Real-Life Equivalents of Video Game Weapons 137
antdude writes "This GamesRadar article compares a bunch of fantastic video game weapons and their real-life equivalents: 'There are certain things we just accept in video games. An overweight pipe technician can jump five times his own height. A first aid kit will instantly heal bullet wounds and replace lost blood. And any theoretical physics model can be cleanly packaged into a lightweight, handheld weapon with a minimum of fuss. But in certain cases, that last one isn't too far off the truth. As guano loopy as most game weaponry is, some of it definitely isn't implausible. In fact, some of it exists already. Kind of.'"
Re:Crowbar (Score:2, Informative)
A Wiimote [wiihaveaproblem.com] maybe?
Re:A railgun will certainly get the job done... (Score:3, Informative)
It's fascinating to hear these kinds of war story. Thanks very much.
And The Weapons Are: (Score:2, Informative)
1: Railgun
2: Laser guns
3: Plasma rifles
4: Lightning guns
5: Mechs
6: Power-armour
Re:Screw guns from video games (Score:5, Informative)
Re:I'll just wait for Real-Life BFG9000 ... (Score:3, Informative)
Actually it's more like "all the enemies in the direction you were facing when you fired it from the position you're standing when it hits".
The trick there is you can fire it down a long corridor in one direction, run off the opposite way so someone gives chase, and when it hits the wall the guy behind you gets blown to bits. Similarly you can survive it completely unhurt by getting on the opposite side of whoever fired it - as long as you know which way they fired.
Not really something you can build in real life.
Re:Crowbar (Score:3, Informative)
Who uses a crowbar? Real men use chainsaws.....
And real ninjas use chainsaw nunchucks.
What the military actually has is more impressive (Score:5, Informative)
The U.S. military has some weapons which are much better than many video game weapons. Video games need "balance", so players aren't given weapons that are too "powerful". DoD doesn't have that limitation.
"If you can see it, you can hit it. If you can hit it, you can kill it." As insurgent groups have figured out, the only way to succeed against a modern military force is to have a population in which to hide, one which the US isn't willing to exterminate.
Re:Crowbar (Score:3, Informative)
If you are a geek you should have really appreciated that fulcrum puzzle. You know why? Even if that puzzle was simple, it wasn't scripted. It was all handled by the same physics engine that controls everything in the game, you just manipulated the objects. You made a virtual see-saw with virtual objects by exploiting virtual gravity, which would be a first for you if you never played Trespasser (and even though I have, I still thought it was cool).