Valve Provides Details On Left 4 Dead Survival Pack DLC 62
A post on the Left 4 Dead blog shares details of the Survival Pack downloadable content due out next week. It will be free, and available for both the PC and Xbox 360 versions of the game. "Our goals for Survival Mode are to deliver a mode of play distinct from Campaign or Versus, have games that regularly last under ten minutes, and emphasize competition with team play through leaderboards. Survival Mode draws on the planning and communication aspects of a successful Finale or Crescendo event, while taking it to another level. It rapidly hits a fever pitch that only a well coordinated team will be able to successfully survive. ... Given the extreme pace of Survival Mode, the number of zombies killed in a single round often outnumbers an entire campaign."
Re:Bad content:dollar (Score:4, Insightful)
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I think he just didnt realize that it was free. I would agree with him if it were not free. Left 4 Dead needs a lot more content. It was a pretty shallow and under developed game. It was fun online with friends but way too short. It easily needed 10 more story campaigns or a much longer well thought out scenario. Perhaps 4 "movies" all sequential to each other, each film featuring newer "zombies" with different features than the movie before it.
Left 4 Dead really is what Valve did to the game. They left it
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Correct, my eyes jumped over the (quite important) word "free."
I blame the florescent light in this room.
Re:Bad content:dollar (Score:5, Interesting)
It easily needed 10 more story campaigns or a much longer well thought out scenario. Perhaps 4 "movies" all sequential to each other, each film featuring newer "zombies" with different features than the movie before it.
According to the ingame commentary, this and many more interesting features were scrapped due to playtesters feedback. You can blame them for the lack of sequence between chapters, the removal of the demerit system, and others. The pilot coming to the rescue in No Mercy was originally going to succumb to an infected wound he suffered doing a pickup before you (hence his line, "I just had a...an accident").
Re:Bad content:dollar (Score:4, Funny)
Its free. You wont have to pay anything extra. You got your wish.
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Hey idiot (Score:1, Flamebait)
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It's free. "DLC" refers to a specific distribution system on the Xbox 360 - the downloads menu. Those are optional downloads, show up as game data in memory management, are priced to the developers whims (or released for free), and you can release as much DLC as you want as big as you want (subject to the whole certification process, of course).
Alternatively, you can release a "title update". This is that little window that pops up when you launch a game telling you that you have to update or disconnect fro
Re:Bad content:dollar (Score:5, Insightful)
What a ridiculous comment. I agree that L4D is overpriced, but they're giving you this content, for free, just like all the TF2 content.
IT WILL BE FREE... Even the summary says that.
As trolls go, you didn't even try. Either that or you're a moron.
Can't wait for this content. Hoping Survival is playable in single player mode. A lot of people whine and say L4D is crap in single player mode, but I like taking it at my own pace. If I want to dash straight for the safe room and to hell with my partners, I can. If I want to shoot them in the head, I can. If I want to stand in one spot and just wait for waves to spawn, I can.
Online is fun, but I like firing up single player and doing speed runs through No Mercy. (I find the rooftop finale so damn easy now...)
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See above (or below, as your settings go) where I admit my idiocy.
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Most Valve games have incredible replay value, similar to most Blizzard games. ;)
CSS, TF2... my favourite is definitely L4D. I don't think it's overpriced, but I'd still be happier if I had paid $25 for it rather than $50!
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Right now, L4D is 15 UKP in the UK from Asda online (It's been a tad cheaper elsewhere, but the rest of the online distributors have put their prices back up).
In the US, Amazon are selling it for $27.
Anyone who pays sticker price for games these days just isn't looking hard enough.
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rooftop finale easy??? (Score:2)
If in fact you can easily handle 3 bots + expert + no hacks/glitching. then hats off 2 you.
Storm
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Good thing you don't run Steam. You would owe me a hell of a lot more than $50.
I guess you're the kind of person who would punch me if I told you I thought your haircut looked a bit poor today?
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I'm a moron. My eyes jumped over 'free' somehow. I have a florescent light... maybe there's something to that theory.
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It is expensive right now, but it was well worth it the weekend it was half price. I wouldn't have bought it at the current price not really knowing what I was getting, but the amount of fun I've had playing it is easily worth the full price in my opinion.
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I'm still waiting for them to justify the price tag on Left for Dead by adding some more content (that's not DLC!)
There is no way in hell the game is worth what they want, as-is. And here they want us to pay MORE!?
Aw, c'mon. Back in the day I've bought Doom3 for more when it was just released; and L4D is far, far better. It's a new big title from a major game developer known for several game blockbusters in the past, it's got stellar reviews everywhere from mainstream to niche press, and it's really just an awesome (and extremely addictive - beware!) game.
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Oh, god, I'm so sorry. I pirated it and felt like I'd been ripped off. I can't imagine what you feel like. *shudder* The only scare that game gave me was the lurking dread that I'd click the .iso, hit "delete", and the powers of Hell would cause it to re-install itself instead.
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I got Doom 3 as a gift, and had to upgrade my old system to play it. Doom 3 was so dark and difficult to see anything that I felt like I must have gone blind and grown hair hands. Not all of us can afford $500 video cards and $1000 monitors: does Left for Dead suffer from the same lack of photons on the screen? I've been debating upgrading my game box to play it and Stubbs the Zombie.
I'm a sucker for zombie games, it's true.
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Still dark, yes. But the higher resolution, larger screen size, and better frame rate helped a lot to notice texture in the dark, and kept using the flashlight from absolutely washing out anything else on the screen. It was much more playable.
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L4D isn't dark at all. In places where it would be dark, they have a light-colored fog instead. It's something I didn't even think about until someone pointed it out, but now it kind of bugs me :)
Anyway, no, it's not a dark game. The fog succeeds in making some areas feel darker while not actually being very dark.
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Excellent! (Score:5, Insightful)
Thanks Valve for making a fantastic and innovative game better, and giving away the new content for free!
Re:Excellent! (Score:5, Interesting)
I'm not really into the whole zombie theme, but the gameplay and design are so well done that I can't help but love playing it anyway.
It's actually interesting that the game is in many ways a parody on the zombie theme itself - in many things, from fast zombies (remember Zoey? "I can't get over how fast they all are, it's not even fair. I'm calling zombie bullshit on that, you know? *nervous chuckle* ... they're not allowed to be so fast") to occasional character comments (Zoey again, upon seeing an abandoned shack in the middle of the trees: "I know how this movie ends") to all the scribblings on the walls. It really takes some time to find all those little pearls, and it's enjoyable in and of itself. It certainly doesn't have much of your classic zombie movie atmosphere, but it has heaps of its own.
What's also interesting is that the individual elements in the game aren't really all that innovative by themselves; it's the combined result that truly stands out. It's also worth noting that it is one of the few games today that competes entirely on gameplay, and not on the "ooh, shiny!" factor - the graphics is somewhat dated (HL2 engine isn't brand new anymore). On the other hand, it's actually good, because you can play it even on old hardware with good settings (or you can play it on the latest-gen with everything maxed out and 16x FSAA).
Re:Excellent! (Score:5, Interesting)
If you listen to the developer commentary, they say that they came up with the idea when they found themselves regularly firing up a Counterstrike game with a few human players on one team and a whole bunch of knife-only bots on the other, and loving it.
My friends and I have been doing similar things since the N64. We'd play Perfect Dark against a bunch of melee-only bots, or play three players vs. one raptor in Turok: Rage Wars (we'd have played vs. a dozen stupid raptors, but that game only let you have four players no matter what, so we just had to set its AI to max). On the PC, we'd play one of the AvP games (I can't recall whether it was the first or second one) as marines vs. as many Alien bots as the game would allow, and just play to survive.
I'm sure many, many others have done similar things. For us, this is one of those "dream games" that we've always wanted; maybe we've even imagined it in our heads in some detail. I fired up the demo for this game, played a level, and was blown away because it was so close to what I'd wanted for years. I'll occasionally play a game like that, though usually it's some kind of RTS for whatever reason (Hearts of Iron II, Rome: TW, and Sins of a Solar Empire all come to mind, as does the Hoth level of SW: Battlefront). Every time it happens, it's like being a kid on Christmas morning, times ten.
L4D was one of those sorts of games. The Versus mode has proven to be where its long-term value lies for me, but the campaign is the part I'm in love with. That's the game I've wanted for the better part of a decade, and Valve read my mind and made it.
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I think the AvP franchise still has potential as a game. Imagine using the crysis tech for AvP. Maybe the player controlled marines (as opposed to cannonfodder NPC ones) could have nanosuits, or maybe not
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You blew your chance to say that Valve read your mind, and ate it.
Shorter rounds (Score:2, Insightful)
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And worst case scenario, just leave mid-game if you run out of time; the computer will take over for you.
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no new maps? (Score:4, Informative)
The gameplay of versus is great... we don't need another game mode, we need *MAPS*. I can't believe they've been wasting their time on this. If they'd actually talked to anyone who *PLAYS* their game, they would know that people want new maps.
Everyone is tired of playing mercy hospital for the trillionth time... A new game mode isn't going to make mercy more exciting.
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I'd feel like Valve had done right by their customers if they'd give us the two existing non-VS campaigns as VS--which they say they will do, but goddamnit Valve, that should have been done at launch or a couple weeks after--and at least two more official campaigns (for both VS and Coop). A new game mode is fine, but more maps are what I really want.
I'm less upset by the small number of campaigns than many are, I think, as it seems to me like 20 maps is quite a few for a multiplayer-only game, but given th
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You do know that those large 5 map campaigns aren't just something a level designer can pull out of their ass on a weekend right? The four campaigns at 5 maps per must have taken quite some time to do.
The two that were released for versus lent themselves fairly easily to versus mode play I think. The two that were NOT released for versus are a bit more wide open in some places. I played both of them a bit earlier tonight and found some spots were damned frustrating for infected as spawning was quite diff
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It's not that hard to do
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Of course this points to valve's who business plan for L4D. Try it out with four maps, see how popular it is, promise more maps, gauge response and then charge for extra maps if demand is strong. Personally I think they waited too long, the game got a bit boring, players started to misbehave and the licence has taken a bit of a bruising. They even made it unnecessarily difficult to run custom maps all to give their pay per map a leg up on the free competition.
What they really needed was much more variety
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Re:no new maps? (Score:4, Informative)
So, new maps are DEFINITELY on the way.
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> we need *MAPS* ... A new game mode isn't going to make mercy more exciting.
Agreed.
What the really weird part is, that you can _already_ play Survival mode. A co-worker (accidently?) invented a new game mode about 2 weeks ago since we were getting bored on Expert. We call it "Don's Survival Mode" after him.
Details are: After contacting the rescue mission, run _back_ to the safe house (!), and try to stay alive as long as possible as you get wave after wave of zombie and tank rushes. (We count each T
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Other than that, you should really have a look for the multitude of custom maps/campaigns already available: Definitely with the SDK going to be released, this is only going to grow.
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The Developers Kit is going to be released for PC around the DLC time. Its already in beta testing... so there will be more high quality maps to play with over time. If you have Xbox version sorry you went with the worse choice.
Survival mode? (Score:3, Funny)
Bring it on! As if there was anything else to do as a survivor!
L4D Survival Pack == the rest of the game (Score:1)
Like most of my online buddies who enjoy playing multiplayer games competitively, I was very disappointed when I purchased L4D and learned that only 2 of the 4 campaigns were playable in versus mode.
And while Campaign mode (humans vs. bots) was fun for the first week or so, the game quickly became stale and I shelved it. "Survival Pack" is a fitting name when you consider that L4D has been steadily slipping in use since it's initial boom at release:
http://www.xfire.com/cms/xstatics_2009_january/ [xfire.com]
http://www.x [xfire.com]
Convenience sample (Score:1)
Those stats are only for xfire, which I imagine most Left 4 Dead players are not using considering Steam already includes its own game overlay and social networking functions.
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This is to allow lifeless 13 year olds plenty of time to tune up and learn tricks so they can utterly pwn hardworking adults.
You'd think I'd have better reflexes than all those teenage zombies. Sucks getting old...
It's About Bloody Time! (Score:1)
For example, Valve, please fix these most blatant problems: the magic Boomer bug where often bile goes through survivors completely; the glitching Hunter pounce where you'll often fly right through survivors; finally get the Smoker grab working correctly this time; and get rid of
What I want (Score:1)
Good news for everyone complaining about the price (Score:1)