Mac, Linux Support For Quake Live, Preview of Rage 79
AlexMax2742 writes "Great news for those anxious gamers who have been waiting for a Linux and Mac version of Quake Live. Support for both is being implemented with next Tuesday's update, according to project lead Marty Stratton, who gave the release date during a press conference held at QuakeCon 2009. A video of the press conference is up at QuakeUnity."
John Carmack revealed that they're working on a "premium" subscription service for Quake Live, which will allow players to configure and run their own private servers. Also at QuakeCon, a new trailer was released for id's upcoming shooter, Rage. Kotaku posted an extensive preview of Rage, saying, "I've seen no game that, in this realistic style, looks so good and has a landscape so rich with visual splendor." A detailed presentation on id Tech 5, the new game engine behind Rage, was given at SIGGRAPH 2009 last week.
Wrong link (Score:5, Informative)
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Sweet but... (Score:4, Interesting)
why would I want to run it instead of ioquake3? I think most of long-term hardcore quakers already have their servers configured, other can easily play with ioquake/cpma too. Not sure if they make any profit out of it...
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it's not as easy finding a game as picking a server and clicking on it.
Erm, what?
That's pretty much how all online FPSes have done this. You bring up a list of servers, click one that looks interesting, and join it.
It's difficult to see how putting it in a web browser would help.
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I mean there is no skill matching. :)
Ok, makes sense, except that this is exactly, precisely the opposite of what you said -- skill-matching would not be picking a server, it would be clicking on the "take me to a server with people who suck as much as me" button, right?
And the overall experience is worse I believe.
Possibly. I haven't tried it. But I certainly would rather use native Quake 3, most of the time...
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Re:Sweet but... (Score:5, Insightful)
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That's for sure. QuakeLive has too much of a crappy CPMA feel to it. The only reason to play Quake 3 anymore is for the Generations Arena mod anyway!
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Err... not sure why CNQ3 is any better?
Voice chat support - ioquake has it.
True multiplatform (Sparc/Linux/Solaris/Windows) - got it.
Good performance on Linux - checked.
I didn't use CNQ3 to be honest and you brought my attention. Could you please explain to me why it's any better than ioquake3? Me and my bored sysamdim colleagues will be happy to hear ;).
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Copyright morons (Score:1, Insightful)
Video is locked down to US only. Fucking twats.
Re:Copyright morons (Score:4, Informative)
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Whereabouts in Europe? I'm in the UK, and it won't let me :(
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Re:Copyright morons (Score:5, Informative)
Re:Copyright morons (Score:5, Informative)
Re:Copyright morons (Score:4, Informative)
the good old days (Score:1, Offtopic)
it must have been 14-15 years ago I used to dominate my local quake server because I had a sweet 2.2/1.1 mbps adsl connection and everyone else was on dial up or later 784/128k adsl.
that and my 5 button mouse.
old cpu1673.adsl.bellglobal.com stopped working one day and was so grandfathered nobody knew what the hell it was.
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I had ISDN... was expensive as hell for me.
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carmack video (Score:5, Informative)
As Carmack reads this (Score:4, Informative)
HD Youtube link to trailer (Score:5, Informative)
For those outside the US, or who simply prefer Youtube (and it's a bigger version, too!)
http://www.youtube.com/watch?v=YfeErZt3emc [youtube.com]
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The original link works fine outside the US.
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Not in the UK, it doesn't - see other thread above. The message it displays is "This is not viewable outside the US", implying to me that they've tried to restrict it to US only and failed, letting some additional countries through :)
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Not in Canada
Realistic?? (Score:3, Interesting)
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Re:Realistic?? (Score:4, Interesting)
It's not the uncanny valley. It's just that it plain doesn't look anything like reality in the first place. The biggest culprit is the lighting, which pretty much no game has ever managed to get anywhere near right. I doubt anybody's even trying.
Game developers seem to be attempting to create the most realistic depiction possible... of a video game. Certainly reality doesn't seem to be their model.
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you can have it
a) realistic
b)fast
c)not take up all the processing power of a system
you can only choose 2 outta 3 though
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I'll take 2 and 3. I don't even want realism. In fact, 'realistic' graphics just look boring to me. It generally means ten million shades of grey and brown, overcast skies, and everything made out of concrete rubble.
Why is all this new technology and processing power going to make games look less interesting than what I can see out of my window?
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you can have it a) realistic b)fast c)not take up all the processing power of a system
you can only choose 2 outta 3 though
not take up all the processing power of a system = fast
You just get 1 out of 2.
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Agreed that the lighting is usually not realistic in games - AIUI it's pretty computationally hard to do realistic lighting even if there is a will to do it.
I still think the unrealism described kinda is an uncanny valley effect though - in that Quake 3, for instance, looked sufficiently far from reality that you could kinda go "That's just a lo fidelity representation". The graphics were so (comparatively) basic that you didn't feel compelled to compare them with real life. With modern games, with the gr
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It's not the uncanny valley. It's just that it plain doesn't look anything like reality in the first place. The biggest culprit is the lighting, which pretty much no game has ever managed to get anywhere near right. I doubt anybody's even trying.
Need I point out that most movies don't have realistic lighting, either? Last I checked, the world wasn't filtered in green or blue, washed out in grays and beiges, or hyper saturated.
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But why would you want it more realistic? The real world is bland. Games are a means to escape reality for a while.
What the game designers mean by 'realistic' is bigger textures and more polygons lighted by a bigger number of light sources, creating a more vivid picture, and that should be their goal. I like the 'realism' of stepping out into City 17 and its dreamlike yellow sunlight better than the prosaic realism of going out into the grey rain to fetch today's mail. It's a more exciting atmosphere. You d
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because the goal from the art point of view is to make it look good and that doesn't necesarily mean photo-realism. In fact, photo realistic rendered images can often be quite ugly
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so, what are virtual textures anyway? (Score:1)
That document about id Tech 5 mentions virtual textures, but I couldn't find any easy to understand explaination. What are they for?
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As I understand it, basically the virtual texturing is how they organize the chunks of megatextures (upwards of billions of pixels in size) so that they can be streamed into memory in an effective manner even while the textures reside on media. This is targeted at the XBOX 360 for example where the textures might still reside on the game disc and you'd want to avoid game stutter from loading those huge textures on the fly.
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Is it like a texture atlas so?
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Does it support x86_64? (Score:2)
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Or use nspluginwrapper, which we've been using to run Flash for years now.
Is that all there is? (Score:2)
Rage on Linux (Score:1)
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