Should Gaming Worlds Join the Workplace? 68
destinyland writes "A Stanford professor argues that gaming worlds can keep workers engaged, and advocates elements of World of Warcraft or Second Life to hone workplace skills like teamwork, leadership, and data analysis. An IBM report also argues games like World of Warcraft teach leadership and that 'there is no reason to think the same cannot be done in corporate settings of various sizes.' The professor even suggests putting online gaming experiences into your resume. ('There's just so much that gets done [in a virtual world] that's just right on target with what happens in real business.') And Google's CEO also claims that multiplayer gaming also provides good career training, especially for technology careers. 'Everything in the future online is going to look like a multiplayer game. If I were 15 years old, that's what I would be doing right now... It teaches players to build a network, to use interactive skills and thinking.'"
Should Gaming Worlds Join the Workplace? (Score:3, Interesting)
Re: (Score:3, Insightful)
As long as they can get a good DM, wholehearted agreement. Much more engaging than most MMOs, if done right.
Re: (Score:2, Flamebait)
Re: (Score:3, Funny)
Re: (Score:3, Funny)
Yes, but the "soul-sucking" part of your job is done by a succubus ;).
Geek Sociologists Replacing Jock Sociologists (Score:4, Interesting)
The same was said about sports. "Leadership... teamwork... initiative... coordination... motivation... blah... blah... etc." And they were right. Up to a point. What I'd like to see commissioned is a study comparing the two: who makes for a better Future Corporate Asshole, the quarterback of the high school football team, or the high school WoW guild leader?
The element of a virtual world that I'd like to see in my RL workspace is a large rail gun out of Eve Online that I could use to convince clients to pay on time...
Re: (Score:2, Funny)
The element of a virtual world that I'd like to see in my RL workspace is a large rail gun out of Eve Online that I could use to convince clients to pay on time...
You'd likely run into tracking problems though.
Besides, even a 200mm autocannon should be more than enough to convince any client to cough up the dough. That, or a smartbomb(several kilometer range might cause some collateral damage in a corporate office though).
Re: (Score:3, Funny)
That, or a smartbomb(several kilometer range might cause some collateral damage in a corporate office though).
You obviously have no idea how dense those management types can be.
Re: (Score:3, Insightful)
Re: (Score:3, Informative)
Just a guess (being that this is Slashdot, it is a fairly educated guess) you spent high school playing computer games, NOT being the captain of the football team. (So did I, so I don't have any problem with it.)
But the point is...the recruiters are going to tell you ANYTHING to get you to join the military.
It's a sales job, and flattering you is part of the job. I wouldn't believe anything a recruiter says. In fact, if you had signed up, you'd know that the entire military jokes about it constantly. "W
Dear God no. (Score:5, Funny)
Re: (Score:1)
Would be pretty nice to be able to disconnect from work and not be heard from for a week and then come back with everyone being ok with it, you know it happens ;)
Re: (Score:2)
I don't want work to be this endless soul crushing grind. I don't want my own experience to be considered worthless because the guy next door has the 4 str 4 stam belt. I don't want to be packed into a department of soulless adolescents who can't even talk normally. I don't want to push 90 hour weeks to hit my next milestone. I don't want my supervisor shrieking at me to get on vent for 21st century cutting edge micromanagement.
I take it you've decided not to work in IT then?
Re: (Score:1)
Re: (Score:2)
Dang, where [slashdot.org] have I seen that before?
I guess it's a less revolting fantasy than others that have been picked up here.
Re: (Score:2)
There is a huge difference. (Score:2)
First a lot of these skills can be gathered by more productive methods.
Things like. Joining a school club, peing part of a play, even joinging a sports team, or helping with public service.
Secondly with gaming if it is not fun you don't play the game. Unlike work sure you may love your job but there are some days/weeks that are just so boring that if it was a game you would say screw this game it is way to dull. And get a more interesting one. World of Warcraft makes sure you rewards and the amount of wha
Re: (Score:2)
And that is exactly the point of business simulations: quick reward for success, and mistakes quickly coming to bite you on the nose, so that you can immediately see what went well and what didn't work, then try again. Instant feedback. A well-run class on teamworking will give you more relevant experience on working in teams in 3 days tha
Re: (Score:2)
Only if the class material is accurate.
WoW is not reality, and too much of the business simulation stuff is not reality either.
Re: (Score:2)
I'd much rather hire a guy who plays video games than plays football, yet society tends to fawn over sports heros when they are usually dumb as rocks and one trick ponies.
Re: (Score:2)
The Foot ball player still needs to show up to every practice if he wants to or not, as well he still needs to keep his grades at a passing level. The fact that some schools give athletes free passes only really hurts them.
Re: (Score:2)
Not to mention you can't just /kick or /ignore generally in work situations.
I was trying to figure out in my head just now why this never works and suddenly it hit me. If you work involved this type of thing, and you do this type of thing for fun, at home, most employeers eventually realise they can say
"If you do this for fun, why are we paying you so much?"
Virtual worlds, yes. Games, not so much. (Score:4, Interesting)
WoW and similar games can indeed hone or help assess leadership skills.... but only with people who already play Wow. For newbies, the time to learn play the game and train up to a level where there are meaningful leadership and teaming aspects (raids) is largely wasted. There are already better business simulations out there that are tailored to business situations. For instance: running a raid organisation is closer to leading a group of volunteers than to managing a corporate team. Different objectives, different leadership style. If you are looking for leadership and team working simulations that can be done virtually, I'd look for existing p&p business simulation games and port them to a platform like Second Life. The big advantage being that such a simulation hardly requires any training to work the simulation itself; after a short newbie obstacle course you can jump straight into the game itself.
Virtual platforms offer a range of possibilities for new ways of learning, especially experiential learning in areas like HSE, leadership, self assessment and team working, but sadly there still is very little training material in virtual environments out there. We're proceeding to roll our own. WoW is far too complex a game and far too removed from business relevant objectives to serve as an effective learning platform.
Putting WoW skillz on your resume? Too early, perhaps. But... if someone is leading a consistently successful raid team, I would readily assume that they have leadership skills worth looking into.
Re: (Score:2)
Re: (Score:3, Interesting)
Re: (Score:3, Interesting)
Perhaps the raid leader is rather poor in reality, and it's a group leader giving the orders, and a team member who cools off budding conflicts, with the raid leader being little more than responsible for the loots and invites
So basically you have the same possibilities with in-game leaders as you have with business ones.
Re: (Score:2)
WoW and similar games can indeed hone or help assess leadership skills.... but only with people who already play Wow. For newbies, the time to learn play the game and train up to a level where there are meaningful leadership and teaming aspects (raids) is largely wasted.
So you're saying that leaders and managers need to learn how to do the job first? Where were you when we had consultants in?
Re: (Score:1)
Bad Advice (Score:2)
Don't go putting your MMORPG experience on your resume. You will not get hired for one simple fact, people have figured out by now that WoW can cause addiction amongst its players. They are not going to hire you if they think all you're going to do at work is play your MMO.
Secondly, while MMO's can help someone gain leadership and organizational skills (I'd imagine EVE could even teach you some basic economical/business skills), they don't help with social skills. Having an avatar interact with other avatar
Re: (Score:2)
Exactly, and that is why the Google guy has a point. In the future, especially in a globalised yet CO2-lean world, contact with others will increasingly be virtual. If that is what you'll have to deal with in the future, you will have to learn the necesary social skills for virtual meetings. Games are one place to pick up such skills... though I expect the advice to 15 years ol
Re: (Score:2)
Or you could use video conferencing. Oh wait, we already do that. Ain't "cutting edge".
Re: (Score:2)
But, you are absolutely right in that one should not try to duplicate videoconferences or teleconferences using something like Second Life, there's no point. It does have its place though. And interestingly, the group dynamics in v
Re: (Score:2)
Re: (Score:2)
ATTENTION READERS: If you were linked here from another site, odds are they got the story wrong. Since columnists and bloggers on the internet can't read, we're going to put this in "simple" speak for any future people that want to write about this anecdotal forum post: 1. Tale was having a conversation with someone at lunch. 2. It was not a job interview, he has a job in online media. Though, apparently almost everyone who wrote about this story should not have a job in online media. 3. This was merely a brief comment in a conversation. 4. Tale is not in America. He is in Australia. 5. This is a single recruiter who said this, not some company or some massive employer, just one dude. Just ONE DUDE.
Re: (Score:2)
One big difference (Score:4, Insightful)
In a MMORPG the rules are clear and you know what you can and cannot do. Follow the strategy and everything will come together, there are few surprises and the AI has no emotion, no ego. No raid boss will deny you victory because you stepped on its toes.
In the real world, that is not the case, you might have followed the right guide to grind your career to the next level and still never ping because the AI has decided that they shall promote the girl because she is prettier or the guy because he is not a girl. Or the minority because there ain't enough of them or the majority because everyone knows minorities can't cut it.
What I have noted is that younger people are very good at being assertive but not very good at being meek. They know how to succeed but not how to fail. And yet, when they finish school where many seem to believe they employ the teachers they are suddenly put in an environment where they are not the top, worse, the top positions are already taken and you will have to compete for them with people who got more experience.
If I would be hiring a new person fresh from school, then I would not be impressed with your raid leading capabilty. Now if you put on your CV that you are a good raid follower, that would matter a whole lot more. Anyone can shout orders, following them is a lot harder. Who needs the other more? Generals vs Soldiers? A simple head count will give you the answer. A new employer will not need another manager, another boss especially one who has not yet proven himself, but they will need people who can do the stuff that is required. And doing that stuff is often boring and unrewarding with you requiring years of grinding away at menial tasks to get anywhere, and there is no progress bar to follow.
Don't get me wrong, I do appreciate that gaming experience can enhance abilities in the real world. If you can organize your guilds supply chain (who crafts what) then you might be a good organizer in the real world. But say that you are REALLY good in arranging that harvested materials make their way to the crafters, does that make you a good procurer in the real world? No...
Why? Because the game world is consistent, eternally the same. If you want more light hides, you just go out an get them and you can just grind them in a respawn rich area. There are no government quatas, no competition, no disease or enviromental factors. It is, simple. The real world is everything but simple. Some of you might mentions Star Wars Galaxies resource system which changed quality. True, but you could freely travel and harvest all over the universe. As shown by a recent story, in the real world a rare mineral simply might no longer become available in the real world (China restricting exports or rare earth minerals).
Gaming experience is no more the playing experience. Sure, if you played with blocks as a small child, you MIGHT one day become an architect BUT if you are going for your first job interview as an architect I wouldn't list "block building" on my CV. You might mention it during your background story, "why do you want to be an architect" "Well I always liked the idea of building something, even as a small child when I made bridges with blocks". But it is PLAYING experience, not real world.
Being a raid leader does NOT make you a leader, it just gives you some play experience at doing it. If you use it at just a light intro to the real thing, then you will do fine. But if you think it prepares you for the real thing or even is the same as the real thing, then you will fail horribly.
Re: (Score:2, Interesting)
Are you kidding? All kinds of guilds "promote" players based on the things you describe. "Suzie's not as good as Bob." "Yeah, but she's
Re: (Score:3, Interesting)
Well, I disagree that success in leading a guild/raid is only about the game.
I learned more about managing people and group dynamics in a couple years of raiding than in 20 years of working (mostly as a non-leader) and watching the process.
The learning happens when you take responsibility for leading a group, which means figuring out how to keep everyone happy and moving in the same direction.
This generally NOT a process that primarily plays out in a particular in-game event like a raid, though you do have
Eheh (Score:2)
So you say that leading a guild is worth nothing, but being captain of a football team is... because everyone in IT is apparently a jock and responds the same as a football team?
Both of these activities are NOT the same as leading a business team, because the first two are VOLUNTEER teams.
I see three different forms of leadership experience can have.
The volunteer team, this is most often experienced in peoples youths and includes in my opinion school project experience and game/sport leadership. You lead
Re: (Score:1)
I've Seen This Work (Score:2)
At the first company I worked for, the entire department I worked with would shut the doors and get a massive game of Quake going every Friday. It was a great chance for team building. It was also a great level setter - the manager wasn't always the best shot, you know. I agree that this can be a really productive thing if it's done right.
No distinction between work and play. (Score:2, Funny)
Re: (Score:1)
One question about that unlimited resources thing (Score:2)
Corn, perhaps, can be grown by machine.
Who's going to wrastle the beef?
And who's going to sweat over the grill?
Re: (Score:1)
Re: (Score:2)
Isn't what you propose just capitalism (and in particular the specialization that comes with it), minus money? Without money, every time you want a transaction that isn't a simple trade you have a nontrivial coordination problem.
For instance, suppose three people A, B, and C, and three goods/services a, b, and c. Player A can provide a, B can provide b, etc. And suppose,
A wants b
B wants c
C wants a
In order for each person to get what they want, they all need to know each other's preferences and be able to
Re: (Score:1)
He clearly means after hours games (Score:2)
---
MUD (& MMOD) Games [feeddistiller.com] Feed @ Feed Distiller [feeddistiller.com]
Re: (Score:2)
I'd personally prefer to get my employees home to their families.
They really do teach a lot. (Score:2)
you will find people who would slack the hell out in real life doing unbelievable amounts of administrative work for their gaming guild in online games. they do the stuff they wouldnt do if you paid them a fortune.
"Management by Dual Neutron Disruptor spells doom (Score:2)
Seen through the crystal ball: headline from an HR management magazine, 2013 A.D. approx.
Similar publication by 2017 ;-/
Not quite yet (Score:2, Insightful)
I've been researching leadership and teams in MMOs for the past few years as part of my grad program in organizational psychology. In particular, I've studied players of EVE Online and looked at leadership behavior among guild/corp leaders as well as their followers. I'm still crunching the latest longitudinal data, but the early results point to average levels of transactional leadership behavior (a more managerial style; exchange based; you do X, I'll reward/punish you with Y) but strikingly low frequen