How Much Money Do Free-To-Play MMOs Make? 157
simoniker writes "Over at Gamasutra, a new feature article discusses how much money free-to-play MMO games make, with specific real-world stats from game developers willing to discuss how they make money with microtransaction-based PC games. In particular, Puzzle Pirates co-creator Daniel James reveals that 'the average revenue per user (ARPU) is between one and two dollars a month, but only about 10% of his player base has ever paid him anything. As a result, he says, approximately 5,000 gamers are generating the $230,000 in revenue he sees each month.' It's obviously quite a different model from the regular $15/month for World Of Warcraft, but it evidently works for some companies."
If you advertise it as free (Score:5, Interesting)
Re:Dear free MMO companies (Score:2, Interesting)
Re:5,000 equal $230,000 a month (Score:3, Interesting)
I suspect that the median monthly payment is much smaller, and that there's a "long tail" of people-who-would-be-called-irrational-by-economists, who see the game as a social venue and thus are chipping in a lot. I used to play Kingdom of Loathing, and some of the hard core users seemed to be spending upward of $100 a month on the game partly because they spent a lot of their social time in the game and meta-game (forums; auctions; clan dungeons; &c.). They seemed to be getting a whole lot more out of it than I was and I was very impressed at the tight-knit community. Anyway, I just chipped in $10 after my first ascension and shortly thereafter lost interest entirely.
Re:bad math (Score:3, Interesting)
Re:Dear free MMO companies (Score:5, Interesting)
Actually, as an openly gay mac user, I have to say I've gotten far more dick when I leave my computer at home.
If you think your hardware choice will get you laid, I'm guessing you don't get much from either sex.
Business is about to get better (Score:4, Interesting)
I was looking at Warcraftrealms.com overnight; WoW's population is about to drop like a rock. It's already begun, in fact.
Character classes have been nerfed into the ground, with the Paladin or DK now being the only two worth playing. Any originality is gone. WotLK had the worst instances the game has ever had, and the only thing the developers now focus on is the Arena.
I can see it in my own behaviour; I'd be lucky to log into WoW once a week, now, and even just this last night, while I got up planning on playing WoW, it never happened, even though I spent practically the entire night idling on IRC, bored.
When I'd rather spend a night vegetating on Freenode than playing World of Warcraft, (which I used to genuinely love, incidentally) I know that the game has truly died in the ass...and it has.
I'm starting to think Guild Wars might be worth a look. WoW sure isn't getting much of my time these days, that's for sure.
Re:Dear free MMO companies (Score:3, Interesting)
Re:Wait What? How Bad is My Math... (Score:1, Interesting)