Bethesda Talks DLC Size and Limitations 93
Gamasutra has an interview with Pete Hines, product manager for Fallout 3, about Bethesda's philosophy for DLC, and how it's changed over the years. Quoting:
"All these people are out there playing our game by the hundreds of thousands on a daily basis and we want to be able to bring those folks something they could do in a much shorter time frame, rather than just saying, 'See you next year.' That instantly ruled out doing a big expansion because those things just take so damn long to do. So we started looking at the biggest stuff we'd done that people really liked, but that we could do in smaller, digestible chunks. That's where we came to the Knights of the Nine model — it's substantive and it adds multiple hours of game play and new items, but we can do it in a time frame that allows us to get it out without waiting forever. That's what we've gone for with Fallout 3."
Profit-making strategy (Score:1)
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Re:Profit-making strategy (Score:5, Informative)
The point of the article, though, isn't whether they should make DLC. It's whether they should do additional content in a DLC or as a full expansion. If you remember Morrowind, there were two huge expansion packs (Bloodmoon and Tribunal). Each with an amount of play almost equal to the original game.
But Knights of the Nine, a DLC for Oblivion, only gave 10 - 15 hours of play (that of a standard primary quest line).
Easier and quicker to release and sold for less than an expansion.
Personally, I'd like an expansion over DLC (if this is the given choice). I'm ok waiting.
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Maybe after they release a bunch of DLC, they can put it all together in one package and sell it as an expansion.
I wouldn't mind the wait, it'll take that long before I have a computer that can play it reasonably.
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I find it amusing... (Score:5, Informative)
...that the DLC model was supposed to be modeled after the mod communities for Quake and Unreal. Yet somehow, I have seen almost no sign of anything that looks like post-release modifications. Studios seem to hold back a bit of content, then release that as DLC. Not exactly the original intent. Especially when the game is incomplete without the DLC.
(Interestingly, Mega Man 9 walked a fine line there. Technically, all the "DLC" was already in the executable. Yet the stuff you paid for was truly above and beyond the primary gameplay. Which made it ideal as either Easter Eggs or DLC. Kudos to Capcom for at least getting that right.)
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Of course, if every game developer starts doing it there is nothing left but to protest these things. But even then you should address the actual issue, not the symptoms.
Since it already appears to be the norm, it's long past time to start complaining about it.
On the other hand, I think you both missed the point -- this was pretty much always guaranteed to be the case. What did you expect? That companies would keep spending money on games you already bought? If they're going to invest the time and effort, they'll invest it in a new game. A whole new title based on the same engine will likely net a lot more return than some DLC that will take just as much effort, even for fo
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Which was my point exactly - you have bought the game so why should they give you anything more for free.
What I tried to say in addition to this was that if there is anything to complain about, it is that they sometimes give you the appearance of having bought an incomplete game, because they are leaving placeholders for the DLC in the original game. If anything should be changed at all, this particular practice should stop. The result of this would be that game companies can only add completely new content
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Point of Interest:
The unfinished room was in the Mage *Guild* Tower in the Imperial City. The whole Arcane University was there, it was just one room that was locked. It was added later in the DLC The Orrery.
There was also a DLC called the Mage Tower. This was a house mod released all at once. I has no relation to the locked room in the Mage Guild Tower. (now that I think of it, I think the Mage Guild Tower is officially called the Archmage Tower)
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You are correct of course, it has been a while since I played Oblivion.
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DLC-like packs have been around for a long, long time. Before the Internet, though, the only way to get the packs was through normal distribution channels.
Take Ultima 7. Pretty popular game in its time. It had an expansion pack (The Forge of Virtue) which added an entirely new island to the game. They maintained the illusion of a story by saying that it rose out from the depths, oh, and here's a ship to go check it out (in case you don't have a ship yet.) And the island integrated well with the mytholo
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The DLC in Burnout Paradise has all been new additions. They've also added some substantial new content in free updates over the year and a half or so since the game was first released. EA definitely gets props from me for doing it right on that one.
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Not EA, they're just the publisher. It's Criterion.
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Games generally have to be content locked a month to two (depending on PC vs console and lead times on manufacturing); during this time the majority of the development team is freed up. This time can be spent on making some new content for release as DLC. Sometimes the content had seen some effort earlier on in the development cycle, then was cut from the game before it was finished.
That said, I've worked on a couple teams that make maps during development that were later released as DLC. Usually the con
Democratic Leadership Council? Disability Law Cent (Score:5, Informative)
Re:Democratic Leadership Council? Disability Law C (Score:4, Informative)
Downloadable content
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Downloadable content
Ah, thank you. That makes this much easier t'read.
Re:Democratic Leadership Council? Disability Law C (Score:2)
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Download is often abbreviated as DL, like "DL speed" or "# DLs".
Also, DC stands for a lot of other things, but if I see DLC I immediately think of games since there's no other notable meanings of DLC that I know of.
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Re:Democratic Leadership Council? Disability Law C (Score:5, Funny)
It's marketing crapspeak (Score:3, Insightful)
Apparently you're not a console fanboy - this seems to be common parlance amongst PS3/X-Boxers.
The marketing drones clearly decided that "expansion pack" or "add on" or other "English" phrases were too "understandable" for "humans" and so began employing this crappy acronym instead. Another favourite of mine is "SKU" which apparently means "thing for sale" or "item for sale", although I am unsure of its precise meaning.
So get some DLC in your SKU, pronto.
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The marketing drones clearly decided that "expansion pack" or "add on" or other "English" phrases were too "understandable" for "humans" and so began employing this crappy acronym instead. Another favourite of mine is "SKU" which apparently means "thing for sale" or "item for sale", although I am unsure of its precise meaning.
SKU = "Stock-Keeping Unit".
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That is exactly what I thought. Especially when the company is named after a DC suburb.
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Support (Score:2, Interesting)
Precisely (Score:3, Interesting)
As far as I am concerned, Bethesda still hasn't released a final, stable build of the base game. Instead of wasting time with minor content additions, they should really sort out the fundamental stability problems the PC version of Fallout 3 continues to have.
In particular, I have personally seen severe stability issues with this game on three completely separate PCs (out of a total of three that I have tried it on, so 100%). Two of these were built in the last 12 months (one, sadly, for the express purpo
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As a trouble shooting question, that you might have thought of yourself, is there anything the PC's have in common? Chipsets, graphics cards, sound cards, specific drivers? That would be the first thing I'd check...if I was a PC gamer, which I'm not, I'm playing Fallout 3 on a PS3.
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Me too. Honestly, I mostly only play console games these days because they tend to be more stable than their PC counterparts.
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Again this is on a fairly standard high end build (at the time) that
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If you use a bluetooth keyboard and/or mouse, uninstall the vendors drivers, and use the standard WIDCOMM drivers included in windows.
Solved my problems with FEAR and its expansion packs and Call Of Duty 5.
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I had a lot of crashing problems at first too. I tried Vista, both 32- and 64-bit, to get away from it (thinking it might be driver related), but it got worse in both cases over XP. I finally discovered that my memory wasn't correctly matched with my motherboard. Like me, you seem to have put your computer(s) together yourself. Are you certain that everything works correctly? Have you run memtest to make sure? Like you, my machine didn't have any other consistent problems until I ran FO3. Looking back on it
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No idea what f3 uses as a drm, but I started to get bluescreens after installing Gothic 3. After some googling and stuff I tried to disable starforce drivers from the system. And wonder what, system started to run faster and no bluescreens. This is just ridiculous to pay for game and have bluescreens from the drm the game includes.
Try to enable hidden devices in xp device manager and set starforce or whatever drm they use drivers status to Disabled. Then download no-cd and voila.
I could as well just downloa
Wait a sec. . . (Score:5, Insightful)
That instantly ruled out doing a big expansion because those things just take so damn long to do.
Isn't that what Valve said about the Half-Life 2 episodes?
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I agree. Its very disrespectful.
Its not much different than selling someone a car and then charging them an extra fee for the key to unlock the trunk.
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BETHESDA got your money because of that? They bloody PIONEERED that scummy trick!
Horse Armour anyone?!?
Ugh (Score:1)
Seems at odds with reality (Score:2)
I thought the process was more along the lines of:
1: Wait for Microsoft to cut them a check
2: Release DLC for X-Box
3: Profit!
(no ambiguous steps here).
Bring back proper DLC! (Score:2)
I think they mis-quoted him. What he probably said was:
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Oooops, missed a closing tag there! That last sentence was mine ;)
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Unless you're on a PS3. Bethesda doesn't want your money then.
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I, for one, am waiting for a boxed set of all the DLC. I'm want to pay with real money, not Mickey Mouse Microsoft dollars (which you can't buy in exactly the right amount).
For me, the window is closing though, I haven't played FO3 for a couple of months and I'm rapidly losing interest.
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And the new DLC has like maybe a dozen or less small areas, each, added to play. and anchorage had ultra boring gameplay (like a crappy FPS with NO roleplaying), and mediocre loot at the end (except maybe the chinese spy suit).
Actually, the best part of the Anchorage mission(since the gauss rifle is buggy) is the ability to wear power armor well before you are half way through the game unlike when you get the power armor training perk in the vanilla game.
Knowing PS3 is 2nd class customer for Bethesda... (Score:3, Insightful)
I will hold off buying any of their games until I see the DLC available for PS3 first.
Also, as with the "strategy guides" approach of the past, DLC will most likely be used to make you pay multiple times to get the whole game, it becomes simple due diligence to make sure DLC (a.k.a. missing parts of the game) will really be available for your platform before you buy.
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Also the games drop in price massively, and the hardware required to run them is cheaper. Brilliant for casual gamers like me, who might not be able to invest the time required to even get to needing DLC.
Not that the PS3 ever gets DLC, Microsoft pays off the companies using its monopoly-gained monies to limit it to the 360. I just hope there is a time limit to the DLC platform tie-in.
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I hate to break the bad news to you, but the PS3 is second class in just about every other aspect of the gaming market as well.
Very true considering the Wii is first in most.
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I will hold off buying any of their games until I see the DLC available for PS3 first.
I don't really get this. I played Oblivion for about two or three hundred hours without buying the expansion. I've played Fallout 3 for about the same. And I haven't nearly seen everything in either game.
Who needs DLC for these games? Most DLC seems to me completely superfluous.
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I don't really get this. I played Oblivion for about two or three hundred hours without buying the expansion. I've played Fallout 3 for about the same. And I haven't nearly seen everything in either game. Who needs DLC for these games? Most DLC seems to me completely superfluous.
As a huge Oblivion player, I have to say that Fallout 3 rocks...but it's does not have as much content as Oblivion, despite being priced the same. There are a lot more quests, characters, and elements of the environment in Oblivion than in Fallout 3...I dunno, maybe 50% more? 100% more? Heck, just look at the books you find...in Oblivion, when you pick one up you can actually read through it. In F3, it's just a Pre-Ruin Book.
I'm just using that as an example...my gut feeling is that where Oblivion had
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I understand what you are saying, I don't see it that way. There is a lot more random stuff in FO3 (Andale, SatCom nukes, Talon Company base) that doesn't even have a quest associated with it. I see them as comparable though I like Fallout 3 more (one major thing: more damn voice actors), but you are correct that is an opinion.
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As for DLC in general, I'd rather have a 30 hour expansion in a year rather than load my game up every 6 months to play 6 hours of content. DLC just doesn't add up financially or mathematically.
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I don't think it is coming not because Bethesda hates Sony/loves Microsoft but they have serious quality issues. The game by itself had problems on all three platforms. Anchorage was kind of small but The Pitt is supposed to be large and was a little broken when first released. They can't seem to get things stable so the last thing they need to do is sign up for another platform to support.
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I admit that I didn't get fallout 3 because I knew they were holding the DLC back. Then again, I'd happily recommend Bioshock and the ps3 exclusive DLC. In many ways the X-box vs. ps war is only screwing the gamers, on the other hand who wants there to be just one player (unless it's Nintendo ;).
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Get yourself a PC then you can have the DLC...
DLC ? not hanks (Score:2)
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It begs the question, why didn't Bethesda sell the DLC through Steam? At this point gamers realize that Games for Windows is nothing but an attempt to put a slow strangle hold on PC games, so why bother with that in the first place? I think I'd rather not release a game for PC than release a game in a format that will turn customers off to using that platform.
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Um, let's rephrase your statement, shall we?
It begs the question, why didn't Bethesda sell the DLC through HTTP download? At this point gamers realize that Steam is nothing but an attempt to put a slow strangle hold on PC games, so why bother with that in the first place? I think I'd rather not release a game for PC than release a game in a format that will turn customers off to using that platform.
DLC has been disappointing (Score:2)
I picked up Civ Revolutions. The DLC they have is ok but nowhere near like what you end up getting, fan and professional-made for the PC versions. Sadly, PC remains the king for modding. I think the issue is that the console companies and the publishers on console just don't feel comfortable giving up that level of control.
As I understand it, Oblivion needed the fan tweaks to make it the perfect game it could have been -- plain vanilla as it came from the publisher it was lacking on both PC and console. Unf
Translation (Score:2)
Expansion packs don't sell on Live, and MS had completely controlled how we are delivering a supposedly multi-platform experience. Even though open-ended play after the ending is a feature that we promised, it will only be delivered on Microsoft's platforms, with the purchase of DLC. And after you purchase the three pieces of DLC, you will have spent almost as much as you'd spend on two huge expansions, but you'll get far less content.
At least Microsoft is happy, and we're going to pretend that our PS3 cu
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Dev interviews and on the forums. It came up specifically because it was a difference between FO1/FO2 and Bethesda's past titles like Morrowind and Oblivion.
Bethesda's DLC can be very worthwhile (Score:2)
Contrary to the naysayers here, I think Bethesda has done a great job with DLC. Shivering Isles is bigger than most full $50 games (I am at 120 hours and counting), well worth the price to add more depth even to a ludicrously huge game like Oblivion (over 480 hours for me).
Likewise, when you consider other games Fallout 3 was a bargain when you consider cost, entertainment value, and time. Even more so compared to other mainstream forms of entertainment. If they'd release any of the Fallout3 DLC for the