Dungeon Siege III Being Developed by Obsidian 84
Square Enix has announced that it will be publishing Dungeon Siege III, which is in development at Obsidian Entertainment, makers of Alpha Protocol, Neverwinter Nights 2, and the as yet unfinished Fallout: New Vegas. Obsidian will be receiving input from Gas Powered Games, the developer behind the first two installments in the Dungeon Siege series. No release date has been set, but the game is planned for the PC, PS3, and Xbox 360, and it will include a co-op mode.
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Don't worry, Obsidian will be the ones to develop it. So it won't be bad because of square enix, it will just be a buggy unfinished mess with unsatisfying combat and a camera that hates you.
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If you want to blame somebody for Supcom2, blame Gas Powered Games.
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Yes, the patch wont install if you have SP1
Here is thanking the person that wrote the NoCD crack that gets it working(in Vista any SP)
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I've played the first game, the game itself is okey. I think Diablo 2 and Titan Quest are both better action rpg's. The musical score in Dungeon Siege is fantastic, Jeremy Soule best soundtrack in a game yet in my opinion.
Re:Never played DS 1 or 2. Any opinions on them? (Score:4, Informative)
They're ok-ish. Diablo clones, basically, whose only real distinction is that you get control of a full party, rather than the usual individual (with possible AI follower) that you get in the genre. However, I note that this is allegedly going out the window in the third game, so you'll be controlling a single character, as in umpteen other games.
I played the first game to completion, and about half of the second game before I got too bored to continue. The first game started out well, and the whole "no loading screens" thing felt pretty novel at the time; walking into a building or dungeon and having the game transition seemlessly felt pretty novel in the days before WoW (and even WoW has loading screens when changing continent or going into an instance). Early on, it felt pretty fun, with lots of changes in the environment and the terrain. Unfortunately, the game's mid-section is tedious in the extreme, with some very long, highly repetitive dungeons which just seem to go on forever. Things improve somewhat again towards the end, with a few large and extremely epic boss fights, but I'm not sure how many players would make it that far. The game also had a few balance problems; in particular, it was very hard to keep characters levelled up in nature magic (the healing-build) at the same rate as your other characters would be advancing in the offensive skills.
The second game I found it much harder to get into. Despite a generally better and less generic plot, it seemed to have a lot of the flaws of the first game, but amplified further. The early combat areas were monotonous, and maybe it's just me, but I found the difficultly level extremely steep (and while nothing special, I'm not generally bad at this genre). One thing common to both games is that you'll get more out of them if you have somebody to play them co-op with.
So the third game... I don't think I personally will be bothering. It's not a genre I'm head over heels in love with, and with the full-party-control apparently cut, I'd probably wait for Diablo 3 if I wanted to play a click-fest.
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Most of us that modded it cranked the difficulty level up to the extreme because it was too easy.
DS1 and 2 were awesome to Mod. Unfortunately the Dev's mostly abandoned DS2 while they went on to SupCom and the DS2 branch died an untimely death. Whereas people still continue to mod DS1 to this day.
There are many complete (overhaul) mods for DS1 -- some of the most famous being "Ultima V - Lazarus" or Ultima 6.
The expansions for both DS1 and DS2 were decent. I be
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I don't like comparing them to "serious" RPGs. They're less complex, take less time to complete, and are fairly linear.
That's not to say that they're not enjoyable -- they keep my attention throughout the story, and have some of the best art/graphics I've seen in an RPG (with distinctive graphics and monsters in each dungeon, which is a very nice touch). If anything, their simplicity makes it easy to pick up or put down on a whim.
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Heck, these games practically play themselves.
I'm disappointed. I expected more from Obsidian.
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I played Dungeon Siege 1. It never compelled me to actually finish it.
Titan Quest, though... I had to finish that one.
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IMO, the only way to die in-game would be to set options to manual control (assuming you didn't already do that) and then go away for half an hour or so (while in the middle of a boss fight, mind you!).
Personally, I hated DS2, while I basically loved DS1 - at least in Co-op.
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The early combat areas were monotonous
Then Obsidian should fit right in
Here is to remembering(and hopefully soon forgetting) that terrible space mining station in KotOR2 with only boring mining robots that couldn't hit the broad side of a bus
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DS1 was pretty good. Very nice graphics (when it came out about 10 years ago). Lacked load screens. It auto-loaded in the background as you traveled. It was pretty much 1 long road you walked down killing things.
Comparable to Diablo, but 3D vs (then, maybe now never played it) Diablo's 2D.
DS2 was not very good. They had removed even the thought of combat tactics. Now you just pointed and your people did their stuff in that general direction. You just watched your people swing and cast spells automati
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DS2 was not very good. They had removed even the thought of combat tactics. Now you just pointed and your people did their stuff in that general direction. You just watched your people swing and cast spells automatically, according to some AI script you couldn't touch. It felt like the game played itself but required you to keep clicking forward. Truly mindless and not worth touching.
wrong, the auto combat was disabled by default just because many people whined about it in DS1 and you had to go check some boxes to enable it. I enjoyed DS1 more, DS2 felt kinda arcadeish, but it was a bit more difficult and "pretty". liked it better on the second playthrough.
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Frankly I don't think it’s a franchise worth resurrecting. No memorable characters or IP. They are just trying to ride off the title's name recognition, that's it, really.
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Sacred Gold & Divine Divinity
wow those look pretty shitty I already played Diablo I. if you want proper good looking infinite dungeon crawling go get Torchlight [steampowered.com].
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The first one was interesting because it was breaking new ground in several ways: the engine had no load times and you could smoothly transition from overland to dungeon and back, the mechanics of having a party instead of one hero were new to the genre, the AI was surprisingly good for the time (some say it was too good, leading to complaints of watching the game instead of playing it), and the quality of the music was far better than most video games at the time could boast. I'm not sure any of those ar
Uh-oh... (Score:2)
Is this giving Uwe Boll more fodder for another movie?
Uwe Boll is the greatest thing ever (Score:2)
Lets face it, he is a blessing in disguise. After him, nobody will ever dare make a movie about a game again. I mean it is not like anybody is still funding him after producing turd after turd right? Right? RIGHT?!?
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germany is funding him, via some kind of cultural expression funding or whatever.
I have the first review (Score:5, Insightful)
Innovative/rich storytelling. Lacks polish. Story-killing bugs will be corrected in a future patch. Expansion coming in 5-8 months.
Not that I'm cynical.
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1) (Intelligence)You're right, I can't!
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Come on, name ONE game they made which had story killing bugs! 1) (Intelligence)You're right, I can't!
In Vampire: Bloodlines on a certain main story mission the next level would fail to load when it was supposed to. Thankfully, the workaround was to open the console and enter a command to load it manually at the right time. Still, having to google a workaround to progress is bad. I know, Bloodlines technically was developed by Troika. Still, mostly the same crew.
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Not really. A few people from Troika went to Obsidian initially, but not many stayed long. At this point the biggest concentration is probably at Carbine Studios [carbinestudios.com] under Tim Cain, followed by Turtle Rock [turtlerockstudios.com] where experience with the Source Engine paid off in the making of Left 4 Dead. If you take a look at a recent L4D blog post [l4d.com] you can definitely see how much the early screen shots looked like Vampire -- not surprising consid
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Does anyone own the Arcanum IP?
I'd love to see a good sequel to that someday.
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I believe the rights to the IP belonged to Sierra, which like Blizzard was a division of Vivendi Universal, and thus is now a part of the Activision-Blizzard empire. I could be wrong, my guess is Arcanum 2 isn't a priority for Bobby Kotick. :-)
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Couldn't a smaller studio approach Activision about developing Arcanum 2 for Activision?
They could point to Fallout 3's success and show that even if the original property didn't sell like mad, you can still resurrect an older franchise and far surpass the original's sales.
Steampunk is all the rage right now.
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Patch of steam near the beginning that freezes your character
Being saved by a destroyed(killed) party member(after they have been killed)
Making impulsive-Revan a good guy?
Should i carry on?
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Also: In 2 years a fan patch will come out, fixing almost every known bug and restoring majority of cut content.
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Let me guess, you couldn't get back to Maztica / Athkatla after a certain point in the quest?
I eventually finished the game, but that was the bug that stuck in my head, especially with the Devs on the forums poo-pooing multiple people having the same issue.
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Remember their motto... (Score:5, Funny)
Obsidian: we'll take your hit game and make a sequel that's half as good!
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Obsidian's games tend to be flawed, but that's still a bit unfair.
Speaking only of the official campaign, BioWare's NWN is not even comparable to what Obsidian did with NWN2 (the only real appeal of the first game was the multiplayer.) It's also worth mentioning that MoTB is among the best RPGs of this "generation", easily hanging with the likes of Dragon Age.
KOTOR2 I'll give you, though Lucas Arts rushing the game out the door when it was yet unfinished also factored into that. Had Lucas Arts given them ti
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Obsidian's games tend to be flawed, but that's still a bit unfair.
Speaking only of the official campaign, BioWare's NWN is not even comparable to what Obsidian did with NWN2 (the only real appeal of the first game was the multiplayer.) .
The problem with your analysis here is that NWN's was something very much more than the official campaign -- from the get go it was designed to be a tool for people to make their own adventures and play together. The OC was only supposed to be little more than a demo of what might be done. When Bioware lost the Baldur's Gate franchise through the legal battles with Interplay (parent of Black Isle who's remnants are now Obsidian) they had to scramble to try to turn it into something also that served the play
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NWN2 is light years better than NWN1.
Fallout: NV looks much better than Fallout 3.
KOTOR:2 has a better story than KOTOR:1 and some nice new game mechanics (including the Influence system) but I admit it was a buggy mess that Lucas shipped way too early. That really isn't their fault.
The bar for surpassing Dungeon Siege 1 and 2 is VERY LOW.
But these are also the guys who took the Infinity Engine from Bioware way back in the day and then delivered Planescape Torment, perhaps the best PC title of all time. The
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Well, I was in large part just joking. But (IMHO of course)...
NWN2 was just more of the same to me. After playing NWN (which I don't think was that great) NWN2 couldn't hold my interest for long. Never tried MotB, heard it was interesting but really buggy. Besides, they kind of screwed themselves bothering to make good expansions to a largely uninteresting base game.
I really liked KOTOR2, actually, despite the bugs - until it just ENDED. Sigh. I feel for them, but it's still their game and their reput
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Prize for closest Light Side/Dark Side endings for a Star Wars game goes to
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What version of KotOR2 did you play? The still in progress Comunity Expansion Pack?
KotOR1 took the best bits of the Star Wars Trilogy, and reorganised them to make something just as epic and fun
KotOR2 was more like "How ccan we make the plotline deep and meaningful, without adding anything?
The box art villain had to be killed before he was named
And the whole cutting Jedi off from the force?
KotOR2 suffered from a bad case of post-credits-WTF-happened-Read-W
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If Obisidian wants to make a sequel no one was asking for from an RPG franchise, why not contact their buddies over at Bioware and make a Jade Empire sequel?
Jade Empire was a great setting and concept, but the actual finished product was too simple and very short. I think there is potential for a much improved sequel.
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360 and PS3... (Score:1)
Awesome, another console port designed to be used with a controller.
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And then the same company goes the half-assed way of porting their game to Mac OS X by using Cider and wonders why nobody wants to play their games.
Over hyped much? (Score:4, Insightful)
Hooray! Two of the most over hyped developers in the industry team up with the most over rated publisher to make a sequel to one of the most over rated franchises!
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Over Rated?! DID YOU PLAY Space Siege? Oh, wait. I see your point now.
A MetaCritic score of 60 is "overrated" for this game? Wow, it must really suck...
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i kinda enjoyed the first game, but mostly because it had a multiplayer map that was seamless (you could take shortcuts between places if you knew where to look and could dodge or kill the nearby enemies), and didnt have long forced story sequences. Sadly they dropped that in the second game, instead just making the main story optionally co-op.
KOTOR II (Score:2)
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Obsidian was given 12 months for that game, which is a very short timetable. Many AAA titles have 3-4 years of development. Except Lucas shipped the game after 9 months, not 12.
Even worse, Lucas freaked out at the last minute about how dark the game was, and lopped off most of the ending.
You can download content restoration mods that restore much of the cut content that was left on the disc. In the end, it really is a better game than the first, despite almost no development time.
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You know, people make this excuse for KOTOR 2 all the time. The only problem is, both NWN2 and Alpha Protocol were unfinished technical nightmares too, and neither of those games had anything to do with Lucas Arts. I'm sure LA had a role in KOTOR 2's problems, but it's also clear that Obsidian is a developer that has major problems finishing their games. Just because one of their three f*** ups may not have been entirely their fault, doesn't mean they continue to get the benefit of the doubt every time t
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I've read some reviews that Alpha Protocol is buggy at launch, but I never read those reviews for NWN2.
Meanwhile Dragon Age was buggy as hell and unplayable for tons of players. Read those forums some time. There is a massive memory leak that last time I checked, is still unresolved, that leads to 10 minute load times when you change maps.
Fallout 3 is still practically unplayable even after the Game of the Year release and final patch. The vanilla game crashes every 30 seconds to 5 minutes for me. I have to
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And neither of them was game breaking
As for the "KotOR 2 was rushed, pity the Devs", more importantly, pity the people that bought it. The storyline was a mess filled with philosophical Mumbo-Jumbo. Was worse than trying to read Dune:Messiah(Okay, maybe it was a tie)
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Mod Parent Up
Down with Obsidian...
Hopefully more competent (Score:2)
Hopefully they will do a more competent job than on Dungeon Siege 2 [microsoft.com].
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That was GPG. Completely different from Obsidian
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Frankly, given how utterly boring Dungeon Siege 1 was, I'm amazed it got a single sequel, much less two. Seriously... people enjoyed that game? I only even finished it because I felt like giving up on the snorefest would be a waste of money.