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Use it. Don't unknowingly endorse them.
Why doesn't any song work? (Score:2)
Seriously? How long will it be before somebody writes something that lets you use any of your own music in these games?
And as long as I'm making requests, could it be changed so that people can actually play guitar after becoming an expert in the game?
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Soon. [sourceforge.net] Wait, can something that occured in past be considered soon?
Quandry....
Mechanical Licensing (Score:5, Insightful)
You are all missing the most important piece.
Rock Band should immediately cease all talks with Warner and switch back to cover songs. I that case they will only need to pay a mechanical royalty of about $0.091 per unit sold per song. The only difference is that a cover band will be playing the songs.
If they choose to do this, Warner has literally NO say in the matter. They cannot deny them the license.
Re:Mechanical Licensing (Score:4, Interesting)
The problem there is that fans have gotten a taste of the real thing, and many won't tolerate it anymore. It would be kind of like saying that game design has gotten really expensive these days, and that developers should just keep costs down and go back to 2.5D engines for their FPS games. Most gamers won't tolerate either option anymore.
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I guess I fall into the "don't care" camp. I'm sufficiently bad at Guitar Hero that all of the notes I miss tend to drown out the notes in songs, and I'm sufficiently bad enough at singing in Rock Band that nobody can hear the cover band singer's voice. At that point, I'm more interested in having interesting and fun people to play with than I am about what band is playing what song.
I realize that I don't speak for all of the Rock Band/Guitar Hero players, but that's the opinion I've encountered about 75%
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Re:Mechanical Licensing (Score:5, Insightful)
Here's a simple test, use both.
Have a cover version of the song available for, say, $.99, and the master version available for whatever the music industry wants to charge.
Let the consumer decide.
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No, I'm actually going by what I hear from the majority of players I've interacted with (both newbies and longtime players) and that's the general attitude now. Cover songs are really looked down upon.
I know of one case were people are content with the cover version (and in fact prefer it). Rush's "Working Man" was originally released as a cover, but a new version was released as an "original". However, the original wasn't actually the original. Apparently (and we can only guess, since there is no official
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I think it would be interesting to see what the "casual" Rock Band player thinks of the covers.
By and large, in an actual live music cover band setting, people don't really care if it is the original band. The like the song, and so long as the performance is close to what they remember (and in GH/RB they tend to be VERY close, particularly if you don't know the original very well) they're happy as clams.
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The alternate version of "Working Man" was used in order to generate some cross PR for Rush and Rock Band fans. They followed putting it into the game with releasing it as a new single track via iTunes; see http://www.rush.com/low/news.php?year=2008 [rush.com] for details. That was pure marketing, they could have used the original one had they wanted to, but knew that picking the alternate take would add some buzz via Rush fans who want copies of everything.
Jimmy Buffet did something similar by re-recording some of
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I disagree. I didn't know most of the songs were covers in the first guitar hero until I read about it. And after GH2 and the rest came out, I kinda still miss the covers because they're more immersive in the context of the game. With the real radio version playing, it feels like you're just playing to the song, whereas with a cover, it feels more like you're playing the song since it's not the same one you've heard a million times before.
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You are all missing the most important piece. Rock Band should immediately cease all talks with Warner and switch back to cover songs. I that case they will only need to pay a mechanical royalty of about $0.091 per unit sold per song. The only difference is that a cover band will be playing the songs. If they choose to do this, Warner has literally NO say in the matter. They cannot deny them the license.
Excellent point.
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Maybe a lawyer could answer this, but I don't think the standard mechanical royalty stuff applies. If that were the case, I'm almost certain we'd have seen the Beatles, Led Zeppelin, and AC/DC in Guitar Hero/Rock Band already (I know AC/DC is there now, but I think they would have had it from the start).
Synchronization (was Re:Mechanical Licensing) (Score:1)
IANAL, but mechanical licensing is not sufficient for including a song in a video game. You will need at least synchronization rights. I'm sure that the rights to use the actual recording in the game are different than re-recording a cover version and using that version instead.
More than enough already (Score:5, Interesting)
They've already got more than enough music to be released. They only release 3 to 8 songs a week from 2 or 3 artist (or sometimes an entire album instead). There's no way the company can keep up with everything. There are tons of artists out there that don't even have a single song in Rock Band, and it's not because of negotiation failures. There are just too many artist to cover without flooding the market.
So if Warner wants to pull their catalog from the list of available options, it will only make it that much easier for Harmonix to catch up with other artists from some other labels. I have a feeling Rock Band won't be lacking for anything, but Warner will have to answer to their artists about why they aren't seeing the advantages that other artists are enjoying.
Exactly (Score:2, Informative)
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So if Warner wants to pull their catalog from the list of available options, it will only make it that much easier for Harmonix to catch up with other artists from some other labels. I have a feeling Rock Band won't be lacking for anything, but Warner will have to answer to their artists about why they aren't seeing the advantages that other artists are enjoying.
Exactly. I don't see what Warner has to negotiate with. Who needs 'em?
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A label having to answer to their artists? What kind of opposite world is this?
Recording Industry Business Plan (Score:5, Insightful)
1) Pull out gun, fire at foot repeatedly.
2) ????
3) Profit
Freeloaders (Score:3, Insightful)
On a serious note, though, these games pay you to include your music, and then increase your record sales. If you don't think they're paying you enough for the "privilege", move along because there are plenty of other record labels in town.
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Warner have no obligation to Harmonix. Their entire aim is to maximise their profits.
Harmonix have wildly different aims. They want to maximise their own profits.
Harmonix have in their favour the knowledge that Warner will make a profit through extra sales even if they get zero royalties. Warner have in their favour the knowledge that Harmonix will make a profit if they only keep a cent from each download.
This has nothing to do with the morality behind it. Both sides wa
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I play guitar too, and sure I had to practice a little bit to get any good at hard and expert difficulty, but I still found it much more fun than it looked like it was going to be.
I play drums too, and the drumming in these games really does help to improve your real life drumming a lot. Not so much the guitar stuff, but I started preferring drums to guitar a few years ago anyway (mostly because all my friends play guitar too and I was the only one with enough rhythm and coordination when we all had a go at
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The frustrating thing about Guitar Hero is that I tried it the first time with an idea in my head of what it was going to be:
Only in-key notes are available
No buzz or accidentally damped notes
Notes automatically come out in an appropriate style (palm muted, distorted, etc.) for the song
auto-chording, and maybe auto-arpeggios where appropriate.
I still think something like that could work well and have beginners playing something decent within an hour or two. A system where you either do it right or nothing
If you want Wii Music, you know where to find it (Score:2)
I still think something like that could work well and have beginners playing something decent within an hour or two.
I think I know what Wii need to look at [wikipedia.org].
Gets out pen... (Score:2)
Yep, fits under Sony nicely.
Earth to Guitar Hero: (Score:2)
You don't need Warner.
You got indie music.
Can't find any? Here's my short list [blogspot.com].
You could have a contest. The winners get to have their music on Guitar Hero and Rock Band.
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Where are Warner Bros stockholders? (Score:2)
A Solution (Score:2)
There is a feasible solution for this: Do not distribute music with the game. An automagic algorithm could be written to extract notes from any song. Then people could just plug in mp3s or whatever audio files they had on their computers, and the game makers could pay to license precisely nothing.
Players would benefit greatly from this as they could play along to any music they had, including concert bootlegs and other unlicensed recordings. The game could be cheaper without the record industry's nast
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Changing the thresholds up to filter out the noise means quite a few beats get lost. Some songs it works pretty well, but not all of them.
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Greed, Greed, Greed (Score:1)
Asterisk (Score:2)
*Ben Heck has done way more than just sweeeet 360 mods and re-casing.