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Programming Games

Sid Meier and the 48-Hour Game 58

MMBK writes "Sid Meier is possibly the most influential game designer ever, having developed the Civilization series, among others. This video documentary looks at his past while he travels to the University of Michigan for the 48-hour game design competition, which was hosted by his son."
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Sid Meier and the 48-Hour Game

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  • Deadlines (Score:3, Funny)

    by cosm ( 1072588 ) <thecosm3@gma[ ]com ['il.' in gap]> on Friday April 16, 2010 @01:06AM (#31868036)
    These days it feels like all games are being made within 48-hours.
  • by Anonymous Coward on Friday April 16, 2010 @07:34AM (#31869858)
    You're also unlikely to win at Chess by making an early pawn rush.
  • by Hatta ( 162192 ) on Friday April 16, 2010 @10:00AM (#31871244) Journal

    Ohh, 48 hours to make a game. This being Sid Meier I thought it was 48 hours to complete the game.

  • by Monkeedude1212 ( 1560403 ) on Friday April 16, 2010 @11:27AM (#31872466) Journal

    When I read the headline I was certain it was referring to the time required to complete a single game of Civilization. I just concluded a single-player civ4 game on standard speed and spent around that amount of play time. It's certainly a change of pace from games like Starcraft where 2 hours is epically long.

    Ha - Hahaha!

    Man, I know I've spent Well over 48 hours in a single player civ game - and multiplayer has taken over 100 hours of game time to even reach a level nearing climax.

    As for Starcraft, 2 hours isn't epic. I'd say 2 hours is breaching what one might call a long-ish game. A quick game is about 20 minutes. A regular game is about an hour. An Epically long game, which is to say, 3 players on an 8 player Map, goes from 9 pm till 6 am, with all players remaining till the last 20 minutes.

    Yes its happened, and yes I have the replay.

They are relatively good but absolutely terrible. -- Alan Kay, commenting on Apollos

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