Struggling To Bridge the Casual-Hardcore Game Gap 185
With the advent of the Wii and the upcoming motion control systems from Sony and Microsoft, console makers are expanding the gaming population to include vast numbers of casual players. Their problem now, according to this editorial at Eurogamer, is that there doesn't exist a broad selection of games between the simple, introductory titles and the complex, hardcore ones, which tends to limit how deep new players will venture into the gaming ecosystem. Quoting:
"... it needs software that spans the gap between the two camps of offerings which are emerging on Xbox 360 — games that encourage players of Dance Central or Your Shape to move upstream and explore. It's unlikely, perhaps, that they'll ever end up curb-stomping crinkle-faced nasties in Cliff Bleszinski's latest, but we're a long way past the point of the Xbox being all about shooting and driving, even if the public perception hasn't quite moved with the software line-up. The long-term challenge for the games market must, ultimately, be to emulate the success which other mediums have had in creating markets where consumers routinely and happily move between genres, and where franchises which would be pigeonholed as 'hardcore' in the games world nestle comfortably in people's DVD collections alongside those which would be dismissed as 'casual.'"
Whatever Happened... (Score:3, Insightful)
Has anyone considered... (Score:4, Insightful)
... casual gamers just aren't that interested in gaming to begin with? There doesn't need to be more "intermediate" games where casuals "graduate up" the gaming ladder. The truth is you are either invested in games or you are not, period.
Quite frankly I see this whole casual craze as a bubble that's going to pop.
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Repeat of 1983?
The only problem is I've been hearing people predict another gaming crash for the last ten years, and it still hasn't happened. Casual gamers seem to give their games like Darts or Pool - something to fill-in an evening but not something to take seriously (i.e. not a hobby). That market will never truly die out.
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"Repeat of 1983?"
No, it's not going to be a repeat of 1983 but I think what they are going to find over the long term is that casual gamers aren't invested in *gaming* as a whole and after they've had their fun are going to find something else to do. I don't really think anyone keep the casual market long term it remains to be seen if current Wii owners that are primarily "casuals" and effectively non gamers for instance will want to buy wii 2.
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Depends on the release of wii 2. Release it too early and casuals won't buy it because they will perceive the wii to be "enough" for them, and/or will fail to see the value of wii 2 due to being part of the casual segment of the market who already owns a game console.
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What I mean is are casual gamers a consistent and reliable revenue stream for gaming companies? This is what I mean by people being *invested* and interested enough in games that they will actually *spend money* on them. It's one thing for casual gamers and former hardcore gamers as adults that they want games x/y/z it's another thing if they rent them and don't consistently pay for them (on release) and wait until they are bargain bin titles. That's what it comes down to in the end.
Re:Has anyone considered... (Score:4, Insightful)
Casual gamers are looking for a low cost of entry, no subscriptions or long term commitments, and games that don't require hours and hour of their time. It's one of the reasons the low cost, easy to play smartphone type games are popular. Each one is only a few dollars and is available for immediate download. They've become a digital impulse item. No going to a store, and you don't have to go to a computer or even leave your couch. Just download, play and kill a few minutes here and there.
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And yet, the same casual gamers want to use the same game to kill hours and hours of their time without becoming 'too repetitive'. Oh and forget about immediate downloads and start thinking about streaming play - there is nothing casual about waiting two hours for a game to download or about ordering a game for tomorrow.
So you need rather simple games that are flashy and easily capture attention, but don't require too much attention to succeed in the game. Games that allow you to sit down, do something for
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I think everyone is defining "casual" and "core" not as amount of time people are putting into games, but the amount of thought. Needless to say, Final Fantasy and MGS are, no matter how you look at them, NOT casual games, and never will be. They are lengthy, complex games that take not only a player's time but patience and full attention. I would argue that those two series are pretty much the antithesis of casual gaming.
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MGS may require full attention ("Oh shit, the guard's coming this way!"), but Final Fantasy? Not really. Sure, it's got high-end graphics and a complex storyline, but the gameplay itself is rather trivial.
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Sure, for nerds like us. But put the stereotypical Wii Fit playing "Yoga Mom" in front of it and she'd be overwhelmed.
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I've met plenty of people (mostly girls) who will play FF and no other video games. There's a reason X-2 exists, and it's because Square recognized this segment of their market and wanted to grow it. (Unfortunately alienating their base.)
I think something along the lines of Final Fantasy---with perhaps a gentler introduction and more streamlined use of items and level progression---would meet the criteria for an "intermediate" game.
Re:Has anyone considered... (Score:5, Interesting)
As someone who used to be hardcore into ID Software FPS titles, now that I am an adult with more responsibilities, it is harder to dedicate that much time towards finding a another freaking Intel Item, hidden obscurely in some level somewhere.
If I cannot play for 15-20 minutes and abort where I am at, without suffering huge penalties, I am not going to ever finish that game.
I am much more interested in quick games on my iPad, but wouldn't mind if they had a little more depth. Save the super hardcore games for the high school kids, but give us more than Poppit.
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I can't play FPS or any game that requires a lot of repetitious movements and twitches. I have damage to my hands some peripheral neuropathy and carpel tunnel. In most cases I can't play even the 'thinking' type games as there will be some part of it that requires arcade level responses. I would welcome games I could solve over time that did not penalize the player for not being a 13 year old twitch master.
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I'm in the same boat. I used to be hardcore. Had multiple consoles, elaborate PC rigs etc. etc.
Now I'm in my 30's, I have maybe an hour each day for gaming. I don't necessarily want a casual game but it does need to be something I can fire up, get my fix and put down.
Or maybe I'm just burnt out on all the rehashes being offered these days and anything that's different, no matter how basic it may seem to the hardcore, is something I might want to try.
But dedicating any amount of time to something that does n
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Perhaps I'm old fashioned, but if you're average period of play is under a half hour and you're not doing multiple sessions per day, it's a pretty good guess that you're not hardcore. Not that that'
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But what you just said basically means these people are effectively _non gamers_. They've "grown out" of games and have *more important* things to be involved in. My whole point revolves around the level of involvement.
I don't think just because you play games x period of time means your "hardcore", you can play only one game (wow) a lot and that doesn't make you "hardcore" IMHO since your gaming breadth is nill.
The GP basically is saying he's lost interest in videogames, which is the whole point - you're
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I think it's a social gap, not skills. Skills can be acuqired, with motivation, and motivation is created by social pressure.
Hardcore gamers are hardcore either because they've got no friends and games are a way to cope, or because their friends are hardcore also. So games are a core part of their social make-up.
Casual gamers don't care about the games, their friends neither.
To switch someone over from casual to hardcore, you need to change their friends, which is a tall order.
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yep, same as the casual readers, casual exercisers, casual gourmets, casual sports fans. Oh, wait ...
Re:Has anyone considered... (Score:5, Interesting)
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Yeah, that WoW servers go down way too often for whatever reason.
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WoW players and Farmville players are not the same people. In fact, I have yet to meet someone who plays both.
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I think the more likely situation is that there's a spectrum of gamers from casual to hardcore, with lots of people in between. RIght now, the people in between are quickly bored with casual games, but quickly frustrated with hardcore games. So, as the summary is saying, what gaming needs is more games like Game! [wittyrpg.com], simple enough that anyone can pick them up and play without reading the manual, but with enough depth to actually keep people interested too.
Well it may depend (Score:2)
See part of the problem is that I don't think there are two kinds of gamers. There seems to be this perception that everyone is either casual or hardcore. Casual gamers don't play games often, only play simple games, and so on. Hardcore gamers then spend all their time playing games, and play games as complex as they come.
That is way over simplified. How complex someone likes a game and how much they game are not linked. There are people who play casual games all the damn time, and there are people who love
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"casual" is no fad. It's older than hardcore gaming. The first games were all casual games. PacMan is a casual game, as is Pong.
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See what I did there? Mega corporations marketing departments market these technologies as "gotta have it" to the general populus and they eat it up as they're intended to.
Anyway, just because the idiots
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X is here to stay and you will eventually be using it. The same goes for Y. The Y is truly revolutionary and many otherwise informed people are dismissing it as a Z clone. It surprises me how many people here on Slashdot are poor at predicting what technologies will become commonplace in the future. See what I did there?
Yes, you did nothing. Replacing what I was referring to with letters achieves nothing. Such techniques should only be used when explaining a logical flaw in an argument. And I have mostly ignored any marketing efforts. When the Wii came out I was unimpressed (and still am) but when the Kinect was released I was able to recognize its brilliance.
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Ahem. You have that backwards. You meant to say: "Technology is a means to an end, not an end in itself." ... and there are those of us (like me) who would disagree with you.
Re:Has anyone considered... (Score:5, Interesting)
Truly? Let me know when they make a version can detect hand motions.
Hell, let me know when they stop faking Kinect demos.
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"Geeks often dismiss new technologies."
You mean like the Sega CD, the 32X, the SNES Zapper, the power glove, virtual boy and R.O.B.?
http://en.wikipedia.org/wiki/R.O.B [wikipedia.org].
Not all technologies pan out. The Virtual boy was 3D and the original Gameboy was a black and white lcd.
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"Geeks often dismiss new technologies."
You mean like the Sega CD, the 32X, the SNES Zapper, the power glove, virtual boy and R.O.B.?
http://en.wikipedia.org/wiki/R.O.B [wikipedia.org].
Not all technologies pan out. The Virtual boy was 3D and the original Gameboy was a black and white lcd.
I never claimed that all technologies panned out. When I said that geeks often dismiss new technologies, I meant that they thought the new technology was stupid or poor or bad in some way without giving it a proper evaluation.
Re:Has anyone considered... (Score:5, Insightful)
Likewise videophones were first demonstrated many decades ago and they still haven't taken off. The main reason being that except in extremely long distance communications like in and out of a war zone, people just don't want to have to put on pants and a shirt to take a telephone call.
I don't think Kinect will catch on to the extent that you do. It's cool, but I'm not sure that it'll truly overcome the problem of games being about escape. Nintendo had a controller back in the 80s which has been emulated a few times in games like DDR, but even that hasn't particularly caught on. The Wiimote has really come the closest, but I'm not sure if it's truly here to stay or not, it depends solely upon how much it adds to the game.
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Are you sure about that? 3D TV may very well come along, but it's hardly an assumption that people should be making. 3D has been available to film makers for a half century and it still hasn't really taken off.
I disagree with that. Only recently has the technology become good enough (3D using polarization - those glasses with different coloured lenses as filters were a joke) at an affordable price.
From time to time there's a story which works better in 3D, but the reality is that most movies are already 3D in the mind of the viewer, We know what's close and what's far and adding 3D to that doesn't contribute a whole lot.
3D is to HD as HD is to standard definition. It takes it to the next level. It isn't about letting the viewer understand the distances better. It's about making it look better.
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3D is to HD as HD is to standard definition
Ridiculously high priced, requiring a massive investment in all new equipment, and generally not worth the upgrade?
I'd totally agree.
I don't watch much in the way of TV or movies. But recently, I got to see some "high definition sports!!!!!!!". Really, when HD is lower quality than what the monitor on my desk gives me, for double the price, it's laughable. So far, I've been pretty unimpressed with HD. It's such a marginal upgrade that I'm amazed that the world has been suckered into it. Of course, there's
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It surprises me how many people here on slashdot are poor at predicting what technologies will become commonplace the future.
That is because they're more engaged in wishful thinking, rather than actually thinking.
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Such as 3D TVs. 3D is here to stay and you will eventually be using it.
Except the 10% of people with impaired or no vision in one eye. There would be absolutely no point for them.
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Geeks often dismiss new technologies. Such as 3D TVs. 3D is here to stay and you will eventually be using it.
The thing to realize is that 3D is old, extremely old. It started somewhere back in 1838 when we believe Wikipedia. Thats not only pre-TV era, thats pre-lightbulb era. In all those decades 3D was tried again and again and again and again and basically always failed. It is a neat gimmick for a while, but if you actually want something you use on a day to day basis, you go back to 2D, as 3D still has to many unsolved problems. Now will 3D TV be here to stay? Likely, as there really isn't any harm in rendering
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(Last time I checked, Pokemon still continues to dominate sales charts while Halo 3/ODST, CoD:WaW/MW2 and Killzone 2/Resistance 2/Uncharted 2 have either disappeared or come crashing down from near/first place.)
Modern Warfare 2 Sales [latimes.com].
Yes, truly, hardcore games are not selling well. Sure, the industry might be having some troubles but I don't see the industry surviving without hardcore games. Casual games are a legitimate viable market but rarely do you see the record breaking sales in casual games.
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Wii Play is a casual game ... but Pokemon is certainly not.
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Pokémon games are long and complex. Just because it's aimed at kids (mainly) doesn't mean it's a casual game.
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Defining a game as hardcore because of total complexity leaves you without useful data. We know Pokemon is a game that appeals to people who aren't big into gaming. A game's values are defined by the customer and the customers of Pokemon define it as a newbie-friendly game so it is a newbie-friendly game, no matter what the game's code or anything else says. Time to finish is completely irrelevant. If you think casual gamers are only interested in shallow short games with no content you would get torn apart
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Because a lot of the game is just catching and training pokemon, at your own pace and discretion. The storyline advances with a few quests and battles in between, but there's no rush to get to the end of the game, you can just hang out and level up your collection. If you want you can just catch 6 pokemon and blow through the storyline to the end...or you can try to catch them all.
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My thought on the matter is that "hardcore" pretty much means "hardcore buyer" now, nobody seems to care what those "hardcore" do with the games after buying them just as long as they keep buying anything that's hyped up or critically acclaimed. Casual gamers can't be arsed to put that much research and effort into buying games (note that that doesn't mean anything about what they do after buying the game, someone who only buys 3 games a year will likely play them much longer than someone who buys 3 a week)
The gap is permanent (Score:4, Insightful)
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Ditto. Especially when there are more interesting things to do, like read slashdot or watch the latest SyFy.com episodes. Unfortunately I have a lot of games laying-around (Kingdom Heart 2, Final Fantasy 12) that I WANT to play but just never set-aside the time.
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Especially talking about the controls.
As somebody said in an article, the gamers today have been slowly brought up with more and more buttons and controls:
NES had 2 Buttons => SNES which had 6 buttons => Playstation 8 buttons (and later analogue joysticks with two "buttons") and so on.
I mean I had some trouble to use two buttons when I was small, but going directly for 8? Half impossible if you ask me...
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One of the things I like about Wolfenstein 3d, the Catacombs Abyss and Doom was that the game play was simplified. Admittedly that was a decision driven entirely by technological restraints, but not having to use a mouse, and only having to worry about 3 buttons, plus the movement and weapon cha
Re:The gap is permanent (Score:4, Interesting)
I'm with you on that. I enjoy games, but at 30 I have a very busy life and only have so much time to play games. I work 50 hours a week, have a girlfriend (who will play rock band and guitar hero, but thats about it), and friends that want to go out. I just don't have the same amount of time to play games that I did 10 years ago (or at least I don't prioritize the same amount of time to gaming anymore).
I find myself playing games that I can pick up for 30 minutes at a time and put down. If it has a save system that I can save anywhere I'm more likely to play it. I really enjoyed the bioshock games, though it took me ages to beat them because I played them in short spurts. If a game has a checkpoint system where I have to get to a certain place before saving, I can guarantee that I won't keep playing it.
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The gap is permanent. As a casual gamer I know this because once in a while when I try to play some "advanced" game I find that just learning the rules and controls takes more time than I meant to spend playing the game, so I give up and go back to a simpler game I already know. We don't all have the time to devote to "advanced gaming", you know... Even when I was a kid I didn't have that kind of time available for such frivolity. Work, work, work!
I would say it's less about time devoted to learning any particular game than it is about how quickly you can learn it.
That's not to say that skill has a entirely biological basis, for I'm sure there are common pathways in the brain that will lend themselves well to the a lot of things we encounter as well as the common concepts that tend to be found throughout all of gaming. But much like the strengthening of the connection of the two hemispheres that occurs in musicians I'm sure something similair can oc
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So you're saying that you need an intermediate game with easier rules and controls, but more depth than casual games?
Though there are people who can't grasp the simplest of "hardcore" gaming concepts, like how to move and look around in a first-person game. I mean, that's gotten about as simple as it can get, and yet still some people just can't learn it. Honestly, if someone can't get that after a little bit of effort, I think they might have a learning disability.
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It's amusing to see all the hard core gamers posting various rationalizations for and glorifications of what is basically a complex digital version of "hit the ball with the stick".
I don't think that is quite correct. While games, just as everything else in life, are just a waste of time, hardcore games at least try to tell a more or less memorable story while doing so. Casual games on the other side often do not, they don't even try. So while casual games end up being said "hit the ball with the stick", hardcore games are more like your average Hollywood movie with a little bit of "hit the ball with the stick" build in. Thats quite a significant difference.
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The gap isn't permanent, it simply exists right now. What you want is 'arcade mode' - plop your butt down for a few moments and have some candy-coated fun.
It doesn't have to be 'one title fits all'. That's mostly a recipe for disaster, like trying to make one kind of music that _everyone_ likes. Genres will continue. But a lot of existing hardcore games can broaden their market simply by respecting arcade mode.
GT4 is the easy villain to point at here. Lots of shiny cars? Check. Lots of cool tracks? Check. A
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As a casual gamer I know this because once in a while when I try to play some "advanced" game I find that just learning the rules and controls takes more time than I meant to spend playing the game, so I give up and go back to a simpler game I already know.
That's a more "complex" game, not a more advanced one. It's sort of like trying to play Dwarf Fortress without a form of guided tutorial (or at least a scripted one.)
I consider myself a experienced gamer, and if there's a gap, I'm right in the middle of it:
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A common characteristic of self-absorbed prats is that they are convinced that everything ever written is about them, even when the written thing specifically excludes them.
The guy put the word if in italics, to make sure you saw it. If it's not about you, don't make it about you. Ironically, you are the one bitching about things that don't apply to you while he is bitching about a very focussed set of things (a socially acceptable level of bitching).
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Public Perception is off? (Score:5, Insightful)
How long is long past? Maybe I'm just not paying enough attention and part of the unwashed masses, but after I bought an Xbox 360 last year to play rock band 2 I decided to search out some games to retroactively justify purchasing the console for one game. I have purchased no other games since. The only games available seem to consist mainly of FPS/3rd person shooters (which I'm not interested in playing outside of a PC environment) and driving games that I was never interested in. There's a handful of RPGs that I might be interested in I suppose, but those are often available on the PC as well and I kind of lack the time to play them these days.
Again, maybe some one deeper into console games can enlighten me...but my piece of the public perception is that the Xbox is still all about shooting and driving.
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Ditto. I bought one of those "banned" Xbox 360s and it came with a ton of games on blank CD. I played through all 100 or so games, but the only ones I kept were:
L4D
Bionic Commando (reminds me of Pitfall with guns)
Borderlands (reminds me of Tremors)
Red Faction 2 (I like scifi)
Quake 4 (ditto)
Batman Arkhan Asylum
RE5 (I like being scared)
Fable 2 (RPG)
Pure (silly but fun racing game)
Halo ODST (short and easy)
So that's about 10%. I prefer the PS2 and Gamecube libraries. More variety, especially since I like t
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None of those games are appropriate for for my 7-year old. I'm looking for some games we can play together and it's been difficult. I've found
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Lego Star Wars/Indy Jones/Batman and now Lego Harry Potter is coming. Those games are perfect for a parent to play with their kid. They have a lot of replay value.
I'd also suggest looking at Xbox Live Arcade games. Off the top of my head, Kingdom For Keflings, Pacman Champ Edition, Carcassonne, Ticket To Ride, Puzzle Arcade, Monkey Island (humour might be unsuitable for a 7yo, not sure), Geometry Wars 2 (it's not as hard as the first one and has more game modes).
There's a huge number of downloadable games,
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Prototype, assassins creed and Darksiders are three good ones off the top of my head. Ok, yes there is shooting in prototype but to be fair you don't actually have to use the guns.
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Again, maybe some one deeper into console games can enlighten me...but my piece of the public perception is that the Xbox is still all about shooting and driving.
There are a handful of exceptions, like Tomb Raider Underworld or Prince of Persia, whose main focus is on exploration not killing enemies or games like Bayonetta or Assassins Creed, but as far as the rest goes you are pretty much spot on. Games these days are focused way to much around on shooting and while Resident Evil 4 and then Gears of War moved much of the genre from first person to third person, nothing much else has changed. Its still a game of "shoot that other guy in the face" and even worse is t
Zelda spreads the gap (Score:2)
It has easy control (swing the remote) and easy gameplay, but solving the puzzles can be as challenging as a hardcore RPG. With a little more thought I could probably think of other "medium" difficulty games. Maybe Metroid Prime. Or one of the many Sonics.
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It has easy control (swing the remote) and easy gameplay, but solving the puzzles can be as challenging as a hardcore RPG. With a little more thought I could probably think of other "medium" difficulty games. Maybe Metroid Prime. Or one of the many Sonics.
I haven't tried the newer Metroid Primes but I definitely wouldn't consider the first two gamecube versions good casual, or bridge gapping games. Any of the sonics from the 16 bit era are great games and you can download those on all (?) of the systems.
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I just remember watching my friend try and play the first Metroid Prime and he struggled with it tremendously. And he's probably more than a casual gamer as he'll play games like Call of Duty, Guitar Hero and Street Fighter. I really enjoyed the games and they're probably not overly difficult but I have a hard time judging as I started out playing with the original zelda and mario. As someone else said, starting out with the two button NES controller and moving up to the current 10+ button controllers ha
Is the board game industry... (Score:5, Insightful)
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The article intro sums it up (Score:2)
from the need-more-retro-mega-man-titles
There is a great selection of "intermediate" titles for the Wii... especially if you browse the virtual console titles (most of which are under $10).
Life Life Life (Score:5, Insightful)
Now the people that are playing "casual" games would much prefer watching TV over gaming. Those people will never be able to be converted to a more involved type of game.
Look at all the people that play Farmville. My wife even got into it and she HATES video games. And after a short time she bailed on it. Why? because she doesn't want to invest time into a useless endeavor.
Give her something more complex that might not be a "waste of time" and she gets frustrated because she wants a zero learning curve. Zero learning curve tends to mean something less then advanced. It's an evil little circle that might be impossible to overcome.
The untapped market will more likely than not remain untapped.
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she "HATES" video games, so there's nothing there to be tapped.
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The younger crowd is a little more open.
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Play a co-op game with her. If she's struggling with a learning curve, teach her, and you'll get to spend time together as an added bonus. All good hobbies require training or practice, gaming is no different.
I recommend something you're good at, so you can pick up the slack in the beginning and not have to play on easy mode. I personally used Gears of War but I think any co-op game with a forgiving injury system would work.
FPS FTW! (Score:2)
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I don't think it's purely time, but something closer to perception of time or difficulty. When Jesper Juul surveyed a bunch of self-described "casual" and "hardcore" gamers for his book [amazon.com], he didn't really find a strong different in hours spent between the two--- there were plenty of casual gamers who put in 40-hour weeks playing their casual games, just like there are full-time FPS players. There seems to somehow be a feeling of less time investment, though, or perhaps more granularity of time investment (yo
baloney! (Score:5, Interesting)
From most casual to hardcore:
Farmville, Mafia Wars
Plants vs. Zombies, Bejeweled, Tetris
Wii Sports, Cooking Mama
Mario games, racing and sports games
Serious Sam, Diablo
Assassins Creed, Halo
GTA, Rainbow Six
Dragon Age, Total War series
Where's the gap?
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1-3 lines are very different from 4 and on. I know plenty of people who would play the former but never the later.
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I'm not sure I agree with your rankings. For instance, I'd rank Halo as being much more hardcore than Dragon Age. Unless by "harcore" you mean "complex", in which case Farmville is more hardcore than Bejeweled, etc.
But given your list, the question pretty much answers itself when there is only 1 line between "Cooking Mama" and "Diablo." Hell, even if you had never heard of these games, the names would give it away.
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You'd be surprised at how hardcore some of those tetris players are. TGM [bsixcentdouze.free.fr] players for instance are just as insane as shmup fanatics or street fighter experts.
"bridging the gap" (Score:5, Insightful)
That's like bridging the gap between coffee and coke. It's like bridging the gap between whiskey and wine. You are only going to create some crap that no one likes.
What needs to die is this attitude that what we need to do is make games that appeal to everyone, so that every person in the population buys it. That's stupid. It's chasing an impossible dream. You are far better off just making a good game that a certain set of people like. You can't appeal to everyone, so pick a genre, "casual", "hardcore" or whatever, and make something good in that genre. You aren't going to make a game that appeals to both grandma and Twitchy McFragerton, so stop trying. You're just going to end up with some crap that both grandma and Twitchy agree is worthless.
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Yeah, just like there is no spaghetti sauce that appeals to everyone:
http://www.youtube.com/watch?v=iIiAAhUeR6Y [youtube.com]
But see also:
http://www.gladwell.com/2004/2004_09_06_a_ketchup.html [gladwell.com]
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I agree with the point you are making but let me provide a counter point. If the game you are making takes 1-4 years and costs between 12-18 million you have to have at least a reasonable chance of making that back which means you have to have as broad of a market as possible. Game making is still a business. They still need to turn a profit.
With that said, I think the best solution would be to focus and make a fun game as you mentioned but try and make it cheaper. This is also one of the reasons why th
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That's my point. You can't mix to entirely different things and expect to get something that appeals to people who like both. More likely, you're going to get something that appeals to an even smaller niche market.
Why? (Score:2)
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Essentially, yes. If you add free flash games on the internet, Solitaire, and a large amount of games from the 1980s, casual games are largely free. Turning these people into someone who demands a 1800x1200 resolution 90 FPS ultra-realistic immersive game experience (all of which costs tens of dollars per player to implement) will turn them into profit-bringing customers.
What "hardcore" games? (Score:2)
This article is a load of crap. "Hardcore" games virtually don't exist any more (in the major publisher marjet) and are especially missing from consoles. Frat boys who play Madden and Halo aren't "hardcore" gamers* and aren't playing "hardcore" games**. If they mean the "bored housewife or grandmother who can't handle a game more complex than pacman" market they should just say so. Console games have been dumbed down and simplified for almost a decade now to appeal to the "broader" market. If someone can't
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Agreed. The definition of "hardcore" games has morphed from "difficult, with steep learning curve" into "manly, and ego stroking". The reason why "casual" gaming has taken off like a rocket is because it isn't explicitly targeting young males who need an M-rating on a game because they wouldn't be caught dead playing a "kiddy game" (except for football games. Dudes groping eachother is manly as hell). The vast majority of modern "hardcore gamers" are casual gamers who are afraid to buy anything other than "
Easy to learn, difficult to master (Score:2)
Am I a casual gamer? (Score:5, Insightful)
Then I stopped playing.
I guess I grew up. Or something.
I've always felt like a gamer at heart, but I came to realize that even though games are looking prettier and prettier, they are feeling rather empty. Maybe it was just the thrill of being a kid discovering new worlds that hooked me, and now that I'm an adult I don't have the time to be sucked in anymore. I certainly don't have the time to play games all day.
Until the Wii came, I did keep an eye on the gaming market, but I definitely wasn't interested in getting a new console.
The Wii was the first console in many years that created a small spark of desire inside of me to go back to playing games.
I think, as someone said, that Nintendo isn't competing with Sony and Microsoft these days, as much as they are competing with disinterest.
But... Am I a casual gamer? I suppose I am, now. But I used to be "hardcore". Nintendo managed to drag me back into gaming, at least partially. I think that might be part of their success -- winning over disinterested traditional gamers such as myself.
For all the bashing of "casual" games for the Wii, didn't any of you notice that, in, fact games of the past were usually quite simplistic? They may have been hard to play all the way through, but they certainly weren't the monsters of bloated cutscenes and story lines we have today.
Frankly, I'm getting sick of the whining about "casual games destroying the market". Accessible games means that people like me get to pick them up and play, and not have to invest many hours a day to do so. Ok, I admit I played through Super Mario Galaxy and managed to unlock Luigi. But it just doesn't feel like the "good old days".
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You know, if you're dissatisfied with today's games I'm sure there's a metric shitton of old games you haven't played. Why not pick up a Turbografx-16 and see what you missed.
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I an NOT a casual gamer! (Score:2, Interesting)
all about shooting and driving (Score:2)
Correct, it's all about shooting and driving while banging a hooker and snorting blow while looking for your next contact.
Oh, and don't forget, running down pedestrians!
multiple types, same household (Score:2)
We've had a Wii for a year and a half now. It was my first console since the 8-bit NES, though I've been a on-again, off-again PC gamer for... well... ever. Anyway, my kids (K-8 range) are obviously more interested in Mario Kart and Animal Crossing than Call of Duty. While I think the Wii serves their demographic well (just threw up in my mouth a little writing that), it's not my preferred platform. I'm a racing sim fan, and of the dozens of racing games, there's only one serious title - F1 2009 (anything
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No Fighting games in the War Room!