Can Video Game Accessibility Go Too Far? 164
A piece at GameSetWatch questions whether modern game companies are taking accessibility a step too far in their rush to attract people who don't typically play video games. This worry was inspired, in part, by the news that Nintendo's New Super Mario Bros. Wii would have the capability to play itself in order to let a human player get past a tricky part. Quoting:
"Bigger audiences finishing more games is certainly a worthy goal, and Nintendo has shown that accessibility is the servant of engagement. History has rarely — if ever — dared to disprove the wisdom of Miyamoto's foresight. History has also never disproven, however, the principle that any medium and any message degrades the wider an audience it must reach. Art was never served by generalization, nor language by addressing all denominators. Entertainment for the masses ultimately becomes empty. There must exist an absolute point beyond which greater accessibility means less engagement. Making a game so easy it can play itself for you at the push of a button just might be that point."
This is new? (Score:4, Interesting)
All very conventional, it seems (Score:2, Interesting)
Conway's "Life" [dmoz.org] plays itself, player pianos play themselves, soccer matches on the TV play themselves (as far as we're concerned) — what's new here?
Re:What? no challenge? (Score:5, Interesting)
Exactly. There was one of the Metroid Prime games where I got to one of the bosses and I had a bitch of a time fighting it. Never did beat it. I spent several hours going through the same routine of reloading the game, skipping the cutscene, finding the boss, skipping the next cutscene, starting the battle (this process of just getting to the start of the fight took something like 7 minutes IIRC), fighting for a few minutes, getting my ass wiped all over the floor, lather, rinse, repeat. I eventually just gave up. It's a shame too, cos I really liked the game. But putting one part in there that I couldn't get passed ruined the experience for me. Honestly, I think the best approach is the one where after 3 or 5 failed attempts, the game gives you an option to scale back the difficulty for that fight.
Everyone's Special (Score:3, Interesting)
We have an entire generation of employees entering the workforce that can't think for themselves. A step like this in the video game world is not that surprising.
It USED to be that you had to think to solve puzzles, complex puzzles, to continue a story - not just finish the game. This has been diluted over the years to give the end-user more flashy graphics without really challenging them.
Now imagine if a developer could create mind-bending puzzles that would cause even the most experienced gamer problems - but not alienate the "I'm special" crowd. It COULD be a great step in the evolution of gaming.
However, it probably will just be to assist those people that can't even handle the mediocre challenges that we currently see.
Re:What? no challenge? (Score:3, Interesting)
You can blame Penny Arcade [penny-arcade.com] for giving them ideas. Except their version was more interactive...