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Games Entertainment

BioShock Creator Levine Teases Next Project 34

simoniker writes "In a new interview, BioShock creator Ken Levine has been talking about his studio's philosophy and teasing, at least abstractly, his next project, of which he says 'we had a scope and ambition in mind which is more ambitious than anything we've ever done. Even more, substantially more ambitious than BioShock.' He also commented on 2K Marin, currently working on BioShock 2, wishing them luck but making it clear that he is not majorly involved in the game: 'I'm not working on BioShock 2. I make no claim to anything on BioShock 2, and I think it's important that that's their product, and their culture. Because you can't just clone a studio.'"
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BioShock Creator Levine Teases Next Project

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  • by Anonymous Coward

    PortalShock.

  • ooh ooh I know.... (Score:1, Insightful)

    by Anonymous Coward

    System Shock 3!!!!!

    • by ikono ( 1180291 )
      I'd rather not get my hopes up =(
    • Can't happen, EA owns SS.

    • Please not. Not after what they did with BioShock. SS3 would be similar: No skill system, no inventory management, no weapon degradation, hacking replaced by a not very challenging minigame. Thanks but no. System Shock 2 was a first-person horror survival roleplaying game. BioShock was a first person shooter. We already have enough of those.
    • So. After System Shock, and BioShock, we will get:

      NanoShock, (grey goo)
      RoboShock,
      MechaShock,
      SteamShock (steampunk)
      Electric Shock (post-streampunk revolution)
      DinoShock, (jumping the shark)
      FantasyShock (falling with the face on a set of sea urchins after jumping the shark)

      Then they go fishing for names here: http://www.google.com/search?q=*shock [google.com]

  • "You can't just clone a studio"

    Oh, another feature removed from Bioshock 2. Here I was looking forward to spending all my ADAM on making a duplicate of Maxis. And there goes the major villain as well. I really like the original final boss - an army of the clones of all EA's in-house studios. I don't think they could think of an eviler enemy.

  • I love that tag alluding to John Romero. It seems quite appropriate here.

  • It's pretty amazing that (according to TFA) they've never laid anybody off. I mean, that feature is there for a reason. I find it hard to believe that they never hired some total incompetent jerk that they didn't want gone, so maybe they just pay those guys good money to quit. Or maybe they hire assassins. :)
    • by maugle ( 1369813 )
      Laying someone off is very different from firing someone for incompetence.
      • I dunno, can you back that up with a juicy story or something?
        • A layoff is when your entire department gets fired because your boss is an idiot. A firing is when you get fired for getting sick and ending up in the hospital.

        • Farmer Joe decides to get into the orange juice business and hires a bunch of juicers - illegal immigrants who squeeze oranges with their toes. One of the juicers keeps using lemons instead of oranges so Farmer Joe fires them. Another refuses to register to vote and vote for Farmer Joe's preferred presidential candidate so Farmer Joe fires them.

          The product finally makes it to the supermarkets and it turns out most people don't like the toe-jam flavor after all. So Farmer Joe lays off 75% of his juicers sinc

        • In simple terms, getting fired means losing your job because of something you did (or didn't do).
          Getting laid off means losing your job because of something *someone else* did (or didn't do).

    • Or maybe it's a lie. Or maybe they do not exist long enough.

      I know that before all that, there was Irrational Games, and Looking Glasses. If you always close your company and make a new one when you would have to fire people, of course you will never have "fired" someone (at the current company).

      But I must say, that as usual, it's EA's fault again. Oh, and the idiots who buy EA games like /(NBA|NFL|FIFA|WTF|BBQ|ETC) (199|200)[0-9]/, and the next pack of 20 virtual "H&M" clothes, all looking like each ot

  • More weapons, combinations, drugs, little things, cool story, and sheer fun, like in, you know, System Shock 1?? ;)

    I find it annoying, that BioShock is so dumbed down. As if they wanted to have dumber clients/buyers/players on average. It's all about money, I guess. So beef up the graphics (remember how they talked about the water FX half the time of the hype videos?).

    I give credit for the athmosphere and Big Daddy / Little Sister thing though. But I miss all that love of details. I'd even give most of the

    • Re: (Score:3, Interesting)

      by mjwx ( 966435 )

      I find it annoying, that BioShock is so dumbed down. As if they wanted to have dumber clients/buyers/players on average.

      It's the consoles. You just can't have a complex mouse driven interface on a console. A SS1/2 style inventory with a console cannot be done in real time with the limitations of the console controller, it just isn't fast or accurate enough, yes RPG's have complex inventories but they are all turn based so the player is never at any point rushed to get out a new weapon or apply healing. S.

Every nonzero finite dimensional inner product space has an orthonormal basis. It makes sense, when you don't think about it.

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