Mega Man 10 Confirmed For WiiWare 104
The upcoming issue of Nintendo Power revealed that Capcom is working on Mega Man 10 for a release via WiiWare sometime in the future. "Like Mega Man 9 (released for WiiWare in 2008), Mega Man 10 remains true to the series's roots with 8-bit-style graphics and sound, and tried-and-true Mega Man gameplay." According to the early look at Nintendo Power's article, the game may include an easier difficulty mode, likely inspired by complaints that the previous game was too hard. It also previews one of the new bosses, who is apparently called "Sheep Man." Make of that what you wool.
uurrgghh (Score:5, Funny)
Make of that what you wool.
First groan!
Re: (Score:3, Funny)
Keep it. (Score:1, Insightful)
The "classic" Mega Man series jumped the shark in the NES era, and Mega Man 9 wasn't even as good as the NES series at it's absolute worst. If you're going to make a retro-style game in this day and age, you should at least try to match the source material in terms of quality. If 9 was released on the NES alongside the other games, it would be long forgotten by now. I'm not expecting no. 10 to be much better.
Re: (Score:2)
Re: (Score:1)
Re: (Score:1)
Re: (Score:2, Funny)
Thats sheep person you insensitive clod.
--
Did those sheep just say Kirrrrkk?
Re: (Score:2, Funny)
Don't worry, sheepman is vulnerable to the weapon you get from kiltman.
Re: (Score:2, Interesting)
Another editor a sheep at the wheel, ewe would think baaad puns like this woolen be rammed into a summary.
Time to get the flock out of here.
Sheepskin man. (Score:1, Funny)
Re: (Score:2, Informative)
I know it's not easy to tell but Zero is supposed to be a male.
Re: (Score:1)
Zero's a dude, dude.
Roll is MegaMan's (Rock Man's) sister.
Rock and Roll, see?
Didn't they already (Score:5, Funny)
Re: (Score:3, Informative)
Nintendo has a sense of humor? (Score:1, Insightful)
Re: (Score:2)
Mega Man = Capcom
Re: (Score:3, Informative)
Wouldn't surprise me at all if it's true. Most modern console games have unacceptably high latency:
http://www.eurogamer.net/articles/digitalfoundry-lag-factor-article [eurogamer.net]
Re: (Score:2)
I read that link as "fag factor" rather than "lag factor."
It must be time to put down Modern Warfare 2 for a few weeks.
From personal experience I have noticed a slight lag in the controls of Nintendo's Wii compared to the PS2. It really became noticeable when playing Guitar Hero on a friend's Wii. It took about a half hour to correctly compensate for the slight lag.
Re:Do not want (Score:4, Insightful)
Something as huge as 200ms is insanely easy to discern with accuracy. You should see competitive Smash Bros Brawl players -- they suffer with HDTVs that introduce any lag at all, even as much as 2 frames (60ms or so).
I host Smash Bros tournaments here in Tempe, AZ, and I've had to amass a collection of SDTVs because of all the complaints, and because I started noticing the lag myself. Luckily SDTVs are super cheap (or free in a lot of cases) now.
Re: (Score:2)
Why not get a Plasma tv? LCDs and SDTVs aren't your only option.
Re: (Score:2)
Plasmas will lag as well, dude. Anything that upscales the image and does any sort of post-processing nowadays is going to lag; the TV industry just has no interest for some strange reason in making it lag less, outside of only-partially-effective "game mode"s on some TVs...
Re: (Score:1)
Re: (Score:2)
That's pretty cool. Did you get those 45ms with a Wii or with a 360? My Wii had higher lag than my 360 because the Wii's signal had to be upscaled before displaying, whereas the 360 outputted in 1080p already.
I guess it's also possible that I just noticed it more on the Wii. I didn't have anything as fast-paced as Smash on the 360. I didn't have rock band on the Wii to test it out, so it's pretty much anecdotal evidence for me.
Re: (Score:1)
Competetive Super Smash Bros. players are the lowest of the low, dude.
I have NEVER met one that was good at the game.
All they do is play final destination (a plain, flat stage) with no items.
It's like most competitions that require no actual skill - the people who can play competently are the same people who can play competitively. You end up with a large number of densely grouped (in terms of "skill") players near the top. So what do they do? They pare the game away, add in stupid rules, and become so f
Re:Do not want (Score:4, Interesting)
I hear sentiments like this quite a lot, but the fact is that you're wrong.
Smash Bros is a game that exhibits a very strong "best-in-my-school" syndrome. That is, lots of people you meet are either the best in their school, the best in their group of friends, best in their town, etc. All those people might claim to be 'competitive' in the game, and they generally all suck pretty bad.
The real skill comes from the top players of the greater community, the ones that aren't just the best in their school or something retarded like that, but are actually good. We hold a few tournaments every month, for money and prestige, and I can guarantee that memorization alone isn't going to get you anywhere. You need to know the game and the moves and the meta-game of the characters involved, sure, but the match comes down to being able to read your opponent and devise successful strategies against them. The memorization level is what I call the "sub-competitive" level. Autopilot-based players might win the first match (if that) from the momentum of a novel and well-memorized strategy, but after that, against a good player, they're done. They'll never win again.
As for the stupid rules, there are three real rules that influence actually playing the game: banned stages, banned infinites, and no items.
Banned stages are something that's very necessary. For example, no matter how good you are, with most characters if Dedede grabs you on Shadow Moses Island or Bridge of Eldin, that's a stock. For that reason, those stages are banned. I play Bridge of Eldin a lot with my friends, sure, cause it's a fun stage, but if one of them went Dedede all the time and chain grabbed me off the edge over and over, I would certainly consider banning it. With money and status on the line, the competitive community has decided to ban that stage in standard tournaments. Other stages are banned for other reasons -- WarioWare has no place in a Smash match. People want to actually play, not jump around popping party hats or stand around doing nothing.
Even then, it's far from only Final Destination. Off the top of my head, here are the stages that generally be played in tournaments: FD, Battlefield, Smashville, Brinstar, Green Greens (in doubles), Pokemon Stadium, Rainbow Cruise, Pictochat, Yoshi's Island, Lylat Cruise, Castle Siege, Halberd, Frigate Orpheon, Jungle Japes, Luigi's Mansion, and Isle Delphino. That's 16 stages, a far cry from just FD. The people that play FD-only are generally the best-in-my-school smashers, and they'd get destroyed, and horribly so, in actual competitive play. Even those stages offer certain characters great advantages. You don't want to fight Falco on Jungle Japes, for example; that's his house and he doesn't want you in there.
There are a (very) few banned infinites, as well. Most stalling tactics, like Sonic hiding under FD or Metaknight's infinite cape glitch is out, and with good reason. Likewise, the crazy Ice Climbers grab-fly-kill off the top glitch is either going to be or already is banned. Banning those moves is an obvious decision and I'm not sure what reasonable arguments you could make against it...
The no items rule is a bit more controversial. The vast majority of competitive players will agree that they add an unwanted randomness variable, but I personally like playing with items. However, certain new items like the Final Smash ball and some of the trophies are ridiculous. The final smash ball stops play every freaking minute and the players spend like 20 second chasing the stupid thing. It's retarded. Some of the trophies are just too powerful. A lot of the time when I play with my friends, we'll turn just those two off. They also hate food and hearts and tomatoes for some reason, though I like those.
However, you could argue that items give faster characters an advantage because those characters can get to the items faster, for example. You could argue that bombs spawning on top of you (which happens surprisingly often) is too random and not skill-determined,
Re: (Score:1)
A lot of typing for a lot of nothing.
Playing SSB on 1 stage with no items is boring and not a measure of skill.
Any decent tv will have a total lag FAR less than 60 ms when you turn off the crap.
Both of my TVs have no noticeable lag.
1 was $400 3 years ago, 1 was $700 a year ago.
TV manufacturers offered "game" options and improved the processing speed considerably over the lat 6 years. The driving force was consumer complaints over audio/video sync issues.
Not even the most angsty of nerds could pass a simple
Re: (Score:3, Interesting)
Sounds like a problem with the TV settings, not with the game. Have a look through the TVs menu for a "game mode" or something similar to get rid of the lag.
Re: (Score:2)
Re: (Score:2)
No, input lag that bad would have to be done intentionally, 200ms is a good 6 frames even at the console standard of 30fps. Player input would have to be intentionally delayed to get anything over 1 frame (30ms).
Re: (Score:2)
Re: (Score:2)
PC games normally have a "mouse sensitivity" setting, which normally defaults to stupidly low (some kind of "we must target new players!" mentality I think). Raise it and the experience will be fine. If they haven't bothered to add that setting, then it is a terrible port.
Re: (Score:2)
Re: (Score:2)
Well in that case, it IS possible that they put mouse input through the same ~25% deadzone code and/or response curve (if they even have one) as an analogue stick, but that would be CRAP.
Re: (Score:2)
Re: (Score:2)
To add to my other post:
Slow movement speed is normally a game attempting to be "realistic". When working on Wheelman, we quickly found that people felt that a character running even double realistic speed was slow. You get a similar thing with jump height too, people can't really jump very high, but in games you can often jump over someone else's head.
Large input lag is often attempts to compensate for noisy input, testing for the difference between "press" and "hold", or waiting on an animation before res
Re: (Score:2)
So you are saying the game was laggy on your PC, but it isn't laggy according to the reviews on the PS3 and x360, yet you are saying the PS3 and x360 are laggy? How did you come to that conclusion?
Maybe you just need a faster PC?
Re: (Score:1)
Re: (Score:1)
Mega Man 9 was bad compared to earlier Mega Man games, way too much spike pit abuse.
Re: (Score:1)
Oh, man, I have to disagree. Mega Man 9 was probably the best "8-bit" Mega Man game, or at least second beneath Mega Man 2. Great level design and music.
Re: (Score:1)
Seriously??? The music is a total mess and I've even heard a comparison of it that demonstrates that it's mostly a mashup of older Mega Man music. The level design is terrible, it's all designed around spikes and pits and even has enemies that jump out of pits to throw you into them, crap I would expect from IWBTG, not a serious game. It reminds me too much of the level design in Mega Man X8. Enemies are barely present outside of the overly hard miniboss and level boss fights, some stuff is just plain count
Re: (Score:2)
You're just getting old, dude :-)
Re: (Score:2)
And he's getting senile "it's all designed around spikes and pits and even has enemies that jump out of pits to throw you into them" because everything he's complaining about is in at least from megaman 1-4, I just checked it.
Re: (Score:2)
no, it was pits, spikes, and BOSS BATTLES.
Seriously. All the false floors, dropping floors, disappearing floors, most of your death potential was from a FALL. It's VERY focused around them, that's what a PLATFORM GAME does. Either something on a platform kills you, or you die because of the lack of a platform or proper platform landing (fall onto a spike.)
Flashman's level in MMII was an exception that worked - most of the level was freefall anyways.
Re: (Score:2)
I OWN 1-4, dipshit, on cartridge. I've written tons of codes and walkthroughs for GameFAQS. I KNOW THE GAMES. Shall I get FRAPS going, and turn on FCEUltra to show you just how dead fucking wrong you are?
Re: (Score:1)
What? It's some of the catchiest 8-bit music I've ever heard. Tornado Man's theme is stuck in my head right now. Of course it borrows cues from the previous games; that's intentional.
The difficulty is just right for an 8-bit Mega Man game, and the combinations that seem strange to you, like blocking the beams with concrete blocks, are taken from previous Mega Man games.
I really don't see how you could claim enemies are "barely present." It's flat-out not true.
Re: (Score:1)
Mega Man XXX is the unreleased game that explores the secret of Zero's boob lights.
Re: (Score:1, Informative)
You didn't give any kind of information to actually diagnose the problem, but I'm about 95% sure the problem is actually with the a/v setup. If you're using anything that isn't a CRT, then I am 100% sure.
Basically, all new types of TVs have processing lag. After the signal enters the back of the TV, the TV processes the frame before it is shown, whereas a CRT would have drawn the frame basically instantaneously as the signal entered the TV. With some newer TVs, this delays the picture by as much as several
Re: (Score:1)
(I find it entertaining that I've never heard of a FPS player bringing this issue up, only the above two genres)
That's because if you play an FPS on a TV you're either using dual analogs or a Wiimote, most likely the former (because the Wii's library of FPS games is fairly sparse) and when your controls are already as precise as maneuvering a crippled cow in a supermarket trolley a bit of delay won't make a difference. With online FPSes you get lag from the connection anyway and already compensate for it.
Re: (Score:2)
I believe the the newer Guitar Hero and Rockband games also have a calibration test that you can use as well to determine what the post-processing lag on your tv is like to see if it's acceptable or not.
Re: (Score:2)
Wrong.
Megaman, in the NES versions, has ALWAYS had a slight (~150-200ms) lag in movement. When you were younger you didn't know about lag, or likely care. You just knew your timing was off and unconsciously you adapted. Megaman's first animation frame is picking up his leg, no movement occurs until the second frame of animation, approximately 150-200 ms later.
You made me break out my old ATi TV Wonder USB just to hook up the NES and re-test that. I own MM 1-4 and they all exhibit this.
XBLA? (Score:2)
Any word on it being available on the other platforms MM9 was available for? I love MM9, but I'm not exactly gonna go and buy a Wii just to play MM10
Re: (Score:1, Insightful)
Any word on it being available on the other platforms MM9 was available for? I love MM9, but I'm not exactly gonna go and buy a Wii just to play MM10
Then don't. You'd be depriving yourself of a lot of great Wii games if you only played Mega Man 10.
Re: (Score:2)
Megaman 9 is available for all 3 consoles, Xbox, PS3 and Wii. However, the difficulty in the demo turned me off from buying the game. I like a challenging game but I just don't have the patience for the sluggish awkwardness of the original games. Why they didn't modernize the game in the style of Mega Man ZX, which is a far superior game, is beyond me. The basic gameplay is the very similar, but the controls are far more fluid. It's one thing to keep losing because of a particularly challenging section and
outdated (Score:2, Funny)
It is outdated. They need 'Tera Man.'
Why not upgrade the graphics? (Score:3, Insightful)
My perfect example was the original Contra [youtube.com] and Super C(ontra) [youtube.com] for the NES. I could play those games for hours, even as recently as a few years ago. When they were released for the Xbox 360 I bought them instantly but was severely disappointed. I have a 1080p screen, Contra is a side scroller, why not just make the damn field of vision wider? Or maybe some higher resolution graphics? Don't mess with the controls, just spiff up the looks. Both games were immensely fun to play.
Yeah, it's great to have access to these older classics again, but not doing anything to polish them up a bit smacks of lazyness.
Re: (Score:3, Interesting)
Re: (Score:2)
The homing missile did far less damage than the concussion missile - that's why it was rapid fire - it's about as powerful as the standard machinegun, just homing and with a different sprite.
At least, that's what I understood from a few hacked ROMs I'd played, where they made the homing missile act like a missile, and wipe out half the screen.
Re: (Score:2)
Re: (Score:1)
The NES aesthetic is a part of the original Mega Man series' identity. Up to and including Mega Man 6, they were NES games.
The graphics being so basic also contributes to the fine-grained gameplay. Look at Mega Man 8 why a graphics upgrade that you're proposing breaks the gameplay. Now, maybe you're arguing for the same shapes, but with more detail. But 8-bit has its charm, and like I said, is part of the series' identity.
Re: (Score:2, Insightful)
Contra constantly spawns enemies at the edge of the screen, widening the screen would have a severe gameplay impact (because you'd get much more time to shoot them). Contra Rebirth which was designed for a widescreen capable system just uses black bars.
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Then don't watch 4:3 material. It always irks me when people watch 4:3 material stretched to 16:9, or when they prefer pan and scan to original aspect ratio, just because "it doesn't fill up the screen".
You're the type of person that actually made use of the widescreen function on the GBA, which for most sensible people was useless (the only time I ever used it was when I was bored waiting on the game I was playing to finish a cutscene, and then only to switch back and forth as opposed to twiddling my thumb
Re: (Score:2)
Progressive scan? (Score:1)
Will Mega Man 10 support progressive scan? Months ago I bought a Wii VGA cable, which allowed me to use the Wii with one of the monitors I keep in my room (so I wouldn't hog the family TV). I was very disappointed that I couldn't play Mega Man 9 this way because apparently Capcom was lazy enough to not include progressive scan support.
This is quite baffling when you consider that:
They need to get rid of the INSTANT death Spikesor (Score:2)
They need to get rid of the INSTANT death Spikes or make them take off some of your energy.
Re: (Score:2)
The Reason to own a Wii (Score:3, Interesting)
WiiWare and the Virtual Console are reason enough to own a Wii.
My "hardcore" gamer friends have all owned and then sold a Wii. They can't believe I'm still spending almost all of my gaming time on the Wii. But what I found out was they never used the Nintendo channel or the DLC. They've all been amazed and regret selling their Wiis when I show them things like the Tales of Monkey Island, Mega Man 9, Excite Bike, the two Lost Winds, and Bit Trip Void (and those are just the first line of my screens of downloads on my Wii). Then there's the long list of Virtual Console games: the Super Mario Bros, Zeldas, Super Mario Kart, A Boy and His Blob, etc.
If you have a Wii and aren't taking advantage of the amazing games and huuuge back catalog you aren't doing it right.
THIS IS WHERE THE MARKET IS! (Score:2)
Seriously! There is obviously a market for people who like retro games, and the developers need to take advantage of this.
Do you understand how many people would buy a new 8-bit RPG game similar to something like Chrono Trigger? Holy crap, I'd jump all over that.
This is when games were about the story, and not about the shiny graphics.
Re: (Score:2)
Chrono Trigger was 16-bit. 8-bit RPGs are significantly less popular nowadays... much more limited in story, graphics, gameplay, etc.
Re: (Score:2)
Bah your right man. My mistake, should have said "Sptite based games" or something.
Re: (Score:2)
Bleh. (Score:2)
WiiWare, SchmiiWare.
I'd like to see another major game company actually go back to the old hardware for a new installment of a classic game series. Sort of like what Sega did with Fantasy Zone 2 - they actually remade it for the System 16 hardware (albeit upgraded to 256KB of RAM).
Who would not shit their pants if there was a new NES or SNES Mario game, for example - one that you could not only buy on the VC, but also (for a hefty fee, of course) buy directly from Nintendo and play on their authentic consol