Sony Demos Natal-Like Control System 63
An anonymous reader writes "It's not just Microsoft investigating full body, markerless motion capture. Sony has enlisted the help of Swiss firm Atracsys to develop similar technology. Sony has openly discussed the technology with New Scientist, and has realistic expectations for the new system — it can capture broad body gestures but not individual fingers. That's just one trade-off needed in order to develop a real-time system that anyone can use, according to a markerless motion-capture expert."
It's still in the early stages of development, but the accompanying video shows the use of face-recognition software as well. The demo game has players moving their heads left or right to position their character, and then smiling to "catch" an object.
You Have To Be Joking! (Score:1, Interesting)
Project Natal running on PlayStation 2 , 5 years ago
http://www.youtube.com/watch?v=jYHr0I-iFHE
What's next on Slashdot? Microsoft 'invents' open source software development?
Except ... (Score:2, Informative)
The microsoft version is using Israeli military technology, it's not just a webcam. Or it is a webcam, but it's also something else.
A small time before the camera sends another frame downstream a small led in front of the camera flashes. That flash has a specific color, that's rarely seen in nature. Then it resets one layer of the CMOS camera. Then, a short while later the frame is sent downstream ... with 4 color components.
You have your superstandard red, green and blue channels. And you get a depth chann
Sony. We Innovate! (Score:1, Redundant)
So that means, not only are they going to rip off Nintendo, There going to rip off Microsoft too?
So now the PS3 can tell you look like an idiot while swinging the lighted Bingo Dauber around. Nice.
Re:Sony. We Innovate! (Score:5, Insightful)
Re:Sony. We Innovate! (Score:4, Insightful)
Umm.. what's poor about Sony's motion control system? It's a lot more useful than the original Wii control system..? I'm looking forward to it anyway (and yes I have a Wii, but I got bored of it and started using my PS3 exclusively long before motion plus came along).
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How do you think it's more useful than the Wii controllers? Eyetoy was a cute game but it doesn't seem anywhere near as useful to capture movement using a single camera (ie: no 3d movement) as using a controller. I'm sure at some point the two will be combined for some interesting effects, but the camera alone is very limiting.
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When I said "Sony's motion control system" I was referring to the one they demoed at E3, the one that uses a controller (or two controllers) in combination with EyeToy for full 3D positioning with "sub-millimeter accuracy". That system does all the things that I thought the Wii was going to be able to do, but didn't.
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That skill point is exactly like the point system in Leisure Suit Larry (the first one, since you're too young to know anything but PS2 games). Heck, you can even compare it to end-level score system in the first Sonic.
What is it with Sony fanboys that they are the most neurotically defensive gamers around? They're beating even the gloating Nintendo fanboys of the 80s, the paranoid Sega fanboys of the 90s and the smug Amiga fanboys.
Newsflash: everything's been done before. It doesn't matter if something's n
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You perhaps could argue whether it was $100 or $200 more expensive, but it was clearly more.
Spending how much again? (Score:4, Insightful)
When you are spending 2-3 times as much for your console
Compared to what? I play to own the PS3 for about ten years, playing online games as part of that. You buy the PS3 once and in the end the games are costing a lot more than the console, plus there are no recurring fees and you get a Blu-Ray player too.
If you are comparing to a 360, you are a damn dirty hypocrite since you'll be paying more than me after just a year or two, and if you wanted to watch Blu-Ray discs ever are really running up a tab.
If you own a Wii, carry on (except for the Blu-Ray point of course).
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How much does LIVE cost on xbox?
$0.00
This is misleading. These lists are pulled from the XBox Live site. XBox Silver, for free, gets you:
XBox Live Gold, for $60 a year, adds:
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In the UK a Wii will set you back £179 [game.co.uk] you will need anouther Wiimote £29.99 [game.co.uk] and atleast one nunchuck at £14.99 [game.co.uk]. (I'm ignoring WiiFit and Motion Plus here). This means your looking at spending atleast £223.98. If
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They're call 'Skill Points' and they were first invented by Sony and Insomniac games all the way back in the late 1990s
From what I've seen of these skill points, Their pretty much the same thing as getting the hidden world stars in Mario 64, only you get a star instead of an extra life.
Sony had motion controls in games going all the way back to the early PS2 days
And it sucked. Just about all of the Eye Toy games were "stand in front of the screen and flail your arms around like a crazy man" since all it res
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Why else would they buy it? There are already camera games for PS2 and PS3, so what makes you think they wouldn't make use of this new stuff with the EyeToy?
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I just don't see how Sony + Camera + Gaming != PS3. Even the advertising stuff could be referring to the PS3, though I certainly hope not..
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Sony has had camera control since the PS2. Sony actually DID innovate this time. Microsoft ripped them off.
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Sony demoed this at the same time as Natal (Score:4, Insightful)
Sony demoed this system at the same show Natal was announced at. Both Microsoft and Sony were trying to come up with answers to the Wii.
Microsoft's system is, if you think about it, pretty clunky. It can't recognize fingers either (or it didn't at the demo).
Sony's is a little better, in that at least you have a controller with real buttons to denote actions.
But I think both, are in the end not as good as the Wii system, where you can sit on the couch and play if you want instead of requiring a rather large clear area right in front of the TV set, just where most people have coffee tables laden with remote controls and magazines...
Re:Sony demoed this at the same time as Natal (Score:5, Insightful)
Yeah, maybe I'm wrong here, but I feel like this idea is about as overhyped as the idea of replacing your keyboard and mouse with a touchscreen.
First, people have to realize that it won't be like sci-fi level virtual reality. You'll still be looking at a TV, so it won't be completely immersive. Just measuring body movement without a controller means no haptics or force feedback. Plus, game designers still aren't good a providing real freedom in games to "do what you want". Hell, even sandbox games usually only allow you a couple of pre-prepared actions in a walled-off world. Grand Theft Auto is nice enough not to have you running into invisible walls around their world, but they instead put you on an island in the middle of an infinite ocean.
So the things people imagine don't quite work out. People imagine a sword fighting game, but forget that you won't feel the other fighter's block. People imagine a game where you can have realistic interactions, where refined and specific movements can make a meaningful difference in what happens in the game, but instead you're limited to a vocabulary of a couple gestures.
Maybe these things are a stepping stone to something more, but I doubt I'll be ditching my controller anytime soon. There are probably also other techniques that are both easier to pull off and more effective at creating immersion. For example, imagine playing a FPS with a high-quality Wii-remote-like device and 3D head tracking [youtube.com].
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Part of my point is that I think it's a mistake to believe the "next step up from the wiimote" = no controller. The wiimote gave some feedback both in terms of sound and vibration, and also allowed relatively good control of some things with relatively subtle movement. Yes, people got up and jumped around and looked like idiots, but if you wanted to you could play Wii Sports sitting comfortably on your couch, barely moving around.
You can make things easier to control and more immersive through other tech
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imagine playing a FPS with a high-quality Wii-remote-like device and 3D head tracking
... combined with nvidia 3D vision. It's the perfect combo. You already need to wear funky glasses and have a usb dongle near the screen. Just put little led's in the glasses and a small camera in the dongle and the immersion would be complete.
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No, what you're talking about is the dual wand system [ps3maven.com]. This article is about a system that "uses stereo cameras to watch a player and, like a pair of eyes, to judge depth." It will probably be used for eyetoy-like games and other full body motion games.
Personally I can't wait for the wand system for the pointer functionality, since RE5 will make use of it. It was pretty disappointing going from Resident Evil 4: Wii Edition to RE5, and al
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Thanks, I had thought for some reason it was simply a refinement of the dual sticks thing.
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Sony discovered with EYETOY on the PS2 that you need a controller for anything useful. Nintendo took that knowledge, but implemented it on a low budget system, and lost all the geeks - but gained the rest.
stay the **** away... (Score:5, Funny)
Amazing! (Score:2)
The Good Old Days... (Score:2, Insightful)
I'l
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Advances in technology open up new ways to interact, which can create the opportunity for new types of games and advance current genres. I can't speak for the quality of this particular system, but new ways to interact with video games is a good thing. Your complaint isn't really relevant.
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That's a GOTY right there (Score:1)
And it's the only game you actually get better the more Jager's you kill.