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First Person Shooters (Games) Entertainment Games

ArenaLive, an Open Source MMOFPS 95

ZeXx86 writes "ArenaLive is a new open source game based on the well-known OpenArena. Its aim is to become an open-source alternative to id Software's QuakeLive. The main idea is to make a game available in your web browser. So far, the game is playable and provides player stats, straight-forward settings for your account in a web browser and, of course, loads of fun with your friends. At the moment, it is available only for 32/64bit Mozilla Firefox on GNU/Linux, however, support for other platforms and browsers is coming soon. The game is licensed under GNU/GPL2. It's still in an early development stage, so players and developers both are welcome to join."
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ArenaLive, an Open Source MMOFPS

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  • Re:This is absurd (Score:2, Interesting)

    by Panzor ( 1372841 ) on Sunday July 05, 2009 @12:56AM (#28584523)

    Hey, I clicked the link and even started installing it. That's more than 95% of the articles on this site can say, for me. The reason I stopped installing it was because I already decided I didn't like playing quakelive, since I have Unreal on the windows side anyway, and because I genuinely suck compared to people that play that game. It is neat to see someone targetting the linux crowd before anyone else, but that feeling is overruled with the question "why?" I guess they're doing this just for the hell of it.

    Also, I use Epiphany. \o/ I was going to wait for Chrome to be competent enough for me, but not anymore. Great app.

  • why not AGPL? (Score:2, Interesting)

    by influenza ( 138942 ) on Sunday July 05, 2009 @01:49AM (#28584677)

    It's too bad this isn't under the AGPL. Maybe it has to be GPL2 because of what it's based on. But with the GPL2 source only has to be shared with people who receive binaries. This does not include visitors to a website, or an in-browser game in this case.

    The AGPL got me thinking about the relevance of FLOSS if everything moves to cloud computing. If this project takes off, it would be a "cloud" that is based on FLOSS. Meaning that others could take the code and run their own "clouds". It would be the same as it is now, only instead of connecting to player-run servers through the game menus you would surf to them in a browser.

    Either way, I'm far to crappy on FPS, so unless the game has safe-zones for hippies that don't like killing it won't be very fun for me.

  • Re:This is absurd (Score:3, Interesting)

    by ZosX ( 517789 ) <zosxavius@gmQUOTEail.com minus punct> on Sunday July 05, 2009 @10:50AM (#28586343) Homepage

    Pretty much all consoles now have an API. The only exceptions are probably like the game boy DS. Even the PSP has an OS. The XBOX runs direct X as its api. Don't know about the PS3, but I'm sure they do have some operating system to make calls to. Sure a lot of programming is still being done directly on the hardware via assembly, but we are not in the DOS days where the OS just took a back seat to the hardware.

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