Building the Sports MMO Genre 52
Kheldon writes to point out an interview with David Chang of GamesCampus about the up-and-coming sports MMO genre. He also talks about their efforts to bring older demographics into gaming. Quoting:
"One of the things about the baseball game in particular that's so great is that there is a leveling component, not just to the team, but also to players. So you're exactly right in terms of the persistence. We want people to not just play a baseball game, but ... to grow their team and their players over time. So, there are things where if you win a game, that's how you gain experience points. If you win against a higher level opponent, you get more experience points; if you bottom feed and you take advantage of lower-level players, you don't get as much, and so on. There are a lot of MMO-type concepts in the game. If you're talking about individual players, if you hit a lot of homeruns, or if you steal a lot of bases, your power or your stealing stat will increase over each season."
Massively multiplayer baseball? (Score:3, Interesting)
That might actually be fun to watch.
Still holding out for massively multiplayer Calvinball, though.
Re: (Score:2, Troll)
MMO Baseball = Epic Fail
Trying to imagine it?.
Imagine if you are on the batters team, it would be like playing CS, waiting 20mins to get your turn to bat, only to strike out. It's like watching cricket.
Re:Massively multiplayer baseball? (Score:5, Funny)
More accurately, it's like watching baseball.
Baseball? (Score:1)
I can think of no better way to kill the sports MMO genre than to start it off with baseball.
One of the things about the baseball game in particular that's so great is that there is a leveling component, not just to the team, but also to players.
OK, but that's only because people have been focused on stats in baseball games since, well, forever. Can't this be applied to any sport?
So, there are things where if you win a game, that's how you gain experience points. If you win against a higher level opponent, you get more experience points; if you bottom feed and you take advantage of lower-level players, you don't get as much, and so on. There are a lot of MMO-type concepts in the game.
Again, couldn't this be applied to any sport?
I could see a sports component in an MMO, but not an MMO completely based on sports.
Re: (Score:1)
Well, "you" are an entire team, not one "player" who will sit around waiting for his turn at bat.
Still, Motor City Online gave people cool ways to get and upgrade and show off cars. And race them, of course. And it flopped.
Actually, reminds me of something else (Score:2)
Actually, it kinda reminds me of Fargo's MMO chess [gamespy.com] idea :P
Re: (Score:2)
Re: (Score:2)
Well, having played 10-versus-10 FIFA 2009, the football version basically works like this..
I'm in the middle, I'm in the middle, cross it! ... :(
You're offside!
I'm not!
Ok, ready?
shit..fuck..shit.. ok, cross it!
incoming!
OH YOU TWAT, that landed in row Z!
sorry
best laugh I've had in weeks.
Re: (Score:2)
wouldn't normally reply to my own comment, but as I posted that, the "fortune" comment at the bottom of slashdot was "You now have Asian Flu."
Great! I just spent the past 3 days in bed with swine flu :(
Re: (Score:1)
How about going outside and playing actual baseball? Wouldn't that be more fun?
You could (and people do) say the same thing about Guitar Hero. Playing guitar well is hard, and so is playing real baseball. Guitar Hero proved that people can have fun with a simplified version of a real life hobby if the learning curve is easy enough and the interface is a close enough approximation of the real thing. In fact, pretty much every video game ever simulates something you could do in real life if it were so inconvenient, dangerous, or time consuming.
Just because a game doesn't appeal to you
I can imagine it. (Score:4, Funny)
There is medicine here; use it? [ynq] (n) y
This makes you feel strong. What would you like to call this medicine?
also
The pitcher throws; it is a curveball. You swing and miss! You are out.
But wait... the ball hits the ground and takes a wind bounce away from the catcher!
You run to first base. You are safe!
Re: (Score:1)
Re: (Score:2)
Wrong game. He's riffing on Nethack, not D&D.
Oops... (Score:2)
s/wind/wild/
I need sleep.
Re: (Score:1)
Yeah, they hopefully will be giving experience to everyone involved in a play after that play. Catch the ball, throw it to first, you get XP even if you didn't get them out.
The thing about MMORGs is that you can keep from having to fight off better players, and run around killing rats or whatever until you get enough XP to actually compete in PvP. (Or, even, not do that at all.)
A game that is only PvP is going to have to do something else. There needs to be a way to earn XP that doesn't require winning, o
Re: (Score:1)
Even tho i personally think its all rather stupid. I see alot of people who enjoy sports. But they are not the types of people who will sit and play a pc game for several hours.
The Madden and NCAA football franchises are among the hugest game franchises ever, and from what I've seen they're popular with people who enjoy playing and watching real football. Multiplayer sports games in general are a major segment of the video game market, so there's no reason to believe there would be no interest in sports MMOs.
Re: (Score:2)
Re: (Score:2)
It would be like releasing "level packs" for Super Mario Bros. for the lifespan of the NES
I would LOVE if they would do that. If they released more SMB levels like the "Lost Levels" for the NES, I would buy it today. I would also love to buy more episodes of Doom. When the formula is that good, more of the same is no problem at all.
Re: (Score:2)
Yes I know that. But it was also essentially just a level pack for the first SMB engine. The same way Doom 2 was just a level pack for the original Doom engine.
Re: (Score:1)
I don't know about you, but I'm pretty certain we didn't invent GTA to give all the hooker-killers a safe outlet.
Old concepts for team ratings? (Score:2)
Isn't that a somewhat old and fairly standard team rating/ranking system? I'm fairly sure that various sports games already do that kind of system so that you can't do as well by just beating low teams.
If not then half of Games Workshop's sideline tab
Re: (Score:1)
Isn't that a somewhat old and fairly standard team rating/ranking system? I'm fairly sure that various sports games already do that kind of system so that you can't do as well by just beating low teams.
If not then half of Games Workshop's sideline table-top 'skirmish' games already do it, and Blood Bowl has already been made in to a game (once with license, and before that without a license).
Bloodbowl has actually been made with license twice. There's licensed games from 1995 and 2009 as well as the unlicensed 2004 Chaos League.
http://en.wikipedia.org/wiki/Blood_Bowl_(1995_video_game) [wikipedia.org]
Re: (Score:2)
If there was another league that rivaled the skill level of MLB I might worry about it being called the 'World Series' but since there isn't... oh well.
Re: (Score:2)
I am clearly missing something (Score:4, Insightful)
Re: (Score:2)
Re: (Score:3, Insightful)
I know sports games are popular, but MMOs require a lot of time and devotion. If you care enough about a sport to play it with others online and devote months or years of your life playing it, why not pick up a ball a play the real thing outside, with friends?
Because playing a sports game is not the same as playing the sport. Many people like sports that in reality they have no physical ability or coordination for.
there is also the team management side with player (Score:3, Interesting)
there is also the team management side with players trades and a lot of other non physical parts.
Re: (Score:3, Insightful)
Same reason as with anything: Because you can't. 4'6" and dreaming of pro football? Forget it :)
Hulk-sized and want to be a jockey? Hah! Wheelchair-bound? Steeplechase is not for you.
An online world where you can pick from a number of sports are excellent then. Plus, it might even be A NICE DIVERSION, WHICH IS THE BLOODY REASON PEOPLE PLAY ANY , computer or not!
Re: (Score:1)
Because that requires having a body that isn't broken.
Re: (Score:2)
Why do people keep using this argument? It is so empty and shallow that it is getting tired.
Silly man(or woman), playing an sport video game is different than playing the same sport. Completely. And one may be good on one of those without been good on the other. And some have fun playing one of those and not the other.
How is this so hard to understand?
Re: (Score:1)
Re: (Score:2)
For the same reason some real musicians spend lots of time playing Guitar Hero or Rock Band and like it.
A video game of an activity is NOT the same as the activity it's based on.
Re: (Score:2)
That's just a variation of the Rock Band/Guitar Hero argument. As others have said, a game is not the same thing as a sport.
I don't mean to fall into the Slashdot pattern, but XKCD says it pretty well. [xkcd.com]
Re: (Score:1)
Re: (Score:3, Informative)
I know sports games are popular, but MMOs require a lot of time and devotion. If you care enough about a sport to play it with others online and devote months or years of your life playing it, why not pick up a ball a play the real thing outside, with friends?
Besides, no one said you couldn't do both. When I was a kid, the videogame sports I liked most were the games I actually played
Take a look at NBA 2k9 5v5 (Score:4, Interesting)
http://nba-tube.com/nba-2k9-online-5v5-teamup-lakers-vs-rockets-4th-quarter/ [nba-tube.com]
I think you can see, it looks and feels like a real game on tv. I think if you made Football 11 v 11 - people would sign on and play OG. I really do. I would play Madden online 11 v 11 and just work on being the best pass rusher in the game. I think online sports, where all the players are played by real people is the "next big thing" in gaming. In Football, there could even be a slot for coach, and that person gets to pick the play called. Then you could have 12 v 12. Real flamewars between Coach and QB's who go off script. I think it would be extremely popular, although some selfish people would refuse to play unless they could QB, that's how it is in real life too. It's whatever works.
Re: (Score:1)
Gabe on Tiger (Score:3, Interesting)
Gabe at Penny Arcade complained about [penny-arcade.com] the latest Tiger Woods game, because of the idea of leveling. Leveling causes the game to be more about time spent than it is about skill.
Welcome to the Major Leagues! (Score:1)