The Evolution of Multiplayer Games and Online Play 244
Ranga14 writes "The recently announced Command & Conquer 4 seems to be following the same path of Blizzard's Starcraft 2 in having no LAN/offline multiplayer. They will require users to be logged in at all times to even be able to play any facet of the game. What will this mean for LAN parties, gaming events and those who don't play online? Is this a sound business decision, or do EA & Blizzard not get that this method of attempting to thwart piracy will fail like others have?"
When was the last LAN party you went to? (Score:5, Insightful)
I think it's a wrong move, but not because of LAN parties. LAN parties used to be a thing when internet was scarce, connections were slow and often you also had metered lines that only let you transfer so much traffic per month. Today, with bandwitdths that break the mbit borders easily and often hover about 10mbit, carrying your computer somewhere is, at best, something you'd do for special occasions. Events, maybe sponsored, where you may even win a prize for being good. Not just "getting together to play".
My argument against those mandatory online services is simple: What if the company ceases to exist or ceases to support the product? Good bye multiplayer (or even singleplayer)? Today I could still fire up a game of Starcraft, locally or through the internet, I needn't connect with BattleNet (let's assume it ever went away), I could play SC for as long as there is TCP/IP v4 around. Dunno if it works with v6, someone would have to try.
Tying a game to its maker essentially results in a better rental version. And I refuse to pay premium for renting a game.
Re:When was the last LAN party you went to? (Score:5, Insightful)
LAN parties used to be a thing when internet was scarce, connections were slow and often you also had metered lines that only let you transfer so much traffic per month.
This is still the case for satellite and mobile broadband in the United States.
I refuse to pay premium for renting a game.
Are you willing to give up video gaming altogether once all the major publishers of PC games have switched to this business model?
Re:When was the last LAN party you went to? (Score:4, Interesting)
I guess that's the fate I have to face, unless some get smart and realize that I'd buy their games if they didn't rely on a rental system.
Re:When was the last LAN party you went to? (Score:5, Insightful)
The question is more of how much can the PC gaming community can take. First, it was more intrusive DRM, then activation, now its having to be online just to play a single player campaign.
I'm seeing an attitude in the game industry that is an off-putter. Yes, the economy in most of the world stinks, but instead of trying to jumpstart sales by putting out some innovative IP, I see the grip tightening over what stuff comes out. This creates a feedback loop because gamers either will just crack whatever protection something had (patch out DRM, make a server emulator), pirate the game, or just give the game company the finger and go back to playing WoW and not bother buying any works that are less functional than the previous versions.
What this does is create an opportunity for a small game company to take the market by storm by making a quality game that ends up widespread and played everywhere. This is how ID Software (and its predecessor, Apogee) got started. Yes, a lot of copies will be pirated, but a lot of times, pirated copies lead to bought copies. Right now, this market is ignored because of the white-hot iPhone app market, but once that hits saturation (could be six months to a year), people will want to have fun PC games again, and an indie software house could do well in all likelihood.
For new games, the barrier to entry is low, and it is high. It is low because almost anyone can write code, get an Authenticode signing key from MS, get an account with RegNow to handle registrations, then use Tucows or download.com as the main place where customers can download the executable. The barrier to entry is high because users are expecting 3D, theater quality graphics and sound at every turn. The days of writing a generic top-down RPG along the lines of Final Fantasy Legends are long over, unless one is writing an iPhone app. So, an indie publisher will have to deal with that by having gameplay so good it overshadows dated graphics.
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"Yes, a lot of copies will be pirated, but a lot of times, pirated copies lead to bought copies."
And a lot of times, it doesn't. Pretty risky market to get into when you "might" be able to do better then a 90% piracy rate.
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It is risky, but there are not many alternatives. A game company can:
Get a license to have their stuff on a console where piracy isn't an issue. This takes a lot of dough to get developer's access to this market.
Get an agreement to put titles on Steam. This also is cost prohibitive for smaller game writing companies unless they score a publisher.
Go with vigorous DRM which will help their first week or two sales, but will turn off legit users when the bad press mounts up.
Go with no DRM, and grumble about
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Get a license to have their stuff on a console where piracy isn't an issue.
Since when is this not an issue? Enabling backups on the Wii is almost trivial, these days. And modchip installation is only getting easier.
Re:When was the last LAN party you went to? (Score:5, Interesting)
I only own one of the two, and it isn't the 360. However, from my limited experience with the system, it would seem you're wrong about piracy on the 360. There are quite a few chips for it, but for the most part, and this is mostly where my "experience" with the system comes from, it's mostly a firmware hack.
A mate of mine makes a nice profit off of buying new 360's, using some well-documented hole (like the Zelda hack for the Wii) loading some special firmware onto it then selling it at a higher price with the knowledge that the end costumer will be able to play, errr, backups .. *cough* *cough* Yeah, let's go with "backups".
He doesn't do any actual development, got all the training he needed from material on the web and trying it out on some 360s (which he later sold at a profit, so no loss whatsoever), and the special code is obtained on the web, if you know where to look. He doesn't actually mod anything physical, the warranty is left intact (though he does need to open the system for it to work -- but as long as the seal isn't broken, subsequent inspections wouldn't find anything) and he is yet to have people complaining about it.
Seriously, from what I understood, it's so easy anyone could do it. Microsoft tend to put a wrinkle on things whenever they release a new mandatory firmware update (which is few and far between) or when the newer models get upgraded parts (the disc drive is the crucial component here), but that only lasts a few days, couple of weeks at the most, then it's back to business as usual.
Oh, and there's no problem with XBL too, since there are no actual physical changes, and whatever "magic" is worked on the firmware serves only to allow non-original disks to play. Yeah, that thing with the hard drive is still locked, as far as I know, but pretty much the only thing that you can't do with this method is download a yet-to-be-released title and then try to go online with it. You _can_ play it before release date (he bragged about finishing a couple of major titles before they were even officially released -- Halo 3 comes to mind), but you must be careful to stay offline the whole time, else the XBL system will "see" what you're doing and you risk a ban.
As a PS3 owner, it _is_ a bit irritating that the competition is open to such exploitation -- you get to shell out your hard-earned cash for every single title worth its salt while your mate gets to play any title he likes for free.. But that usually means he's got so much (crap?) to choose from, he can't stick with any title long enough to finish them (bar a few notable exceptions).
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In other words, they'd probably have better luck if they weren't besmirching their own image by cracking down on people that are tr
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http://forums.steampowered.com/forums/showthread.php?t=892928/ [steampowered.com]
Also, offline works great for some games. I have bought Fallout 3 through steam but I don'
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Forget research, just look back at the client count for the Spore torrents. For a week or two there was 10-20k concurrent leechers and nearly as many seeders. For anyone who doesn't remember, Spore made the news for some of the most restrictive DRM on a PC game to date - and the backlash resulted in them loosening the restrictions on several follow-up games including (go figure) C&C 3.
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"Yes, a lot of copies will be pirated, but a lot of times, pirated copies lead to bought copies."
And a lot of times, it doesn't. Pretty risky market to get into when you "might" be able to do better then a 90% piracy rate.
I have seen several studies indicating that people who pirate IP, also buy more IP. On the other hand, unless you have some evidence suggesting otherwise, I believe that if you have a 90% piracy rate, it is because your software sucks and no one who has tried it thinks it is worth any money.
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The question is more of how much can the PC gaming community can take. First, it was more intrusive DRM, then activation, now its having to be online just to play a single player campaign.
No, the question is what alternatives are there and can EA buy them and then bring them into line. EA is always to go behave like this. Even if you have a different idea of how a game should play you still need EA or their ilk to distribute the physical copies.
The most promising invention to end this may well actually turn out to be Steam since they seam to have a much better attitude to their customers but that does not quite seem to have reached the penetration it needs to do this.
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Even if you have a different idea of how a game should play you still need EA or their ilk to distribute the physical copies.
Only if you don't count online downloads (for cable/DSL users) or CDs by mail (for dial-up, satellite, and mobile broadband users).
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You are assuming that the current crop of game publishers gives a rat's ass about the PC market. They don't. They see the entire PC market as a den of thieves just waiting to copy their precious IP, and it's a tiny fraction of the size of the console market. Higher risk, vastly smaller return on investment, it's a no-brainer for them in a business sense: skip it. This is why they can justify trying to boil the frog by upping the DRM ante all the time--they don't really care that much if they lose the market
Citation needed (Score:3, Insightful)
the entire PC market [...] it's a tiny fraction of the size of the console market.
I'd like to see your source that the PC gaming market is a tiny fraction of the PLAYSTATION 3 gaming market. Or are you taking all the mutually incompatible consoles and lumping them into one market?
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Except that doesn't explain the popularity of games like Plants vs Zombies.
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...now its having to be online just to play a single player campaign.
Don't forget requiring gamers to buy each campaign separately.
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give the game company the finger and go back to playing WoW
I agree with the rest, but a game that's not on a monthly subscription plan might have made a better example...
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I seem to remember eagerly awaiting ID's shareware release of Doom to my favorite BBS.
Re:When was the last LAN party you went to? (Score:5, Insightful)
Are you willing to give up video gaming altogether once all the major publishers of PC games have switched to this business model?
I'd be much more willing to get into reverse engineering, actually.
What country? (Score:2)
I'd be much more willing to get into reverse engineering, actually.
How much does it cost to move from the United States, home of Slashdot and EA and myself, to a developed country without a tradition of vexatious litigation against reverse engineers?
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The cost is substantial depending on if you want to move all your stuff with you (especially big stuff like beds, couches etc). I've moved countries a couple of times and the shipping of your stuff is generally the most expensive part (plus it will take 1-3 months to get there via ocean transport depending on where you're going). The next biggest cost is usually the visa application and processing fees (this varies from country to country, and generally you pay even if your application is not successful). A
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Most companies when they go out of business especially one of any particular size they get bought out and sold to different companies/organizations. So if say Blizzard went out of business you may be able to setup a NFP Fund to buy BattleNet. for them and relicense it (You may not be able to GPL the code) or give it away to others. If a company is going out of business they are usually fairly open to selling stuff to you.
LAN Games have the problem with demographics now. Most people don't know when the LAN
Re:When was the last LAN party you went to? (Score:4, Insightful)
There's also a trend of all assets being bought by another company, who then overvalues each individual asset such that this sort of venture can't happen.
Re:When was the last LAN party you went to? (Score:4, Interesting)
Also it is not a heavily used feature as you said about LAN Parties are obsolete.
I agree that LAN parties are obsolete, though for an entirely different reason. Picture this situation: you have friends at your home, and you all happen to have the itch to play a video game. They don't have their PCs with them for any of several reasons:
The solution came in three pieces:
So LAN parties, which had been popular throughout the eras of Doom and Quake, eventually became less necessary because friends can sit on the sofa and play console or HTPC games together.
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With Gravis GrIP you could hook up multiple gamepads on a single PC joystick port, this was released in 1996 iirc.
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Don't propagate this myth. Hell, my Atari 400 came with 4 joystick ports. We had a multi-tap for our SNES so you could play 4 player games. That isn't new, and yet once we had our own PCs, we still went to LAN parties.
You can't play all games crowded around the same monitor. For some you really want your own audio/visual source so you're NOT all tied to one another in the same location. Playing games of 8 player X-Wing vs. Tie Fighter or Starcraft or Age of Empires, or 16 player Counter-Strike or Rai
Five PCs in a nuclear family? (Score:3, Insightful)
Hell, my Atari 400 came with 4 joystick ports.
I don't count the 8-bits because they barely had enough palette colors for two players + enemies, let alone four.
We had a multi-tap for our SNES so you could play 4 player games.
The NES, Super NES, PlayStation, and PlayStation 2 had hubs for gamepads. But these hubs often didn't come out until one or more years after the console's release, and apart from games such as Bomberman that were bundled with a hub, programmers couldn't depend on one being present. That's why the N64, Dreamcast, GameCube, and Xbox had more games that actually used four gamepads.
You have fond m
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Lan parties have never been obsolete. What do you call 4 people getting together to play a video game, or maybe 2 or 3 consoles getting together to play?
Now what if these are say Xbox consoles with diablo 3, which now have to get online to play?
Guess you're screwed then, huh?
Your reasoning is just off in all ways. Lan parties still exist for tons of reasons such as a: people want to game together and b: some people either don't have the bandwidth to game remotely (but have the PC) or people I don't know, en
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Lan parties have never been obsolete.
I overstated. All I meant is that they're less necessary now that 4-player sofa gaming is possible on PC, Xbox 360, Wii, and PLAYSTATION 3.
What do you call 4 people getting together to play a video game
I call it a "brawl". Getting started with Wii multiplayer costs $500 for a TV, $250 for a console, $120 for controllers, and $50 for a game. It's a lot cheaper than mouse-and-keyboard games, which typically need a separate $400 PC, $200 monitor, and $40 copy of the game for each player.
Now what if these are say Xbox consoles with diablo 3, which now have to get online to play?
Unless it's an MMORPG like Final Fantasy XI, Microsoft will probably mandate that each
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What do you think MS is going to do when it's Blizzard's decision? Do you think they're going to write a strongly worded letter?
Code signing (Score:2)
Now what if these are say Xbox consoles with diablo 3, which now have to get online to play?
Microsoft will probably mandate that each developer include at least a single-player mode
What do you think MS is going to do when it's Blizzard's decision?
Microsoft can choose not to sign the binary. Unsigned binaries don't run on retail consoles.
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well, that sure is wonderful. However, with a company as huge as blizzard you really think MS has more clout than them?
Easy answer: blizzard can almost crap out a turd and people will pay for it, ala nintendo at this point. Thus, MS isn't going to do squat about a game refusing lan support. It won't even be a blip on their radar no matter what game it is.
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MS isn't going to do squat about a game refusing lan support.
Except require it to be developed for Windows instead of for Xbox 360.
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The solution came in three pieces: In 1996, Nintendo added third and fourth controller ports to its Nintendo 64 video game console.
This is besides the point, but I can think of at least one system that had 4 joystick ports, the Atari 800, almost 2 decades before this :)
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I can think of at least one system that had 4 joystick ports, the Atari 800, almost 2 decades before this :)
I included the Nintendo 64 instead of the Atari 800 for two reasons: First, the graphics chips on 8-bit computers tended to lack the palette colors for four distinct player character uniforms. But perhaps more importantly, Atari was so mismanaged at the time that the Atari 800 computer didn't have a chance to make nearly the same impact on players' expectations.
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I disagree. I see no reason that LAN parties would be obsolete. However the make up has changed.
Two things have changed. One is the industry sells a shit ton of laptops now, and for many years now, more lap tops than desktops. If anything this trend would see MORE LAN parties than ever before, if only because everyone is more portable now. The second thing is the people who might participate in LAN parties are more "mainstream" if you will, and are probably less tech savvy and don't care all that much about
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What are you talking about?
I'll try to explain another way. A friend doesn't have a PC with him because he's at your house for a reason other than video games, but you two still get the urge to play a video game. With two people and one PC, not even a game that works on a LAN can save you. Solution: hook up the PC to a sufficiently large monitor and play a game designed for HTPCs.
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With two people and one PC, not even a game that works on a LAN can save you.
What self-respecting geek only has *one* PC at his house?!?
Seriously, though, this trend annoys the heck out of me. I showed my wife how to play our fave FPS via LAN play, 'cause I knew she'd get frustrated trying to learn with spawn-killers taking her head off every 5 seconds online. I'd like that option with other games in the future, too...
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What self-respecting geek only has *one* PC at his house?!?
I have multiple PCs. Not all run Windows, and not all have a recent 3D video card.
Seriously, though, this trend annoys the heck out of me.
Then get a new favorite game. Patronize developers of games such as Serious Sam that let you split your HDTV. Also patronize developers of games that put all players in one view.
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Just because a company is bought out it doesn't mean that whoever buys it will honor their "old" games and their players. Quite the opposite. Most of the buyouts care for IP, not for released games and (god forbid!) actually supporting them.
They don't want you to be able to play $good_game, made by the company they bought out. They want you to go buy $good_game 2 that they just released, which is essentially the same game with new graphics, but now from the new company. And now they can also make you do tha
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Re:When was the last LAN party you went to? (Score:4, Insightful)
Tying a game to its maker essentially results in a better rental version. And I refuse to pay premium for renting a game.
And that is what this is really about. Content Producers (music, movie, and software publishers) don't want to sell you content any longer, they want to rent it to you. The problem with selling content is that you have to keep coming up with new content in order to ensure a revenue stream. If I can get you to pay me a rental fee (that's not what they call it), I can generate an ongoing revenue stream off of one killer product.
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My argument against those mandatory online services is simple: What if the company ceases to exist or ceases to support the product? Good bye multiplayer (or even singleplayer)? Today I could still fire up a game of Starcraft, locally or through the internet, I needn't connect with BattleNet (let's assume it ever went away), I could play SC for as long as there is TCP/IP v4 around. Dunno if it works with v6, someone would have to try.
Basically, tough shit. They make a product you can use it with the strings they attach or not bother. That is how things work.
This is probably also by design anyway since by retiring the servers for old games at an opportune time they can force you to buy a copy of C&C 5 when that is released. How do you think they have managed to sell what is basically the same game play over and over again. I have probably played every C&C game from the first Dune game they did in the 90s through to the latest Tib
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My argument against those mandatory online services is simple: What if the company ceases to exist or ceases to support the product?
Basically, tough shit. They make a product you can use it with the strings they attach or not bother.
Well that's the whole point of this article, they will lose sales if they move to an online model. Some friends of mine have 2 PCs, one they use for internet access, and one that is offline 99% of the time but can be plugged into the LAN. They don't have a router, so only one of their PCs can be online at a time. Anyone in this situation will only buy one copy of a game, and will not be able to play with their partner or friend.
College lans.. (Score:3, Insightful)
Dormitories in college tend to be amazing places for mass lan parties.
Back in 03 in my last year in a standard dormitory I remember whole floors engaging in multiplayer FPS and RTS games, doors open, taunting, cheering, and having fun.
This move is indeed dumb, especially given the ever tightening noose on college gateways.
If no patch is made to incorporate lan play into the game, it simply will not be used by a heavy portion of the target demographic for lack of feasibility.
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Dormitories in college tend to be amazing places for mass lan parties.
But when you graduate, marry, and have kids, will you have the money to keep five PCs upgraded, one for you, your spouse, and each of your children?
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None of the LAN parties I've been a part of (except those in the CS lab at school) involved having computers already present. Everyone brought their own.
Has any participant in these LAN parties been under the age of 16? I'm trying to determine how LAN parties can be relevant to people who babysit.
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I always wanted to visit the University of Florida campus
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When was the last LAN party you went to?
Hrm... Come to think of it, I haven't been to a LAN party since 2002? Then came the career, girlfriend, family...
Wait a minute, this is a trick to make me feel old isn't it?!
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Dag Nabbit. I am still furious that games are not longer played across Null Modem Serial Cables. This is wrong very wrong. Some parties they don't have Network connections only a serial cable and a couple of serial ports in the back on their computer.
Seriously though. If you have a LAN setup you normally have a good enough internet connection. If someone doesn't then they can hook up to your LAN and still play over the internet, As most peoples LANs have an internet gateway. Unless you just want to buy hu
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This is true, but the amount of bandwidth consumed by games is generally pretty small. A typical multiplayer game should consume only a few MB an hour, at most. Even if you gamed every day, that isn't going to add up to much unless your bandwidth cap is very, very small.
I used to pay 7 cents per MB when I lived on-campus and was using my university's dorm connection. That's a very, very high rate to pay. But gaming was pretty much the cheapest thing I could do with the connection. I played a variety of MMO
The real question is (Score:2)
what will happen to co-op?
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Left 4 Dead is a great co-op. There's also a similar genre PC game from Steam called "Killing Floor", but I've never tried it. Left 4 Dead 2 will be having the same Co-op. I guess you can consider every MMO a co-op game. But as far as RTS, there's not been a whole lot in that category for a while. I just finished Bioshock and while that would have been awesome with a co-op feature, it just wouldn't have been the same. Of course, we're talking PC games. The new Ghostbusters game has great Co-op featur
So they're not actually charging for the game? (Score:5, Interesting)
If you can't play the game except through their online service, I assume they're not actually charging you for the game software itself?
No, of course not. They'd never double-charge people for a game, would they?
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Quality is not a word I would use in combination with XBox Live.
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A step towards charging to play (Score:3, Interesting)
I think your point is accurate. I am absolutely certain the eventual goal is to squeeze money out of every second of time the gamers play the game, and the first step towards that goal is to have a means to account for all the time played.
What was free must now be monetized... how else can the business grow?
Summary (Score:3, Interesting)
do EA & Blizzard not get that this method of attempting to thwart piracy will fail like others have?
leaves little room for opinion. Makes you wonder why do they let us comment at all, since the truth has already been established.
Not sure why it will fail. (Score:4, Interesting)
If they really have taken this decision as a measure to prevent piracy I am not sure why the summary above is so sure it will fail. Sure, the game will still be pirated and will still be available on the Pirate Bay in no time however this measure will probably reduce piracy.
If I was required to buy a legal licensed copy of the game to play online I probably would. The alternative is I download a hack that enables me to play a pirated copy, but if they ever patch the game or server to detect this hack that is massive risk as they have a permanent record me having used a hack.
My favourite online game is Americas Army. If you do well on my server I will look you up on this site (http://www.aa-accounthistory.com/). If I see a linked banned account, your gone and added to my server as a MAC ban. Since this history site links accounts by IP, MAC and the GUID associated with your account getting a banned account listed on it can be a right pain. To be thoroughly clear you may need to change you IP if you have a static address and also use a MAC changer (or buy a new network card).
To play any game well online takes practice. If you are going to download a pirated copy and then play until you get caught and your account banned that practice is wasted since any sort of online league play is out of the question. Also, if they implement a similar history tracking site then you may find you a new legal account from a bought copy is also banned as it is associated with a hacked previous illegal copy. There is nothing legally wrong with this as the shrink wrapped licence you have to agree to when you install the software probably mentions this could happen.
Ultimately this is what they are aiming for, they do not want to stop all piracy of their game since that is obviously impossible. They do want to keep it to a minimum by preventing illegal copies from being able to play online and hence they people using them will miss out on a large part of the gameplay. This is a major reason why game companies are moving towards games that involve an online component, it gives people an added reason to buy a legit copy.
Re:Not sure why it will fail. (Score:5, Interesting)
Super. Now, will it increase sales?
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If I were to develop a game, it would require logging into a central server to play. Plain and simple it's (currently) the ONLY way to cut down on warez/pirates in today's age. To develop a single-player "style" game, I'd still include online components to make a game that is dynamic and changes each time you play it. Spore did this to a degree that I would take even further. Use entropy pools of data from other online players to change the way the AI reacts in cert
It's stupid really... and will fail (Score:4, Interesting)
This will only encourage people to build add-ons for the game that allow LAN play. Its happened with dozens of games and frankly this is just plain stupid.
LANS are there for people to get together and have a good time. A LOT of people use wireless connections in their house and that shit is attrocious for LAN play. You can say what you want, but most home hardware that people buy just isn't designed for 6+ people gaming over the internet at the same time. Forget the connection... just the hardware.
A $20 hub lets 10 people play in a LAN where it costs a lot more to setup the same level of connection over the internet in one location. You can try to argue with me but the fact is you're wrong.
I love LANS. People in the same room, talking smack, eating pizza, it's so much better than being on a headset talking over ventrilo. You can see their expressions when you nail em or overwhelm their defenses... It's also being able to come to a physical location, and as we get older, there are no kids, no annoying significant others (we have women in our group so saying wives would be wrong) who keep interrupting. They are there and not being hit with interruptions.
I've lost all real desire to play SC2. I was so excited about it... but the whole point of SC2 is playing with friends and removing LAN play removes half of the reason I play games like that. Sure... we can play online... but it limits us, or requires us to move equipment to other parts of the house so we can all hook up to the router physically since wireless is terrible, and most of us don't have wireless cards for our Desktops. Any gamer who thinks they can beat me while using a laptop is in for one hell of a spanking.
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People in the same room, talking smack
I read that as "taking smack" ! I'd have thought speed was the drug of choice amongst LAN party-goers.
The LAN Experience (Score:2)
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Hubs? Good luck finding a new hub retail, period. You'll pretty much only be finding switches these days (at that same price point, however).
Steel Battalion all over again (Score:3, Informative)
It won't fail, though (Score:5, Insightful)
The commentary added to the bottom of the summary is wrong. This has a good chance of success at thwarting piracy.
The goal of anti-piracy measures is never to eliminate 100% of piracy until the end of time. That's nearly impossible, and they know it. What they really want to do is make it so that either you can't pirate it for the frst little while, or that you don't want to. Having no functional online play whatsoever in the pirated version is a pretty effective way of making the pirated version worse then the retail version. (That's the opposite strategy of stuff like SecuROM, which generally makes the retail version worse then the pirated version.)
LAN functionality is a real problem in that department now, because it's used primarily for pirates to play on Hamachi (and the like) with each other. Remove it from the game entirely, and the pirates no longer have to simply bypass SecuROM or an offline disk check. They have to emulate Battle.net in order to get any multiplayer working.
Will they do that eventually? Absolutely. Will they do that within the first 2 week sales rush? Highly unlikely. If it takes them a couple months before the pirated versions have online play, then by the standard of what the companies are trying to do, it's a successful anti-piracy measure.
As usual, you crooks who rip off games because you want free stuff are just screwing it up for everybody else.
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The commentary added to the bottom of the summary is wrong. This has a good chance of success at thwarting piracy.
The goal of anti-piracy measures is never to eliminate 100% of piracy until the end of time. That's nearly impossible, and they know it. What they really want to do is make it so that either you can't pirate it for the frst little while, or that you don't want to. Having no functional online play whatsoever in the pirated version is a pretty effective way of making the pirated version worse then the retail version. (That's the opposite strategy of stuff like SecuROM, which generally makes the retail version worse then the pirated version.)
LAN functionality is a real problem in that department now, because it's used primarily for pirates to play on Hamachi (and the like) with each other. Remove it from the game entirely, and the pirates no longer have to simply bypass SecuROM or an offline disk check. They have to emulate Battle.net in order to get any multiplayer working.
Will they do that eventually? Absolutely. Will they do that within the first 2 week sales rush? Highly unlikely. If it takes them a couple months before the pirated versions have online play, then by the standard of what the companies are trying to do, it's a successful anti-piracy measure.
As usual, you crooks who rip off games because you want free stuff are just screwing it up for everybody else.
one word: bnetd
just because the court ruled against it doesnt mean it's not still there in underground circles and bit torrent sites, still under development by altruistic white-hats.
If they disable lan play they'll simply install bnetd on an old box and spoof a local server.
So yes, it will fail miserably at its goal and alienate vast swaths of the customer base with high latency satellite service and those behind ever restricted university gateways.
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So, you've got a copy of bnetd working with Starcraft 2?
Will you have one within the first couple weeks of the game being released?
Probably not, in which case everything I said is true. Eventually there will be one that can do that, and the game companies know it. Their goal is to block piracy in the early period where they can get the most sales and make the most money. The goal isn't to block piracy 3 months from release (that'd be a bonus if they actually did it).
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So, you've got a copy of bnetd working with Starcraft 2?
Will you have one within the first couple weeks of the game being released?
Probably not, in which case everything I said is true. Eventually there will be one that can do that, and the game companies know it. Their goal is to block piracy in the early period where they can get the most sales and make the most money. The goal isn't to block piracy 3 months from release (that'd be a bonus if they actually did it).
this is bunk.
pirates and people who simply cannot feasibly handle the latency will not buy the product, and will wait out the hack.
it happened with psobb, among many many other titles.
do keep spewing the party line though, i'm sure whichever lobbyping/pr firm which hired you for your low userid will give you a bonus.
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"do keep spewing the party line though, i'm sure whichever lobbyping/pr firm which hired you for your low userid will give you a bonus."
Oh please. What I wouldn't give for an eyeroll emoticon right now.
Among the pirates are a group of crack addict gamer types who want to play, and will buy the game if the pirate option doesn't work. Those are lost sales. The number of them is > 0. The number isn't the same as the total number of downloads or something stupid like that, and I don't think anybody knows wha
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Depends. If multiplayer works by having the server act as the coordination for all the clients, then they've got considerably more work to do. Warcraft 3 is effectively a P2P game, the server doesn't actually do much of anything outside of matchmaking.
Since Starcraft 2 has no multiplayer outside of battle.net, they can move work to the server and thwart things more effectively. Who knows if they will or not at this point, though.
I run one of the national Starcraft forums (Score:2)
in my country. despite that, i wont buy sc2 if its missing lan play. i see that many of our community members will do the same too. whichever executive moron came up with that no lan idea, can shove the cds up his ass now.
Stop buying these new games and play Starcraft 1.. (Score:2, Insightful)
Send them an email (Score:4, Insightful)
I loved the original starcraft game but didn't really like playing online because of the cheating and honestly it's more fun to play in a room full of people you know. I also don't support this designed obsolescence crap. I can still load up starcraft and play it with my friends and will still be able to in 10 years regardless of what happens to blizzard.
I just sent off an email to blizzard telling them I'm not buying their new version and I suggest you do the same. It only takes a minute and if everyone started doing something other than sitting on their asses things might change.
http://us.blizzard.com/support/webform.xml?locale=en_US [blizzard.com]
I see no way to email EA without having an account. Maybe someone else can find a method.
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I got an automatic reply. Here is more information -
Lets Get Realistic (Score:2)
I think tossing out LAN sucks for the same reason I don't like paying for xbox live or the fact I was annoyed at half life 2 and steam verification.
But look at the reality. Firstly, there will be a battle.net emulator in some capacity that you will be able to download on your network and play. No question. With a game this popular, someone will make it. Problem solved.
Second, as has been mentioned before, sc2 is peer to peer. Though, I am not 100% certain this is going to work behind a nat. I'm not 100% cer
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I wont buy it (Score:2)
Earlier this year, I dragged out some old RA and RA2 discs, and put together some low end win98 machines to run them on with my son. They do not have, and WILL NOT EVER have, any connection to the Internet. RA(/2) are getting a bit boring, and I was thinking of finding something newer. Obviously C&C 4 will not be appearing on the list of potential 'something newer', as I *refuse* to connect any wintendo machine to the Internet. I've got a perfectly good set of Ethernet cables connecting the machines, th
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Obviously C&C 4 will not be appearing on the list of potential 'something newer', as I *refuse* to connect any wintendo machine to the Internet.
Refusing to connect a computer to the internet purely because it runs Windows is silly. That might be somewhat valid for Win98, but certainly not XP+. Of course, if you were the type to listen to logic and learn things other than your own opinion, you probably wouldn't call them 'Wintendo machines'
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Re:Ehem... there goes in flight entertainment (Score:4, Funny)
I like to play Snakes on a plane.
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My point is that who the hell worries about a personal LAN environment for things like Gaming where most people have decent internet connections
My mother lives in the country. For her, a "decent Internet connection" is ISDN, which is faster than dial-up but not always on and still only 0.13 Mbps.
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My mother lives in the country.
Your mother is neither "most people" or "most people who are gamers".
Unless she is some little old lady who happens to be hardcore FPS player screaming "Boom! Headshot!"
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Your mother is neither "most people" or "most people who are gamers".
My sister, who lives with our mother, plays video games.
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You seem to be making the case that if you want to LAN you also want to Pirate games, which simply isn't the case.
There are people, like me, who are much worse off than you internet wise, and, hell, much worse off than me...
My backup storage is on DVD/Memory Stick
My email is on the web, and I expect that something Internet based be on the Internet.
My home network is not accessible outside because I don't need it everywhere
I don't own a printer at home
I own one computer
I own one computer
I own one computer
I o
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Haha I've actually done the train thing. I've played Lineage II (not WoW, but an MMO nonetheless) on a laptop while on a train via a 3g card. Ping was 100 ms more than it would normally be but honestly other than that it was quite playable. The only problem was that using a trackpad in that game (or most games) sucks major ass.
Oh ... but just make sure the train line you are on doesn't go through any long tunnels :P
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Re: (Score:3, Interesting)
You're living in a hell of a bubble if you think Internet access is "assured."
We are, we understand a money grab hidden behind market speak very well.
Pretty damn consistently since 2004, really.
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Yeah - similar in a lot of other countries (China, Japan and a fair chunk of eastern europe spring to mind). People don't game at home. They game in net cafes. This is due to one or more of the following:
- No internet connection or internet connection too slow at home;
- PC at home probably not as good as the net cafe's boxes;
- Social aspect of meeting your friends for some gaming after school etc.
Considering that SC1 was wildly, insanely popular in Asia (moreso than in the US), I wonder whether Blizzard hav
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So consoles are better because they never had those features? You're just as limited on a console (if not more so). The only thing is that people expect it and are apparently okay with it. And nobody's ever pushed console graphics before...
There's nothing wrong with better graphics unless/until they affect the quality of the rest of the game. Blizzard definitely can't be accused of that, with the testing and demonstrations they've been doing. Now, obviously I don't know the exact requirements for SC2,